blob: fdb1ee9825a9216eef052cdbea248d230af7c62a [file] [log] [blame]
spv.debuginfo.glsl.tese
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 332
Capability Tessellation
Extension "SPV_KHR_non_semantic_info"
2: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
3: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 14 "main" 42 59 86 105 133 169 280 294 302 314 321
ExecutionMode 14 Quads
ExecutionMode 14 SpacingEqual
ExecutionMode 14 VertexOrderCw
1: String ""
8: String "uint"
15: String "main"
18: String "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed entry-point main
#line 1
"
29: String "float"
36: String "uv1"
44: String "inUV"
47: String "int"
61: String "gl_TessCoord"
71: String "uv2"
88: String "outUV"
100: String "n1"
107: String "inNormal"
120: String "n2"
135: String "outNormal"
149: String "pos1"
155: String "gl_Position"
158: String "gl_PointSize"
161: String "gl_CullDistance"
165: String "gl_PerVertex"
171: String "gl_in"
185: String "pos2"
199: String "pos"
211: String "type.2d.image"
212: String "@type.2d.image"
216: String "type.sampled.image"
217: String "@type.sampled.image"
221: String "displacementMap"
235: String "modelview"
240: String "lightPos"
243: String "frustumPlanes"
245: String "tessellatedEdgeSize"
249: String "viewportDim"
253: String "UBO"
257: String "ubo"
296: String "outViewVec"
304: String "outLightVec"
316: String "outWorldPos"
323: String "outEyePos"
Name 14 "main"
Name 34 "uv1"
Name 42 "inUV"
Name 59 "gl_TessCoord"
Name 69 "uv2"
Name 86 "outUV"
Name 98 "n1"
Name 105 "inNormal"
Name 118 "n2"
Name 133 "outNormal"
Name 147 "pos1"
Name 153 "gl_PerVertex"
MemberName 153(gl_PerVertex) 0 "gl_Position"
MemberName 153(gl_PerVertex) 1 "gl_PointSize"
MemberName 153(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 153(gl_PerVertex) 3 "gl_CullDistance"
Name 169 "gl_in"
Name 183 "pos2"
Name 197 "pos"
Name 219 "displacementMap"
Name 233 "UBO"
MemberName 233(UBO) 0 "projection"
MemberName 233(UBO) 1 "modelview"
MemberName 233(UBO) 2 "lightPos"
MemberName 233(UBO) 3 "frustumPlanes"
MemberName 233(UBO) 4 "displacementFactor"
MemberName 233(UBO) 5 "tessellationFactor"
MemberName 233(UBO) 6 "viewportDim"
MemberName 233(UBO) 7 "tessellatedEdgeSize"
Name 255 "ubo"
Name 270 "gl_PerVertex"
MemberName 270(gl_PerVertex) 0 "gl_Position"
MemberName 270(gl_PerVertex) 1 "gl_PointSize"
MemberName 270(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 270(gl_PerVertex) 3 "gl_CullDistance"
Name 280 ""
Name 294 "outViewVec"
Name 302 "outLightVec"
Name 314 "outWorldPos"
Name 321 "outEyePos"
Decorate 42(inUV) Location 1
Decorate 59(gl_TessCoord) BuiltIn TessCoord
Decorate 86(outUV) Location 1
Decorate 105(inNormal) Location 0
Decorate 133(outNormal) Location 0
MemberDecorate 153(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 153(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 153(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 153(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 153(gl_PerVertex) Block
Decorate 219(displacementMap) DescriptorSet 0
Decorate 219(displacementMap) Binding 1
Decorate 231 ArrayStride 16
MemberDecorate 233(UBO) 0 ColMajor
MemberDecorate 233(UBO) 0 Offset 0
MemberDecorate 233(UBO) 0 MatrixStride 16
MemberDecorate 233(UBO) 1 ColMajor
MemberDecorate 233(UBO) 1 Offset 64
MemberDecorate 233(UBO) 1 MatrixStride 16
MemberDecorate 233(UBO) 2 Offset 128
MemberDecorate 233(UBO) 3 Offset 144
MemberDecorate 233(UBO) 4 Offset 240
MemberDecorate 233(UBO) 5 Offset 244
MemberDecorate 233(UBO) 6 Offset 248
MemberDecorate 233(UBO) 7 Offset 256
Decorate 233(UBO) Block
Decorate 255(ubo) DescriptorSet 0
Decorate 255(ubo) Binding 0
MemberDecorate 270(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 270(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 270(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 270(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 270(gl_PerVertex) Block
Decorate 294(outViewVec) Location 2
Decorate 302(outLightVec) Location 3
Decorate 314(outWorldPos) Location 5
Decorate 321(outEyePos) Location 4
4: TypeVoid
5: TypeFunction 4
7: TypeInt 32 0
10: 7(int) Constant 32
11: 7(int) Constant 6
12: 7(int) Constant 0
9: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 8 10 11 12
13: 7(int) Constant 3
6: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 8(DebugTypeFunction) 13 4
17: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 35(DebugSource) 1 18
20: 7(int) Constant 1
21: 7(int) Constant 4
22: 7(int) Constant 2
19: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 1(DebugCompilationUnit) 20 21 17 22
16: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 20(DebugFunction) 15 6 17 12 12 19 15 13 12
27: 7(int) Constant 56
28: TypeFloat 32
30: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 29 10 13 12
31: TypeVector 28(float) 2
32: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 22
33: TypePointer Function 31(fvec2)
35: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 36 32 17 27 12 16 21
38: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 31(DebugExpression)
39: TypeArray 31(fvec2) 10
40: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 32 10
41: TypePointer Input 39
42(inUV): 41(ptr) Variable Input
45: 7(int) Constant 8
43: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 44 40 17 27 12 19 44 42(inUV) 45
46: TypeInt 32 1
48: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 47 10 21 12
49: 46(int) Constant 0
50: TypePointer Input 31(fvec2)
53: 46(int) Constant 1
56: TypeVector 28(float) 3
57: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 13
58: TypePointer Input 56(fvec3)
59(gl_TessCoord): 58(ptr) Variable Input
60: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 61 57 17 27 12 19 61 59(gl_TessCoord) 45
62: TypePointer Input 28(float)
68: 7(int) Constant 57
70: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 71 32 17 68 12 16 21
73: 46(int) Constant 3
76: 46(int) Constant 2
84: 7(int) Constant 58
85: TypePointer Output 31(fvec2)
86(outUV): 85(ptr) Variable Output
87: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 88 32 17 84 12 19 88 86(outUV) 45
96: 7(int) Constant 60
97: TypePointer Function 56(fvec3)
99: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 100 57 17 96 12 16 21
102: TypeArray 56(fvec3) 10
103: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 57 10
104: TypePointer Input 102
105(inNormal): 104(ptr) Variable Input
106: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 107 103 17 96 12 19 107 105(inNormal) 45
117: 7(int) Constant 61
119: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 120 57 17 117 12 16 21
131: 7(int) Constant 62
132: TypePointer Output 56(fvec3)
133(outNormal): 132(ptr) Variable Output
134: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 135 57 17 131 12 19 135 133(outNormal) 45
143: 7(int) Constant 65
144: TypeVector 28(float) 4
145: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 30 21
146: TypePointer Function 144(fvec4)
148: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 149 145 17 143 12 16 21
151: TypeArray 28(float) 20
152: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 30 20
153(gl_PerVertex): TypeStruct 144(fvec4) 28(float) 151 151
156: 7(int) Constant 1756
154: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 155 145 17 20 156 12 12 13
159: 7(int) Constant 1774
157: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 158 30 17 20 159 12 12 13
162: 7(int) Constant 1817
160: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 162 12 12 13
163: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 162 12 12 13
164: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 165 20 17 143 12 19 165 12 13 154 157 160 163
166: TypeArray 153(gl_PerVertex) 10
167: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 164 10
168: TypePointer Input 166
169(gl_in): 168(ptr) Variable Input
170: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 171 167 17 143 12 19 171 169(gl_in) 45
172: TypePointer Input 144(fvec4)
182: 7(int) Constant 66
184: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 185 145 17 182 12 16 21
196: 7(int) Constant 67
198: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 199 145 17 196 12 16 21
208: 7(int) Constant 69
209: TypeImage 28(float) 2D sampled format:Unknown
213: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 0(DebugInfoNone)
210: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 211 12 17 208 12 19 212 213 13
214: TypeSampledImage 209
215: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 216 12 17 208 12 19 217 213 13
218: TypePointer UniformConstant 214
219(displacementMap): 218(ptr) Variable UniformConstant
220: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 221 215 17 208 12 19 221 219(displacementMap) 45
224: 28(float) Constant 0
227: TypeMatrix 144(fvec4) 4
229: TypeBool
230: 229(bool) ConstantTrue
228: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 108(DebugTypeMatrix) 145 21 230
231: TypeArray 144(fvec4) 11
232: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 145 11
