blob: 0d371365c40b329a0089850d9e9c0012497abb5e [file] [log] [blame]
versionsErrors.vert
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
WARNING: 0:38: attribute deprecated in version 130; may be removed in future release
ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420
ERROR: 0:45: 'discard' : not supported in this stage: vertex
ERROR: 2 compilation errors. No code generated.
Shader version: 420
Requested GL_ARB_texture_rectangle
ERROR: node is still EOpNull!
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 'color' ( in 3-component vector of float)
0:44 Constant:
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' ( in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 420
Requested GL_ARB_texture_rectangle
ERROR: node is still EOpNull!
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 'color' ( in 3-component vector of float)
0:44 Constant:
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' ( in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)