blob: 1de9f4b2b8e5d520518bd5925c61eebafcc20420 [file] [log] [blame]
#version 450 core
layout (location = 0) out vec4 FragColor;
layout (location = 0) in VS_OUT
{
vec2 foobar;
} fs_in;
layout (binding = 1) uniform sampler2D t0;
void main()
{
FragColor = texture(t0, fs_in.foobar);
}