| hlsl.intrinsics.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) |
| 0:17 Function Parameters: |
| 0:17 'inF0' ( in float) |
| 0:17 'inF1' ( in float) |
| 0:17 'inF2' ( in float) |
| 0:17 'inU0' ( in uint) |
| 0:17 'inU1' ( in uint) |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp bool) |
| 0:20 'r000' ( temp bool) |
| 0:20 all ( temp bool) |
| 0:20 'inF0' ( in float) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r001' ( temp float) |
| 0:21 Absolute value ( temp float) |
| 0:21 'inF0' ( in float) |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:22 'r002' ( temp float) |
| 0:22 arc cosine ( temp float) |
| 0:22 'inF0' ( in float) |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp bool) |
| 0:23 'r003' ( temp bool) |
| 0:23 any ( temp bool) |
| 0:23 'inF0' ( in float) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp float) |
| 0:24 'r004' ( temp float) |
| 0:24 arc sine ( temp float) |
| 0:24 'inF0' ( in float) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp int) |
| 0:25 'r005' ( temp int) |
| 0:25 floatBitsToInt ( temp int) |
| 0:25 'inF0' ( in float) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp uint) |
| 0:26 'r006' ( temp uint) |
| 0:26 floatBitsToUint ( temp uint) |
| 0:26 'inF0' ( in float) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp float) |
| 0:27 'r007' ( temp float) |
| 0:27 intBitsToFloat ( temp float) |
| 0:27 'inU0' ( in uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp float) |
| 0:29 'r009' ( temp float) |
| 0:29 arc tangent ( temp float) |
| 0:29 'inF0' ( in float) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp float) |
| 0:30 'r010' ( temp float) |
| 0:30 arc tangent ( temp float) |
| 0:30 'inF0' ( in float) |
| 0:30 'inF1' ( in float) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp float) |
| 0:31 'r011' ( temp float) |
| 0:31 Ceiling ( temp float) |
| 0:31 'inF0' ( in float) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp float) |
| 0:32 'r012' ( temp float) |
| 0:32 clamp ( temp float) |
| 0:32 'inF0' ( in float) |
| 0:32 'inF1' ( in float) |
| 0:32 'inF2' ( in float) |
| 0:33 Test condition and select ( temp void) |
| 0:33 Condition |
| 0:33 Compare Less Than ( temp bool) |
| 0:33 'inF0' ( in float) |
| 0:33 Constant: |
| 0:33 0.000000 |
| 0:33 true case |
| 0:33 Branch: Kill |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp float) |
| 0:34 'r014' ( temp float) |
| 0:34 cosine ( temp float) |
| 0:34 'inF0' ( in float) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp float) |
| 0:35 'r015' ( temp float) |
| 0:35 hyp. cosine ( temp float) |
| 0:35 'inF0' ( in float) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp int) |
| 0:36 'r016' ( temp int) |
| 0:36 bitCount ( temp int) |
| 0:36 Constant: |
| 0:36 7 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp float) |
| 0:37 'r017' ( temp float) |
| 0:37 dPdx ( temp float) |
| 0:37 'inF0' ( in float) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp float) |
| 0:38 'r018' ( temp float) |
| 0:38 dPdxCoarse ( temp float) |
| 0:38 'inF0' ( in float) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp float) |
| 0:39 'r019' ( temp float) |
| 0:39 dPdxFine ( temp float) |
| 0:39 'inF0' ( in float) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp float) |
| 0:40 'r020' ( temp float) |
| 0:40 dPdy ( temp float) |
| 0:40 'inF0' ( in float) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp float) |
| 0:41 'r021' ( temp float) |
| 0:41 dPdyCoarse ( temp float) |
| 0:41 'inF0' ( in float) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r022' ( temp float) |
| 0:42 dPdyFine ( temp float) |
| 0:42 'inF0' ( in float) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r023' ( temp float) |
| 0:43 degrees ( temp float) |
| 0:43 'inF0' ( in float) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r027' ( temp float) |
| 0:47 exp ( temp float) |
| 0:47 'inF0' ( in float) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r028' ( temp float) |
| 0:48 exp2 ( temp float) |
| 0:48 'inF0' ( in float) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp uint) |
| 0:49 'r029' ( temp uint) |
| 0:49 Convert int to uint ( temp uint) |
| 0:49 findMSB ( temp int) |
| 0:49 Constant: |
| 0:49 7 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp uint) |
| 0:50 'r030' ( temp uint) |
| 0:50 Convert int to uint ( temp uint) |
| 0:50 findLSB ( temp int) |
| 0:50 Constant: |
| 0:50 7 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp float) |
| 0:51 'r031' ( temp float) |
| 0:51 Floor ( temp float) |
| 0:51 'inF0' ( in float) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r033' ( temp float) |
| 0:53 mod ( temp float) |
| 0:53 'inF0' ( in float) |
| 0:53 'inF1' ( in float) |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r034' ( temp float) |
| 0:54 Fraction ( temp float) |
| 0:54 'inF0' ( in float) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r036' ( temp float) |
| 0:55 fwidth ( temp float) |
| 0:55 'inF0' ( in float) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp bool) |
| 0:56 'r037' ( temp bool) |
| 0:56 isinf ( temp bool) |
| 0:56 'inF0' ( in float) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp bool) |
| 0:57 'r038' ( temp bool) |
| 0:57 isnan ( temp bool) |
| 0:57 'inF0' ( in float) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp float) |
| 0:58 'r039' ( temp float) |
| 0:58 ldexp ( temp float) |
| 0:58 'inF0' ( in float) |
| 0:58 'inF1' ( in float) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp float) |
| 0:59 'r039a' ( temp float) |
| 0:59 mix ( temp float) |
| 0:59 'inF0' ( in float) |
| 0:59 'inF1' ( in float) |
| 0:59 'inF2' ( in float) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp float) |
| 0:60 'r040' ( temp float) |
| 0:60 log ( temp float) |
| 0:60 'inF0' ( in float) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp float) |
| 0:61 'r041' ( temp float) |
| 0:61 component-wise multiply ( temp float) |
| 0:61 log2 ( temp float) |
| 0:61 'inF0' ( in float) |
| 0:61 Constant: |
| 0:61 0.301030 |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp float) |
| 0:62 'r042' ( temp float) |
| 0:62 log2 ( temp float) |
| 0:62 'inF0' ( in float) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp float) |
| 0:63 'r043' ( temp float) |
| 0:63 max ( temp float) |
| 0:63 'inF0' ( in float) |
| 0:63 'inF1' ( in float) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp float) |
| 0:64 'r044' ( temp float) |
| 0:64 min ( temp float) |
| 0:64 'inF0' ( in float) |
| 0:64 'inF1' ( in float) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp float) |
| 0:65 'r045' ( temp float) |
| 0:65 pow ( temp float) |
| 0:65 'inF0' ( in float) |
| 0:65 'inF1' ( in float) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp float) |
| 0:66 'r046' ( temp float) |
| 0:66 radians ( temp float) |
| 0:66 'inF0' ( in float) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp float) |
| 0:67 'r047' ( temp float) |
| 0:67 divide ( temp float) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 'inF0' ( in float) |
| 0:68 Sequence |
| 0:68 move second child to first child ( temp uint) |
| 0:68 'r048' ( temp uint) |
| 0:68 Convert int to uint ( temp uint) |
| 0:68 bitFieldReverse ( temp int) |
| 0:68 Constant: |
| 0:68 2 (const int) |
| 0:69 Sequence |
| 0:69 move second child to first child ( temp float) |
| 0:69 'r049' ( temp float) |
| 0:69 roundEven ( temp float) |
| 0:69 'inF0' ( in float) |
| 0:70 Sequence |
| 0:70 move second child to first child ( temp float) |
| 0:70 'r050' ( temp float) |
| 0:70 inverse sqrt ( temp float) |
| 0:70 'inF0' ( in float) |
| 0:71 Sequence |
| 0:71 move second child to first child ( temp float) |
| 0:71 'r051' ( temp float) |
| 0:71 clamp ( temp float) |
| 0:71 'inF0' ( in float) |
| 0:71 Constant: |
| 0:71 0.000000 |
| 0:71 Constant: |
| 0:71 1.000000 |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp float) |
| 0:72 'r052' ( temp float) |
| 0:72 Sign ( temp float) |
| 0:72 'inF0' ( in float) |
| 0:73 Sequence |
| 0:73 move second child to first child ( temp float) |
| 0:73 'r053' ( temp float) |
| 0:73 sine ( temp float) |
| 0:73 'inF0' ( in float) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp float) |
| 0:74 'inF1' ( in float) |
| 0:74 sine ( temp float) |
| 0:74 'inF0' ( in float) |
| 0:74 move second child to first child ( temp float) |
| 0:74 'inF2' ( in float) |
| 0:74 cosine ( temp float) |
| 0:74 'inF0' ( in float) |
| 0:75 Sequence |
| 0:75 move second child to first child ( temp float) |
| 0:75 'r055' ( temp float) |
| 0:75 hyp. sine ( temp float) |
| 0:75 'inF0' ( in float) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp float) |
| 0:76 'r056' ( temp float) |
| 0:76 smoothstep ( temp float) |
| 0:76 'inF0' ( in float) |
| 0:76 'inF1' ( in float) |
| 0:76 'inF2' ( in float) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp float) |
| 0:77 'r057' ( temp float) |
| 0:77 sqrt ( temp float) |
| 0:77 'inF0' ( in float) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp float) |
| 0:78 'r058' ( temp float) |
| 0:78 step ( temp float) |
| 0:78 'inF0' ( in float) |
| 0:78 'inF1' ( in float) |
| 0:79 Sequence |
| 0:79 move second child to first child ( temp float) |
| 0:79 'r059' ( temp float) |
| 0:79 tangent ( temp float) |
| 0:79 'inF0' ( in float) |
| 0:80 Sequence |
| 0:80 move second child to first child ( temp float) |
| 0:80 'r060' ( temp float) |
| 0:80 hyp. tangent ( temp float) |
| 0:80 'inF0' ( in float) |
| 0:82 Sequence |
| 0:82 move second child to first child ( temp float) |
| 0:82 'r061' ( temp float) |
| 0:82 trunc ( temp float) |
| 0:82 'inF0' ( in float) |
| 0:84 Branch: Return with expression |
| 0:84 Constant: |
| 0:84 0.000000 |
| 0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) |
| 0:88 Function Parameters: |
| 0:88 'inF0' ( in 1-component vector of float) |
| 0:88 'inF1' ( in 1-component vector of float) |
| 0:88 'inF2' ( in 1-component vector of float) |
| 0:? Sequence |
| 0:90 Branch: Return with expression |
| 0:90 Constant: |
| 0:90 0.000000 |
| 0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) |
| 0:94 Function Parameters: |
| 0:94 'inF0' ( in 2-component vector of float) |
| 0:94 'inF1' ( in 2-component vector of float) |
| 0:94 'inF2' ( in 2-component vector of float) |
| 0:94 'inU0' ( in 2-component vector of uint) |
| 0:94 'inU1' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:97 Sequence |
| 0:97 move second child to first child ( temp bool) |
| 0:97 'r000' ( temp bool) |
| 0:97 all ( temp bool) |
| 0:97 'inF0' ( in 2-component vector of float) |
| 0:98 Sequence |
| 0:98 move second child to first child ( temp 2-component vector of float) |
| 0:98 'r001' ( temp 2-component vector of float) |
| 0:98 Absolute value ( temp 2-component vector of float) |
| 0:98 'inF0' ( in 2-component vector of float) |
| 0:99 Sequence |
| 0:99 move second child to first child ( temp 2-component vector of float) |
| 0:99 'r002' ( temp 2-component vector of float) |
| 0:99 arc cosine ( temp 2-component vector of float) |
| 0:99 'inF0' ( in 2-component vector of float) |
| 0:100 Sequence |
| 0:100 move second child to first child ( temp bool) |
| 0:100 'r003' ( temp bool) |
| 0:100 any ( temp bool) |
| 0:100 'inF0' ( in 2-component vector of float) |
| 0:101 Sequence |
| 0:101 move second child to first child ( temp 2-component vector of float) |
| 0:101 'r004' ( temp 2-component vector of float) |
| 0:101 arc sine ( temp 2-component vector of float) |
| 0:101 'inF0' ( in 2-component vector of float) |
| 0:102 Sequence |
| 0:102 move second child to first child ( temp 2-component vector of int) |
| 0:102 'r005' ( temp 2-component vector of int) |
| 0:102 floatBitsToInt ( temp 2-component vector of int) |
| 0:102 'inF0' ( in 2-component vector of float) |
| 0:103 Sequence |
| 0:103 move second child to first child ( temp 2-component vector of uint) |
| 0:103 'r006' ( temp 2-component vector of uint) |
| 0:103 floatBitsToUint ( temp 2-component vector of uint) |
| 0:103 'inF0' ( in 2-component vector of float) |
| 0:104 Sequence |
| 0:104 move second child to first child ( temp 2-component vector of float) |
| 0:104 'r007' ( temp 2-component vector of float) |
| 0:104 intBitsToFloat ( temp 2-component vector of float) |
| 0:104 'inU0' ( in 2-component vector of uint) |
| 0:106 Sequence |
| 0:106 move second child to first child ( temp 2-component vector of float) |
| 0:106 'r009' ( temp 2-component vector of float) |
| 0:106 arc tangent ( temp 2-component vector of float) |
| 0:106 'inF0' ( in 2-component vector of float) |
| 0:107 Sequence |
| 0:107 move second child to first child ( temp 2-component vector of float) |
| 0:107 'r010' ( temp 2-component vector of float) |
| 0:107 arc tangent ( temp 2-component vector of float) |
| 0:107 'inF0' ( in 2-component vector of float) |
| 0:107 'inF1' ( in 2-component vector of float) |
| 0:108 Sequence |
| 0:108 move second child to first child ( temp 2-component vector of float) |
| 0:108 'r011' ( temp 2-component vector of float) |
| 0:108 Ceiling ( temp 2-component vector of float) |
| 0:108 'inF0' ( in 2-component vector of float) |
| 0:109 Sequence |
| 0:109 move second child to first child ( temp 2-component vector of float) |
| 0:109 'r012' ( temp 2-component vector of float) |
| 0:109 clamp ( temp 2-component vector of float) |
| 0:109 'inF0' ( in 2-component vector of float) |
| 0:109 'inF1' ( in 2-component vector of float) |
| 0:109 'inF2' ( in 2-component vector of float) |
| 0:110 Test condition and select ( temp void) |
| 0:110 Condition |
| 0:110 any ( temp bool) |
| 0:110 Compare Less Than ( temp 2-component vector of bool) |
| 0:110 'inF0' ( in 2-component vector of float) |
| 0:110 Constant: |
| 0:110 0.000000 |
| 0:110 0.000000 |
| 0:110 true case |
| 0:110 Branch: Kill |
| 0:111 Sequence |
| 0:111 move second child to first child ( temp 2-component vector of float) |
| 0:111 'r013' ( temp 2-component vector of float) |
| 0:111 cosine ( temp 2-component vector of float) |
| 0:111 'inF0' ( in 2-component vector of float) |
| 0:112 Sequence |
| 0:112 move second child to first child ( temp 2-component vector of float) |
| 0:112 'r015' ( temp 2-component vector of float) |
| 0:112 hyp. cosine ( temp 2-component vector of float) |
| 0:112 'inF0' ( in 2-component vector of float) |
| 0:113 Sequence |
| 0:113 move second child to first child ( temp 2-component vector of int) |
| 0:113 'r016' ( temp 2-component vector of int) |
| 0:? bitCount ( temp 2-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:114 Sequence |
| 0:114 move second child to first child ( temp 2-component vector of float) |
| 0:114 'r017' ( temp 2-component vector of float) |
| 0:114 dPdx ( temp 2-component vector of float) |
| 0:114 'inF0' ( in 2-component vector of float) |
| 0:115 Sequence |
| 0:115 move second child to first child ( temp 2-component vector of float) |
| 0:115 'r018' ( temp 2-component vector of float) |
| 0:115 dPdxCoarse ( temp 2-component vector of float) |
| 0:115 'inF0' ( in 2-component vector of float) |
| 0:116 Sequence |
| 0:116 move second child to first child ( temp 2-component vector of float) |
| 0:116 'r019' ( temp 2-component vector of float) |
| 0:116 dPdxFine ( temp 2-component vector of float) |
| 0:116 'inF0' ( in 2-component vector of float) |
| 0:117 Sequence |
| 0:117 move second child to first child ( temp 2-component vector of float) |
| 0:117 'r020' ( temp 2-component vector of float) |
| 0:117 dPdy ( temp 2-component vector of float) |
| 0:117 'inF0' ( in 2-component vector of float) |
| 0:118 Sequence |
| 0:118 move second child to first child ( temp 2-component vector of float) |
| 0:118 'r021' ( temp 2-component vector of float) |
| 0:118 dPdyCoarse ( temp 2-component vector of float) |
| 0:118 'inF0' ( in 2-component vector of float) |
| 0:119 Sequence |
| 0:119 move second child to first child ( temp 2-component vector of float) |
| 0:119 'r022' ( temp 2-component vector of float) |
| 0:119 dPdyFine ( temp 2-component vector of float) |
| 0:119 'inF0' ( in 2-component vector of float) |
| 0:120 Sequence |
| 0:120 move second child to first child ( temp 2-component vector of float) |
| 0:120 'r023' ( temp 2-component vector of float) |
| 0:120 degrees ( temp 2-component vector of float) |
| 0:120 'inF0' ( in 2-component vector of float) |
| 0:124 Sequence |
| 0:124 move second child to first child ( temp float) |
| 0:124 'r026' ( temp float) |
| 0:124 distance ( temp float) |
| 0:124 'inF0' ( in 2-component vector of float) |
