#version 460 core | |
layout(triangles) in; | |
layout(line_strip, max_vertices = 204) out; | |
void f2(float x) | |
{ | |
gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6]; | |
} | |
void f3(float x) | |
{ | |
gl_CullDistance[1] = gl_in[0].gl_CullDistance[1]; | |
} | |
void main(){ | |
#if defined(CLIP) | |
f2(0.1); | |
#endif | |
f3(0.1); | |
} |