| glsl.-P.function.frag |
| Shader version: 450 |
| 0:? Sequence |
| -1:1 Function Definition: getColor( ( global 4-component vector of float) |
| -1:1 Function Parameters: |
| -1:1 Sequence |
| -1:1 Branch: Return with expression |
| -1:1 Constant: |
| -1:1 1.000000 |
| -1:1 1.000000 |
| -1:1 1.000000 |
| -1:1 1.000000 |
| 0:5 Function Definition: main( ( global void) |
| 0:5 Function Parameters: |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'color' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: getColor( ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| 0:? Sequence |
| -1:1 Function Definition: getColor( ( global 4-component vector of float) |
| -1:1 Function Parameters: |
| -1:1 Sequence |
| -1:1 Branch: Return with expression |
| -1:1 Constant: |
| -1:1 1.000000 |
| -1:1 1.000000 |
| -1:1 1.000000 |
| -1:1 1.000000 |
| 0:5 Function Definition: main( ( global void) |
| 0:5 Function Parameters: |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'color' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: getColor( ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |