blob: 702f06e105baa3bd77f25a426af08e75a409650c [file] [log] [blame]
hlsl.structarray.flatten.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = lines
output primitive = triangle_strip
0:? Sequence
0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
0:16 Function Parameters:
0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 color: direct index for structure ( temp 4-component vector of float)
0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:19 Constant:
0:19 1 (const int)
0:19 color: direct index for structure ( temp 4-component vector of float)
0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp 2-component vector of float)
0:20 uv: direct index for structure ( temp 2-component vector of float)
0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:20 Constant:
0:20 2 (const int)
0:20 uv: direct index for structure ( temp 2-component vector of float)
0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 2 (const int)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 position: direct index for structure ( temp 4-component vector of float)
0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:21 Constant:
0:21 0 (const int)
0:21 position: direct index for structure ( temp 4-component vector of float)
0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 0 (const int)
0:22 Sequence
0:22 Sequence
0:22 move second child to first child ( temp 4-component vector of float)
0:? 'outStream_position' ( out 4-component vector of float Position)
0:22 position: direct index for structure ( temp 4-component vector of float)
0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 color: direct index for structure ( temp 4-component vector of float)
0:22 'outStream' (layout( location=0) out structure{ temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 0 (const int)
0:22 color: direct index for structure ( temp 4-component vector of float)
0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 1 (const int)
0:22 move second child to first child ( temp 2-component vector of float)
0:22 uv: direct index for structure ( temp 2-component vector of float)
0:22 'outStream' (layout( location=0) out structure{ temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 1 (const int)
0:22 uv: direct index for structure ( temp 2-component vector of float)
0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 2 (const int)
0:22 EmitVertex ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Linker Objects
0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream' (layout( location=0) out structure{ temp 4-component vector of float color, temp 2-component vector of float uv})
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = lines
output primitive = triangle_strip
0:? Sequence
0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
0:16 Function Parameters:
0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 color: direct index for structure ( temp 4-component vector of float)
0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:19 Constant:
0:19 1 (const int)
0:19 color: direct index for structure ( temp 4-component vector of float)
0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp 2-component vector of float)
0:20 uv: direct index for structure ( temp 2-component vector of float)
0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:20 Constant:
0:20 2 (const int)
0:20 uv: direct index for structure ( temp 2-component vector of float)
0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 2 (const int)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 position: direct index for structure ( temp 4-component vector of float)
0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:21 Constant:
0:21 0 (const int)
0:21 position: direct index for structure ( temp 4-component vector of float)
0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 0 (const int)
0:22 Sequence
0:22 Sequence
0:22 move second child to first child ( temp 4-component vector of float)
0:? 'outStream_position' ( out 4-component vector of float Position)
0:22 position: direct index for structure ( temp 4-component vector of float)
0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 0 (const int)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 color: direct index for structure ( temp 4-component vector of float)
0:22 'outStream' (layout( location=0) out structure{ temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 0 (const int)
0:22 color: direct index for structure ( temp 4-component vector of float)
0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 1 (const int)
0:22 move second child to first child ( temp 2-component vector of float)
0:22 uv: direct index for structure ( temp 2-component vector of float)
0:22 'outStream' (layout( location=0) out structure{ temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 1 (const int)
0:22 uv: direct index for structure ( temp 2-component vector of float)
0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:22 Constant:
0:22 2 (const int)
0:22 EmitVertex ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Linker Objects
0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? 'outStream' (layout( location=0) out structure{ temp 4-component vector of float color, temp 2-component vector of float uv})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 61
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 38 43 53
ExecutionMode 4 InputLines
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 9 "VertexData"
MemberName 9(VertexData) 0 "position"
MemberName 9(VertexData) 1 "color"
MemberName 9(VertexData) 2 "uv"
Name 14 "PS_IN"
MemberName 14(PS_IN) 0 "position"
MemberName 14(PS_IN) 1 "color"
MemberName 14(PS_IN) 2 "uv"
Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;"
Name 17 "vin"
Name 18 "outStream"
Name 21 "vout"
Name 38 "outStream_position"
Name 41 "PS_IN"
MemberName 41(PS_IN) 0 "color"
MemberName 41(PS_IN) 1 "uv"
Name 43 "outStream"
Name 51 "vin"
Name 53 "vin"
Name 55 "outStream"
Name 56 "param"
Name 58 "param"
Decorate 38(outStream_position) BuiltIn Position
Decorate 43(outStream) Location 0
Decorate 53(vin) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 2
9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
10: TypeInt 32 0
11: 10(int) Constant 2
12: TypeArray 9(VertexData) 11
13: TypePointer Function 12
14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
15: TypePointer Function 14(PS_IN)
16: TypeFunction 2 13(ptr) 15(ptr)
22: TypeInt 32 1
23: 22(int) Constant 1
24: TypePointer Function 7(fvec4)
28: 22(int) Constant 2
29: TypePointer Function 8(fvec2)
33: 22(int) Constant 0
37: TypePointer Output 7(fvec4)
38(outStream_position): 37(ptr) Variable Output
41(PS_IN): TypeStruct 7(fvec4) 8(fvec2)
42: TypePointer Output 41(PS_IN)
43(outStream): 42(ptr) Variable Output
49: TypePointer Output 8(fvec2)
52: TypePointer Input 12
53(vin): 52(ptr) Variable Input
4(main): 2 Function None 3
5: Label
51(vin): 13(ptr) Variable Function
55(outStream): 15(ptr) Variable Function
56(param): 13(ptr) Variable Function
58(param): 15(ptr) Variable Function
54: 12 Load 53(vin)
Store 51(vin) 54
57: 12 Load 51(vin)
Store 56(param) 57
59: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 56(param) 58(param)
60: 14(PS_IN) Load 58(param)
Store 55(outStream) 60
Return
FunctionEnd
19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16
17(vin): 13(ptr) FunctionParameter
18(outStream): 15(ptr) FunctionParameter
20: Label
21(vout): 15(ptr) Variable Function
25: 24(ptr) AccessChain 17(vin) 23 23
26: 7(fvec4) Load 25
27: 24(ptr) AccessChain 21(vout) 23
Store 27 26
30: 29(ptr) AccessChain 17(vin) 23 28
31: 8(fvec2) Load 30
32: 29(ptr) AccessChain 21(vout) 28
Store 32 31
34: 24(ptr) AccessChain 17(vin) 23 33
35: 7(fvec4) Load 34
36: 24(ptr) AccessChain 21(vout) 33
Store 36 35
39: 24(ptr) AccessChain 21(vout) 33
40: 7(fvec4) Load 39
Store 38(outStream_position) 40
44: 24(ptr) AccessChain 21(vout) 23
45: 7(fvec4) Load 44
46: 37(ptr) AccessChain 43(outStream) 33
Store 46 45
47: 29(ptr) AccessChain 21(vout) 28
48: 8(fvec2) Load 47
50: 49(ptr) AccessChain 43(outStream) 23
Store 50 48
EmitVertex
Return
FunctionEnd