| hlsl.mintypes.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:85 add ( temp mediump 2-component vector of float) |
| 0:85 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:85 'mf16' ( temp mediump float) |
| 0:86 add ( temp mediump 2-component vector of float) |
| 0:86 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:86 'mf10' ( temp mediump float) |
| 0:87 add ( temp mediump 2-component vector of int) |
| 0:87 'mi16_2' ( temp mediump 2-component vector of int) |
| 0:87 'mi16' ( temp mediump int) |
| 0:88 add ( temp mediump 2-component vector of int) |
| 0:88 'mi12_2' ( temp mediump 2-component vector of int) |
| 0:88 'mi12' ( temp mediump int) |
| 0:89 add ( temp mediump 2-component vector of uint) |
| 0:89 'mu16_2' ( temp mediump 2-component vector of uint) |
| 0:89 'mu16' ( temp mediump uint) |
| 0:91 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:91 'mf16_2x4' ( temp mediump 2X4 matrix of float) |
| 0:91 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:92 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:92 'mf16_3x4' ( temp mediump 3X4 matrix of float) |
| 0:92 'mf16_3' ( temp mediump 3-component vector of float) |
| 0:93 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:93 'mf16_4x4' ( temp mediump 4X4 matrix of float) |
| 0:93 'mf16_4' ( temp mediump 4-component vector of float) |
| 0:94 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:94 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:94 'mf16_4x2' ( temp mediump 4X2 matrix of float) |
| 0:95 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:95 'mf16_3' ( temp mediump 3-component vector of float) |
| 0:95 'mf16_4x3' ( temp mediump 4X3 matrix of float) |
| 0:96 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:96 'mf16_4' ( temp mediump 4-component vector of float) |
| 0:96 'mf16_4x4' ( temp mediump 4X4 matrix of float) |
| 0:98 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:98 'mf10_2x4' ( temp mediump 2X4 matrix of float) |
| 0:98 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:99 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:99 'mf10_3x4' ( temp mediump 3X4 matrix of float) |
| 0:99 'mf10_3' ( temp mediump 3-component vector of float) |
| 0:100 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:100 'mf10_4x4' ( temp mediump 4X4 matrix of float) |
| 0:100 'mf10_4' ( temp mediump 4-component vector of float) |
| 0:101 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:101 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:101 'mf10_4x2' ( temp mediump 4X2 matrix of float) |
| 0:102 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:102 'mf10_3' ( temp mediump 3-component vector of float) |
| 0:102 'mf10_4x3' ( temp mediump 4X3 matrix of float) |
| 0:103 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:103 'mf10_4' ( temp mediump 4-component vector of float) |
| 0:103 'mf10_4x4' ( temp mediump 4X4 matrix of float) |
| 0:106 move second child to first child ( temp 4-component vector of float) |
| 0:106 Color: direct index for structure ( temp 4-component vector of float) |
