| link.redeclareBuiltin.vert |
| Shader version: 410 |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| link.redeclareBuiltin.geom |
| Shader version: 410 |
| invocations = -1 |
| max_vertices = 3 |
| input primitive = triangles |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:13 direct index ( temp block{ in 4-component vector of float Position gl_Position}) |
| 0:13 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:14 EmitVertex ( global void) |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:16 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:16 direct index ( temp block{ in 4-component vector of float Position gl_Position}) |
| 0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:17 EmitVertex ( global void) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:19 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position}) |
| 0:19 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:20 EmitVertex ( global void) |
| 0:22 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
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| Linked vertex stage: |
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| Linked geometry stage: |
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| Shader version: 410 |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| Shader version: 410 |
| invocations = 1 |
| max_vertices = 3 |
| input primitive = triangles |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:13 direct index ( temp block{ in 4-component vector of float Position gl_Position}) |
| 0:13 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:14 EmitVertex ( global void) |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:16 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:16 direct index ( temp block{ in 4-component vector of float Position gl_Position}) |
| 0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:17 EmitVertex ( global void) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:19 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 gl_Position: direct index for structure ( in 4-component vector of float Position) |
| 0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position}) |
| 0:19 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:20 EmitVertex ( global void) |
| 0:22 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
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