| gl_FragCoord.frag |
| Shader version: 150 |
| Requested GL_ARB_explicit_attrib_location |
| gl_FragCoord pixel center is integer |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 'myGlobalVar' ( global float) |
| 0:9 direct index ( temp float) |
| 0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:16 Function Definition: main( ( global void) |
| 0:16 Function Parameters: |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:17 Constant: |
| 0:17 0.200000 |
| 0:17 0.200000 |
| 0:17 0.200000 |
| 0:17 0.200000 |
| 0:18 Test condition and select ( temp void) |
| 0:18 Condition |
| 0:18 Compare Greater Than or Equal ( temp bool) |
| 0:18 direct index ( temp float) |
| 0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 10.000000 |
| 0:18 true case |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 0.800000 |
| 0:21 Test condition and select ( temp void) |
| 0:21 Condition |
| 0:21 Compare Equal ( temp bool) |
| 0:21 direct index ( temp float) |
| 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 trunc ( global float) |
| 0:21 direct index ( temp float) |
| 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 true case |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:22 direct index ( temp float) |
| 0:22 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 Constant: |
| 0:22 0.800000 |
| 0:24 Test condition and select ( temp void) |
| 0:24 Condition |
| 0:24 Compare Equal ( temp bool) |
| 0:24 direct index ( temp float) |
| 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 trunc ( global float) |
| 0:24 direct index ( temp float) |
| 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 true case |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp float) |
| 0:25 direct index ( temp float) |
| 0:25 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 0.800000 |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'diff' ( temp 4-component vector of float) |
| 0:28 subtract ( temp 4-component vector of float) |
| 0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:28 'i' ( smooth in 4-component vector of float) |
| 0:29 Test condition and select ( temp void) |
| 0:29 Condition |
| 0:29 Compare Greater Than ( temp bool) |
| 0:29 Absolute value ( global float) |
| 0:29 direct index ( temp float) |
| 0:29 'diff' ( temp 4-component vector of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:29 Constant: |
| 0:29 0.001000 |
| 0:29 true case |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:29 Constant: |
| 0:29 0.500000 |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Compare Greater Than ( temp bool) |
| 0:30 Absolute value ( global float) |
| 0:30 direct index ( temp float) |
| 0:30 'diff' ( temp 4-component vector of float) |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:30 Constant: |
| 0:30 0.001000 |
| 0:30 true case |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:30 Constant: |
| 0:30 0.500000 |
| 0:? Linker Objects |
| 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:? 'myGlobalVar' ( global float) |
| 0:? 'i' ( smooth in 4-component vector of float) |
| 0:? 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:? 'eps' ( const float) |
| 0:? 0.001000 |
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| Linked fragment stage: |
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| Shader version: 150 |
| Requested GL_ARB_explicit_attrib_location |
| gl_FragCoord pixel center is integer |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 'myGlobalVar' ( global float) |
| 0:9 direct index ( temp float) |
| 0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:16 Function Definition: main( ( global void) |
| 0:16 Function Parameters: |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:17 Constant: |
| 0:17 0.200000 |
| 0:17 0.200000 |
| 0:17 0.200000 |
| 0:17 0.200000 |
| 0:18 Test condition and select ( temp void) |
| 0:18 Condition |
| 0:18 Compare Greater Than or Equal ( temp bool) |
| 0:18 direct index ( temp float) |
| 0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 10.000000 |
| 0:18 true case |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 0.800000 |
| 0:21 Test condition and select ( temp void) |
| 0:21 Condition |
| 0:21 Compare Equal ( temp bool) |
| 0:21 direct index ( temp float) |
| 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 trunc ( global float) |
| 0:21 direct index ( temp float) |
| 0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 true case |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:22 direct index ( temp float) |
| 0:22 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 Constant: |
| 0:22 0.800000 |
| 0:24 Test condition and select ( temp void) |
| 0:24 Condition |
| 0:24 Compare Equal ( temp bool) |
| 0:24 direct index ( temp float) |
| 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 trunc ( global float) |
| 0:24 direct index ( temp float) |
| 0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 true case |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp float) |
| 0:25 direct index ( temp float) |
| 0:25 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 0.800000 |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'diff' ( temp 4-component vector of float) |
| 0:28 subtract ( temp 4-component vector of float) |
| 0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:28 'i' ( smooth in 4-component vector of float) |
| 0:29 Test condition and select ( temp void) |
| 0:29 Condition |
| 0:29 Compare Greater Than ( temp bool) |
| 0:29 Absolute value ( global float) |
| 0:29 direct index ( temp float) |
| 0:29 'diff' ( temp 4-component vector of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:29 Constant: |
| 0:29 0.001000 |
| 0:29 true case |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:29 Constant: |
| 0:29 0.500000 |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Compare Greater Than ( temp bool) |
| 0:30 Absolute value ( global float) |
| 0:30 direct index ( temp float) |
| 0:30 'diff' ( temp 4-component vector of float) |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:30 Constant: |
| 0:30 0.001000 |
| 0:30 true case |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:30 Constant: |
| 0:30 0.500000 |
| 0:? Linker Objects |
| 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:? 'myGlobalVar' ( global float) |
| 0:? 'i' ( smooth in 4-component vector of float) |
| 0:? 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:? 'eps' ( const float) |
| 0:? 0.001000 |
| |