blob: a2ceff683a83582bc5dc06e1944cdba2359f57ad [file] [log] [blame]
#version 410
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[];
void main()
{
gl_Position = gl_in[0].gl_Position;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
EmitVertex();
EndPrimitive();
}