blob: 889d79bf0bcc4e3db496c6d8df7b6e65ffd54b51 [file] [log] [blame]
hlsl.type.half.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp mediump float)
0:4 'h0' ( temp mediump float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child ( temp mediump 1-component vector of float)
0:5 'h1' ( temp mediump 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child ( temp mediump 2-component vector of float)
0:6 'h2' ( temp mediump 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child ( temp mediump 3-component vector of float)
0:7 'h3' ( temp mediump 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child ( temp mediump 4-component vector of float)
0:8 'h4' ( temp mediump 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:10 Branch: Return with expression
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp mediump float)
0:4 'h0' ( temp mediump float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child ( temp mediump 1-component vector of float)
0:5 'h1' ( temp mediump 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child ( temp mediump 2-component vector of float)
0:6 'h2' ( temp mediump 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child ( temp mediump 3-component vector of float)
0:7 'h3' ( temp mediump 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child ( temp mediump 4-component vector of float)
0:8 'h4' ( temp mediump 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:10 Branch: Return with expression
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 36
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 34
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "h0"
Name 14 "h1"
Name 18 "h2"
Name 23 "h3"
Name 27 "h4"
Name 34 "@entryPointOutput"
Decorate 12(h0) RelaxedPrecision
Decorate 14(h1) RelaxedPrecision
Decorate 18(h2) RelaxedPrecision
Decorate 23(h3) RelaxedPrecision
Decorate 27(h4) RelaxedPrecision
Decorate 34(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13: 6(float) Constant 0
15: 6(float) Constant 1065353216
16: TypeVector 6(float) 2
17: TypePointer Function 16(fvec2)
19: 6(float) Constant 1073741824
20: 16(fvec2) ConstantComposite 19 19
21: TypeVector 6(float) 3
22: TypePointer Function 21(fvec3)
24: 6(float) Constant 1077936128
25: 21(fvec3) ConstantComposite 24 24 24
26: TypePointer Function 7(fvec4)
28: 6(float) Constant 1082130432
29: 7(fvec4) ConstantComposite 28 28 28 28
30: 7(fvec4) ConstantComposite 13 13 13 13
33: TypePointer Output 7(fvec4)
34(@entryPointOutput): 33(ptr) Variable Output
4(main): 2 Function None 3
5: Label
35: 7(fvec4) FunctionCall 9(@main()
Store 34(@entryPointOutput) 35
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(h0): 11(ptr) Variable Function
14(h1): 11(ptr) Variable Function
18(h2): 17(ptr) Variable Function
23(h3): 22(ptr) Variable Function
27(h4): 26(ptr) Variable Function
Store 12(h0) 13
Store 14(h1) 15
Store 18(h2) 20
Store 23(h3) 25
Store 27(h4) 29
ReturnValue 30
FunctionEnd