| 0:124 'inF1' ( in 2-component vector of float) |
| 0:125 Sequence |
| 0:125 move second child to first child ( temp float) |
| 0:125 'r027' ( temp float) |
| 0:125 dot-product ( temp float) |
| 0:125 'inF0' ( in 2-component vector of float) |
| 0:125 'inF1' ( in 2-component vector of float) |
| 0:129 Sequence |
| 0:129 move second child to first child ( temp 2-component vector of float) |
| 0:129 'r028' ( temp 2-component vector of float) |
| 0:129 exp ( temp 2-component vector of float) |
| 0:129 'inF0' ( in 2-component vector of float) |
| 0:130 Sequence |
| 0:130 move second child to first child ( temp 2-component vector of float) |
| 0:130 'r029' ( temp 2-component vector of float) |
| 0:130 exp2 ( temp 2-component vector of float) |
| 0:130 'inF0' ( in 2-component vector of float) |
| 0:131 Sequence |
| 0:131 move second child to first child ( temp 2-component vector of float) |
| 0:131 'r030' ( temp 2-component vector of float) |
| 0:131 face-forward ( temp 2-component vector of float) |
| 0:131 'inF0' ( in 2-component vector of float) |
| 0:131 'inF1' ( in 2-component vector of float) |
| 0:131 'inF2' ( in 2-component vector of float) |
| 0:132 Sequence |
| 0:132 move second child to first child ( temp 2-component vector of uint) |
| 0:132 'r031' ( temp 2-component vector of uint) |
| 0:? findMSB ( temp 2-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:133 Sequence |
| 0:133 move second child to first child ( temp 2-component vector of uint) |
| 0:133 'r032' ( temp 2-component vector of uint) |
| 0:? findLSB ( temp 2-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:134 Sequence |
| 0:134 move second child to first child ( temp 2-component vector of float) |
| 0:134 'r033' ( temp 2-component vector of float) |
| 0:134 Floor ( temp 2-component vector of float) |
| 0:134 'inF0' ( in 2-component vector of float) |
| 0:136 Sequence |
| 0:136 move second child to first child ( temp 2-component vector of float) |
| 0:136 'r035' ( temp 2-component vector of float) |
| 0:136 mod ( temp 2-component vector of float) |
| 0:136 'inF0' ( in 2-component vector of float) |
| 0:136 'inF1' ( in 2-component vector of float) |
| 0:137 Sequence |
| 0:137 move second child to first child ( temp 2-component vector of float) |
| 0:137 'r036' ( temp 2-component vector of float) |
| 0:137 Fraction ( temp 2-component vector of float) |
| 0:137 'inF0' ( in 2-component vector of float) |
| 0:138 Sequence |
| 0:138 move second child to first child ( temp 2-component vector of float) |
| 0:138 'r038' ( temp 2-component vector of float) |
| 0:138 fwidth ( temp 2-component vector of float) |
| 0:138 'inF0' ( in 2-component vector of float) |
| 0:139 Sequence |
| 0:139 move second child to first child ( temp 2-component vector of bool) |
| 0:139 'r039' ( temp 2-component vector of bool) |
| 0:139 isinf ( temp 2-component vector of bool) |
| 0:139 'inF0' ( in 2-component vector of float) |
| 0:140 Sequence |
| 0:140 move second child to first child ( temp 2-component vector of bool) |
| 0:140 'r040' ( temp 2-component vector of bool) |
| 0:140 isnan ( temp 2-component vector of bool) |
| 0:140 'inF0' ( in 2-component vector of float) |
| 0:141 Sequence |
| 0:141 move second child to first child ( temp 2-component vector of float) |
| 0:141 'r041' ( temp 2-component vector of float) |
| 0:141 ldexp ( temp 2-component vector of float) |
| 0:141 'inF0' ( in 2-component vector of float) |
| 0:141 'inF1' ( in 2-component vector of float) |
| 0:142 Sequence |
| 0:142 move second child to first child ( temp 2-component vector of float) |
| 0:142 'r039a' ( temp 2-component vector of float) |
| 0:142 mix ( temp 2-component vector of float) |
| 0:142 'inF0' ( in 2-component vector of float) |
| 0:142 'inF1' ( in 2-component vector of float) |
| 0:142 'inF2' ( in 2-component vector of float) |
| 0:143 Sequence |
| 0:143 move second child to first child ( temp float) |
| 0:143 'r042' ( temp float) |
| 0:143 length ( temp float) |
| 0:143 'inF0' ( in 2-component vector of float) |
| 0:144 Sequence |
| 0:144 move second child to first child ( temp 2-component vector of float) |
| 0:144 'r043' ( temp 2-component vector of float) |
| 0:144 log ( temp 2-component vector of float) |
| 0:144 'inF0' ( in 2-component vector of float) |
| 0:145 Sequence |
| 0:145 move second child to first child ( temp 2-component vector of float) |
| 0:145 'r044' ( temp 2-component vector of float) |
| 0:145 vector-scale ( temp 2-component vector of float) |
| 0:145 log2 ( temp 2-component vector of float) |
| 0:145 'inF0' ( in 2-component vector of float) |
| 0:145 Constant: |
| 0:145 0.301030 |
| 0:146 Sequence |
| 0:146 move second child to first child ( temp 2-component vector of float) |
| 0:146 'r045' ( temp 2-component vector of float) |
| 0:146 log2 ( temp 2-component vector of float) |
| 0:146 'inF0' ( in 2-component vector of float) |
| 0:147 Sequence |
| 0:147 move second child to first child ( temp 2-component vector of float) |
| 0:147 'r046' ( temp 2-component vector of float) |
| 0:147 max ( temp 2-component vector of float) |
| 0:147 'inF0' ( in 2-component vector of float) |
| 0:147 'inF1' ( in 2-component vector of float) |
| 0:148 Sequence |
| 0:148 move second child to first child ( temp 2-component vector of float) |
| 0:148 'r047' ( temp 2-component vector of float) |
| 0:148 min ( temp 2-component vector of float) |
| 0:148 'inF0' ( in 2-component vector of float) |
| 0:148 'inF1' ( in 2-component vector of float) |
| 0:149 Sequence |
| 0:149 move second child to first child ( temp 2-component vector of float) |
| 0:149 'r048' ( temp 2-component vector of float) |
| 0:149 normalize ( temp 2-component vector of float) |
| 0:149 'inF0' ( in 2-component vector of float) |
| 0:150 Sequence |
| 0:150 move second child to first child ( temp 2-component vector of float) |
| 0:150 'r049' ( temp 2-component vector of float) |
| 0:150 pow ( temp 2-component vector of float) |
| 0:150 'inF0' ( in 2-component vector of float) |
| 0:150 'inF1' ( in 2-component vector of float) |
| 0:151 Sequence |
| 0:151 move second child to first child ( temp 2-component vector of float) |
| 0:151 'r050' ( temp 2-component vector of float) |
| 0:151 radians ( temp 2-component vector of float) |
| 0:151 'inF0' ( in 2-component vector of float) |
| 0:152 Sequence |
| 0:152 move second child to first child ( temp 2-component vector of float) |
| 0:152 'r051' ( temp 2-component vector of float) |
| 0:152 divide ( temp 2-component vector of float) |
| 0:152 Constant: |
| 0:152 1.000000 |
| 0:152 'inF0' ( in 2-component vector of float) |
| 0:153 Sequence |
| 0:153 move second child to first child ( temp 2-component vector of float) |
| 0:153 'r052' ( temp 2-component vector of float) |
| 0:153 reflect ( temp 2-component vector of float) |
| 0:153 'inF0' ( in 2-component vector of float) |
| 0:153 'inF1' ( in 2-component vector of float) |
| 0:154 Sequence |
| 0:154 move second child to first child ( temp 2-component vector of float) |
| 0:154 'r053' ( temp 2-component vector of float) |
| 0:154 refract ( temp 2-component vector of float) |
| 0:154 'inF0' ( in 2-component vector of float) |
| 0:154 'inF1' ( in 2-component vector of float) |
| 0:154 Constant: |
| 0:154 2.000000 |
| 0:155 Sequence |
| 0:155 move second child to first child ( temp 2-component vector of uint) |
| 0:155 'r054' ( temp 2-component vector of uint) |
| 0:? bitFieldReverse ( temp 2-component vector of uint) |
| 0:? Constant: |
| 0:? 1 (const uint) |
| 0:? 2 (const uint) |
| 0:156 Sequence |
| 0:156 move second child to first child ( temp 2-component vector of float) |
| 0:156 'r055' ( temp 2-component vector of float) |
| 0:156 roundEven ( temp 2-component vector of float) |
| 0:156 'inF0' ( in 2-component vector of float) |
| 0:157 Sequence |
| 0:157 move second child to first child ( temp 2-component vector of float) |
| 0:157 'r056' ( temp 2-component vector of float) |
| 0:157 inverse sqrt ( temp 2-component vector of float) |
| 0:157 'inF0' ( in 2-component vector of float) |
| 0:158 Sequence |
| 0:158 move second child to first child ( temp 2-component vector of float) |
| 0:158 'r057' ( temp 2-component vector of float) |
| 0:158 clamp ( temp 2-component vector of float) |
| 0:158 'inF0' ( in 2-component vector of float) |
| 0:158 Constant: |
| 0:158 0.000000 |
| 0:158 Constant: |
| 0:158 1.000000 |
| 0:159 Sequence |
| 0:159 move second child to first child ( temp 2-component vector of float) |
| 0:159 'r058' ( temp 2-component vector of float) |
| 0:159 Sign ( temp 2-component vector of float) |
| 0:159 'inF0' ( in 2-component vector of float) |
| 0:160 Sequence |
| 0:160 move second child to first child ( temp 2-component vector of float) |
| 0:160 'r059' ( temp 2-component vector of float) |
| 0:160 sine ( temp 2-component vector of float) |
| 0:160 'inF0' ( in 2-component vector of float) |
| 0:161 Sequence |
| 0:161 move second child to first child ( temp 2-component vector of float) |
| 0:161 'inF1' ( in 2-component vector of float) |
| 0:161 sine ( temp 2-component vector of float) |
| 0:161 'inF0' ( in 2-component vector of float) |
| 0:161 move second child to first child ( temp 2-component vector of float) |
| 0:161 'inF2' ( in 2-component vector of float) |
| 0:161 cosine ( temp 2-component vector of float) |
| 0:161 'inF0' ( in 2-component vector of float) |
| 0:162 Sequence |
| 0:162 move second child to first child ( temp 2-component vector of float) |
| 0:162 'r060' ( temp 2-component vector of float) |
| 0:162 hyp. sine ( temp 2-component vector of float) |
| 0:162 'inF0' ( in 2-component vector of float) |
| 0:163 Sequence |
| 0:163 move second child to first child ( temp 2-component vector of float) |
| 0:163 'r061' ( temp 2-component vector of float) |
| 0:163 smoothstep ( temp 2-component vector of float) |
| 0:163 'inF0' ( in 2-component vector of float) |
| 0:163 'inF1' ( in 2-component vector of float) |
| 0:163 'inF2' ( in 2-component vector of float) |
| 0:164 Sequence |
| 0:164 move second child to first child ( temp 2-component vector of float) |
| 0:164 'r062' ( temp 2-component vector of float) |
| 0:164 sqrt ( temp 2-component vector of float) |
| 0:164 'inF0' ( in 2-component vector of float) |
| 0:165 Sequence |
| 0:165 move second child to first child ( temp 2-component vector of float) |
| 0:165 'r063' ( temp 2-component vector of float) |
| 0:165 step ( temp 2-component vector of float) |
| 0:165 'inF0' ( in 2-component vector of float) |
| 0:165 'inF1' ( in 2-component vector of float) |
| 0:166 Sequence |
| 0:166 move second child to first child ( temp 2-component vector of float) |
| 0:166 'r064' ( temp 2-component vector of float) |
| 0:166 tangent ( temp 2-component vector of float) |
| 0:166 'inF0' ( in 2-component vector of float) |
| 0:167 Sequence |
| 0:167 move second child to first child ( temp 2-component vector of float) |
| 0:167 'r065' ( temp 2-component vector of float) |
| 0:167 hyp. tangent ( temp 2-component vector of float) |
| 0:167 'inF0' ( in 2-component vector of float) |
| 0:169 Sequence |
| 0:169 move second child to first child ( temp 2-component vector of float) |
| 0:169 'r066' ( temp 2-component vector of float) |
| 0:169 trunc ( temp 2-component vector of float) |
| 0:169 'inF0' ( in 2-component vector of float) |
| 0:172 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) |
| 0:176 Function Parameters: |
| 0:176 'inF0' ( in 3-component vector of float) |
| 0:176 'inF1' ( in 3-component vector of float) |
| 0:176 'inF2' ( in 3-component vector of float) |
| 0:176 'inU0' ( in 3-component vector of uint) |
| 0:176 'inU1' ( in 3-component vector of uint) |
| 0:? Sequence |
| 0:179 Sequence |
| 0:179 move second child to first child ( temp bool) |
| 0:179 'r000' ( temp bool) |
| 0:179 all ( temp bool) |
| 0:179 'inF0' ( in 3-component vector of float) |
| 0:180 Sequence |
| 0:180 move second child to first child ( temp 3-component vector of float) |
| 0:180 'r001' ( temp 3-component vector of float) |
| 0:180 Absolute value ( temp 3-component vector of float) |
| 0:180 'inF0' ( in 3-component vector of float) |
| 0:181 Sequence |
| 0:181 move second child to first child ( temp 3-component vector of float) |
| 0:181 'r002' ( temp 3-component vector of float) |
| 0:181 arc cosine ( temp 3-component vector of float) |
| 0:181 'inF0' ( in 3-component vector of float) |
| 0:182 Sequence |
| 0:182 move second child to first child ( temp bool) |
| 0:182 'r003' ( temp bool) |
| 0:182 any ( temp bool) |
| 0:182 'inF0' ( in 3-component vector of float) |
| 0:183 Sequence |
| 0:183 move second child to first child ( temp 3-component vector of float) |
| 0:183 'r004' ( temp 3-component vector of float) |
| 0:183 arc sine ( temp 3-component vector of float) |
| 0:183 'inF0' ( in 3-component vector of float) |
| 0:184 Sequence |
| 0:184 move second child to first child ( temp 3-component vector of int) |
| 0:184 'r005' ( temp 3-component vector of int) |
| 0:184 floatBitsToInt ( temp 3-component vector of int) |
| 0:184 'inF0' ( in 3-component vector of float) |
| 0:185 Sequence |
| 0:185 move second child to first child ( temp 3-component vector of uint) |
| 0:185 'r006' ( temp 3-component vector of uint) |
| 0:185 floatBitsToUint ( temp 3-component vector of uint) |
| 0:185 'inF0' ( in 3-component vector of float) |
| 0:186 Sequence |
| 0:186 move second child to first child ( temp 3-component vector of float) |
| 0:186 'r007' ( temp 3-component vector of float) |
| 0:186 intBitsToFloat ( temp 3-component vector of float) |
| 0:186 'inU0' ( in 3-component vector of uint) |
| 0:188 Sequence |
| 0:188 move second child to first child ( temp 3-component vector of float) |
| 0:188 'r009' ( temp 3-component vector of float) |
| 0:188 arc tangent ( temp 3-component vector of float) |
| 0:188 'inF0' ( in 3-component vector of float) |
| 0:189 Sequence |
| 0:189 move second child to first child ( temp 3-component vector of float) |
| 0:189 'r010' ( temp 3-component vector of float) |
| 0:189 arc tangent ( temp 3-component vector of float) |
| 0:189 'inF0' ( in 3-component vector of float) |
| 0:189 'inF1' ( in 3-component vector of float) |
| 0:190 Sequence |
| 0:190 move second child to first child ( temp 3-component vector of float) |
| 0:190 'r011' ( temp 3-component vector of float) |
| 0:190 Ceiling ( temp 3-component vector of float) |
| 0:190 'inF0' ( in 3-component vector of float) |
| 0:191 Sequence |
| 0:191 move second child to first child ( temp 3-component vector of float) |
| 0:191 'r012' ( temp 3-component vector of float) |
| 0:191 clamp ( temp 3-component vector of float) |
| 0:191 'inF0' ( in 3-component vector of float) |
| 0:191 'inF1' ( in 3-component vector of float) |
| 0:191 'inF2' ( in 3-component vector of float) |
| 0:192 Test condition and select ( temp void) |
| 0:192 Condition |
| 0:192 any ( temp bool) |
| 0:192 Compare Less Than ( temp 3-component vector of bool) |
| 0:192 'inF0' ( in 3-component vector of float) |
| 0:192 Constant: |
| 0:192 0.000000 |
| 0:192 0.000000 |
| 0:192 0.000000 |
| 0:192 true case |
| 0:192 Branch: Kill |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp 3-component vector of float) |
| 0:193 'r013' ( temp 3-component vector of float) |
| 0:193 cosine ( temp 3-component vector of float) |
| 0:193 'inF0' ( in 3-component vector of float) |
| 0:194 Sequence |
| 0:194 move second child to first child ( temp 3-component vector of float) |
| 0:194 'r014' ( temp 3-component vector of float) |
| 0:194 hyp. cosine ( temp 3-component vector of float) |
| 0:194 'inF0' ( in 3-component vector of float) |
| 0:195 Sequence |
| 0:195 move second child to first child ( temp 3-component vector of uint) |
| 0:195 'r015' ( temp 3-component vector of uint) |
| 0:? bitCount ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 3 (const uint) |
| 0:? 5 (const uint) |
| 0:196 Sequence |
| 0:196 move second child to first child ( temp 3-component vector of float) |
| 0:196 'r016' ( temp 3-component vector of float) |
| 0:196 cross-product ( temp 3-component vector of float) |
| 0:196 'inF0' ( in 3-component vector of float) |
| 0:196 'inF1' ( in 3-component vector of float) |
| 0:197 Sequence |
| 0:197 move second child to first child ( temp 3-component vector of float) |
| 0:197 'r017' ( temp 3-component vector of float) |
| 0:197 dPdx ( temp 3-component vector of float) |
| 0:197 'inF0' ( in 3-component vector of float) |
| 0:198 Sequence |
| 0:198 move second child to first child ( temp 3-component vector of float) |
| 0:198 'r018' ( temp 3-component vector of float) |
| 0:198 dPdxCoarse ( temp 3-component vector of float) |
| 0:198 'inF0' ( in 3-component vector of float) |
| 0:199 Sequence |
| 0:199 move second child to first child ( temp 3-component vector of float) |
| 0:199 'r019' ( temp 3-component vector of float) |
| 0:199 dPdxFine ( temp 3-component vector of float) |
| 0:199 'inF0' ( in 3-component vector of float) |
| 0:200 Sequence |
| 0:200 move second child to first child ( temp 3-component vector of float) |
| 0:200 'r020' ( temp 3-component vector of float) |
| 0:200 dPdy ( temp 3-component vector of float) |
| 0:200 'inF0' ( in 3-component vector of float) |
| 0:201 Sequence |
| 0:201 move second child to first child ( temp 3-component vector of float) |
| 0:201 'r021' ( temp 3-component vector of float) |
| 0:201 dPdyCoarse ( temp 3-component vector of float) |
| 0:201 'inF0' ( in 3-component vector of float) |
| 0:202 Sequence |
| 0:202 move second child to first child ( temp 3-component vector of float) |
| 0:202 'r022' ( temp 3-component vector of float) |
| 0:202 dPdyFine ( temp 3-component vector of float) |
| 0:202 'inF0' ( in 3-component vector of float) |
| 0:203 Sequence |
| 0:203 move second child to first child ( temp 3-component vector of float) |
| 0:203 'r023' ( temp 3-component vector of float) |
| 0:203 degrees ( temp 3-component vector of float) |
| 0:203 'inF0' ( in 3-component vector of float) |
| 0:204 Sequence |
| 0:204 move second child to first child ( temp float) |
| 0:204 'r024' ( temp float) |
| 0:204 distance ( temp float) |
| 0:204 'inF0' ( in 3-component vector of float) |
| 0:204 'inF1' ( in 3-component vector of float) |
| 0:205 Sequence |
| 0:205 move second child to first child ( temp float) |
| 0:205 'r025' ( temp float) |
| 0:205 dot-product ( temp float) |
| 0:205 'inF0' ( in 3-component vector of float) |
| 0:205 'inF1' ( in 3-component vector of float) |
| 0:209 Sequence |
| 0:209 move second child to first child ( temp 3-component vector of float) |
| 0:209 'r029' ( temp 3-component vector of float) |
| 0:209 exp ( temp 3-component vector of float) |
| 0:209 'inF0' ( in 3-component vector of float) |
| 0:210 Sequence |
| 0:210 move second child to first child ( temp 3-component vector of float) |
| 0:210 'r030' ( temp 3-component vector of float) |
| 0:210 exp2 ( temp 3-component vector of float) |
| 0:210 'inF0' ( in 3-component vector of float) |
| 0:211 Sequence |
| 0:211 move second child to first child ( temp 3-component vector of float) |
| 0:211 'r031' ( temp 3-component vector of float) |
| 0:211 face-forward ( temp 3-component vector of float) |
| 0:211 'inF0' ( in 3-component vector of float) |
| 0:211 'inF1' ( in 3-component vector of float) |
| 0:211 'inF2' ( in 3-component vector of float) |
| 0:212 Sequence |
| 0:212 move second child to first child ( temp 3-component vector of uint) |
| 0:212 'r032' ( temp 3-component vector of uint) |
| 0:? findMSB ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:213 Sequence |
| 0:213 move second child to first child ( temp 3-component vector of uint) |
| 0:213 'r033' ( temp 3-component vector of uint) |
| 0:? findLSB ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:214 Sequence |
| 0:214 move second child to first child ( temp 3-component vector of float) |
| 0:214 'r034' ( temp 3-component vector of float) |
| 0:214 Floor ( temp 3-component vector of float) |
| 0:214 'inF0' ( in 3-component vector of float) |
| 0:216 Sequence |
| 0:216 move second child to first child ( temp 3-component vector of float) |
| 0:216 'r036' ( temp 3-component vector of float) |
| 0:216 mod ( temp 3-component vector of float) |
| 0:216 'inF0' ( in 3-component vector of float) |
| 0:216 'inF1' ( in 3-component vector of float) |
| 0:217 Sequence |
| 0:217 move second child to first child ( temp 3-component vector of float) |
| 0:217 'r037' ( temp 3-component vector of float) |
| 0:217 Fraction ( temp 3-component vector of float) |
| 0:217 'inF0' ( in 3-component vector of float) |
| 0:218 Sequence |
| 0:218 move second child to first child ( temp 3-component vector of float) |
| 0:218 'r039' ( temp 3-component vector of float) |
| 0:218 fwidth ( temp 3-component vector of float) |
| 0:218 'inF0' ( in 3-component vector of float) |
| 0:219 Sequence |
| 0:219 move second child to first child ( temp 3-component vector of bool) |
| 0:219 'r040' ( temp 3-component vector of bool) |
| 0:219 isinf ( temp 3-component vector of bool) |
| 0:219 'inF0' ( in 3-component vector of float) |
| 0:220 Sequence |
| 0:220 move second child to first child ( temp 3-component vector of bool) |
| 0:220 'r041' ( temp 3-component vector of bool) |
| 0:220 isnan ( temp 3-component vector of bool) |
| 0:220 'inF0' ( in 3-component vector of float) |
| 0:221 Sequence |
| 0:221 move second child to first child ( temp 3-component vector of float) |
| 0:221 'r042' ( temp 3-component vector of float) |
| 0:221 ldexp ( temp 3-component vector of float) |
| 0:221 'inF0' ( in 3-component vector of float) |
| 0:221 'inF1' ( in 3-component vector of float) |
| 0:222 Sequence |
| 0:222 move second child to first child ( temp 3-component vector of float) |
| 0:222 'r039a' ( temp 3-component vector of float) |
| 0:222 mix ( temp 3-component vector of float) |
| 0:222 'inF0' ( in 3-component vector of float) |
| 0:222 'inF1' ( in 3-component vector of float) |
| 0:222 'inF2' ( in 3-component vector of float) |
| 0:223 Sequence |
| 0:223 move second child to first child ( temp 3-component vector of float) |
| 0:223 'r039b' ( temp 3-component vector of float) |
| 0:223 mix ( temp 3-component vector of float) |
| 0:223 'inF0' ( in 3-component vector of float) |
| 0:223 'inF1' ( in 3-component vector of float) |
| 0:223 Constant: |
| 0:223 0.300000 |
| 0:224 Sequence |
| 0:224 move second child to first child ( temp float) |
| 0:224 'r043' ( temp float) |
| 0:224 length ( temp float) |
| 0:224 'inF0' ( in 3-component vector of float) |
| 0:225 Sequence |
| 0:225 move second child to first child ( temp 3-component vector of float) |
| 0:225 'r044' ( temp 3-component vector of float) |
| 0:225 log ( temp 3-component vector of float) |
| 0:225 'inF0' ( in 3-component vector of float) |
| 0:226 Sequence |
| 0:226 move second child to first child ( temp 3-component vector of float) |
| 0:226 'r045' ( temp 3-component vector of float) |
| 0:226 vector-scale ( temp 3-component vector of float) |
| 0:226 log2 ( temp 3-component vector of float) |
| 0:226 'inF0' ( in 3-component vector of float) |
| 0:226 Constant: |
| 0:226 0.301030 |
| 0:227 Sequence |
| 0:227 move second child to first child ( temp 3-component vector of float) |
| 0:227 'r046' ( temp 3-component vector of float) |
| 0:227 log2 ( temp 3-component vector of float) |
| 0:227 'inF0' ( in 3-component vector of float) |
| 0:228 Sequence |
| 0:228 move second child to first child ( temp 3-component vector of float) |
| 0:228 'r047' ( temp 3-component vector of float) |
| 0:228 max ( temp 3-component vector of float) |
| 0:228 'inF0' ( in 3-component vector of float) |
| 0:228 'inF1' ( in 3-component vector of float) |
| 0:229 Sequence |
| 0:229 move second child to first child ( temp 3-component vector of float) |
| 0:229 'r048' ( temp 3-component vector of float) |
| 0:229 min ( temp 3-component vector of float) |
| 0:229 'inF0' ( in 3-component vector of float) |
| 0:229 'inF1' ( in 3-component vector of float) |
| 0:230 Sequence |
| 0:230 move second child to first child ( temp 3-component vector of float) |
| 0:230 'r049' ( temp 3-component vector of float) |
| 0:230 normalize ( temp 3-component vector of float) |
| 0:230 'inF0' ( in 3-component vector of float) |
| 0:231 Sequence |
| 0:231 move second child to first child ( temp 3-component vector of float) |
| 0:231 'r050' ( temp 3-component vector of float) |
| 0:231 pow ( temp 3-component vector of float) |
| 0:231 'inF0' ( in 3-component vector of float) |
| 0:231 'inF1' ( in 3-component vector of float) |
| 0:232 Sequence |
| 0:232 move second child to first child ( temp 3-component vector of float) |
| 0:232 'r051' ( temp 3-component vector of float) |
| 0:232 radians ( temp 3-component vector of float) |
| 0:232 'inF0' ( in 3-component vector of float) |
| 0:233 Sequence |
| 0:233 move second child to first child ( temp 3-component vector of float) |
| 0:233 'r052' ( temp 3-component vector of float) |
| 0:233 divide ( temp 3-component vector of float) |
| 0:233 Constant: |
| 0:233 1.000000 |
| 0:233 'inF0' ( in 3-component vector of float) |
| 0:234 Sequence |
| 0:234 move second child to first child ( temp 3-component vector of float) |
| 0:234 'r053' ( temp 3-component vector of float) |
| 0:234 reflect ( temp 3-component vector of float) |
| 0:234 'inF0' ( in 3-component vector of float) |
| 0:234 'inF1' ( in 3-component vector of float) |
| 0:235 Sequence |
| 0:235 move second child to first child ( temp 3-component vector of float) |
| 0:235 'r054' ( temp 3-component vector of float) |
| 0:235 refract ( temp 3-component vector of float) |
| 0:235 'inF0' ( in 3-component vector of float) |
| 0:235 'inF1' ( in 3-component vector of float) |
| 0:235 Constant: |
| 0:235 2.000000 |
| 0:236 Sequence |
| 0:236 move second child to first child ( temp 3-component vector of uint) |
| 0:236 'r055' ( temp 3-component vector of uint) |
| 0:? bitFieldReverse ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 1 (const uint) |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:237 Sequence |
| 0:237 move second child to first child ( temp 3-component vector of float) |
| 0:237 'r056' ( temp 3-component vector of float) |
| 0:237 roundEven ( temp 3-component vector of float) |
| 0:237 'inF0' ( in 3-component vector of float) |
| 0:238 Sequence |
| 0:238 move second child to first child ( temp 3-component vector of float) |
| 0:238 'r057' ( temp 3-component vector of float) |
| 0:238 inverse sqrt ( temp 3-component vector of float) |
| 0:238 'inF0' ( in 3-component vector of float) |
| 0:239 Sequence |
| 0:239 move second child to first child ( temp 3-component vector of float) |
| 0:239 'r058' ( temp 3-component vector of float) |
| 0:239 clamp ( temp 3-component vector of float) |
| 0:239 'inF0' ( in 3-component vector of float) |
| 0:239 Constant: |
| 0:239 0.000000 |
| 0:239 Constant: |
| 0:239 1.000000 |
| 0:240 Sequence |
| 0:240 move second child to first child ( temp 3-component vector of float) |
| 0:240 'r059' ( temp 3-component vector of float) |
| 0:240 Sign ( temp 3-component vector of float) |
| 0:240 'inF0' ( in 3-component vector of float) |
| 0:241 Sequence |
| 0:241 move second child to first child ( temp 3-component vector of float) |
| 0:241 'r060' ( temp 3-component vector of float) |
| 0:241 sine ( temp 3-component vector of float) |
| 0:241 'inF0' ( in 3-component vector of float) |
| 0:242 Sequence |
| 0:242 move second child to first child ( temp 3-component vector of float) |
| 0:242 'inF1' ( in 3-component vector of float) |
| 0:242 sine ( temp 3-component vector of float) |
| 0:242 'inF0' ( in 3-component vector of float) |
| 0:242 move second child to first child ( temp 3-component vector of float) |
| 0:242 'inF2' ( in 3-component vector of float) |
| 0:242 cosine ( temp 3-component vector of float) |
| 0:242 'inF0' ( in 3-component vector of float) |
| 0:243 Sequence |
| 0:243 move second child to first child ( temp 3-component vector of float) |
| 0:243 'r061' ( temp 3-component vector of float) |
| 0:243 hyp. sine ( temp 3-component vector of float) |
| 0:243 'inF0' ( in 3-component vector of float) |
| 0:244 Sequence |
| 0:244 move second child to first child ( temp 3-component vector of float) |
| 0:244 'r062' ( temp 3-component vector of float) |
| 0:244 smoothstep ( temp 3-component vector of float) |
| 0:244 'inF0' ( in 3-component vector of float) |
| 0:244 'inF1' ( in 3-component vector of float) |
| 0:244 'inF2' ( in 3-component vector of float) |
| 0:245 Sequence |
| 0:245 move second child to first child ( temp 3-component vector of float) |
| 0:245 'r063' ( temp 3-component vector of float) |
| 0:245 sqrt ( temp 3-component vector of float) |
| 0:245 'inF0' ( in 3-component vector of float) |
| 0:246 Sequence |
| 0:246 move second child to first child ( temp 3-component vector of float) |
| 0:246 'r064' ( temp 3-component vector of float) |
| 0:246 step ( temp 3-component vector of float) |
| 0:246 'inF0' ( in 3-component vector of float) |
| 0:246 'inF1' ( in 3-component vector of float) |
| 0:247 Sequence |
| 0:247 move second child to first child ( temp 3-component vector of float) |
| 0:247 'r065' ( temp 3-component vector of float) |
| 0:247 tangent ( temp 3-component vector of float) |
| 0:247 'inF0' ( in 3-component vector of float) |
| 0:248 Sequence |
| 0:248 move second child to first child ( temp 3-component vector of float) |
| 0:248 'r066' ( temp 3-component vector of float) |
| 0:248 hyp. tangent ( temp 3-component vector of float) |
| 0:248 'inF0' ( in 3-component vector of float) |
| 0:250 Sequence |
| 0:250 move second child to first child ( temp 3-component vector of float) |
| 0:250 'r067' ( temp 3-component vector of float) |
| 0:250 trunc ( temp 3-component vector of float) |
| 0:250 'inF0' ( in 3-component vector of float) |
| 0:253 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) |
| 0:257 Function Parameters: |
| 0:257 'inF0' ( in 4-component vector of float) |
| 0:257 'inF1' ( in 4-component vector of float) |
| 0:257 'inF2' ( in 4-component vector of float) |
| 0:257 'inU0' ( in 4-component vector of uint) |
| 0:257 'inU1' ( in 4-component vector of uint) |
| 0:? Sequence |
| 0:260 Sequence |
| 0:260 move second child to first child ( temp bool) |
| 0:260 'r000' ( temp bool) |
| 0:260 all ( temp bool) |
| 0:260 'inF0' ( in 4-component vector of float) |
| 0:261 Sequence |
| 0:261 move second child to first child ( temp 4-component vector of float) |
| 0:261 'r001' ( temp 4-component vector of float) |
| 0:261 Absolute value ( temp 4-component vector of float) |
| 0:261 'inF0' ( in 4-component vector of float) |
| 0:262 Sequence |
| 0:262 move second child to first child ( temp 4-component vector of float) |
| 0:262 'r002' ( temp 4-component vector of float) |
| 0:262 arc cosine ( temp 4-component vector of float) |
| 0:262 'inF0' ( in 4-component vector of float) |
| 0:263 Sequence |
| 0:263 move second child to first child ( temp bool) |
| 0:263 'r003' ( temp bool) |
| 0:263 any ( temp bool) |
| 0:263 'inF0' ( in 4-component vector of float) |
| 0:264 Sequence |
| 0:264 move second child to first child ( temp 4-component vector of float) |
| 0:264 'r004' ( temp 4-component vector of float) |
| 0:264 arc sine ( temp 4-component vector of float) |
| 0:264 'inF0' ( in 4-component vector of float) |
| 0:265 Sequence |
| 0:265 move second child to first child ( temp 4-component vector of int) |
| 0:265 'r005' ( temp 4-component vector of int) |
| 0:265 floatBitsToInt ( temp 4-component vector of int) |
| 0:265 'inF0' ( in 4-component vector of float) |
| 0:266 Sequence |
| 0:266 move second child to first child ( temp 4-component vector of uint) |
| 0:266 'r006' ( temp 4-component vector of uint) |
| 0:266 floatBitsToUint ( temp 4-component vector of uint) |
| 0:266 'inF0' ( in 4-component vector of float) |
| 0:267 Sequence |
| 0:267 move second child to first child ( temp 4-component vector of float) |
| 0:267 'r007' ( temp 4-component vector of float) |
| 0:267 intBitsToFloat ( temp 4-component vector of float) |
| 0:267 'inU0' ( in 4-component vector of uint) |
| 0:269 Sequence |
| 0:269 move second child to first child ( temp 4-component vector of float) |
| 0:269 'r009' ( temp 4-component vector of float) |
| 0:269 arc tangent ( temp 4-component vector of float) |
| 0:269 'inF0' ( in 4-component vector of float) |
| 0:270 Sequence |
| 0:270 move second child to first child ( temp 4-component vector of float) |
| 0:270 'r010' ( temp 4-component vector of float) |
| 0:270 arc tangent ( temp 4-component vector of float) |
| 0:270 'inF0' ( in 4-component vector of float) |
| 0:270 'inF1' ( in 4-component vector of float) |
| 0:271 Sequence |
| 0:271 move second child to first child ( temp 4-component vector of float) |
| 0:271 'r011' ( temp 4-component vector of float) |
| 0:271 Ceiling ( temp 4-component vector of float) |
| 0:271 'inF0' ( in 4-component vector of float) |
| 0:272 Sequence |
| 0:272 move second child to first child ( temp 4-component vector of float) |
| 0:272 'r012' ( temp 4-component vector of float) |
