| iomap.blockOutVariableIn.2.vert |
| Shader version: 440 |
| 0:? Sequence |
| 0:9 Function Definition: main( ( global void) |
| 0:9 Function Parameters: |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 a1: direct index for structure ( out 4-component vector of float) |
| 0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:12 move second child to first child ( temp 2-component vector of float) |
| 0:12 a2: direct index for structure ( out 2-component vector of float) |
| 0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:12 Constant: |
| 0:12 0.500000 |
| 0:12 0.500000 |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |
| iomap.blockOutVariableIn.geom |
| Shader version: 440 |
| invocations = -1 |
| max_vertices = 3 |
| input primitive = triangles |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:14 direct index (layout( location=0) temp 4-component vector of float) |
| 0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:15 move second child to first child ( temp 2-component vector of float) |
| 0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:15 direct index (layout( location=1) temp 2-component vector of float) |
| 0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:16 Constant: |
| 0:16 1.000000 |
| 0:16 1.000000 |
| 0:16 1.000000 |
| 0:16 1.000000 |
| 0:17 EmitVertex ( global void) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:19 direct index (layout( location=0) temp 4-component vector of float) |
| 0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:20 move second child to first child ( temp 2-component vector of float) |
| 0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:20 direct index (layout( location=1) temp 2-component vector of float) |
| 0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:21 1.000000 |
| 0:21 1.000000 |
| 0:21 1.000000 |
| 0:22 EmitVertex ( global void) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:24 direct index (layout( location=0) temp 4-component vector of float) |
| 0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:25 move second child to first child ( temp 2-component vector of float) |
| 0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:25 direct index (layout( location=1) temp 2-component vector of float) |
| 0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:26 move second child to first child ( temp 4-component vector of float) |
| 0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:26 Constant: |
| 0:26 1.000000 |
| 0:26 1.000000 |
| 0:26 1.000000 |
| 0:26 1.000000 |
| 0:27 EmitVertex ( global void) |
| 0:? Linker Objects |
| 0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked geometry stage: |
| |
| |
| Shader version: 440 |
| 0:? Sequence |
| 0:9 Function Definition: main( ( global void) |
| 0:9 Function Parameters: |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 a1: direct index for structure ( out 4-component vector of float) |
| 0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:11 1.000000 |
| 0:12 move second child to first child ( temp 2-component vector of float) |
| 0:12 a2: direct index for structure ( out 2-component vector of float) |
| 0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:12 Constant: |
| 0:12 0.500000 |
| 0:12 0.500000 |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:13 1.000000 |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2}) |
| 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| Shader version: 440 |
| invocations = 1 |
| max_vertices = 3 |
| input primitive = triangles |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:14 direct index (layout( location=0) temp 4-component vector of float) |
| 0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:15 move second child to first child ( temp 2-component vector of float) |
| 0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:15 direct index (layout( location=1) temp 2-component vector of float) |
| 0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:16 Constant: |
| 0:16 1.000000 |
| 0:16 1.000000 |
| 0:16 1.000000 |
| 0:16 1.000000 |
| 0:17 EmitVertex ( global void) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:19 direct index (layout( location=0) temp 4-component vector of float) |
| 0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:20 move second child to first child ( temp 2-component vector of float) |
| 0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:20 direct index (layout( location=1) temp 2-component vector of float) |
| 0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:21 1.000000 |
| 0:21 1.000000 |
| 0:21 1.000000 |
| 0:22 EmitVertex ( global void) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:24 direct index (layout( location=0) temp 4-component vector of float) |
| 0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:25 move second child to first child ( temp 2-component vector of float) |
| 0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:25 direct index (layout( location=1) temp 2-component vector of float) |
| 0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:26 move second child to first child ( temp 4-component vector of float) |
