| GL_ARB_fragment_coord_conventions.vert |
| Shader version: 140 |
| Requested GL_ARB_explicit_attrib_location |
| Requested GL_ARB_fragment_coord_conventions |
| 0:? Sequence |
| 0:22 Function Definition: main( ( global void) |
| 0:22 Function Parameters: |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'gl_Position' ( gl_Position 4-component vector of float Position) |
| 0:24 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'i' ( smooth out 4-component vector of float) |
| 0:25 Construct vec4 ( temp 4-component vector of float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 add ( temp float) |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 'gtf_windowWidth' ( uniform float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 add ( temp float) |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 1 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 'gtf_windowHeight' ( uniform float) |
| 0:25 add ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 subtract ( temp float) |
| 0:25 'f' ( uniform float) |
| 0:25 'n' ( uniform float) |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 add ( temp float) |
| 0:25 'f' ( uniform float) |
| 0:25 'n' ( uniform float) |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 3 (const int) |
| 0:? Linker Objects |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:? 'i' ( smooth out 4-component vector of float) |
| 0:? 'gtf_windowWidth' ( uniform float) |
| 0:? 'gtf_windowHeight' ( uniform float) |
| 0:? 'n' ( uniform float) |
| 0:? 'f' ( uniform float) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
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| |
| Shader version: 140 |
| Requested GL_ARB_explicit_attrib_location |
| Requested GL_ARB_fragment_coord_conventions |
| 0:? Sequence |
| 0:22 Function Definition: main( ( global void) |
| 0:22 Function Parameters: |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'gl_Position' ( gl_Position 4-component vector of float Position) |
| 0:24 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'i' ( smooth out 4-component vector of float) |
| 0:25 Construct vec4 ( temp 4-component vector of float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 add ( temp float) |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 'gtf_windowWidth' ( uniform float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 add ( temp float) |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 1 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 'gtf_windowHeight' ( uniform float) |
| 0:25 add ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 subtract ( temp float) |
| 0:25 'f' ( uniform float) |
| 0:25 'n' ( uniform float) |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:25 component-wise multiply ( temp float) |
| 0:25 add ( temp float) |
| 0:25 'f' ( uniform float) |
| 0:25 'n' ( uniform float) |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 direct index ( temp float) |
| 0:25 'pos' (layout( location=0) in 4-component vector of float) |
| 0:25 Constant: |
| 0:25 3 (const int) |
| 0:? Linker Objects |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:? 'i' ( smooth out 4-component vector of float) |
| 0:? 'gtf_windowWidth' ( uniform float) |
| 0:? 'gtf_windowHeight' ( uniform float) |
| 0:? 'n' ( uniform float) |
| 0:? 'f' ( uniform float) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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