| 0:272 clamp ( temp 4-component vector of float) |
| 0:272 'inF0' ( in 4-component vector of float) |
| 0:272 'inF1' ( in 4-component vector of float) |
| 0:272 'inF2' ( in 4-component vector of float) |
| 0:273 Test condition and select ( temp void) |
| 0:273 Condition |
| 0:273 any ( temp bool) |
| 0:273 Compare Less Than ( temp 4-component vector of bool) |
| 0:273 'inF0' ( in 4-component vector of float) |
| 0:273 Constant: |
| 0:273 0.000000 |
| 0:273 0.000000 |
| 0:273 0.000000 |
| 0:273 0.000000 |
| 0:273 true case |
| 0:273 Branch: Kill |
| 0:274 Sequence |
| 0:274 move second child to first child ( temp 4-component vector of float) |
| 0:274 'r013' ( temp 4-component vector of float) |
| 0:274 cosine ( temp 4-component vector of float) |
| 0:274 'inF0' ( in 4-component vector of float) |
| 0:275 Sequence |
| 0:275 move second child to first child ( temp 4-component vector of float) |
| 0:275 'r014' ( temp 4-component vector of float) |
| 0:275 hyp. cosine ( temp 4-component vector of float) |
| 0:275 'inF0' ( in 4-component vector of float) |
| 0:276 Sequence |
| 0:276 move second child to first child ( temp 4-component vector of uint) |
| 0:276 'r015' ( temp 4-component vector of uint) |
| 0:? bitCount ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 3 (const uint) |
| 0:? 5 (const uint) |
| 0:? 2 (const uint) |
| 0:277 Sequence |
| 0:277 move second child to first child ( temp 4-component vector of float) |
| 0:277 'r016' ( temp 4-component vector of float) |
| 0:277 dPdx ( temp 4-component vector of float) |
| 0:277 'inF0' ( in 4-component vector of float) |
| 0:278 Sequence |
| 0:278 move second child to first child ( temp 4-component vector of float) |
| 0:278 'r017' ( temp 4-component vector of float) |
| 0:278 dPdxCoarse ( temp 4-component vector of float) |
| 0:278 'inF0' ( in 4-component vector of float) |
| 0:279 Sequence |
| 0:279 move second child to first child ( temp 4-component vector of float) |
| 0:279 'r018' ( temp 4-component vector of float) |
| 0:279 dPdxFine ( temp 4-component vector of float) |
| 0:279 'inF0' ( in 4-component vector of float) |
| 0:280 Sequence |
| 0:280 move second child to first child ( temp 4-component vector of float) |
| 0:280 'r019' ( temp 4-component vector of float) |
| 0:280 dPdy ( temp 4-component vector of float) |
| 0:280 'inF0' ( in 4-component vector of float) |
| 0:281 Sequence |
| 0:281 move second child to first child ( temp 4-component vector of float) |
| 0:281 'r020' ( temp 4-component vector of float) |
| 0:281 dPdyCoarse ( temp 4-component vector of float) |
| 0:281 'inF0' ( in 4-component vector of float) |
| 0:282 Sequence |
| 0:282 move second child to first child ( temp 4-component vector of float) |
| 0:282 'r021' ( temp 4-component vector of float) |
| 0:282 dPdyFine ( temp 4-component vector of float) |
| 0:282 'inF0' ( in 4-component vector of float) |
| 0:283 Sequence |
| 0:283 move second child to first child ( temp 4-component vector of float) |
| 0:283 'r022' ( temp 4-component vector of float) |
| 0:283 degrees ( temp 4-component vector of float) |
| 0:283 'inF0' ( in 4-component vector of float) |
| 0:284 Sequence |
| 0:284 move second child to first child ( temp float) |
| 0:284 'r023' ( temp float) |
| 0:284 distance ( temp float) |
| 0:284 'inF0' ( in 4-component vector of float) |
| 0:284 'inF1' ( in 4-component vector of float) |
| 0:285 Sequence |
| 0:285 move second child to first child ( temp float) |
| 0:285 'r024' ( temp float) |
| 0:285 dot-product ( temp float) |
| 0:285 'inF0' ( in 4-component vector of float) |
| 0:285 'inF1' ( in 4-component vector of float) |
| 0:286 Sequence |
| 0:286 move second child to first child ( temp 4-component vector of float) |
| 0:286 'r025' ( temp 4-component vector of float) |
| 0:286 Construct vec4 ( temp 4-component vector of float) |
| 0:286 Constant: |
| 0:286 1.000000 |
| 0:286 component-wise multiply ( temp float) |
| 0:286 direct index ( temp float) |
| 0:286 'inF0' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 1 (const int) |
| 0:286 direct index ( temp float) |
| 0:286 'inF1' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 1 (const int) |
| 0:286 direct index ( temp float) |
| 0:286 'inF0' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 2 (const int) |
| 0:286 direct index ( temp float) |
| 0:286 'inF1' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 3 (const int) |
| 0:290 Sequence |
| 0:290 move second child to first child ( temp 4-component vector of float) |
| 0:290 'r029' ( temp 4-component vector of float) |
| 0:290 exp ( temp 4-component vector of float) |
| 0:290 'inF0' ( in 4-component vector of float) |
| 0:291 Sequence |
| 0:291 move second child to first child ( temp 4-component vector of float) |
| 0:291 'r030' ( temp 4-component vector of float) |
| 0:291 exp2 ( temp 4-component vector of float) |
| 0:291 'inF0' ( in 4-component vector of float) |
| 0:292 Sequence |
| 0:292 move second child to first child ( temp 4-component vector of float) |
| 0:292 'r031' ( temp 4-component vector of float) |
| 0:292 face-forward ( temp 4-component vector of float) |
| 0:292 'inF0' ( in 4-component vector of float) |
| 0:292 'inF1' ( in 4-component vector of float) |
| 0:292 'inF2' ( in 4-component vector of float) |
| 0:293 Sequence |
| 0:293 move second child to first child ( temp 4-component vector of uint) |
| 0:293 'r032' ( temp 4-component vector of uint) |
| 0:? findMSB ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:? 9 (const uint) |
| 0:? 10 (const uint) |
| 0:294 Sequence |
| 0:294 move second child to first child ( temp 4-component vector of uint) |
| 0:294 'r033' ( temp 4-component vector of uint) |
| 0:? findLSB ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:? 9 (const uint) |
| 0:? 10 (const uint) |
| 0:295 Sequence |
| 0:295 move second child to first child ( temp 4-component vector of float) |
| 0:295 'r034' ( temp 4-component vector of float) |
| 0:295 Floor ( temp 4-component vector of float) |
| 0:295 'inF0' ( in 4-component vector of float) |
| 0:297 Sequence |
| 0:297 move second child to first child ( temp 4-component vector of float) |
| 0:297 'r036' ( temp 4-component vector of float) |
| 0:297 mod ( temp 4-component vector of float) |
| 0:297 'inF0' ( in 4-component vector of float) |
| 0:297 'inF1' ( in 4-component vector of float) |
| 0:298 Sequence |
| 0:298 move second child to first child ( temp 4-component vector of float) |
| 0:298 'r037' ( temp 4-component vector of float) |
| 0:298 Fraction ( temp 4-component vector of float) |
| 0:298 'inF0' ( in 4-component vector of float) |
| 0:299 Sequence |
| 0:299 move second child to first child ( temp 4-component vector of float) |
| 0:299 'r039' ( temp 4-component vector of float) |
| 0:299 fwidth ( temp 4-component vector of float) |
| 0:299 'inF0' ( in 4-component vector of float) |
| 0:300 Sequence |
| 0:300 move second child to first child ( temp 4-component vector of bool) |
| 0:300 'r040' ( temp 4-component vector of bool) |
| 0:300 isinf ( temp 4-component vector of bool) |
| 0:300 'inF0' ( in 4-component vector of float) |
| 0:301 Sequence |
| 0:301 move second child to first child ( temp 4-component vector of bool) |
| 0:301 'r041' ( temp 4-component vector of bool) |
| 0:301 isnan ( temp 4-component vector of bool) |
| 0:301 'inF0' ( in 4-component vector of float) |
| 0:302 Sequence |
| 0:302 move second child to first child ( temp 4-component vector of float) |
| 0:302 'r042' ( temp 4-component vector of float) |
| 0:302 ldexp ( temp 4-component vector of float) |
| 0:302 'inF0' ( in 4-component vector of float) |
| 0:302 'inF1' ( in 4-component vector of float) |
| 0:303 Sequence |
| 0:303 move second child to first child ( temp 4-component vector of float) |
| 0:303 'r039a' ( temp 4-component vector of float) |
| 0:303 mix ( temp 4-component vector of float) |
| 0:303 'inF0' ( in 4-component vector of float) |
| 0:303 'inF1' ( in 4-component vector of float) |
| 0:303 'inF2' ( in 4-component vector of float) |
| 0:304 Sequence |
| 0:304 move second child to first child ( temp float) |
| 0:304 'r043' ( temp float) |
| 0:304 length ( temp float) |
| 0:304 'inF0' ( in 4-component vector of float) |
| 0:305 Sequence |
| 0:305 move second child to first child ( temp 4-component vector of float) |
| 0:305 'r044' ( temp 4-component vector of float) |
| 0:305 log ( temp 4-component vector of float) |
| 0:305 'inF0' ( in 4-component vector of float) |
| 0:306 Sequence |
| 0:306 move second child to first child ( temp 4-component vector of float) |
| 0:306 'r045' ( temp 4-component vector of float) |
| 0:306 vector-scale ( temp 4-component vector of float) |
| 0:306 log2 ( temp 4-component vector of float) |
| 0:306 'inF0' ( in 4-component vector of float) |
| 0:306 Constant: |
| 0:306 0.301030 |
| 0:307 Sequence |
| 0:307 move second child to first child ( temp 4-component vector of float) |
| 0:307 'r046' ( temp 4-component vector of float) |
| 0:307 log2 ( temp 4-component vector of float) |
| 0:307 'inF0' ( in 4-component vector of float) |
| 0:308 Sequence |
| 0:308 move second child to first child ( temp 4-component vector of float) |
| 0:308 'r047' ( temp 4-component vector of float) |
| 0:308 max ( temp 4-component vector of float) |
| 0:308 'inF0' ( in 4-component vector of float) |
| 0:308 'inF1' ( in 4-component vector of float) |
| 0:309 Sequence |
| 0:309 move second child to first child ( temp 4-component vector of float) |
| 0:309 'r048' ( temp 4-component vector of float) |
| 0:309 min ( temp 4-component vector of float) |
| 0:309 'inF0' ( in 4-component vector of float) |
| 0:309 'inF1' ( in 4-component vector of float) |
| 0:310 Sequence |
| 0:310 move second child to first child ( temp 4-component vector of float) |
| 0:310 'r049' ( temp 4-component vector of float) |
| 0:310 normalize ( temp 4-component vector of float) |
| 0:310 'inF0' ( in 4-component vector of float) |
| 0:311 Sequence |
| 0:311 move second child to first child ( temp 4-component vector of float) |
| 0:311 'r050' ( temp 4-component vector of float) |
| 0:311 pow ( temp 4-component vector of float) |
| 0:311 'inF0' ( in 4-component vector of float) |
| 0:311 'inF1' ( in 4-component vector of float) |
| 0:312 Sequence |
| 0:312 move second child to first child ( temp 4-component vector of float) |
| 0:312 'r051' ( temp 4-component vector of float) |
| 0:312 radians ( temp 4-component vector of float) |
| 0:312 'inF0' ( in 4-component vector of float) |
| 0:313 Sequence |
| 0:313 move second child to first child ( temp 4-component vector of float) |
| 0:313 'r052' ( temp 4-component vector of float) |
| 0:313 divide ( temp 4-component vector of float) |
| 0:313 Constant: |
| 0:313 1.000000 |
| 0:313 'inF0' ( in 4-component vector of float) |
| 0:314 Sequence |
| 0:314 move second child to first child ( temp 4-component vector of float) |
| 0:314 'r053' ( temp 4-component vector of float) |
| 0:314 reflect ( temp 4-component vector of float) |
| 0:314 'inF0' ( in 4-component vector of float) |
| 0:314 'inF1' ( in 4-component vector of float) |
| 0:315 Sequence |
| 0:315 move second child to first child ( temp 4-component vector of float) |
| 0:315 'r054' ( temp 4-component vector of float) |
| 0:315 refract ( temp 4-component vector of float) |
| 0:315 'inF0' ( in 4-component vector of float) |
| 0:315 'inF1' ( in 4-component vector of float) |
| 0:315 Constant: |
| 0:315 2.000000 |
| 0:316 Sequence |
| 0:316 move second child to first child ( temp 4-component vector of uint) |
| 0:316 'r055' ( temp 4-component vector of uint) |
| 0:? bitFieldReverse ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 1 (const uint) |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:317 Sequence |
| 0:317 move second child to first child ( temp 4-component vector of float) |
| 0:317 'r056' ( temp 4-component vector of float) |
| 0:317 roundEven ( temp 4-component vector of float) |
| 0:317 'inF0' ( in 4-component vector of float) |
| 0:318 Sequence |
| 0:318 move second child to first child ( temp 4-component vector of float) |
| 0:318 'r057' ( temp 4-component vector of float) |
| 0:318 inverse sqrt ( temp 4-component vector of float) |
| 0:318 'inF0' ( in 4-component vector of float) |
| 0:319 Sequence |
| 0:319 move second child to first child ( temp 4-component vector of float) |
| 0:319 'r058' ( temp 4-component vector of float) |
| 0:319 clamp ( temp 4-component vector of float) |
| 0:319 'inF0' ( in 4-component vector of float) |
| 0:319 Constant: |
| 0:319 0.000000 |
| 0:319 Constant: |
| 0:319 1.000000 |
| 0:320 Sequence |
| 0:320 move second child to first child ( temp 4-component vector of float) |
| 0:320 'r059' ( temp 4-component vector of float) |
| 0:320 Sign ( temp 4-component vector of float) |
| 0:320 'inF0' ( in 4-component vector of float) |
| 0:321 Sequence |
| 0:321 move second child to first child ( temp 4-component vector of float) |
| 0:321 'r060' ( temp 4-component vector of float) |
| 0:321 sine ( temp 4-component vector of float) |
| 0:321 'inF0' ( in 4-component vector of float) |
| 0:322 Sequence |
| 0:322 move second child to first child ( temp 4-component vector of float) |
| 0:322 'inF1' ( in 4-component vector of float) |
| 0:322 sine ( temp 4-component vector of float) |
| 0:322 'inF0' ( in 4-component vector of float) |
| 0:322 move second child to first child ( temp 4-component vector of float) |
| 0:322 'inF2' ( in 4-component vector of float) |
| 0:322 cosine ( temp 4-component vector of float) |
| 0:322 'inF0' ( in 4-component vector of float) |
| 0:323 Sequence |
| 0:323 move second child to first child ( temp 4-component vector of float) |
| 0:323 'r061' ( temp 4-component vector of float) |
| 0:323 hyp. sine ( temp 4-component vector of float) |
| 0:323 'inF0' ( in 4-component vector of float) |
| 0:324 Sequence |
| 0:324 move second child to first child ( temp 4-component vector of float) |
| 0:324 'r062' ( temp 4-component vector of float) |
| 0:324 smoothstep ( temp 4-component vector of float) |
| 0:324 'inF0' ( in 4-component vector of float) |
| 0:324 'inF1' ( in 4-component vector of float) |
| 0:324 'inF2' ( in 4-component vector of float) |
| 0:325 Sequence |
| 0:325 move second child to first child ( temp 4-component vector of float) |
| 0:325 'r063' ( temp 4-component vector of float) |
| 0:325 sqrt ( temp 4-component vector of float) |
| 0:325 'inF0' ( in 4-component vector of float) |
| 0:326 Sequence |
| 0:326 move second child to first child ( temp 4-component vector of float) |
| 0:326 'r064' ( temp 4-component vector of float) |
| 0:326 step ( temp 4-component vector of float) |
| 0:326 'inF0' ( in 4-component vector of float) |
| 0:326 'inF1' ( in 4-component vector of float) |
| 0:327 Sequence |
| 0:327 move second child to first child ( temp 4-component vector of float) |
| 0:327 'r065' ( temp 4-component vector of float) |
| 0:327 tangent ( temp 4-component vector of float) |
| 0:327 'inF0' ( in 4-component vector of float) |
| 0:328 Sequence |
| 0:328 move second child to first child ( temp 4-component vector of float) |
| 0:328 'r066' ( temp 4-component vector of float) |
| 0:328 hyp. tangent ( temp 4-component vector of float) |
| 0:328 'inF0' ( in 4-component vector of float) |
| 0:330 Sequence |
| 0:330 move second child to first child ( temp 4-component vector of float) |
| 0:330 'r067' ( temp 4-component vector of float) |
| 0:330 trunc ( temp 4-component vector of float) |
| 0:330 'inF0' ( in 4-component vector of float) |
| 0:333 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) |
| 0:396 Function Parameters: |
| 0:396 'inF0' ( in 2X2 matrix of float) |
| 0:396 'inF1' ( in 2X2 matrix of float) |
| 0:396 'inF2' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp bool) |
| 0:398 'r000' ( temp bool) |
| 0:398 all ( temp bool) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r001' ( temp 2X2 matrix of float) |
| 0:398 Absolute value ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 arc cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp bool) |
| 0:398 'r003' ( temp bool) |
| 0:398 any ( temp bool) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r004' ( temp 2X2 matrix of float) |
| 0:398 arc sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r005' ( temp 2X2 matrix of float) |
| 0:398 arc tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r006' ( temp 2X2 matrix of float) |
| 0:398 arc tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r007' ( temp 2X2 matrix of float) |
| 0:398 Ceiling ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Test condition and select ( temp void) |
| 0:398 Condition |
| 0:398 any ( temp bool) |
| 0:398 Compare Less Than ( temp 2X2 matrix of bool) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Constant: |
| 0:398 0.000000 |
| 0:398 0.000000 |
| 0:398 0.000000 |
| 0:398 0.000000 |
| 0:398 true case |
| 0:398 Branch: Kill |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r008' ( temp 2X2 matrix of float) |
| 0:398 clamp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r009' ( temp 2X2 matrix of float) |
| 0:398 cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r010' ( temp 2X2 matrix of float) |
| 0:398 hyp. cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r011' ( temp 2X2 matrix of float) |
| 0:398 dPdx ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r012' ( temp 2X2 matrix of float) |
| 0:398 dPdxCoarse ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r013' ( temp 2X2 matrix of float) |
| 0:398 dPdxFine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r014' ( temp 2X2 matrix of float) |
| 0:398 dPdy ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r015' ( temp 2X2 matrix of float) |
| 0:398 dPdyCoarse ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r016' ( temp 2X2 matrix of float) |
| 0:398 dPdyFine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r017' ( temp 2X2 matrix of float) |
| 0:398 degrees ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp float) |
| 0:398 'r018' ( temp float) |
| 0:398 determinant ( temp float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r019' ( temp 2X2 matrix of float) |
| 0:398 exp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'R020' ( temp 2X2 matrix of float) |
| 0:398 exp2 ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r021' ( temp 2X2 matrix of float) |
| 0:398 Floor ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r022' ( temp 2X2 matrix of float) |
| 0:398 mod ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r023' ( temp 2X2 matrix of float) |
| 0:398 Fraction ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r025' ( temp 2X2 matrix of float) |
| 0:398 fwidth ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r026' ( temp 2X2 matrix of float) |
| 0:398 ldexp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r026a' ( temp 2X2 matrix of float) |
| 0:398 mix ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r027' ( temp 2X2 matrix of float) |
| 0:398 log ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r028' ( temp 2X2 matrix of float) |
| 0:398 matrix-scale ( temp 2X2 matrix of float) |
| 0:398 log2 ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Constant: |
| 0:398 0.301030 |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r029' ( temp 2X2 matrix of float) |
| 0:398 log2 ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r030' ( temp 2X2 matrix of float) |
| 0:398 max ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r031' ( temp 2X2 matrix of float) |
| 0:398 min ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r032' ( temp 2X2 matrix of float) |
| 0:398 pow ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r033' ( temp 2X2 matrix of float) |
| 0:398 radians ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r034' ( temp 2X2 matrix of float) |
| 0:398 roundEven ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r035' ( temp 2X2 matrix of float) |
| 0:398 inverse sqrt ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r036' ( temp 2X2 matrix of float) |
| 0:398 clamp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Constant: |
| 0:398 0.000000 |
| 0:398 Constant: |
| 0:398 1.000000 |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r037' ( temp 2X2 matrix of float) |
| 0:398 Sign ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r038' ( temp 2X2 matrix of float) |
| 0:398 sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r039' ( temp 2X2 matrix of float) |
| 0:398 hyp. sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r049' ( temp 2X2 matrix of float) |
| 0:398 smoothstep ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r041' ( temp 2X2 matrix of float) |
| 0:398 sqrt ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r042' ( temp 2X2 matrix of float) |
| 0:398 step ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r043' ( temp 2X2 matrix of float) |
| 0:398 tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r044' ( temp 2X2 matrix of float) |
| 0:398 hyp. tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 transpose ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r046' ( temp 2X2 matrix of float) |
| 0:398 trunc ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:401 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) |
| 0:405 Function Parameters: |
| 0:405 'inF0' ( in 3X3 matrix of float) |
| 0:405 'inF1' ( in 3X3 matrix of float) |
| 0:405 'inF2' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp bool) |
| 0:407 'r000' ( temp bool) |
| 0:407 all ( temp bool) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r001' ( temp 3X3 matrix of float) |
| 0:407 Absolute value ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 arc cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp bool) |
| 0:407 'r003' ( temp bool) |
| 0:407 any ( temp bool) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r004' ( temp 3X3 matrix of float) |
| 0:407 arc sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r005' ( temp 3X3 matrix of float) |
| 0:407 arc tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r006' ( temp 3X3 matrix of float) |
| 0:407 arc tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r007' ( temp 3X3 matrix of float) |
| 0:407 Ceiling ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Test condition and select ( temp void) |
| 0:407 Condition |
| 0:407 any ( temp bool) |
| 0:407 Compare Less Than ( temp 3X3 matrix of bool) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Constant: |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 true case |
| 0:407 Branch: Kill |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r008' ( temp 3X3 matrix of float) |
| 0:407 clamp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r009' ( temp 3X3 matrix of float) |
| 0:407 cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r010' ( temp 3X3 matrix of float) |
| 0:407 hyp. cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r011' ( temp 3X3 matrix of float) |
| 0:407 dPdx ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r012' ( temp 3X3 matrix of float) |
| 0:407 dPdxCoarse ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r013' ( temp 3X3 matrix of float) |
| 0:407 dPdxFine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r014' ( temp 3X3 matrix of float) |
| 0:407 dPdy ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r015' ( temp 3X3 matrix of float) |
| 0:407 dPdyCoarse ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r016' ( temp 3X3 matrix of float) |
| 0:407 dPdyFine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r017' ( temp 3X3 matrix of float) |
| 0:407 degrees ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp float) |
| 0:407 'r018' ( temp float) |
| 0:407 determinant ( temp float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r019' ( temp 3X3 matrix of float) |
| 0:407 exp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'R020' ( temp 3X3 matrix of float) |
| 0:407 exp2 ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r021' ( temp 3X3 matrix of float) |
| 0:407 Floor ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r022' ( temp 3X3 matrix of float) |
| 0:407 mod ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r023' ( temp 3X3 matrix of float) |
| 0:407 Fraction ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r025' ( temp 3X3 matrix of float) |
| 0:407 fwidth ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r026' ( temp 3X3 matrix of float) |
| 0:407 ldexp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r026a' ( temp 3X3 matrix of float) |
| 0:407 mix ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r027' ( temp 3X3 matrix of float) |
| 0:407 log ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r028' ( temp 3X3 matrix of float) |
| 0:407 matrix-scale ( temp 3X3 matrix of float) |
| 0:407 log2 ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Constant: |
| 0:407 0.301030 |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r029' ( temp 3X3 matrix of float) |
| 0:407 log2 ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r030' ( temp 3X3 matrix of float) |
| 0:407 max ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r031' ( temp 3X3 matrix of float) |
| 0:407 min ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r032' ( temp 3X3 matrix of float) |
| 0:407 pow ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r033' ( temp 3X3 matrix of float) |
| 0:407 radians ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r034' ( temp 3X3 matrix of float) |
| 0:407 roundEven ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r035' ( temp 3X3 matrix of float) |
| 0:407 inverse sqrt ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r036' ( temp 3X3 matrix of float) |
| 0:407 clamp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Constant: |
| 0:407 0.000000 |
| 0:407 Constant: |
| 0:407 1.000000 |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r037' ( temp 3X3 matrix of float) |
| 0:407 Sign ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r038' ( temp 3X3 matrix of float) |
| 0:407 sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r039' ( temp 3X3 matrix of float) |
| 0:407 hyp. sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r049' ( temp 3X3 matrix of float) |
| 0:407 smoothstep ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r041' ( temp 3X3 matrix of float) |
| 0:407 sqrt ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r042' ( temp 3X3 matrix of float) |
| 0:407 step ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r043' ( temp 3X3 matrix of float) |
| 0:407 tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r044' ( temp 3X3 matrix of float) |
| 0:407 hyp. tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 transpose ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r046' ( temp 3X3 matrix of float) |
| 0:407 trunc ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:410 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) |
| 0:414 Function Parameters: |
| 0:414 'inF0' ( in 4X4 matrix of float) |
| 0:414 'inF1' ( in 4X4 matrix of float) |
| 0:414 'inF2' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp bool) |
| 0:416 'r000' ( temp bool) |
| 0:416 all ( temp bool) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r001' ( temp 4X4 matrix of float) |
| 0:416 Absolute value ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 arc cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp bool) |
| 0:416 'r003' ( temp bool) |
| 0:416 any ( temp bool) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r004' ( temp 4X4 matrix of float) |
| 0:416 arc sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r005' ( temp 4X4 matrix of float) |
| 0:416 arc tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r006' ( temp 4X4 matrix of float) |
| 0:416 arc tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r007' ( temp 4X4 matrix of float) |
| 0:416 Ceiling ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Test condition and select ( temp void) |
| 0:416 Condition |
| 0:416 any ( temp bool) |
| 0:416 Compare Less Than ( temp 4X4 matrix of bool) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Constant: |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 true case |
| 0:416 Branch: Kill |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r008' ( temp 4X4 matrix of float) |
| 0:416 clamp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r009' ( temp 4X4 matrix of float) |
| 0:416 cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r010' ( temp 4X4 matrix of float) |
| 0:416 hyp. cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r011' ( temp 4X4 matrix of float) |
| 0:416 dPdx ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r012' ( temp 4X4 matrix of float) |
| 0:416 dPdxCoarse ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r013' ( temp 4X4 matrix of float) |
| 0:416 dPdxFine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r014' ( temp 4X4 matrix of float) |
| 0:416 dPdy ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r015' ( temp 4X4 matrix of float) |
| 0:416 dPdyCoarse ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r016' ( temp 4X4 matrix of float) |
| 0:416 dPdyFine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r017' ( temp 4X4 matrix of float) |
| 0:416 degrees ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp float) |
| 0:416 'r018' ( temp float) |
| 0:416 determinant ( temp float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r019' ( temp 4X4 matrix of float) |
| 0:416 exp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'R020' ( temp 4X4 matrix of float) |
| 0:416 exp2 ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r021' ( temp 4X4 matrix of float) |
| 0:416 Floor ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r022' ( temp 4X4 matrix of float) |
| 0:416 mod ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r023' ( temp 4X4 matrix of float) |
| 0:416 Fraction ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r025' ( temp 4X4 matrix of float) |
| 0:416 fwidth ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r026' ( temp 4X4 matrix of float) |
| 0:416 ldexp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r026a' ( temp 4X4 matrix of float) |
| 0:416 mix ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r027' ( temp 4X4 matrix of float) |
| 0:416 log ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r028' ( temp 4X4 matrix of float) |
| 0:416 matrix-scale ( temp 4X4 matrix of float) |
| 0:416 log2 ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Constant: |
| 0:416 0.301030 |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r029' ( temp 4X4 matrix of float) |
| 0:416 log2 ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r030' ( temp 4X4 matrix of float) |
| 0:416 max ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r031' ( temp 4X4 matrix of float) |
| 0:416 min ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r032' ( temp 4X4 matrix of float) |
| 0:416 pow ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r033' ( temp 4X4 matrix of float) |
| 0:416 radians ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r034' ( temp 4X4 matrix of float) |
| 0:416 roundEven ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r035' ( temp 4X4 matrix of float) |
| 0:416 inverse sqrt ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r036' ( temp 4X4 matrix of float) |
| 0:416 clamp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Constant: |
| 0:416 0.000000 |
| 0:416 Constant: |
| 0:416 1.000000 |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r037' ( temp 4X4 matrix of float) |
| 0:416 Sign ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r038' ( temp 4X4 matrix of float) |
| 0:416 sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r039' ( temp 4X4 matrix of float) |
| 0:416 hyp. sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r049' ( temp 4X4 matrix of float) |
| 0:416 smoothstep ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r041' ( temp 4X4 matrix of float) |
| 0:416 sqrt ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r042' ( temp 4X4 matrix of float) |
| 0:416 step ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r043' ( temp 4X4 matrix of float) |
| 0:416 tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r044' ( temp 4X4 matrix of float) |
| 0:416 hyp. tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 transpose ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r046' ( temp 4X4 matrix of float) |
| 0:416 trunc ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:419 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) |
| 0:437 Function Parameters: |
| 0:437 'inF0' ( in float) |
| 0:437 'inF1' ( in float) |
| 0:437 'inFV0' ( in 2-component vector of float) |
| 0:437 'inFV1' ( in 2-component vector of float) |
| 0:437 'inFM0' ( in 2X2 matrix of float) |
| 0:437 'inFM1' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp float) |
| 0:438 'r0' ( temp float) |
| 0:438 component-wise multiply ( temp float) |
| 0:438 'inF1' ( in float) |
