| #version 320 es | |
| precision highp float; | |
| out vec4 my_FragColor; | |
| void main() | |
| { | |
| // GLSL ES 3.00.6 section 4.1.4 Floats: | |
| // "A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero." | |
| // 1.0e-50 is small enough that it can't even be stored as subnormal. | |
| float correct = (1.0e-50 == 0.0) ? 1.0 : 0.0; | |
| float correct1 = isinf(1.0e40) ? 1.0 : 0.0; | |
| vec4 foo = vec4(1.0e-50, -1.0e-50, 1.0e50, -1.0e50); | |
| my_FragColor = vec4(0.0, correct, correct1, 1.0); | |
| } |