233(UBO): TypeStruct 227 227 144(fvec4) 231 28(float) 28(float) 31(fvec2) 28(float)
236: 7(int) Constant 30
237: 7(int) Constant 7
234: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 235 228 17 236 237 12 12 13
238: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 235 228 17 236 237 12 12 13
241: 7(int) Constant 31
239: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 240 145 17 241 237 12 12 13
242: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 243 232 17 10 237 12 12 13
246: 7(int) Constant 36
244: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 245 30 17 246 45 12 12 13
247: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 245 30 17 246 45 12 12 13
250: 7(int) Constant 35
248: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 249 32 17 250 237 12 12 13
251: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 245 30 17 246 45 12 12 13
252: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 253 20 17 208 12 19 253 12 13 234 238 239 242 244 247 248 251
254: TypePointer Uniform 233(UBO)
255(ubo): 254(ptr) Variable Uniform
256: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 257 252 17 208 12 19 257 255(ubo) 45
258: 46(int) Constant 4
259: TypePointer Uniform 28(float)
263: TypePointer Function 28(float)
269: 7(int) Constant 71
270(gl_PerVertex): TypeStruct 144(fvec4) 28(float) 151 151
272: 7(int) Constant 165
271: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 155 145 17 20 272 12 12 13
274: 7(int) Constant 183
273: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 158 30 17 20 274 12 12 13
276: 7(int) Constant 226
275: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 276 12 12 13
277: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 161 152 17 20 276 12 12 13
278: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 165 20 17 269 12 19 165 12 13 271 273 275 277
279: TypePointer Output 270(gl_PerVertex)
280: 279(ptr) Variable Output
281: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 1 278 17 269 12 19 1 280 45
282: TypePointer Uniform 227
290: TypePointer Output 144(fvec4)
293: 7(int) Constant 74
294(outViewVec): 132(ptr) Variable Output
295: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 296 57 17 293 12 19 296 294(outViewVec) 45
301: 7(int) Constant 75
302(outLightVec): 132(ptr) Variable Output
303: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 304 57 17 301 12 19 304 302(outLightVec) 45
305: TypePointer Uniform 144(fvec4)
313: 7(int) Constant 76
314(outWorldPos): 132(ptr) Variable Output
315: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 316 57 17 313 12 19 316 314(outWorldPos) 45
320: 7(int) Constant 77
321(outEyePos): 132(ptr) Variable Output
322: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 323 57 17 320 12 19 323 321(outEyePos) 45
Line 1 53 11
14(main): 4 Function None 5
23: Label
34(uv1): 33(ptr) Variable Function
69(uv2): 33(ptr) Variable Function
98(n1): 97(ptr) Variable Function
118(n2): 97(ptr) Variable Function
147(pos1): 146(ptr) Variable Function
183(pos2): 146(ptr) Variable Function
197(pos): 146(ptr) Variable Function
24: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 16 14(main)
25: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 16
26: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 27 27 12 12
37: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 35 34(uv1) 38
51: 50(ptr) AccessChain 42(inUV) 49
52: 31(fvec2) Load 51
54: 50(ptr) AccessChain 42(inUV) 53
55: 31(fvec2) Load 54
63: 62(ptr) AccessChain 59(gl_TessCoord) 12
64: 28(float) Load 63
65: 31(fvec2) CompositeConstruct 64 64
66: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 52 55 65
Store 34(uv1) 66
67: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 68 68 12 12
72: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 70 69(uv2) 38
74: 50(ptr) AccessChain 42(inUV) 73
75: 31(fvec2) Load 74
77: 50(ptr) AccessChain 42(inUV) 76
78: 31(fvec2) Load 77
79: 62(ptr) AccessChain 59(gl_TessCoord) 12
80: 28(float) Load 79
81: 31(fvec2) CompositeConstruct 80 80
82: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 75 78 81
Store 69(uv2) 82
83: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 84 84 12 12
89: 31(fvec2) Load 34(uv1)
90: 31(fvec2) Load 69(uv2)
91: 62(ptr) AccessChain 59(gl_TessCoord) 20
92: 28(float) Load 91
93: 31(fvec2) CompositeConstruct 92 92
94: 31(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 89 90 93
Store 86(outUV) 94
95: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 96 96 12 12
