| hlsl.type.half.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp mediump float) |
| 0:4 'h0' ( temp mediump float) |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp mediump 1-component vector of float) |
| 0:5 'h1' ( temp mediump 1-component vector of float) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp mediump 2-component vector of float) |
| 0:6 'h2' ( temp mediump 2-component vector of float) |
| 0:6 Constant: |
| 0:6 2.000000 |
| 0:6 2.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp mediump 3-component vector of float) |
| 0:7 'h3' ( temp mediump 3-component vector of float) |
| 0:7 Constant: |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp mediump 4-component vector of float) |
| 0:8 'h4' ( temp mediump 4-component vector of float) |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:10 Branch: Return with expression |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp mediump float) |
| 0:4 'h0' ( temp mediump float) |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp mediump 1-component vector of float) |
| 0:5 'h1' ( temp mediump 1-component vector of float) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp mediump 2-component vector of float) |
| 0:6 'h2' ( temp mediump 2-component vector of float) |
| 0:6 Constant: |
| 0:6 2.000000 |
| 0:6 2.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp mediump 3-component vector of float) |
| 0:7 'h3' ( temp mediump 3-component vector of float) |
| 0:7 Constant: |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:7 3.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp mediump 4-component vector of float) |
| 0:8 'h4' ( temp mediump 4-component vector of float) |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:8 4.000000 |
| 0:10 Branch: Return with expression |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 36 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 34 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "h0" |
| Name 14 "h1" |
| Name 18 "h2" |
| Name 23 "h3" |
| Name 27 "h4" |
| Name 34 "@entryPointOutput" |
| Decorate 12(h0) RelaxedPrecision |
| Decorate 14(h1) RelaxedPrecision |
| Decorate 18(h2) RelaxedPrecision |
| Decorate 23(h3) RelaxedPrecision |
| Decorate 27(h4) RelaxedPrecision |
| Decorate 34(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 6(float) |
| 13: 6(float) Constant 0 |
| 15: 6(float) Constant 1065353216 |
| 16: TypeVector 6(float) 2 |
| 17: TypePointer Function 16(fvec2) |
| 19: 6(float) Constant 1073741824 |
| 20: 16(fvec2) ConstantComposite 19 19 |
| 21: TypeVector 6(float) 3 |
| 22: TypePointer Function 21(fvec3) |
| 24: 6(float) Constant 1077936128 |
| 25: 21(fvec3) ConstantComposite 24 24 24 |
| 26: TypePointer Function 7(fvec4) |
| 28: 6(float) Constant 1082130432 |
| 29: 7(fvec4) ConstantComposite 28 28 28 28 |
| 30: 7(fvec4) ConstantComposite 13 13 13 13 |
| 33: TypePointer Output 7(fvec4) |
| 34(@entryPointOutput): 33(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 35: 7(fvec4) FunctionCall 9(@main() |
| Store 34(@entryPointOutput) 35 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(h0): 11(ptr) Variable Function |
| 14(h1): 11(ptr) Variable Function |
| 18(h2): 17(ptr) Variable Function |
| 23(h3): 22(ptr) Variable Function |
| 27(h4): 26(ptr) Variable Function |
| Store 12(h0) 13 |
| Store 14(h1) 15 |
| Store 18(h2) 20 |
| Store 23(h3) 25 |
| Store 27(h4) 29 |
| ReturnValue 30 |
| FunctionEnd |