blob: 2228a8a4e0183ad232fdb73739a6d487f1be04dc [file] [log] [blame]
hlsl.struct.split.assign.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' ( in int)
0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) in int)
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure ( temp float)
0:7 direct index (layout( location=1) in structure{ temp float f})
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure ( temp float)
0:7 direct index (layout( location=1) in structure{ temp float f})
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure ( temp float)
0:7 direct index (layout( location=1) in structure{ temp float f})
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in int)
0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' ( in int)
0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) in int)
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure ( temp float)
0:7 direct index (layout( location=1) in structure{ temp float f})
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure ( temp float)
0:7 direct index (layout( location=1) in structure{ temp float f})
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure ( temp float)
0:7 direct index (layout( location=1) in structure{ temp float f})
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in int)
0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f})
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 73
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 39 48 67
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "S"
MemberName 10(S) 0 "f"
MemberName 10(S) 1 "pos"
Name 18 "@main(i1;struct-S-f1-vf41[3];"
Name 16 "i"
Name 17 "input"
Name 20 "a"
Name 30 "i"
Name 32 "i"
Name 34 "input"
Name 36 "S"
MemberName 36(S) 0 "f"
Name 39 "input"
Name 48 "input_pos"
Name 67 "@entryPointOutput"
Name 68 "param"
Name 70 "param"
Decorate 32(i) Location 0
Decorate 39(input) Location 1
Decorate 48(input_pos) BuiltIn FragCoord
Decorate 67(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10(S): TypeStruct 8(float) 9(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 3
13: TypeArray 10(S) 12
14: TypePointer Function 13
15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
22: TypeVector 8(float) 3
23: 8(float) Constant 1065353216
24: 22(fvec3) ConstantComposite 23 23 23
25: TypePointer Function 9(fvec4)
31: TypePointer Input 6(int)
32(i): 31(ptr) Variable Input
35: 6(int) Constant 0
36(S): TypeStruct 8(float)
37: TypeArray 36(S) 12
38: TypePointer Input 37
39(input): 38(ptr) Variable Input
40: TypePointer Input 8(float)
43: TypePointer Function 8(float)
45: 6(int) Constant 1
46: TypeArray 9(fvec4) 12
47: TypePointer Input 46
48(input_pos): 47(ptr) Variable Input
49: TypePointer Input 9(fvec4)
59: 6(int) Constant 2
66: TypePointer Output 9(fvec4)
67(@entryPointOutput): 66(ptr) Variable Output
4(main): 2 Function None 3
5: Label
30(i): 7(ptr) Variable Function
34(input): 14(ptr) Variable Function
68(param): 7(ptr) Variable Function
70(param): 14(ptr) Variable Function
33: 6(int) Load 32(i)
Store 30(i) 33
41: 40(ptr) AccessChain 39(input) 35 35
42: 8(float) Load 41
44: 43(ptr) AccessChain 34(input) 35 35
Store 44 42
50: 49(ptr) AccessChain 48(input_pos) 35
51: 9(fvec4) Load 50
52: 25(ptr) AccessChain 34(input) 35 45
Store 52 51
53: 40(ptr) AccessChain 39(input) 45 35
54: 8(float) Load 53
55: 43(ptr) AccessChain 34(input) 45 35
Store 55 54
56: 49(ptr) AccessChain 48(input_pos) 45
57: 9(fvec4) Load 56
58: 25(ptr) AccessChain 34(input) 45 45
Store 58 57
60: 40(ptr) AccessChain 39(input) 59 35
61: 8(float) Load 60
62: 43(ptr) AccessChain 34(input) 59 35
Store 62 61
63: 49(ptr) AccessChain 48(input_pos) 59
64: 9(fvec4) Load 63
65: 25(ptr) AccessChain 34(input) 59 45
Store 65 64
69: 6(int) Load 30(i)
Store 68(param) 69
71: 13 Load 34(input)
Store 70(param) 71
72: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param)
Store 67(@entryPointOutput) 72
Return
FunctionEnd
18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
16(i): 7(ptr) FunctionParameter
17(input): 14(ptr) FunctionParameter
19: Label
20(a): 14(ptr) Variable Function
26: 25(ptr) Variable Function
21: 13 Load 20(a)
Store 17(input) 21
Store 26 24
27: 9(fvec4) Load 26
ReturnValue 27
FunctionEnd