| hlsl.structin.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Function Parameters: |
| 0:8 'd' ( in 4-component vector of float) |
| 0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 'e' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 b: direct index for structure ( temp 4-component vector of float) |
| 0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 direct index ( temp 4-component vector of float) |
| 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 direct index ( temp 4-component vector of float) |
| 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Construct vec4 ( temp 4-component vector of float) |
| 0:11 Convert uint to float ( temp float) |
| 0:11 direct index ( temp uint) |
| 0:11 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 'd' ( in 4-component vector of float) |
| 0:11 'e' ( in 4-component vector of float) |
| 0:13 Branch: Return with expression |
| 0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'd' ( temp 4-component vector of float) |
| 0:? 'd' (layout( location=0) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 direct index ( temp 4-component vector of float) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? 'm[0]' (layout( location=1) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 direct index ( temp 4-component vector of float) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:? 'm[1]' (layout( location=2) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 2-component vector of uint) |
| 0:8 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:? 'coord' (layout( location=3) in 2-component vector of uint) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 b: direct index for structure ( temp 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? 'b' (layout( location=4) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'e' ( temp 4-component vector of float) |
| 0:? 'e' (layout( location=5) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:? 'd' ( temp 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:? 'e' ( temp 4-component vector of float) |
| 0:8 move second child to first child ( temp 2-element array of 4-component vector of float) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp 2-component vector of uint) |
| 0:8 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 b: direct index for structure ( temp 4-component vector of float) |
| 0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 b: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:? 'd' (layout( location=0) in 4-component vector of float) |
| 0:? 'm[0]' (layout( location=1) in 4-component vector of float) |
| 0:? 'm[1]' (layout( location=2) in 4-component vector of float) |
| 0:? 'm[0]' (layout( location=1) in 4-component vector of float) |
| 0:? 'm[1]' (layout( location=2) in 4-component vector of float) |
| 0:? 'coord' (layout( location=3) in 2-component vector of uint) |
| 0:? 'b' (layout( location=4) in 4-component vector of float) |
| 0:? 'e' (layout( location=5) in 4-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Function Parameters: |
| 0:8 'd' ( in 4-component vector of float) |
| 0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 'e' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 b: direct index for structure ( temp 4-component vector of float) |
| 0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 add ( temp 4-component vector of float) |
| 0:11 direct index ( temp 4-component vector of float) |
| 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 direct index ( temp 4-component vector of float) |
| 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Construct vec4 ( temp 4-component vector of float) |
| 0:11 Convert uint to float ( temp float) |
| 0:11 direct index ( temp uint) |
| 0:11 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 'd' ( in 4-component vector of float) |
| 0:11 'e' ( in 4-component vector of float) |
| 0:13 Branch: Return with expression |
| 0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'd' ( temp 4-component vector of float) |
| 0:? 'd' (layout( location=0) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 direct index ( temp 4-component vector of float) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? 'm[0]' (layout( location=1) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 direct index ( temp 4-component vector of float) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:? 'm[1]' (layout( location=2) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 2-component vector of uint) |
| 0:8 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:? 'coord' (layout( location=3) in 2-component vector of uint) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 b: direct index for structure ( temp 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? 'b' (layout( location=4) in 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? 'e' ( temp 4-component vector of float) |
| 0:? 'e' (layout( location=5) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:? 'd' ( temp 4-component vector of float) |
| 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:? 'e' ( temp 4-component vector of float) |
| 0:8 move second child to first child ( temp 2-element array of 4-component vector of float) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp 2-component vector of uint) |
| 0:8 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 coord: direct index for structure ( temp 2-component vector of uint) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 b: direct index for structure ( temp 4-component vector of float) |
| 0:8 '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 b: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' ( out structure Position{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) |
| 0:? 'd' (layout( location=0) in 4-component vector of float) |
| 0:? 'm[0]' (layout( location=1) in 4-component vector of float) |
| 0:? 'm[1]' (layout( location=2) in 4-component vector of float) |
| 0:? 'm[0]' (layout( location=1) in 4-component vector of float) |
| 0:? 'm[1]' (layout( location=2) in 4-component vector of float) |
| 0:? 'coord' (layout( location=3) in 2-component vector of uint) |
| 0:? 'b' (layout( location=4) in 4-component vector of float) |
| 0:? 'e' (layout( location=5) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 92 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 48 51 54 58 62 66 78 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 13 "VI" |
| MemberName 13(VI) 0 "m" |
| MemberName 13(VI) 1 "coord" |
| MemberName 13(VI) 2 "b" |
| Name 19 "@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;" |
| Name 16 "d" |
| Name 17 "vi" |
| Name 18 "e" |
| Name 21 "local" |
| Name 46 "d" |
| Name 48 "d" |
| Name 50 "vi" |
| Name 51 "m[0]" |
| Name 54 "m[1]" |
| Name 58 "coord" |
| Name 62 "b" |
| Name 65 "e" |
| Name 66 "e" |
| Name 68 "flattenTemp" |
| Name 69 "param" |
| Name 71 "param" |
| Name 73 "param" |
| Name 76 "VI" |
| MemberName 76(VI) 0 "m" |
| MemberName 76(VI) 1 "coord" |
| MemberName 76(VI) 2 "b" |
| Name 78 "@entryPointOutput" |
| Decorate 48(d) Location 0 |
| Decorate 51(m[0]) Location 1 |
| Decorate 54(m[1]) Location 2 |
| Decorate 58(coord) Location 3 |
| Decorate 62(b) Location 4 |
| Decorate 66(e) Location 5 |
| Decorate 78(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeInt 32 0 |
| 10: 9(int) Constant 2 |
| 11: TypeArray 7(fvec4) 10 |
| 12: TypeVector 9(int) 2 |
| 13(VI): TypeStruct 11 12(ivec2) 7(fvec4) |
| 14: TypePointer Function 13(VI) |
| 15: TypeFunction 13(VI) 8(ptr) 14(ptr) 8(ptr) |
| 22: TypeInt 32 1 |
| 23: 22(int) Constant 2 |
| 24: 22(int) Constant 0 |
| 25: 22(int) Constant 1 |
| 31: 9(int) Constant 0 |
| 32: TypePointer Function 9(int) |
| 47: TypePointer Input 7(fvec4) |
| 48(d): 47(ptr) Variable Input |
| 51(m[0]): 47(ptr) Variable Input |
| 54(m[1]): 47(ptr) Variable Input |
| 57: TypePointer Input 12(ivec2) |
| 58(coord): 57(ptr) Variable Input |
| 60: TypePointer Function 12(ivec2) |
| 62(b): 47(ptr) Variable Input |
| 66(e): 47(ptr) Variable Input |
| 76(VI): TypeStruct 11 12(ivec2) 7(fvec4) |
| 77: TypePointer Output 76(VI) |
| 78(@entryPointOutput): 77(ptr) Variable Output |
| 79: TypePointer Function 11 |
| 82: TypePointer Output 11 |
| 86: TypePointer Output 12(ivec2) |
| 90: TypePointer Output 7(fvec4) |
| 4(main): 2 Function None 3 |
| 5: Label |
| 46(d): 8(ptr) Variable Function |
| 50(vi): 14(ptr) Variable Function |
| 65(e): 8(ptr) Variable Function |
| 68(flattenTemp): 14(ptr) Variable Function |
| 69(param): 8(ptr) Variable Function |
| 71(param): 14(ptr) Variable Function |
| 73(param): 8(ptr) Variable Function |
| 49: 7(fvec4) Load 48(d) |
| Store 46(d) 49 |
| 52: 7(fvec4) Load 51(m[0]) |
| 53: 8(ptr) AccessChain 50(vi) 24 24 |
| Store 53 52 |
| 55: 7(fvec4) Load 54(m[1]) |
| 56: 8(ptr) AccessChain 50(vi) 24 25 |
| Store 56 55 |
| 59: 12(ivec2) Load 58(coord) |
| 61: 60(ptr) AccessChain 50(vi) 25 |
| Store 61 59 |
| 63: 7(fvec4) Load 62(b) |
| 64: 8(ptr) AccessChain 50(vi) 23 |
| Store 64 63 |
| 67: 7(fvec4) Load 66(e) |
| Store 65(e) 67 |
| 70: 7(fvec4) Load 46(d) |
| Store 69(param) 70 |
| 72: 13(VI) Load 50(vi) |
| Store 71(param) 72 |
| 74: 7(fvec4) Load 65(e) |
| Store 73(param) 74 |
| 75: 13(VI) FunctionCall 19(@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;) 69(param) 71(param) 73(param) |
| Store 68(flattenTemp) 75 |
| 80: 79(ptr) AccessChain 68(flattenTemp) 24 |
| 81: 11 Load 80 |
| 83: 82(ptr) AccessChain 78(@entryPointOutput) 24 |
| Store 83 81 |
| 84: 60(ptr) AccessChain 68(flattenTemp) 25 |
| 85: 12(ivec2) Load 84 |
| 87: 86(ptr) AccessChain 78(@entryPointOutput) 25 |
| Store 87 85 |
| 88: 8(ptr) AccessChain 68(flattenTemp) 23 |
| 89: 7(fvec4) Load 88 |
| 91: 90(ptr) AccessChain 78(@entryPointOutput) 23 |
| Store 91 89 |
| Return |
| FunctionEnd |
| 19(@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;): 13(VI) Function None 15 |
| 16(d): 8(ptr) FunctionParameter |
| 17(vi): 14(ptr) FunctionParameter |
| 18(e): 8(ptr) FunctionParameter |
| 20: Label |
| 21(local): 14(ptr) Variable Function |
| 26: 8(ptr) AccessChain 17(vi) 24 25 |
| 27: 7(fvec4) Load 26 |
| 28: 8(ptr) AccessChain 17(vi) 24 24 |
| 29: 7(fvec4) Load 28 |
| 30: 7(fvec4) FAdd 27 29 |
| 33: 32(ptr) AccessChain 17(vi) 25 31 |
| 34: 9(int) Load 33 |
| 35: 6(float) ConvertUToF 34 |
| 36: 7(fvec4) CompositeConstruct 35 35 35 35 |
| 37: 7(fvec4) FAdd 30 36 |
| 38: 7(fvec4) Load 16(d) |
| 39: 7(fvec4) FAdd 37 38 |
| 40: 7(fvec4) Load 18(e) |
| 41: 7(fvec4) FAdd 39 40 |
| 42: 8(ptr) AccessChain 21(local) 23 |
| Store 42 41 |
| 43: 13(VI) Load 21(local) |
| ReturnValue 43 |
| FunctionEnd |