| glsl.-P.include.frag |
| Shader version: 450 |
| Requested GL_GOOGLE_cpp_style_line_directive |
| Requested GL_GOOGLE_include_directive |
| 0:? Sequence |
| 0:1 Function Definition: getColor( ( global 4-component vector of float) |
| 0:1 Function Parameters: |
| 0:3 Sequence |
| 0:3 Branch: Return with expression |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'color' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: getColor( ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| Requested GL_GOOGLE_cpp_style_line_directive |
| Requested GL_GOOGLE_include_directive |
| 0:? Sequence |
| 0:1 Function Definition: getColor( ( global 4-component vector of float) |
| 0:1 Function Parameters: |
| 0:3 Sequence |
| 0:3 Branch: Return with expression |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'color' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: getColor( ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |