blob: cb26bb0016ab949bfbb0d841ed6086900c420bda [file] [log] [blame]
hlsl.structIoFourWay.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Parameters:
0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? Sequence
0:17 Branch: Return with expression
0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 move second child to first child ( temp float)
0:? 'f' (layout( location=0) out float)
0:15 f: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp float)
0:? 'g' (layout( location=1) out float)
0:15 g: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 1 (const int)
0:15 move second child to first child ( temp float)
0:? 'd' ( out float FragDepth)
0:15 d: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp 4-component vector of float)
0:? 'normal' (layout( location=2) out 4-component vector of float)
0:15 normal: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 3 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? 'f' (layout( location=0) out float)
0:? 'g' (layout( location=1) out float)
0:? 'd' ( out float FragDepth)
0:? 'normal' (layout( location=2) out 4-component vector of float)
0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Parameters:
0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? Sequence
0:17 Branch: Return with expression
0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 move second child to first child ( temp float)
0:? 'f' (layout( location=0) out float)
0:15 f: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp float)
0:? 'g' (layout( location=1) out float)
0:15 g: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 1 (const int)
0:15 move second child to first child ( temp float)
0:? 'd' ( out float FragDepth)
0:15 d: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp 4-component vector of float)
0:? 'normal' (layout( location=2) out 4-component vector of float)
0:15 normal: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 3 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? 'f' (layout( location=0) out float)
0:? 'g' (layout( location=1) out float)
0:? 'd' ( out float FragDepth)
0:? 'normal' (layout( location=2) out 4-component vector of float)
0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 21 43 46 49 53
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthGreater
Source HLSL 500
Name 4 "main"
Name 8 "T"
MemberName 8(T) 0 "f"
MemberName 8(T) 1 "g"
MemberName 8(T) 2 "d"
MemberName 8(T) 3 "normal"
Name 12 "@main(struct-T-f1-f1-f1-vf41;"
Name 11 "t"
Name 14 "local"
Name 18 "t"
Name 19 "T"
MemberName 19(T) 0 "f"
MemberName 19(T) 1 "g"
MemberName 19(T) 2 "d"
MemberName 19(T) 3 "normal"
Name 21 "t"
Name 38 "flattenTemp"
Name 39 "param"
Name 43 "f"
Name 46 "g"
Name 49 "d"
Name 53 "normal"
Name 56 "T"
MemberName 56(T) 0 "f"
MemberName 56(T) 1 "g"
MemberName 56(T) 2 "d"
MemberName 56(T) 3 "normal"
Name 57 "$Global"
MemberName 57($Global) 0 "s"
Name 59 ""
Name 60 "T"
MemberName 60(T) 0 "f"
MemberName 60(T) 1 "g"
MemberName 60(T) 2 "d"
MemberName 60(T) 3 "normal"
Name 61 "buff"
MemberName 61(buff) 0 "t"
Name 63 ""
MemberDecorate 19(T) 1 Centroid
Decorate 21(t) Location 0
Decorate 43(f) Location 0
Decorate 46(g) Location 1
Decorate 49(d) BuiltIn FragDepth
Decorate 53(normal) Location 2
MemberDecorate 56(T) 0 Offset 68
MemberDecorate 56(T) 1 Offset 72
MemberDecorate 56(T) 2 Offset 76
MemberDecorate 56(T) 3 Offset 80
MemberDecorate 57($Global) 0 Offset 0
Decorate 57($Global) Block
Decorate 59 DescriptorSet 0
MemberDecorate 60(T) 0 Offset 0
MemberDecorate 60(T) 1 Offset 4
MemberDecorate 60(T) 2 Offset 8
MemberDecorate 60(T) 3 Offset 16
MemberDecorate 61(buff) 0 Offset 96
Decorate 61(buff) Block
Decorate 63 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
9: TypePointer Function 8(T)
10: TypeFunction 8(T) 9(ptr)
19(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
20: TypePointer Input 19(T)
21(t): 20(ptr) Variable Input
24: TypeInt 32 1
25: 24(int) Constant 0
26: TypePointer Function 6(float)
29: 24(int) Constant 1
32: 24(int) Constant 2
35: 24(int) Constant 3
36: TypePointer Function 7(fvec4)
42: TypePointer Output 6(float)
43(f): 42(ptr) Variable Output
46(g): 42(ptr) Variable Output
49(d): 42(ptr) Variable Output
52: TypePointer Output 7(fvec4)
53(normal): 52(ptr) Variable Output
56(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
57($Global): TypeStruct 56(T)
58: TypePointer Uniform 57($Global)
59: 58(ptr) Variable Uniform
60(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
61(buff): TypeStruct 60(T)
62: TypePointer Uniform 61(buff)
63: 62(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
18(t): 9(ptr) Variable Function
38(flattenTemp): 9(ptr) Variable Function
39(param): 9(ptr) Variable Function
22: 19(T) Load 21(t)
23: 6(float) CompositeExtract 22 0
27: 26(ptr) AccessChain 18(t) 25
Store 27 23
28: 6(float) CompositeExtract 22 1
30: 26(ptr) AccessChain 18(t) 29
Store 30 28
31: 6(float) CompositeExtract 22 2
33: 26(ptr) AccessChain 18(t) 32
Store 33 31
34: 7(fvec4) CompositeExtract 22 3
37: 36(ptr) AccessChain 18(t) 35
Store 37 34
40: 8(T) Load 18(t)
Store 39(param) 40
41: 8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 39(param)
Store 38(flattenTemp) 41
44: 26(ptr) AccessChain 38(flattenTemp) 25
45: 6(float) Load 44
Store 43(f) 45
47: 26(ptr) AccessChain 38(flattenTemp) 29
48: 6(float) Load 47
Store 46(g) 48
50: 26(ptr) AccessChain 38(flattenTemp) 32
51: 6(float) Load 50
Store 49(d) 51
54: 36(ptr) AccessChain 38(flattenTemp) 35
55: 7(fvec4) Load 54
Store 53(normal) 55
Return
FunctionEnd
12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10
11(t): 9(ptr) FunctionParameter
13: Label
14(local): 9(ptr) Variable Function
15: 8(T) Load 14(local)
ReturnValue 15
FunctionEnd