blob: 1ac63f5ef6df2de42e27b8272257e96b5b36e666 [file] [log] [blame]
glsl.-P.include.frag
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:1 Function Definition: getColor( ( global 4-component vector of float)
0:1 Function Parameters:
0:3 Sequence
0:3 Branch: Return with expression
0:3 Constant:
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' (layout( location=0) out 4-component vector of float)
0:9 Function Call: getColor( ( global 4-component vector of float)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:1 Function Definition: getColor( ( global 4-component vector of float)
0:1 Function Parameters:
0:3 Sequence
0:3 Branch: Return with expression
0:3 Constant:
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:3 1.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' (layout( location=0) out 4-component vector of float)
0:9 Function Call: getColor( ( global 4-component vector of float)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)