| vk.relaxed.errorcheck.vert |
| Shader version: 460 |
| 0:? Sequence |
| 0:9 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:10 Sequence |
| 0:10 Branch: Return with expression |
| 0:10 vector swizzle ( temp highp 4-component vector of float) |
| 0:10 a: direct index for structure ( uniform highp 2-component vector of float) |
| 0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:13 Function Definition: main( ( global void) |
| 0:13 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp highp 4-component vector of float) |
| 0:14 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:14 Function Call: foo( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) |
| 0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| |
| vk.relaxed.errorcheck.frag |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:11 Sequence |
| 0:11 Branch: Return with expression |
| 0:11 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:14 Function Definition: main( ( global void) |
| 0:14 Function Parameters: |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp highp 4-component vector of float) |
| 0:15 'o' ( out highp 4-component vector of float) |
| 0:15 add ( temp highp 4-component vector of float) |
| 0:15 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:15 Function Call: foo( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked fragment stage: |
| |
| ERROR: Linking unknown stage stage: Types must match: |
| a: " uniform highp 2-component vector of float" versus " uniform highp 4-component vector of float" |
| |
| Shader version: 460 |
| 0:? Sequence |
| 0:9 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:10 Sequence |
| 0:10 Branch: Return with expression |
| 0:10 vector swizzle ( temp highp 4-component vector of float) |
| 0:10 a: direct index for structure ( uniform highp 2-component vector of float) |
| 0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:13 Function Definition: main( ( global void) |
| 0:13 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp highp 4-component vector of float) |
| 0:14 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:14 Function Call: foo( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) |
| 0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:11 Sequence |
| 0:11 Branch: Return with expression |
| 0:11 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:14 Function Definition: main( ( global void) |
| 0:14 Function Parameters: |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp highp 4-component vector of float) |
| 0:15 'o' ( out highp 4-component vector of float) |
| 0:15 add ( temp highp 4-component vector of float) |
| 0:15 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:15 Function Call: foo( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) |
| |
| Validation failed |
| SPIR-V is not generated for failed compile or link |