| 0:106 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 0.000000 |
| 0:106 0.000000 |
| 0:106 0.000000 |
| 0:106 0.000000 |
| 0:107 Branch: Return with expression |
| 0:107 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:9 Color: direct index for structure ( temp 4-component vector of float) |
| 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:85 add ( temp mediump 2-component vector of float) |
| 0:85 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:85 'mf16' ( temp mediump float) |
| 0:86 add ( temp mediump 2-component vector of float) |
| 0:86 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:86 'mf10' ( temp mediump float) |
| 0:87 add ( temp mediump 2-component vector of int) |
| 0:87 'mi16_2' ( temp mediump 2-component vector of int) |
| 0:87 'mi16' ( temp mediump int) |
| 0:88 add ( temp mediump 2-component vector of int) |
| 0:88 'mi12_2' ( temp mediump 2-component vector of int) |
| 0:88 'mi12' ( temp mediump int) |
| 0:89 add ( temp mediump 2-component vector of uint) |
| 0:89 'mu16_2' ( temp mediump 2-component vector of uint) |
| 0:89 'mu16' ( temp mediump uint) |
| 0:91 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:91 'mf16_2x4' ( temp mediump 2X4 matrix of float) |
| 0:91 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:92 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:92 'mf16_3x4' ( temp mediump 3X4 matrix of float) |
| 0:92 'mf16_3' ( temp mediump 3-component vector of float) |
| 0:93 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:93 'mf16_4x4' ( temp mediump 4X4 matrix of float) |
| 0:93 'mf16_4' ( temp mediump 4-component vector of float) |
| 0:94 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:94 'mf16_2' ( temp mediump 2-component vector of float) |
| 0:94 'mf16_4x2' ( temp mediump 4X2 matrix of float) |
| 0:95 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:95 'mf16_3' ( temp mediump 3-component vector of float) |
| 0:95 'mf16_4x3' ( temp mediump 4X3 matrix of float) |
| 0:96 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:96 'mf16_4' ( temp mediump 4-component vector of float) |
| 0:96 'mf16_4x4' ( temp mediump 4X4 matrix of float) |
| 0:98 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:98 'mf10_2x4' ( temp mediump 2X4 matrix of float) |
| 0:98 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:99 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:99 'mf10_3x4' ( temp mediump 3X4 matrix of float) |
| 0:99 'mf10_3' ( temp mediump 3-component vector of float) |
| 0:100 matrix-times-vector ( temp mediump 4-component vector of float) |
| 0:100 'mf10_4x4' ( temp mediump 4X4 matrix of float) |
| 0:100 'mf10_4' ( temp mediump 4-component vector of float) |
| 0:101 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:101 'mf10_2' ( temp mediump 2-component vector of float) |
| 0:101 'mf10_4x2' ( temp mediump 4X2 matrix of float) |
| 0:102 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:102 'mf10_3' ( temp mediump 3-component vector of float) |
| 0:102 'mf10_4x3' ( temp mediump 4X3 matrix of float) |
