blob: 9c16606dae1ebaf88a231f97e9f678e4a2b7d668 [file] [log] [blame]
#version 450 core
layout (location = 0) out vec4 FragColor;
layout (location = 1) in VS_OUT
{
vec2 TexCoords;
} fs_in;
layout (binding = 1) uniform sampler2D t0;
void main()
{
FragColor = texture(t0, fs_in.TexCoords);
}