blob: 419b63314a2955038c6237ac15faa09afe82e916 [file] [log] [blame]
#version 460 core
layout(triangles) in;
layout(line_strip, max_vertices = 204) out;
void f2(float x)
{
gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6];
}
void f3(float x)
{
gl_CullDistance[1] = gl_in[0].gl_CullDistance[1];
}
void main(){
#if defined(CLIP)
f2(0.1);
#endif
f3(0.1);
}