| 0:103 vector-times-matrix ( temp mediump 4-component vector of float) |
| 0:103 'mf10_4' ( temp mediump 4-component vector of float) |
| 0:103 'mf10_4x4' ( temp mediump 4X4 matrix of float) |
| 0:106 move second child to first child ( temp 4-component vector of float) |
| 0:106 Color: direct index for structure ( temp 4-component vector of float) |
| 0:106 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 0.000000 |
| 0:106 0.000000 |
| 0:106 0.000000 |
| 0:106 0.000000 |
| 0:107 Branch: Return with expression |
| 0:107 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:9 Color: direct index for structure ( temp 4-component vector of float) |
| 0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 132 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 126 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 14 "mf16_2" |
| Name 17 "mf16" |
| Name 21 "mf10_2" |
| Name 23 "mf10" |
| Name 30 "mi16_2" |
| Name 33 "mi16" |
| Name 37 "mi12_2" |
| Name 39 "mi12" |
| Name 46 "mu16_2" |
| Name 49 "mu16" |
| Name 55 "mf16_2x4" |
| Name 61 "mf16_3x4" |
| Name 65 "mf16_3" |
| Name 70 "mf16_4x4" |
| Name 73 "mf16_4" |
| Name 79 "mf16_4x2" |
| Name 85 "mf16_4x3" |
| Name 91 "mf10_2x4" |
| Name 95 "mf10_3x4" |
| Name 97 "mf10_3" |
| Name 100 "mf10_4x4" |
| Name 102 "mf10_4" |
| Name 106 "mf10_4x2" |
| Name 110 "mf10_4x3" |
| Name 117 "psout" |
| Name 126 "@entryPointOutput.Color" |
| Name 129 "$Global" |
| MemberName 129($Global) 0 "b1a" |
| MemberName 129($Global) 1 "b1b" |
| Name 131 "" |
| Decorate 14(mf16_2) RelaxedPrecision |
| Decorate 15 RelaxedPrecision |
| Decorate 17(mf16) RelaxedPrecision |
| Decorate 18 RelaxedPrecision |
| Decorate 19 RelaxedPrecision |
| Decorate 20 RelaxedPrecision |
| Decorate 21(mf10_2) RelaxedPrecision |
| Decorate 22 RelaxedPrecision |
| Decorate 23(mf10) RelaxedPrecision |
| Decorate 24 RelaxedPrecision |
| Decorate 25 RelaxedPrecision |
| Decorate 26 RelaxedPrecision |
| Decorate 30(mi16_2) RelaxedPrecision |
| Decorate 31 RelaxedPrecision |
| Decorate 33(mi16) RelaxedPrecision |
| Decorate 34 RelaxedPrecision |
| Decorate 35 RelaxedPrecision |
| Decorate 36 RelaxedPrecision |
| Decorate 37(mi12_2) RelaxedPrecision |
| Decorate 38 RelaxedPrecision |
| Decorate 39(mi12) RelaxedPrecision |
| Decorate 40 RelaxedPrecision |
| Decorate 41 RelaxedPrecision |
| Decorate 42 RelaxedPrecision |
| Decorate 46(mu16_2) RelaxedPrecision |
| Decorate 47 RelaxedPrecision |
| Decorate 49(mu16) RelaxedPrecision |
| Decorate 50 RelaxedPrecision |
| Decorate 51 RelaxedPrecision |
| Decorate 52 RelaxedPrecision |
| Decorate 55(mf16_2x4) RelaxedPrecision |
| Decorate 56 RelaxedPrecision |
| Decorate 57 RelaxedPrecision |
| Decorate 58 RelaxedPrecision |
| Decorate 61(mf16_3x4) RelaxedPrecision |
| Decorate 62 RelaxedPrecision |
| Decorate 65(mf16_3) RelaxedPrecision |
| Decorate 66 RelaxedPrecision |
| Decorate 67 RelaxedPrecision |
| Decorate 70(mf16_4x4) RelaxedPrecision |
| Decorate 71 RelaxedPrecision |
| Decorate 73(mf16_4) RelaxedPrecision |
| Decorate 74 RelaxedPrecision |
| Decorate 75 RelaxedPrecision |
