blob: 27d8965459c76059f46f19945f3688a60496da06 [file] [log] [blame]
glsl.-P.frag
Shader version: 450
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'color' (layout( location=0) out 4-component vector of float)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'color' (layout( location=0) out 4-component vector of float)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)