blob: daf35372f0e5971b1878ddc517928f652f199ac9 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 i_Pos;
layout(location = 1) in vec2 i_Tex;
layout(location = 0) out Primitive
{
vec2 texCoord;
} OUT;
void main()
{
gl_Position = i_Pos;
OUT.texCoord = i_Tex;
}