| Decorate 76 RelaxedPrecision |
| Decorate 79(mf16_4x2) RelaxedPrecision |
| Decorate 80 RelaxedPrecision |
| Decorate 81 RelaxedPrecision |
| Decorate 82 RelaxedPrecision |
| Decorate 85(mf16_4x3) RelaxedPrecision |
| Decorate 86 RelaxedPrecision |
| Decorate 87 RelaxedPrecision |
| Decorate 88 RelaxedPrecision |
| Decorate 89 RelaxedPrecision |
| Decorate 90 RelaxedPrecision |
| Decorate 91(mf10_2x4) RelaxedPrecision |
| Decorate 92 RelaxedPrecision |
| Decorate 93 RelaxedPrecision |
| Decorate 94 RelaxedPrecision |
| Decorate 95(mf10_3x4) RelaxedPrecision |
| Decorate 96 RelaxedPrecision |
| Decorate 97(mf10_3) RelaxedPrecision |
| Decorate 98 RelaxedPrecision |
| Decorate 99 RelaxedPrecision |
| Decorate 100(mf10_4x4) RelaxedPrecision |
| Decorate 101 RelaxedPrecision |
| Decorate 102(mf10_4) RelaxedPrecision |
| Decorate 103 RelaxedPrecision |
| Decorate 104 RelaxedPrecision |
| Decorate 105 RelaxedPrecision |
| Decorate 106(mf10_4x2) RelaxedPrecision |
| Decorate 107 RelaxedPrecision |
| Decorate 108 RelaxedPrecision |
| Decorate 109 RelaxedPrecision |
| Decorate 110(mf10_4x3) RelaxedPrecision |
| Decorate 111 RelaxedPrecision |
| Decorate 112 RelaxedPrecision |
| Decorate 113 RelaxedPrecision |
| Decorate 114 RelaxedPrecision |
| Decorate 115 RelaxedPrecision |
| Decorate 126(@entryPointOutput.Color) Location 0 |
| MemberDecorate 129($Global) 0 RelaxedPrecision |
| MemberDecorate 129($Global) 0 Offset 0 |
| MemberDecorate 129($Global) 1 RelaxedPrecision |
| MemberDecorate 129($Global) 1 Offset 4 |
| Decorate 129($Global) Block |
| Decorate 131 DescriptorSet 0 |
| Decorate 131 Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeVector 6(float) 2 |
| 13: TypePointer Function 12(fvec2) |
| 16: TypePointer Function 6(float) |
| 27: TypeInt 32 1 |
| 28: TypeVector 27(int) 2 |
| 29: TypePointer Function 28(ivec2) |
| 32: TypePointer Function 27(int) |
| 43: TypeInt 32 0 |
| 44: TypeVector 43(int) 2 |
| 45: TypePointer Function 44(ivec2) |
| 48: TypePointer Function 43(int) |
| 53: TypeMatrix 7(fvec4) 2 |
| 54: TypePointer Function 53 |
| 59: TypeMatrix 7(fvec4) 3 |
| 60: TypePointer Function 59 |
| 63: TypeVector 6(float) 3 |
| 64: TypePointer Function 63(fvec3) |
| 68: TypeMatrix 7(fvec4) 4 |
| 69: TypePointer Function 68 |
| 72: TypePointer Function 7(fvec4) |
| 77: TypeMatrix 12(fvec2) 4 |
| 78: TypePointer Function 77 |
| 83: TypeMatrix 63(fvec3) 4 |
| 84: TypePointer Function 83 |
| 116: TypePointer Function 8(PS_OUTPUT) |
| 118: 27(int) Constant 0 |
| 119: 6(float) Constant 0 |
| 120: 7(fvec4) ConstantComposite 119 119 119 119 |
| 125: TypePointer Output 7(fvec4) |
| 126(@entryPointOutput.Color): 125(ptr) Variable Output |
| 129($Global): TypeStruct 6(float) 6(float) |
| 130: TypePointer Uniform 129($Global) |
| 131: 130(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 127:8(PS_OUTPUT) FunctionCall 10(@main() |
| 128: 7(fvec4) CompositeExtract 127 0 |
| Store 126(@entryPointOutput.Color) 128 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 14(mf16_2): 13(ptr) Variable Function |
| 17(mf16): 16(ptr) Variable Function |
