blob: b753cd1f7e497aebc9f1f8d8182f9312558571a9 [file] [log] [blame]
glsl.-P.function.frag
Shader version: 450
0:? Sequence
-1:1 Function Definition: getColor( ( global 4-component vector of float)
-1:1 Function Parameters:
-1:1 Sequence
-1:1 Branch: Return with expression
-1:1 Constant:
-1:1 1.000000
-1:1 1.000000
-1:1 1.000000
-1:1 1.000000
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'color' (layout( location=0) out 4-component vector of float)
0:7 Function Call: getColor( ( global 4-component vector of float)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
0:? Sequence
-1:1 Function Definition: getColor( ( global 4-component vector of float)
-1:1 Function Parameters:
-1:1 Sequence
-1:1 Branch: Return with expression
-1:1 Constant:
-1:1 1.000000
-1:1 1.000000
-1:1 1.000000
-1:1 1.000000
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'color' (layout( location=0) out 4-component vector of float)
0:7 Function Call: getColor( ( global 4-component vector of float)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)