| 0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) |
| 0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:26 Constant: |
| 0:26 1.000000 |
| 0:26 1.000000 |
| 0:26 1.000000 |
| 0:26 1.000000 |
| 0:27 EmitVertex ( global void) |
| 0:? Linker Objects |
| 0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float) |
| 0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float) |
| 0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float) |
| 0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float) |
| 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 33 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 11 28 31 32 |
| Source GLSL 440 |
| Name 4 "main" |
| Name 9 "Block" |
| MemberName 9(Block) 0 "a1" |
| MemberName 9(Block) 1 "a2" |
| Name 11 "" |
| Name 26 "gl_PerVertex" |
| MemberName 26(gl_PerVertex) 0 "gl_Position" |
| MemberName 26(gl_PerVertex) 1 "gl_PointSize" |
| MemberName 26(gl_PerVertex) 2 "gl_ClipDistance" |
| Name 28 "" |
| Name 31 "gl_VertexID" |
| Name 32 "gl_InstanceID" |
| Decorate 9(Block) Block |
| Decorate 11 Location 0 |
| MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position |
| MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize |
| MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance |
| Decorate 26(gl_PerVertex) Block |
| Decorate 31(gl_VertexID) BuiltIn VertexId |
| Decorate 32(gl_InstanceID) BuiltIn InstanceId |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeVector 6(float) 2 |
| 9(Block): TypeStruct 7(fvec4) 8(fvec2) |
| 10: TypePointer Output 9(Block) |
| 11: 10(ptr) Variable Output |
| 12: TypeInt 32 1 |
| 13: 12(int) Constant 0 |
| 14: 6(float) Constant 1065353216 |
| 15: 7(fvec4) ConstantComposite 14 14 14 14 |
| 16: TypePointer Output 7(fvec4) |
| 18: 12(int) Constant 1 |
| 19: 6(float) Constant 1056964608 |
| 20: 8(fvec2) ConstantComposite 19 19 |
| 21: TypePointer Output 8(fvec2) |
| 23: TypeInt 32 0 |
| 24: 23(int) Constant 1 |
| 25: TypeArray 6(float) 24 |
| 26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25 |
| 27: TypePointer Output 26(gl_PerVertex) |
| 28: 27(ptr) Variable Output |
| 30: TypePointer Input 12(int) |
| 31(gl_VertexID): 30(ptr) Variable Input |
| 32(gl_InstanceID): 30(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 17: 16(ptr) AccessChain 11 13 |
| Store 17 15 |
| 22: 21(ptr) AccessChain 11 18 |
| Store 22 20 |
| 29: 16(ptr) AccessChain 28 13 |
| Store 29 15 |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 49 |
| |
| Capability Geometry |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Geometry 4 "main" 9 14 22 25 33 |
| ExecutionMode 4 Triangles |
| ExecutionMode 4 Invocations 1 |
| ExecutionMode 4 OutputTriangleStrip |
| ExecutionMode 4 OutputVertices 3 |
| Source GLSL 440 |
| Name 4 "main" |
| Name 9 "a1" |
| Name 14 "in_a1" |
| Name 22 "a2" |
| Name 25 "in_a2" |
| Name 31 "gl_PerVertex" |
| MemberName 31(gl_PerVertex) 0 "gl_Position" |
| MemberName 31(gl_PerVertex) 1 "gl_PointSize" |
| MemberName 31(gl_PerVertex) 2 "gl_ClipDistance" |
| Name 33 "" |
| Decorate 9(a1) Location 0 |
| Decorate 14(in_a1) Location 0 |
| Decorate 22(a2) Location 1 |
| Decorate 25(in_a2) Location 1 |
| MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position |
| MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize |
| MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance |
| Decorate 31(gl_PerVertex) Block |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(a1): 8(ptr) Variable Output |
| 10: TypeInt 32 0 |
| 11: 10(int) Constant 3 |
| 12: TypeArray 7(fvec4) 11 |
| 13: TypePointer Input 12 |
| 14(in_a1): 13(ptr) Variable Input |
| 15: TypeInt 32 1 |
| 16: 15(int) Constant 0 |
| 17: TypePointer Input 7(fvec4) |
| 20: TypeVector 6(float) 2 |
| 21: TypePointer Output 20(fvec2) |
| 22(a2): 21(ptr) Variable Output |
| 23: TypeArray 20(fvec2) 11 |
| 24: TypePointer Input 23 |
| 25(in_a2): 24(ptr) Variable Input |
| 26: TypePointer Input 20(fvec2) |
| 29: 10(int) Constant 1 |
| 30: TypeArray 6(float) 29 |
| 31(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 30 |
| 32: TypePointer Output 31(gl_PerVertex) |
| 33: 32(ptr) Variable Output |
| 34: 6(float) Constant 1065353216 |
| 35: 7(fvec4) ConstantComposite 34 34 34 34 |
| 37: 15(int) Constant 1 |
| 43: 15(int) Constant 2 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 18: 17(ptr) AccessChain 14(in_a1) 16 |
| 19: 7(fvec4) Load 18 |
| Store 9(a1) 19 |
| 27: 26(ptr) AccessChain 25(in_a2) 16 |
| 28: 20(fvec2) Load 27 |
| Store 22(a2) 28 |
| 36: 8(ptr) AccessChain 33 16 |
| Store 36 35 |
| EmitVertex |
| 38: 17(ptr) AccessChain 14(in_a1) 37 |
| 39: 7(fvec4) Load 38 |
| Store 9(a1) 39 |
| 40: 26(ptr) AccessChain 25(in_a2) 37 |
| 41: 20(fvec2) Load 40 |
| Store 22(a2) 41 |
| 42: 8(ptr) AccessChain 33 16 |
| Store 42 35 |
| EmitVertex |
| 44: 17(ptr) AccessChain 14(in_a1) 43 |
| 45: 7(fvec4) Load 44 |
| Store 9(a1) 45 |
| 46: 26(ptr) AccessChain 25(in_a2) 43 |
| 47: 20(fvec2) Load 46 |
| Store 22(a2) 47 |
| 48: 8(ptr) AccessChain 33 16 |
| Store 48 35 |
| EmitVertex |
| Return |
| FunctionEnd |