101: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 99 98(n1) 38
108: 58(ptr) AccessChain 105(inNormal) 49
109: 56(fvec3) Load 108
110: 58(ptr) AccessChain 105(inNormal) 53
111: 56(fvec3) Load 110
112: 62(ptr) AccessChain 59(gl_TessCoord) 12
113: 28(float) Load 112
114: 56(fvec3) CompositeConstruct 113 113 113
115: 56(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 109 111 114
Store 98(n1) 115
116: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 117 117 12 12
121: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 119 118(n2) 38
122: 58(ptr) AccessChain 105(inNormal) 73
123: 56(fvec3) Load 122
124: 58(ptr) AccessChain 105(inNormal) 76
125: 56(fvec3) Load 124
126: 62(ptr) AccessChain 59(gl_TessCoord) 12
127: 28(float) Load 126
128: 56(fvec3) CompositeConstruct 127 127 127
129: 56(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 123 125 128
Store 118(n2) 129
130: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 131 131 12 12
136: 56(fvec3) Load 98(n1)
137: 56(fvec3) Load 118(n2)
138: 62(ptr) AccessChain 59(gl_TessCoord) 20
139: 28(float) Load 138
140: 56(fvec3) CompositeConstruct 139 139 139
141: 56(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 136 137 140
Store 133(outNormal) 141
142: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 143 143 12 12
150: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 148 147(pos1) 38
173: 172(ptr) AccessChain 169(gl_in) 49 49
174: 144(fvec4) Load 173
175: 172(ptr) AccessChain 169(gl_in) 53 49
176: 144(fvec4) Load 175
177: 62(ptr) AccessChain 59(gl_TessCoord) 12
178: 28(float) Load 177
179: 144(fvec4) CompositeConstruct 178 178 178 178
180: 144(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 174 176 179
Store 147(pos1) 180
181: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 182 182 12 12
186: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 184 183(pos2) 38
187: 172(ptr) AccessChain 169(gl_in) 73 49
188: 144(fvec4) Load 187
189: 172(ptr) AccessChain 169(gl_in) 76 49
190: 144(fvec4) Load 189
191: 62(ptr) AccessChain 59(gl_TessCoord) 12
192: 28(float) Load 191
193: 144(fvec4) CompositeConstruct 192 192 192 192
194: 144(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 188 190 193
Store 183(pos2) 194
195: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 196 196 12 12
200: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 198 197(pos) 38
201: 144(fvec4) Load 147(pos1)
202: 144(fvec4) Load 183(pos2)
203: 62(ptr) AccessChain 59(gl_TessCoord) 20
204: 28(float) Load 203
205: 144(fvec4) CompositeConstruct 204 204 204 204
206: 144(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 201 202 205
Store 197(pos) 206
207: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 208 208 12 12
222: 214 Load 219(displacementMap)
223: 31(fvec2) Load 86(outUV)
225: 144(fvec4) ImageSampleExplicitLod 222 223 Lod 224
226: 28(float) CompositeExtract 225 0
260: 259(ptr) AccessChain 255(ubo) 258
261: 28(float) Load 260
262: 28(float) FMul 226 261
264: 263(ptr) AccessChain 197(pos) 20
265: 28(float) Load 264
266: 28(float) FSub 265 262
267: 263(ptr) AccessChain 197(pos) 20
Store 267 266
268: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 269 269 12 12
283: 282(ptr) AccessChain 255(ubo) 49
284: 227 Load 283
285: 282(ptr) AccessChain 255(ubo) 53
286: 227 Load 285
287: 227 MatrixTimesMatrix 284 286
288: 144(fvec4) Load 197(pos)
289: 144(fvec4) MatrixTimesVector 287 288
291: 290(ptr) AccessChain 280 49
Store 291 289
292: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 293 293 12 12
297: 144(fvec4) Load 197(pos)
298: 56(fvec3) VectorShuffle 297 297 0 1 2
299: 56(fvec3) FNegate 298
Store 294(outViewVec) 299
300: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 301 301 12 12
306: 305(ptr) AccessChain 255(ubo) 76
307: 144(fvec4) Load 306
308: 56(fvec3) VectorShuffle 307 307 0 1 2
309: 56(fvec3) Load 294(outViewVec)
310: 56(fvec3) FAdd 308 309
311: 56(fvec3) ExtInst 3(GLSL.std.450) 69(Normalize) 310
Store 302(outLightVec) 311
312: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 313 313 12 12
317: 144(fvec4) Load 197(pos)
318: 56(fvec3) VectorShuffle 317 317 0 1 2
Store 314(outWorldPos) 318
319: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 320 320 12 12
324: 282(ptr) AccessChain 255(ubo) 53
325: 227 Load 324
326: 144(fvec4) Load 197(pos)
327: 144(fvec4) MatrixTimesVector 325 326
328: 28(float) CompositeExtract 327 0
329: 28(float) CompositeExtract 327 1
330: 28(float) CompositeExtract 327 2
331: 56(fvec3) CompositeConstruct 328 329 330
Store 321(outEyePos) 331
Return
FunctionEnd