| hlsl.numericsuffixes.negative.frag |
| ERROR: 0:7: '' : bad digit in binary literal |
| ERROR: 0:8: '' : binary literal too big |
| ERROR: 0:9: '' : bad digit in hexadecimal literal |
| ERROR: 0:10: '' : hexadecimal literal too big |
| ERROR: 4 compilation errors. No code generated. |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:7 'r01' ( temp uint) |
| 0:7 Constant: |
| 0:7 0 (const uint) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp uint) |
| 0:8 'r02' ( temp uint) |
| 0:8 Constant: |
| 0:8 4294967295 (const uint) |
| 0:10 Sequence |
| 0:9 move second child to first child ( temp uint) |
| 0:9 'r03' ( temp uint) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:10 move second child to first child ( temp uint) |
| 0:10 'r04' ( temp uint) |
| 0:10 Constant: |
| 0:10 4294967295 (const uint) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 color: direct index for structure ( temp 4-component vector of float) |
| 0:13 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Construct vec4 ( temp 4-component vector of float) |
| 0:13 Convert uint to float ( temp float) |
| 0:13 'r01' ( temp uint) |
| 0:14 Branch: Return with expression |
| 0:14 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| 0:5 color: direct index for structure ( temp 4-component vector of float) |
| 0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:7 'r01' ( temp uint) |
| 0:7 Constant: |
| 0:7 0 (const uint) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp uint) |
| 0:8 'r02' ( temp uint) |
| 0:8 Constant: |
| 0:8 4294967295 (const uint) |
| 0:10 Sequence |
| 0:9 move second child to first child ( temp uint) |
| 0:9 'r03' ( temp uint) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:10 move second child to first child ( temp uint) |
| 0:10 'r04' ( temp uint) |
| 0:10 Constant: |
| 0:10 4294967295 (const uint) |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 color: direct index for structure ( temp 4-component vector of float) |
| 0:13 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Construct vec4 ( temp 4-component vector of float) |
| 0:13 Convert uint to float ( temp float) |
| 0:13 'r01' ( temp uint) |
| 0:14 Branch: Return with expression |
| 0:14 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| 0:5 color: direct index for structure ( temp 4-component vector of float) |
| 0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |