| hlsl.function.frag |
| ERROR: 0:29: 'fun1' : unknown variable |
| ERROR: 0:29: 'return' : type does not match, or is not convertible to, the function's return type |
| ERROR: 2 compilation errors. No code generated. |
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| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: fun0( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:7 Function Definition: fun2(vf4; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'col' ( const (read only) 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Construct vec4 ( temp 4-component vector of float) |
| 0:8 Comma ( temp float) |
| 0:8 Comma ( temp float) |
| 0:8 Comma ( temp float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 Constant: |
| 0:8 3.000000 |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:12 Function Definition: fun3(vf4; ( temp uint) |
| 0:12 Function Parameters: |
| 0:12 'col' ( const (read only) 4-component vector of float) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Constant: |
| 0:13 7 (const uint) |
| 0:17 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'id1' ( in uint) |
| 0:17 'id2' ( uniform uint) |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 Construct vec4 ( temp 4-component vector of float) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 component-wise multiply ( temp uint) |
| 0:18 'id1' ( in uint) |
| 0:18 'id2' ( uniform uint) |
| 0:22 Function Definition: fun1(i1; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'index' ( in int) |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp uint) |
| 0:23 'entityId' ( temp uint) |
| 0:23 Function Call: fun3(vf4; ( temp uint) |
| 0:23 Function Call: fun2(vf4; ( temp 4-component vector of float) |
| 0:23 Function Call: fun0( ( temp 4-component vector of float) |
| 0:24 Branch: Return with expression |
| 0:24 Function Call: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:24 'entityId' ( temp uint) |
| 0:24 'entityId' ( temp uint) |
| 0:28 Function Definition: @main( ( temp int) |
| 0:28 Function Parameters: |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
| 0:28 Function Call: @main( ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: fun0( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:7 Function Definition: fun2(vf4; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'col' ( const (read only) 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Construct vec4 ( temp 4-component vector of float) |
| 0:8 Comma ( temp float) |
| 0:8 Comma ( temp float) |
| 0:8 Comma ( temp float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 Constant: |
| 0:8 3.000000 |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:12 Function Definition: fun3(vf4; ( temp uint) |
| 0:12 Function Parameters: |
| 0:12 'col' ( const (read only) 4-component vector of float) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Constant: |
| 0:13 7 (const uint) |
| 0:17 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'id1' ( in uint) |
| 0:17 'id2' ( uniform uint) |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 Construct vec4 ( temp 4-component vector of float) |
| 0:18 Convert uint to float ( temp float) |
| 0:18 component-wise multiply ( temp uint) |
| 0:18 'id1' ( in uint) |
| 0:18 'id2' ( uniform uint) |
| 0:22 Function Definition: fun1(i1; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'index' ( in int) |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp uint) |
| 0:23 'entityId' ( temp uint) |
| 0:23 Function Call: fun3(vf4; ( temp uint) |
| 0:23 Function Call: fun2(vf4; ( temp 4-component vector of float) |
| 0:23 Function Call: fun0( ( temp 4-component vector of float) |
| 0:24 Branch: Return with expression |
| 0:24 Function Call: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:24 'entityId' ( temp uint) |
| 0:24 'entityId' ( temp uint) |
| 0:28 Function Definition: @main( ( temp int) |
| 0:28 Function Parameters: |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
| 0:28 Function Call: @main( ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
| |
| SPIR-V is not generated for failed compile or link |