| 21(mf10_2): 13(ptr) Variable Function |
| 23(mf10): 16(ptr) Variable Function |
| 30(mi16_2): 29(ptr) Variable Function |
| 33(mi16): 32(ptr) Variable Function |
| 37(mi12_2): 29(ptr) Variable Function |
| 39(mi12): 32(ptr) Variable Function |
| 46(mu16_2): 45(ptr) Variable Function |
| 49(mu16): 48(ptr) Variable Function |
| 55(mf16_2x4): 54(ptr) Variable Function |
| 61(mf16_3x4): 60(ptr) Variable Function |
| 65(mf16_3): 64(ptr) Variable Function |
| 70(mf16_4x4): 69(ptr) Variable Function |
| 73(mf16_4): 72(ptr) Variable Function |
| 79(mf16_4x2): 78(ptr) Variable Function |
| 85(mf16_4x3): 84(ptr) Variable Function |
| 91(mf10_2x4): 54(ptr) Variable Function |
| 95(mf10_3x4): 60(ptr) Variable Function |
| 97(mf10_3): 64(ptr) Variable Function |
| 100(mf10_4x4): 69(ptr) Variable Function |
| 102(mf10_4): 72(ptr) Variable Function |
| 106(mf10_4x2): 78(ptr) Variable Function |
| 110(mf10_4x3): 84(ptr) Variable Function |
| 117(psout): 116(ptr) Variable Function |
| 15: 12(fvec2) Load 14(mf16_2) |
| 18: 6(float) Load 17(mf16) |
| 19: 12(fvec2) CompositeConstruct 18 18 |
| 20: 12(fvec2) FAdd 15 19 |
| 22: 12(fvec2) Load 21(mf10_2) |
| 24: 6(float) Load 23(mf10) |
| 25: 12(fvec2) CompositeConstruct 24 24 |
| 26: 12(fvec2) FAdd 22 25 |
| 31: 28(ivec2) Load 30(mi16_2) |
| 34: 27(int) Load 33(mi16) |
| 35: 28(ivec2) CompositeConstruct 34 34 |
| 36: 28(ivec2) IAdd 31 35 |
| 38: 28(ivec2) Load 37(mi12_2) |
| 40: 27(int) Load 39(mi12) |
| 41: 28(ivec2) CompositeConstruct 40 40 |
| 42: 28(ivec2) IAdd 38 41 |
| 47: 44(ivec2) Load 46(mu16_2) |
| 50: 43(int) Load 49(mu16) |
| 51: 44(ivec2) CompositeConstruct 50 50 |
| 52: 44(ivec2) IAdd 47 51 |
| 56: 53 Load 55(mf16_2x4) |
| 57: 12(fvec2) Load 14(mf16_2) |
| 58: 7(fvec4) MatrixTimesVector 56 57 |
| 62: 59 Load 61(mf16_3x4) |
| 66: 63(fvec3) Load 65(mf16_3) |
| 67: 7(fvec4) MatrixTimesVector 62 66 |
| 71: 68 Load 70(mf16_4x4) |
| 74: 7(fvec4) Load 73(mf16_4) |
| 75: 7(fvec4) MatrixTimesVector 71 74 |
| 76: 12(fvec2) Load 14(mf16_2) |
| 80: 77 Load 79(mf16_4x2) |
| 81: 7(fvec4) VectorTimesMatrix 76 80 |
| 82: 63(fvec3) Load 65(mf16_3) |
| 86: 83 Load 85(mf16_4x3) |
| 87: 7(fvec4) VectorTimesMatrix 82 86 |
| 88: 7(fvec4) Load 73(mf16_4) |
| 89: 68 Load 70(mf16_4x4) |
| 90: 7(fvec4) VectorTimesMatrix 88 89 |
| 92: 53 Load 91(mf10_2x4) |
| 93: 12(fvec2) Load 21(mf10_2) |
| 94: 7(fvec4) MatrixTimesVector 92 93 |
| 96: 59 Load 95(mf10_3x4) |
| 98: 63(fvec3) Load 97(mf10_3) |
| 99: 7(fvec4) MatrixTimesVector 96 98 |
| 101: 68 Load 100(mf10_4x4) |
| 103: 7(fvec4) Load 102(mf10_4) |
| 104: 7(fvec4) MatrixTimesVector 101 103 |
| 105: 12(fvec2) Load 21(mf10_2) |
| 107: 77 Load 106(mf10_4x2) |
| 108: 7(fvec4) VectorTimesMatrix 105 107 |
| 109: 63(fvec3) Load 97(mf10_3) |
| 111: 83 Load 110(mf10_4x3) |
| 112: 7(fvec4) VectorTimesMatrix 109 111 |
| 113: 7(fvec4) Load 102(mf10_4) |
| 114: 68 Load 100(mf10_4x4) |
| 115: 7(fvec4) VectorTimesMatrix 113 114 |
| 121: 72(ptr) AccessChain 117(psout) 118 |
| Store 121 120 |
| 122:8(PS_OUTPUT) Load 117(psout) |
| ReturnValue 122 |
| FunctionEnd |