| 0:438 'inF0' ( in float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r1' ( temp 2-component vector of float) |
| 0:438 vector-scale ( temp 2-component vector of float) |
| 0:438 'inF0' ( in float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r2' ( temp 2-component vector of float) |
| 0:438 vector-scale ( temp 2-component vector of float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 'inF0' ( in float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp float) |
| 0:438 'r3' ( temp float) |
| 0:438 dot-product ( temp float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 'inFV1' ( in 2-component vector of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r4' ( temp 2-component vector of float) |
| 0:438 vector-times-matrix ( temp 2-component vector of float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r5' ( temp 2-component vector of float) |
| 0:438 matrix-times-vector ( temp 2-component vector of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2X2 matrix of float) |
| 0:438 'r6' ( temp 2X2 matrix of float) |
| 0:438 matrix-scale ( temp 2X2 matrix of float) |
| 0:438 'inF0' ( in float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2X2 matrix of float) |
| 0:438 'r7' ( temp 2X2 matrix of float) |
| 0:438 matrix-scale ( temp 2X2 matrix of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 'inF0' ( in float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2X2 matrix of float) |
| 0:438 'r8' ( temp 2X2 matrix of float) |
| 0:438 matrix-multiply ( temp 2X2 matrix of float) |
| 0:438 'inFM1' ( in 2X2 matrix of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) |
| 0:444 Function Parameters: |
| 0:444 'inF0' ( in float) |
| 0:444 'inF1' ( in float) |
| 0:444 'inFV0' ( in 3-component vector of float) |
| 0:444 'inFV1' ( in 3-component vector of float) |
| 0:444 'inFM0' ( in 3X3 matrix of float) |
| 0:444 'inFM1' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp float) |
| 0:445 'r0' ( temp float) |
| 0:445 component-wise multiply ( temp float) |
| 0:445 'inF1' ( in float) |
| 0:445 'inF0' ( in float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r1' ( temp 3-component vector of float) |
| 0:445 vector-scale ( temp 3-component vector of float) |
| 0:445 'inF0' ( in float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r2' ( temp 3-component vector of float) |
| 0:445 vector-scale ( temp 3-component vector of float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 'inF0' ( in float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp float) |
| 0:445 'r3' ( temp float) |
| 0:445 dot-product ( temp float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 'inFV1' ( in 3-component vector of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r4' ( temp 3-component vector of float) |
| 0:445 vector-times-matrix ( temp 3-component vector of float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r5' ( temp 3-component vector of float) |
| 0:445 matrix-times-vector ( temp 3-component vector of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3X3 matrix of float) |
| 0:445 'r6' ( temp 3X3 matrix of float) |
| 0:445 matrix-scale ( temp 3X3 matrix of float) |
| 0:445 'inF0' ( in float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3X3 matrix of float) |
| 0:445 'r7' ( temp 3X3 matrix of float) |
| 0:445 matrix-scale ( temp 3X3 matrix of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 'inF0' ( in float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3X3 matrix of float) |
| 0:445 'r8' ( temp 3X3 matrix of float) |
| 0:445 matrix-multiply ( temp 3X3 matrix of float) |
| 0:445 'inFM1' ( in 3X3 matrix of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) |
| 0:451 Function Parameters: |
| 0:451 'inF0' ( in float) |
| 0:451 'inF1' ( in float) |
| 0:451 'inFV0' ( in 4-component vector of float) |
| 0:451 'inFV1' ( in 4-component vector of float) |
| 0:451 'inFM0' ( in 4X4 matrix of float) |
| 0:451 'inFM1' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp float) |
| 0:452 'r0' ( temp float) |
| 0:452 component-wise multiply ( temp float) |
| 0:452 'inF1' ( in float) |
| 0:452 'inF0' ( in float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r1' ( temp 4-component vector of float) |
| 0:452 vector-scale ( temp 4-component vector of float) |
| 0:452 'inF0' ( in float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r2' ( temp 4-component vector of float) |
| 0:452 vector-scale ( temp 4-component vector of float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 'inF0' ( in float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp float) |
| 0:452 'r3' ( temp float) |
| 0:452 dot-product ( temp float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 'inFV1' ( in 4-component vector of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r4' ( temp 4-component vector of float) |
| 0:452 vector-times-matrix ( temp 4-component vector of float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r5' ( temp 4-component vector of float) |
| 0:452 matrix-times-vector ( temp 4-component vector of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4X4 matrix of float) |
| 0:452 'r6' ( temp 4X4 matrix of float) |
| 0:452 matrix-scale ( temp 4X4 matrix of float) |
| 0:452 'inF0' ( in float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4X4 matrix of float) |
| 0:452 'r7' ( temp 4X4 matrix of float) |
| 0:452 matrix-scale ( temp 4X4 matrix of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 'inF0' ( in float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4X4 matrix of float) |
| 0:452 'r8' ( temp 4X4 matrix of float) |
| 0:452 matrix-multiply ( temp 4X4 matrix of float) |
| 0:452 'inFM1' ( in 4X4 matrix of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) |
| 0:461 Function Parameters: |
| 0:461 'inF0' ( in float) |
| 0:461 'inF1' ( in float) |
| 0:461 'inFV2' ( in 2-component vector of float) |
| 0:461 'inFV3' ( in 3-component vector of float) |
| 0:461 'inFM2x3' ( in 2X3 matrix of float) |
| 0:461 'inFM3x2' ( in 3X2 matrix of float) |
| 0:461 'inFM3x3' ( in 3X3 matrix of float) |
| 0:461 'inFM3x4' ( in 3X4 matrix of float) |
| 0:461 'inFM2x4' ( in 2X4 matrix of float) |
| 0:? Sequence |
| 0:462 Sequence |
| 0:462 move second child to first child ( temp float) |
| 0:462 'r00' ( temp float) |
| 0:462 component-wise multiply ( temp float) |
| 0:462 'inF1' ( in float) |
| 0:462 'inF0' ( in float) |
| 0:463 Sequence |
| 0:463 move second child to first child ( temp 2-component vector of float) |
| 0:463 'r01' ( temp 2-component vector of float) |
| 0:463 vector-scale ( temp 2-component vector of float) |
| 0:463 'inF0' ( in float) |
| 0:463 'inFV2' ( in 2-component vector of float) |
| 0:464 Sequence |
| 0:464 move second child to first child ( temp 3-component vector of float) |
| 0:464 'r02' ( temp 3-component vector of float) |
| 0:464 vector-scale ( temp 3-component vector of float) |
| 0:464 'inF0' ( in float) |
| 0:464 'inFV3' ( in 3-component vector of float) |
| 0:465 Sequence |
| 0:465 move second child to first child ( temp 2-component vector of float) |
| 0:465 'r03' ( temp 2-component vector of float) |
| 0:465 vector-scale ( temp 2-component vector of float) |
| 0:465 'inFV2' ( in 2-component vector of float) |
| 0:465 'inF0' ( in float) |
| 0:466 Sequence |
| 0:466 move second child to first child ( temp 3-component vector of float) |
| 0:466 'r04' ( temp 3-component vector of float) |
| 0:466 vector-scale ( temp 3-component vector of float) |
| 0:466 'inFV3' ( in 3-component vector of float) |
| 0:466 'inF0' ( in float) |
| 0:467 Sequence |
| 0:467 move second child to first child ( temp float) |
| 0:467 'r05' ( temp float) |
| 0:467 dot-product ( temp float) |
| 0:467 'inFV2' ( in 2-component vector of float) |
| 0:467 'inFV2' ( in 2-component vector of float) |
| 0:468 Sequence |
| 0:468 move second child to first child ( temp float) |
| 0:468 'r06' ( temp float) |
| 0:468 dot-product ( temp float) |
| 0:468 'inFV3' ( in 3-component vector of float) |
| 0:468 'inFV3' ( in 3-component vector of float) |
| 0:469 Sequence |
| 0:469 move second child to first child ( temp 3-component vector of float) |
| 0:469 'r07' ( temp 3-component vector of float) |
| 0:469 matrix-times-vector ( temp 3-component vector of float) |
| 0:469 'inFM2x3' ( in 2X3 matrix of float) |
| 0:469 'inFV2' ( in 2-component vector of float) |
| 0:470 Sequence |
| 0:470 move second child to first child ( temp 2-component vector of float) |
| 0:470 'r08' ( temp 2-component vector of float) |
| 0:470 matrix-times-vector ( temp 2-component vector of float) |
| 0:470 'inFM3x2' ( in 3X2 matrix of float) |
| 0:470 'inFV3' ( in 3-component vector of float) |
| 0:471 Sequence |
| 0:471 move second child to first child ( temp 2-component vector of float) |
| 0:471 'r09' ( temp 2-component vector of float) |
| 0:471 vector-times-matrix ( temp 2-component vector of float) |
| 0:471 'inFV3' ( in 3-component vector of float) |
| 0:471 'inFM2x3' ( in 2X3 matrix of float) |
| 0:472 Sequence |
| 0:472 move second child to first child ( temp 3-component vector of float) |
| 0:472 'r10' ( temp 3-component vector of float) |
| 0:472 vector-times-matrix ( temp 3-component vector of float) |
| 0:472 'inFV2' ( in 2-component vector of float) |
| 0:472 'inFM3x2' ( in 3X2 matrix of float) |
| 0:473 Sequence |
| 0:473 move second child to first child ( temp 2X3 matrix of float) |
| 0:473 'r11' ( temp 2X3 matrix of float) |
| 0:473 matrix-scale ( temp 2X3 matrix of float) |
| 0:473 'inF0' ( in float) |
| 0:473 'inFM2x3' ( in 2X3 matrix of float) |
| 0:474 Sequence |
| 0:474 move second child to first child ( temp 3X2 matrix of float) |
| 0:474 'r12' ( temp 3X2 matrix of float) |
| 0:474 matrix-scale ( temp 3X2 matrix of float) |
| 0:474 'inF0' ( in float) |
| 0:474 'inFM3x2' ( in 3X2 matrix of float) |
| 0:475 Sequence |
| 0:475 move second child to first child ( temp 2X2 matrix of float) |
| 0:475 'r13' ( temp 2X2 matrix of float) |
| 0:475 matrix-multiply ( temp 2X2 matrix of float) |
| 0:475 'inFM3x2' ( in 3X2 matrix of float) |
| 0:475 'inFM2x3' ( in 2X3 matrix of float) |
| 0:476 Sequence |
| 0:476 move second child to first child ( temp 2X3 matrix of float) |
| 0:476 'r14' ( temp 2X3 matrix of float) |
| 0:476 matrix-multiply ( temp 2X3 matrix of float) |
| 0:476 'inFM3x3' ( in 3X3 matrix of float) |
| 0:476 'inFM2x3' ( in 2X3 matrix of float) |
| 0:477 Sequence |
| 0:477 move second child to first child ( temp 2X4 matrix of float) |
| 0:477 'r15' ( temp 2X4 matrix of float) |
| 0:477 matrix-multiply ( temp 2X4 matrix of float) |
| 0:477 'inFM3x4' ( in 3X4 matrix of float) |
| 0:477 'inFM2x3' ( in 2X3 matrix of float) |
| 0:478 Sequence |
| 0:478 move second child to first child ( temp 3X4 matrix of float) |
| 0:478 'r16' ( temp 3X4 matrix of float) |
| 0:478 matrix-multiply ( temp 3X4 matrix of float) |
| 0:478 'inFM2x4' ( in 2X4 matrix of float) |
| 0:478 'inFM3x2' ( in 3X2 matrix of float) |
| 0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:484 Function Parameters: |
| 0:? Sequence |
| 0:486 move second child to first child ( temp 4-component vector of float) |
| 0:486 color: direct index for structure ( temp 4-component vector of float) |
| 0:486 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:486 Constant: |
| 0:486 0 (const int) |
| 0:486 Constant: |
| 0:486 1.000000 |
| 0:486 1.000000 |
| 0:486 1.000000 |
| 0:486 1.000000 |
| 0:487 Branch: Return with expression |
| 0:487 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:484 Function Definition: main( ( temp void) |
| 0:484 Function Parameters: |
| 0:? Sequence |
| 0:484 Sequence |
| 0:484 move second child to first child ( temp 4-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| 0:484 color: direct index for structure ( temp 4-component vector of float) |
| 0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:484 Constant: |
| 0:484 0 (const int) |
| 0:? Linker Objects |
| 0:? 'gs_ua' ( shared uint) |
| 0:? 'gs_ub' ( shared uint) |
| 0:? 'gs_uc' ( shared uint) |
| 0:? 'gs_ua2' ( shared 2-component vector of uint) |
| 0:? 'gs_ub2' ( shared 2-component vector of uint) |
| 0:? 'gs_uc2' ( shared 2-component vector of uint) |
| 0:? 'gs_ua3' ( shared 3-component vector of uint) |
| 0:? 'gs_ub3' ( shared 3-component vector of uint) |
| 0:? 'gs_uc3' ( shared 3-component vector of uint) |
| 0:? 'gs_ua4' ( shared 4-component vector of uint) |
| 0:? 'gs_ub4' ( shared 4-component vector of uint) |
| 0:? 'gs_uc4' ( shared 4-component vector of uint) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) |
| 0:17 Function Parameters: |
| 0:17 'inF0' ( in float) |
| 0:17 'inF1' ( in float) |
| 0:17 'inF2' ( in float) |
| 0:17 'inU0' ( in uint) |
| 0:17 'inU1' ( in uint) |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp bool) |
| 0:20 'r000' ( temp bool) |
| 0:20 all ( temp bool) |
| 0:20 'inF0' ( in float) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r001' ( temp float) |
| 0:21 Absolute value ( temp float) |
| 0:21 'inF0' ( in float) |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:22 'r002' ( temp float) |
| 0:22 arc cosine ( temp float) |
| 0:22 'inF0' ( in float) |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp bool) |
| 0:23 'r003' ( temp bool) |
| 0:23 any ( temp bool) |
| 0:23 'inF0' ( in float) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp float) |
| 0:24 'r004' ( temp float) |
| 0:24 arc sine ( temp float) |
| 0:24 'inF0' ( in float) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp int) |
| 0:25 'r005' ( temp int) |
| 0:25 floatBitsToInt ( temp int) |
| 0:25 'inF0' ( in float) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp uint) |
| 0:26 'r006' ( temp uint) |
| 0:26 floatBitsToUint ( temp uint) |
| 0:26 'inF0' ( in float) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp float) |
| 0:27 'r007' ( temp float) |
| 0:27 intBitsToFloat ( temp float) |
| 0:27 'inU0' ( in uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp float) |
| 0:29 'r009' ( temp float) |
| 0:29 arc tangent ( temp float) |
| 0:29 'inF0' ( in float) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp float) |
| 0:30 'r010' ( temp float) |
| 0:30 arc tangent ( temp float) |
| 0:30 'inF0' ( in float) |
| 0:30 'inF1' ( in float) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp float) |
| 0:31 'r011' ( temp float) |
| 0:31 Ceiling ( temp float) |
| 0:31 'inF0' ( in float) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp float) |
| 0:32 'r012' ( temp float) |
| 0:32 clamp ( temp float) |
| 0:32 'inF0' ( in float) |
| 0:32 'inF1' ( in float) |
| 0:32 'inF2' ( in float) |
| 0:33 Test condition and select ( temp void) |
| 0:33 Condition |
| 0:33 Compare Less Than ( temp bool) |
| 0:33 'inF0' ( in float) |
| 0:33 Constant: |
| 0:33 0.000000 |
| 0:33 true case |
| 0:33 Branch: Kill |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp float) |
| 0:34 'r014' ( temp float) |
| 0:34 cosine ( temp float) |
| 0:34 'inF0' ( in float) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp float) |
| 0:35 'r015' ( temp float) |
| 0:35 hyp. cosine ( temp float) |
| 0:35 'inF0' ( in float) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp int) |
| 0:36 'r016' ( temp int) |
| 0:36 bitCount ( temp int) |
| 0:36 Constant: |
| 0:36 7 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp float) |
| 0:37 'r017' ( temp float) |
| 0:37 dPdx ( temp float) |
| 0:37 'inF0' ( in float) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp float) |
| 0:38 'r018' ( temp float) |
| 0:38 dPdxCoarse ( temp float) |
| 0:38 'inF0' ( in float) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp float) |
| 0:39 'r019' ( temp float) |
| 0:39 dPdxFine ( temp float) |
| 0:39 'inF0' ( in float) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp float) |
| 0:40 'r020' ( temp float) |
| 0:40 dPdy ( temp float) |
| 0:40 'inF0' ( in float) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp float) |
| 0:41 'r021' ( temp float) |
| 0:41 dPdyCoarse ( temp float) |
| 0:41 'inF0' ( in float) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r022' ( temp float) |
| 0:42 dPdyFine ( temp float) |
| 0:42 'inF0' ( in float) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r023' ( temp float) |
| 0:43 degrees ( temp float) |
| 0:43 'inF0' ( in float) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r027' ( temp float) |
| 0:47 exp ( temp float) |
| 0:47 'inF0' ( in float) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r028' ( temp float) |
| 0:48 exp2 ( temp float) |
| 0:48 'inF0' ( in float) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp uint) |
| 0:49 'r029' ( temp uint) |
| 0:49 Convert int to uint ( temp uint) |
| 0:49 findMSB ( temp int) |
| 0:49 Constant: |
| 0:49 7 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp uint) |
| 0:50 'r030' ( temp uint) |
| 0:50 Convert int to uint ( temp uint) |
| 0:50 findLSB ( temp int) |
| 0:50 Constant: |
| 0:50 7 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp float) |
| 0:51 'r031' ( temp float) |
| 0:51 Floor ( temp float) |
| 0:51 'inF0' ( in float) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r033' ( temp float) |
| 0:53 mod ( temp float) |
| 0:53 'inF0' ( in float) |
| 0:53 'inF1' ( in float) |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r034' ( temp float) |
| 0:54 Fraction ( temp float) |
| 0:54 'inF0' ( in float) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r036' ( temp float) |
| 0:55 fwidth ( temp float) |
| 0:55 'inF0' ( in float) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp bool) |
| 0:56 'r037' ( temp bool) |
| 0:56 isinf ( temp bool) |
| 0:56 'inF0' ( in float) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp bool) |
| 0:57 'r038' ( temp bool) |
| 0:57 isnan ( temp bool) |
| 0:57 'inF0' ( in float) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp float) |
| 0:58 'r039' ( temp float) |
| 0:58 ldexp ( temp float) |
| 0:58 'inF0' ( in float) |
| 0:58 'inF1' ( in float) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp float) |
| 0:59 'r039a' ( temp float) |
| 0:59 mix ( temp float) |
| 0:59 'inF0' ( in float) |
| 0:59 'inF1' ( in float) |
| 0:59 'inF2' ( in float) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp float) |
| 0:60 'r040' ( temp float) |
| 0:60 log ( temp float) |
| 0:60 'inF0' ( in float) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp float) |
| 0:61 'r041' ( temp float) |
| 0:61 component-wise multiply ( temp float) |
| 0:61 log2 ( temp float) |
| 0:61 'inF0' ( in float) |
| 0:61 Constant: |
| 0:61 0.301030 |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp float) |
| 0:62 'r042' ( temp float) |
| 0:62 log2 ( temp float) |
| 0:62 'inF0' ( in float) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp float) |
| 0:63 'r043' ( temp float) |
| 0:63 max ( temp float) |
| 0:63 'inF0' ( in float) |
| 0:63 'inF1' ( in float) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp float) |
| 0:64 'r044' ( temp float) |
| 0:64 min ( temp float) |
| 0:64 'inF0' ( in float) |
| 0:64 'inF1' ( in float) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp float) |
| 0:65 'r045' ( temp float) |
| 0:65 pow ( temp float) |
| 0:65 'inF0' ( in float) |
| 0:65 'inF1' ( in float) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp float) |
| 0:66 'r046' ( temp float) |
| 0:66 radians ( temp float) |
| 0:66 'inF0' ( in float) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp float) |
| 0:67 'r047' ( temp float) |
| 0:67 divide ( temp float) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 'inF0' ( in float) |
| 0:68 Sequence |
| 0:68 move second child to first child ( temp uint) |
| 0:68 'r048' ( temp uint) |
| 0:68 Convert int to uint ( temp uint) |
| 0:68 bitFieldReverse ( temp int) |
| 0:68 Constant: |
| 0:68 2 (const int) |
| 0:69 Sequence |
| 0:69 move second child to first child ( temp float) |
| 0:69 'r049' ( temp float) |
| 0:69 roundEven ( temp float) |
| 0:69 'inF0' ( in float) |
| 0:70 Sequence |
| 0:70 move second child to first child ( temp float) |
| 0:70 'r050' ( temp float) |
| 0:70 inverse sqrt ( temp float) |
| 0:70 'inF0' ( in float) |
| 0:71 Sequence |
| 0:71 move second child to first child ( temp float) |
| 0:71 'r051' ( temp float) |
| 0:71 clamp ( temp float) |
| 0:71 'inF0' ( in float) |
| 0:71 Constant: |
| 0:71 0.000000 |
| 0:71 Constant: |
| 0:71 1.000000 |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp float) |
| 0:72 'r052' ( temp float) |
| 0:72 Sign ( temp float) |
| 0:72 'inF0' ( in float) |
| 0:73 Sequence |
| 0:73 move second child to first child ( temp float) |
| 0:73 'r053' ( temp float) |
| 0:73 sine ( temp float) |
| 0:73 'inF0' ( in float) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp float) |
| 0:74 'inF1' ( in float) |
| 0:74 sine ( temp float) |
| 0:74 'inF0' ( in float) |
| 0:74 move second child to first child ( temp float) |
| 0:74 'inF2' ( in float) |
| 0:74 cosine ( temp float) |
| 0:74 'inF0' ( in float) |
| 0:75 Sequence |
| 0:75 move second child to first child ( temp float) |
| 0:75 'r055' ( temp float) |
| 0:75 hyp. sine ( temp float) |
| 0:75 'inF0' ( in float) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp float) |
| 0:76 'r056' ( temp float) |
| 0:76 smoothstep ( temp float) |
| 0:76 'inF0' ( in float) |
| 0:76 'inF1' ( in float) |
| 0:76 'inF2' ( in float) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp float) |
| 0:77 'r057' ( temp float) |
| 0:77 sqrt ( temp float) |
| 0:77 'inF0' ( in float) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp float) |
| 0:78 'r058' ( temp float) |
| 0:78 step ( temp float) |
| 0:78 'inF0' ( in float) |
| 0:78 'inF1' ( in float) |
| 0:79 Sequence |
| 0:79 move second child to first child ( temp float) |
| 0:79 'r059' ( temp float) |
| 0:79 tangent ( temp float) |
| 0:79 'inF0' ( in float) |
| 0:80 Sequence |
| 0:80 move second child to first child ( temp float) |
| 0:80 'r060' ( temp float) |
| 0:80 hyp. tangent ( temp float) |
| 0:80 'inF0' ( in float) |
| 0:82 Sequence |
| 0:82 move second child to first child ( temp float) |
| 0:82 'r061' ( temp float) |
| 0:82 trunc ( temp float) |
| 0:82 'inF0' ( in float) |
| 0:84 Branch: Return with expression |
| 0:84 Constant: |
| 0:84 0.000000 |
| 0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) |
| 0:88 Function Parameters: |
| 0:88 'inF0' ( in 1-component vector of float) |
| 0:88 'inF1' ( in 1-component vector of float) |
| 0:88 'inF2' ( in 1-component vector of float) |
| 0:? Sequence |
| 0:90 Branch: Return with expression |
| 0:90 Constant: |
| 0:90 0.000000 |
| 0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) |
| 0:94 Function Parameters: |
| 0:94 'inF0' ( in 2-component vector of float) |
| 0:94 'inF1' ( in 2-component vector of float) |
| 0:94 'inF2' ( in 2-component vector of float) |
| 0:94 'inU0' ( in 2-component vector of uint) |
| 0:94 'inU1' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:97 Sequence |
| 0:97 move second child to first child ( temp bool) |
| 0:97 'r000' ( temp bool) |
| 0:97 all ( temp bool) |
| 0:97 'inF0' ( in 2-component vector of float) |
| 0:98 Sequence |
| 0:98 move second child to first child ( temp 2-component vector of float) |
| 0:98 'r001' ( temp 2-component vector of float) |
| 0:98 Absolute value ( temp 2-component vector of float) |
| 0:98 'inF0' ( in 2-component vector of float) |
| 0:99 Sequence |
| 0:99 move second child to first child ( temp 2-component vector of float) |
| 0:99 'r002' ( temp 2-component vector of float) |
| 0:99 arc cosine ( temp 2-component vector of float) |
| 0:99 'inF0' ( in 2-component vector of float) |
| 0:100 Sequence |
| 0:100 move second child to first child ( temp bool) |
| 0:100 'r003' ( temp bool) |
| 0:100 any ( temp bool) |
| 0:100 'inF0' ( in 2-component vector of float) |
| 0:101 Sequence |
| 0:101 move second child to first child ( temp 2-component vector of float) |
| 0:101 'r004' ( temp 2-component vector of float) |
| 0:101 arc sine ( temp 2-component vector of float) |
| 0:101 'inF0' ( in 2-component vector of float) |
| 0:102 Sequence |
| 0:102 move second child to first child ( temp 2-component vector of int) |
| 0:102 'r005' ( temp 2-component vector of int) |
| 0:102 floatBitsToInt ( temp 2-component vector of int) |
| 0:102 'inF0' ( in 2-component vector of float) |
| 0:103 Sequence |
| 0:103 move second child to first child ( temp 2-component vector of uint) |
| 0:103 'r006' ( temp 2-component vector of uint) |
| 0:103 floatBitsToUint ( temp 2-component vector of uint) |
| 0:103 'inF0' ( in 2-component vector of float) |
| 0:104 Sequence |
| 0:104 move second child to first child ( temp 2-component vector of float) |
| 0:104 'r007' ( temp 2-component vector of float) |
| 0:104 intBitsToFloat ( temp 2-component vector of float) |
| 0:104 'inU0' ( in 2-component vector of uint) |
| 0:106 Sequence |
| 0:106 move second child to first child ( temp 2-component vector of float) |
| 0:106 'r009' ( temp 2-component vector of float) |
| 0:106 arc tangent ( temp 2-component vector of float) |
| 0:106 'inF0' ( in 2-component vector of float) |
| 0:107 Sequence |
| 0:107 move second child to first child ( temp 2-component vector of float) |
| 0:107 'r010' ( temp 2-component vector of float) |
| 0:107 arc tangent ( temp 2-component vector of float) |
| 0:107 'inF0' ( in 2-component vector of float) |
| 0:107 'inF1' ( in 2-component vector of float) |
| 0:108 Sequence |
| 0:108 move second child to first child ( temp 2-component vector of float) |
| 0:108 'r011' ( temp 2-component vector of float) |
| 0:108 Ceiling ( temp 2-component vector of float) |
| 0:108 'inF0' ( in 2-component vector of float) |
| 0:109 Sequence |
| 0:109 move second child to first child ( temp 2-component vector of float) |
| 0:109 'r012' ( temp 2-component vector of float) |
| 0:109 clamp ( temp 2-component vector of float) |
| 0:109 'inF0' ( in 2-component vector of float) |
| 0:109 'inF1' ( in 2-component vector of float) |
| 0:109 'inF2' ( in 2-component vector of float) |
| 0:110 Test condition and select ( temp void) |
| 0:110 Condition |
| 0:110 any ( temp bool) |
| 0:110 Compare Less Than ( temp 2-component vector of bool) |
| 0:110 'inF0' ( in 2-component vector of float) |
| 0:110 Constant: |
| 0:110 0.000000 |
| 0:110 0.000000 |
| 0:110 true case |
| 0:110 Branch: Kill |
| 0:111 Sequence |
| 0:111 move second child to first child ( temp 2-component vector of float) |
| 0:111 'r013' ( temp 2-component vector of float) |
| 0:111 cosine ( temp 2-component vector of float) |
| 0:111 'inF0' ( in 2-component vector of float) |
| 0:112 Sequence |
| 0:112 move second child to first child ( temp 2-component vector of float) |
| 0:112 'r015' ( temp 2-component vector of float) |
| 0:112 hyp. cosine ( temp 2-component vector of float) |
| 0:112 'inF0' ( in 2-component vector of float) |
| 0:113 Sequence |
| 0:113 move second child to first child ( temp 2-component vector of int) |
| 0:113 'r016' ( temp 2-component vector of int) |
| 0:? bitCount ( temp 2-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:114 Sequence |
| 0:114 move second child to first child ( temp 2-component vector of float) |
| 0:114 'r017' ( temp 2-component vector of float) |
| 0:114 dPdx ( temp 2-component vector of float) |
| 0:114 'inF0' ( in 2-component vector of float) |
| 0:115 Sequence |
| 0:115 move second child to first child ( temp 2-component vector of float) |
| 0:115 'r018' ( temp 2-component vector of float) |
| 0:115 dPdxCoarse ( temp 2-component vector of float) |
| 0:115 'inF0' ( in 2-component vector of float) |
| 0:116 Sequence |
| 0:116 move second child to first child ( temp 2-component vector of float) |
| 0:116 'r019' ( temp 2-component vector of float) |
| 0:116 dPdxFine ( temp 2-component vector of float) |
| 0:116 'inF0' ( in 2-component vector of float) |
| 0:117 Sequence |
| 0:117 move second child to first child ( temp 2-component vector of float) |
| 0:117 'r020' ( temp 2-component vector of float) |
| 0:117 dPdy ( temp 2-component vector of float) |
| 0:117 'inF0' ( in 2-component vector of float) |
| 0:118 Sequence |
| 0:118 move second child to first child ( temp 2-component vector of float) |
| 0:118 'r021' ( temp 2-component vector of float) |
| 0:118 dPdyCoarse ( temp 2-component vector of float) |
| 0:118 'inF0' ( in 2-component vector of float) |
| 0:119 Sequence |
| 0:119 move second child to first child ( temp 2-component vector of float) |
| 0:119 'r022' ( temp 2-component vector of float) |
| 0:119 dPdyFine ( temp 2-component vector of float) |
| 0:119 'inF0' ( in 2-component vector of float) |
| 0:120 Sequence |
| 0:120 move second child to first child ( temp 2-component vector of float) |
| 0:120 'r023' ( temp 2-component vector of float) |
| 0:120 degrees ( temp 2-component vector of float) |
| 0:120 'inF0' ( in 2-component vector of float) |
| 0:124 Sequence |
| 0:124 move second child to first child ( temp float) |
| 0:124 'r026' ( temp float) |
| 0:124 distance ( temp float) |
| 0:124 'inF0' ( in 2-component vector of float) |
| 0:124 'inF1' ( in 2-component vector of float) |
| 0:125 Sequence |
| 0:125 move second child to first child ( temp float) |
| 0:125 'r027' ( temp float) |
| 0:125 dot-product ( temp float) |
| 0:125 'inF0' ( in 2-component vector of float) |
| 0:125 'inF1' ( in 2-component vector of float) |
| 0:129 Sequence |
| 0:129 move second child to first child ( temp 2-component vector of float) |
| 0:129 'r028' ( temp 2-component vector of float) |
| 0:129 exp ( temp 2-component vector of float) |
| 0:129 'inF0' ( in 2-component vector of float) |
| 0:130 Sequence |
| 0:130 move second child to first child ( temp 2-component vector of float) |
| 0:130 'r029' ( temp 2-component vector of float) |
| 0:130 exp2 ( temp 2-component vector of float) |
| 0:130 'inF0' ( in 2-component vector of float) |
| 0:131 Sequence |
| 0:131 move second child to first child ( temp 2-component vector of float) |
| 0:131 'r030' ( temp 2-component vector of float) |
| 0:131 face-forward ( temp 2-component vector of float) |
| 0:131 'inF0' ( in 2-component vector of float) |
| 0:131 'inF1' ( in 2-component vector of float) |
| 0:131 'inF2' ( in 2-component vector of float) |
| 0:132 Sequence |
| 0:132 move second child to first child ( temp 2-component vector of uint) |
| 0:132 'r031' ( temp 2-component vector of uint) |
| 0:? findMSB ( temp 2-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:133 Sequence |
| 0:133 move second child to first child ( temp 2-component vector of uint) |
| 0:133 'r032' ( temp 2-component vector of uint) |
| 0:? findLSB ( temp 2-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:134 Sequence |
| 0:134 move second child to first child ( temp 2-component vector of float) |
| 0:134 'r033' ( temp 2-component vector of float) |
| 0:134 Floor ( temp 2-component vector of float) |
| 0:134 'inF0' ( in 2-component vector of float) |
| 0:136 Sequence |
| 0:136 move second child to first child ( temp 2-component vector of float) |
| 0:136 'r035' ( temp 2-component vector of float) |
| 0:136 mod ( temp 2-component vector of float) |
| 0:136 'inF0' ( in 2-component vector of float) |
| 0:136 'inF1' ( in 2-component vector of float) |
| 0:137 Sequence |
| 0:137 move second child to first child ( temp 2-component vector of float) |
| 0:137 'r036' ( temp 2-component vector of float) |
| 0:137 Fraction ( temp 2-component vector of float) |
| 0:137 'inF0' ( in 2-component vector of float) |
| 0:138 Sequence |
| 0:138 move second child to first child ( temp 2-component vector of float) |
| 0:138 'r038' ( temp 2-component vector of float) |
| 0:138 fwidth ( temp 2-component vector of float) |
| 0:138 'inF0' ( in 2-component vector of float) |
| 0:139 Sequence |
| 0:139 move second child to first child ( temp 2-component vector of bool) |
| 0:139 'r039' ( temp 2-component vector of bool) |
| 0:139 isinf ( temp 2-component vector of bool) |
| 0:139 'inF0' ( in 2-component vector of float) |
| 0:140 Sequence |
| 0:140 move second child to first child ( temp 2-component vector of bool) |
| 0:140 'r040' ( temp 2-component vector of bool) |
| 0:140 isnan ( temp 2-component vector of bool) |
| 0:140 'inF0' ( in 2-component vector of float) |
| 0:141 Sequence |
| 0:141 move second child to first child ( temp 2-component vector of float) |
| 0:141 'r041' ( temp 2-component vector of float) |
| 0:141 ldexp ( temp 2-component vector of float) |
| 0:141 'inF0' ( in 2-component vector of float) |
| 0:141 'inF1' ( in 2-component vector of float) |
| 0:142 Sequence |
| 0:142 move second child to first child ( temp 2-component vector of float) |
| 0:142 'r039a' ( temp 2-component vector of float) |
| 0:142 mix ( temp 2-component vector of float) |
| 0:142 'inF0' ( in 2-component vector of float) |
| 0:142 'inF1' ( in 2-component vector of float) |
| 0:142 'inF2' ( in 2-component vector of float) |
| 0:143 Sequence |
| 0:143 move second child to first child ( temp float) |
| 0:143 'r042' ( temp float) |
| 0:143 length ( temp float) |
| 0:143 'inF0' ( in 2-component vector of float) |
| 0:144 Sequence |
| 0:144 move second child to first child ( temp 2-component vector of float) |
| 0:144 'r043' ( temp 2-component vector of float) |
| 0:144 log ( temp 2-component vector of float) |
| 0:144 'inF0' ( in 2-component vector of float) |
| 0:145 Sequence |
| 0:145 move second child to first child ( temp 2-component vector of float) |
| 0:145 'r044' ( temp 2-component vector of float) |
| 0:145 vector-scale ( temp 2-component vector of float) |
| 0:145 log2 ( temp 2-component vector of float) |
| 0:145 'inF0' ( in 2-component vector of float) |
| 0:145 Constant: |
| 0:145 0.301030 |
| 0:146 Sequence |
| 0:146 move second child to first child ( temp 2-component vector of float) |
| 0:146 'r045' ( temp 2-component vector of float) |
| 0:146 log2 ( temp 2-component vector of float) |
| 0:146 'inF0' ( in 2-component vector of float) |
| 0:147 Sequence |
| 0:147 move second child to first child ( temp 2-component vector of float) |
| 0:147 'r046' ( temp 2-component vector of float) |
| 0:147 max ( temp 2-component vector of float) |
| 0:147 'inF0' ( in 2-component vector of float) |
| 0:147 'inF1' ( in 2-component vector of float) |
| 0:148 Sequence |
| 0:148 move second child to first child ( temp 2-component vector of float) |
| 0:148 'r047' ( temp 2-component vector of float) |
| 0:148 min ( temp 2-component vector of float) |
| 0:148 'inF0' ( in 2-component vector of float) |
| 0:148 'inF1' ( in 2-component vector of float) |
| 0:149 Sequence |
| 0:149 move second child to first child ( temp 2-component vector of float) |
| 0:149 'r048' ( temp 2-component vector of float) |
| 0:149 normalize ( temp 2-component vector of float) |
| 0:149 'inF0' ( in 2-component vector of float) |
| 0:150 Sequence |
| 0:150 move second child to first child ( temp 2-component vector of float) |
| 0:150 'r049' ( temp 2-component vector of float) |
| 0:150 pow ( temp 2-component vector of float) |
| 0:150 'inF0' ( in 2-component vector of float) |
| 0:150 'inF1' ( in 2-component vector of float) |
| 0:151 Sequence |
| 0:151 move second child to first child ( temp 2-component vector of float) |
| 0:151 'r050' ( temp 2-component vector of float) |
| 0:151 radians ( temp 2-component vector of float) |
| 0:151 'inF0' ( in 2-component vector of float) |
| 0:152 Sequence |
| 0:152 move second child to first child ( temp 2-component vector of float) |
| 0:152 'r051' ( temp 2-component vector of float) |
| 0:152 divide ( temp 2-component vector of float) |
| 0:152 Constant: |
| 0:152 1.000000 |
| 0:152 'inF0' ( in 2-component vector of float) |
| 0:153 Sequence |
| 0:153 move second child to first child ( temp 2-component vector of float) |
| 0:153 'r052' ( temp 2-component vector of float) |
| 0:153 reflect ( temp 2-component vector of float) |
| 0:153 'inF0' ( in 2-component vector of float) |
| 0:153 'inF1' ( in 2-component vector of float) |
| 0:154 Sequence |
| 0:154 move second child to first child ( temp 2-component vector of float) |
| 0:154 'r053' ( temp 2-component vector of float) |
| 0:154 refract ( temp 2-component vector of float) |
| 0:154 'inF0' ( in 2-component vector of float) |
| 0:154 'inF1' ( in 2-component vector of float) |
| 0:154 Constant: |
| 0:154 2.000000 |
| 0:155 Sequence |
| 0:155 move second child to first child ( temp 2-component vector of uint) |
| 0:155 'r054' ( temp 2-component vector of uint) |
| 0:? bitFieldReverse ( temp 2-component vector of uint) |
| 0:? Constant: |
| 0:? 1 (const uint) |
| 0:? 2 (const uint) |
| 0:156 Sequence |
| 0:156 move second child to first child ( temp 2-component vector of float) |
| 0:156 'r055' ( temp 2-component vector of float) |
| 0:156 roundEven ( temp 2-component vector of float) |
| 0:156 'inF0' ( in 2-component vector of float) |
| 0:157 Sequence |
| 0:157 move second child to first child ( temp 2-component vector of float) |
| 0:157 'r056' ( temp 2-component vector of float) |
| 0:157 inverse sqrt ( temp 2-component vector of float) |
| 0:157 'inF0' ( in 2-component vector of float) |
| 0:158 Sequence |
| 0:158 move second child to first child ( temp 2-component vector of float) |
| 0:158 'r057' ( temp 2-component vector of float) |
| 0:158 clamp ( temp 2-component vector of float) |
| 0:158 'inF0' ( in 2-component vector of float) |
| 0:158 Constant: |
| 0:158 0.000000 |
| 0:158 Constant: |
| 0:158 1.000000 |
| 0:159 Sequence |
| 0:159 move second child to first child ( temp 2-component vector of float) |
| 0:159 'r058' ( temp 2-component vector of float) |
| 0:159 Sign ( temp 2-component vector of float) |
| 0:159 'inF0' ( in 2-component vector of float) |
| 0:160 Sequence |
| 0:160 move second child to first child ( temp 2-component vector of float) |
| 0:160 'r059' ( temp 2-component vector of float) |
| 0:160 sine ( temp 2-component vector of float) |
| 0:160 'inF0' ( in 2-component vector of float) |
| 0:161 Sequence |
| 0:161 move second child to first child ( temp 2-component vector of float) |
| 0:161 'inF1' ( in 2-component vector of float) |
| 0:161 sine ( temp 2-component vector of float) |
| 0:161 'inF0' ( in 2-component vector of float) |
| 0:161 move second child to first child ( temp 2-component vector of float) |
| 0:161 'inF2' ( in 2-component vector of float) |
| 0:161 cosine ( temp 2-component vector of float) |
| 0:161 'inF0' ( in 2-component vector of float) |
| 0:162 Sequence |
| 0:162 move second child to first child ( temp 2-component vector of float) |
| 0:162 'r060' ( temp 2-component vector of float) |
| 0:162 hyp. sine ( temp 2-component vector of float) |
| 0:162 'inF0' ( in 2-component vector of float) |
| 0:163 Sequence |
| 0:163 move second child to first child ( temp 2-component vector of float) |
| 0:163 'r061' ( temp 2-component vector of float) |
| 0:163 smoothstep ( temp 2-component vector of float) |
| 0:163 'inF0' ( in 2-component vector of float) |
| 0:163 'inF1' ( in 2-component vector of float) |
| 0:163 'inF2' ( in 2-component vector of float) |
| 0:164 Sequence |
| 0:164 move second child to first child ( temp 2-component vector of float) |
| 0:164 'r062' ( temp 2-component vector of float) |
| 0:164 sqrt ( temp 2-component vector of float) |
| 0:164 'inF0' ( in 2-component vector of float) |
| 0:165 Sequence |
| 0:165 move second child to first child ( temp 2-component vector of float) |
| 0:165 'r063' ( temp 2-component vector of float) |
| 0:165 step ( temp 2-component vector of float) |
| 0:165 'inF0' ( in 2-component vector of float) |
| 0:165 'inF1' ( in 2-component vector of float) |
| 0:166 Sequence |
| 0:166 move second child to first child ( temp 2-component vector of float) |
| 0:166 'r064' ( temp 2-component vector of float) |
| 0:166 tangent ( temp 2-component vector of float) |
| 0:166 'inF0' ( in 2-component vector of float) |
| 0:167 Sequence |
| 0:167 move second child to first child ( temp 2-component vector of float) |
| 0:167 'r065' ( temp 2-component vector of float) |
| 0:167 hyp. tangent ( temp 2-component vector of float) |
| 0:167 'inF0' ( in 2-component vector of float) |
| 0:169 Sequence |
| 0:169 move second child to first child ( temp 2-component vector of float) |
| 0:169 'r066' ( temp 2-component vector of float) |
| 0:169 trunc ( temp 2-component vector of float) |
| 0:169 'inF0' ( in 2-component vector of float) |
| 0:172 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) |
| 0:176 Function Parameters: |
| 0:176 'inF0' ( in 3-component vector of float) |
| 0:176 'inF1' ( in 3-component vector of float) |
| 0:176 'inF2' ( in 3-component vector of float) |
| 0:176 'inU0' ( in 3-component vector of uint) |
| 0:176 'inU1' ( in 3-component vector of uint) |
| 0:? Sequence |
| 0:179 Sequence |
| 0:179 move second child to first child ( temp bool) |
| 0:179 'r000' ( temp bool) |
| 0:179 all ( temp bool) |
| 0:179 'inF0' ( in 3-component vector of float) |
| 0:180 Sequence |
| 0:180 move second child to first child ( temp 3-component vector of float) |
| 0:180 'r001' ( temp 3-component vector of float) |
| 0:180 Absolute value ( temp 3-component vector of float) |
| 0:180 'inF0' ( in 3-component vector of float) |
| 0:181 Sequence |
| 0:181 move second child to first child ( temp 3-component vector of float) |
| 0:181 'r002' ( temp 3-component vector of float) |
| 0:181 arc cosine ( temp 3-component vector of float) |
| 0:181 'inF0' ( in 3-component vector of float) |
| 0:182 Sequence |
| 0:182 move second child to first child ( temp bool) |
| 0:182 'r003' ( temp bool) |
| 0:182 any ( temp bool) |
| 0:182 'inF0' ( in 3-component vector of float) |
| 0:183 Sequence |
| 0:183 move second child to first child ( temp 3-component vector of float) |
| 0:183 'r004' ( temp 3-component vector of float) |
| 0:183 arc sine ( temp 3-component vector of float) |
| 0:183 'inF0' ( in 3-component vector of float) |
| 0:184 Sequence |
| 0:184 move second child to first child ( temp 3-component vector of int) |
| 0:184 'r005' ( temp 3-component vector of int) |
| 0:184 floatBitsToInt ( temp 3-component vector of int) |
| 0:184 'inF0' ( in 3-component vector of float) |
| 0:185 Sequence |
| 0:185 move second child to first child ( temp 3-component vector of uint) |
| 0:185 'r006' ( temp 3-component vector of uint) |
| 0:185 floatBitsToUint ( temp 3-component vector of uint) |
| 0:185 'inF0' ( in 3-component vector of float) |
| 0:186 Sequence |
| 0:186 move second child to first child ( temp 3-component vector of float) |
| 0:186 'r007' ( temp 3-component vector of float) |
| 0:186 intBitsToFloat ( temp 3-component vector of float) |
| 0:186 'inU0' ( in 3-component vector of uint) |
| 0:188 Sequence |
| 0:188 move second child to first child ( temp 3-component vector of float) |
| 0:188 'r009' ( temp 3-component vector of float) |
| 0:188 arc tangent ( temp 3-component vector of float) |
| 0:188 'inF0' ( in 3-component vector of float) |
| 0:189 Sequence |
| 0:189 move second child to first child ( temp 3-component vector of float) |
| 0:189 'r010' ( temp 3-component vector of float) |
| 0:189 arc tangent ( temp 3-component vector of float) |
| 0:189 'inF0' ( in 3-component vector of float) |
| 0:189 'inF1' ( in 3-component vector of float) |
| 0:190 Sequence |
| 0:190 move second child to first child ( temp 3-component vector of float) |
| 0:190 'r011' ( temp 3-component vector of float) |
| 0:190 Ceiling ( temp 3-component vector of float) |
| 0:190 'inF0' ( in 3-component vector of float) |
| 0:191 Sequence |
| 0:191 move second child to first child ( temp 3-component vector of float) |
| 0:191 'r012' ( temp 3-component vector of float) |
| 0:191 clamp ( temp 3-component vector of float) |
| 0:191 'inF0' ( in 3-component vector of float) |
| 0:191 'inF1' ( in 3-component vector of float) |
| 0:191 'inF2' ( in 3-component vector of float) |
| 0:192 Test condition and select ( temp void) |
| 0:192 Condition |
| 0:192 any ( temp bool) |
| 0:192 Compare Less Than ( temp 3-component vector of bool) |
| 0:192 'inF0' ( in 3-component vector of float) |
| 0:192 Constant: |
| 0:192 0.000000 |
| 0:192 0.000000 |
| 0:192 0.000000 |
| 0:192 true case |
| 0:192 Branch: Kill |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp 3-component vector of float) |
| 0:193 'r013' ( temp 3-component vector of float) |
| 0:193 cosine ( temp 3-component vector of float) |
| 0:193 'inF0' ( in 3-component vector of float) |
| 0:194 Sequence |
| 0:194 move second child to first child ( temp 3-component vector of float) |
| 0:194 'r014' ( temp 3-component vector of float) |
| 0:194 hyp. cosine ( temp 3-component vector of float) |
| 0:194 'inF0' ( in 3-component vector of float) |
| 0:195 Sequence |
| 0:195 move second child to first child ( temp 3-component vector of uint) |
| 0:195 'r015' ( temp 3-component vector of uint) |
| 0:? bitCount ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 3 (const uint) |
| 0:? 5 (const uint) |
| 0:196 Sequence |
| 0:196 move second child to first child ( temp 3-component vector of float) |
| 0:196 'r016' ( temp 3-component vector of float) |
| 0:196 cross-product ( temp 3-component vector of float) |
| 0:196 'inF0' ( in 3-component vector of float) |
| 0:196 'inF1' ( in 3-component vector of float) |
| 0:197 Sequence |
| 0:197 move second child to first child ( temp 3-component vector of float) |
| 0:197 'r017' ( temp 3-component vector of float) |
| 0:197 dPdx ( temp 3-component vector of float) |
| 0:197 'inF0' ( in 3-component vector of float) |
| 0:198 Sequence |
| 0:198 move second child to first child ( temp 3-component vector of float) |
| 0:198 'r018' ( temp 3-component vector of float) |
| 0:198 dPdxCoarse ( temp 3-component vector of float) |
| 0:198 'inF0' ( in 3-component vector of float) |
| 0:199 Sequence |
| 0:199 move second child to first child ( temp 3-component vector of float) |
| 0:199 'r019' ( temp 3-component vector of float) |
| 0:199 dPdxFine ( temp 3-component vector of float) |
| 0:199 'inF0' ( in 3-component vector of float) |
| 0:200 Sequence |
| 0:200 move second child to first child ( temp 3-component vector of float) |
| 0:200 'r020' ( temp 3-component vector of float) |
| 0:200 dPdy ( temp 3-component vector of float) |
| 0:200 'inF0' ( in 3-component vector of float) |
| 0:201 Sequence |
| 0:201 move second child to first child ( temp 3-component vector of float) |
| 0:201 'r021' ( temp 3-component vector of float) |
| 0:201 dPdyCoarse ( temp 3-component vector of float) |
| 0:201 'inF0' ( in 3-component vector of float) |
| 0:202 Sequence |
| 0:202 move second child to first child ( temp 3-component vector of float) |
| 0:202 'r022' ( temp 3-component vector of float) |
| 0:202 dPdyFine ( temp 3-component vector of float) |
| 0:202 'inF0' ( in 3-component vector of float) |
| 0:203 Sequence |
| 0:203 move second child to first child ( temp 3-component vector of float) |
| 0:203 'r023' ( temp 3-component vector of float) |
| 0:203 degrees ( temp 3-component vector of float) |
| 0:203 'inF0' ( in 3-component vector of float) |
| 0:204 Sequence |
| 0:204 move second child to first child ( temp float) |
| 0:204 'r024' ( temp float) |
| 0:204 distance ( temp float) |
| 0:204 'inF0' ( in 3-component vector of float) |
| 0:204 'inF1' ( in 3-component vector of float) |
| 0:205 Sequence |
| 0:205 move second child to first child ( temp float) |
| 0:205 'r025' ( temp float) |
| 0:205 dot-product ( temp float) |
| 0:205 'inF0' ( in 3-component vector of float) |
| 0:205 'inF1' ( in 3-component vector of float) |
| 0:209 Sequence |
| 0:209 move second child to first child ( temp 3-component vector of float) |
| 0:209 'r029' ( temp 3-component vector of float) |
| 0:209 exp ( temp 3-component vector of float) |
| 0:209 'inF0' ( in 3-component vector of float) |
| 0:210 Sequence |
| 0:210 move second child to first child ( temp 3-component vector of float) |
| 0:210 'r030' ( temp 3-component vector of float) |
| 0:210 exp2 ( temp 3-component vector of float) |
| 0:210 'inF0' ( in 3-component vector of float) |
| 0:211 Sequence |
| 0:211 move second child to first child ( temp 3-component vector of float) |
| 0:211 'r031' ( temp 3-component vector of float) |
| 0:211 face-forward ( temp 3-component vector of float) |
| 0:211 'inF0' ( in 3-component vector of float) |
| 0:211 'inF1' ( in 3-component vector of float) |
| 0:211 'inF2' ( in 3-component vector of float) |
| 0:212 Sequence |
| 0:212 move second child to first child ( temp 3-component vector of uint) |
| 0:212 'r032' ( temp 3-component vector of uint) |
| 0:? findMSB ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:213 Sequence |
| 0:213 move second child to first child ( temp 3-component vector of uint) |
| 0:213 'r033' ( temp 3-component vector of uint) |
| 0:? findLSB ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:214 Sequence |
| 0:214 move second child to first child ( temp 3-component vector of float) |
| 0:214 'r034' ( temp 3-component vector of float) |
| 0:214 Floor ( temp 3-component vector of float) |
| 0:214 'inF0' ( in 3-component vector of float) |
| 0:216 Sequence |
| 0:216 move second child to first child ( temp 3-component vector of float) |
| 0:216 'r036' ( temp 3-component vector of float) |
| 0:216 mod ( temp 3-component vector of float) |
| 0:216 'inF0' ( in 3-component vector of float) |
| 0:216 'inF1' ( in 3-component vector of float) |
| 0:217 Sequence |
| 0:217 move second child to first child ( temp 3-component vector of float) |
| 0:217 'r037' ( temp 3-component vector of float) |
| 0:217 Fraction ( temp 3-component vector of float) |
| 0:217 'inF0' ( in 3-component vector of float) |
| 0:218 Sequence |
| 0:218 move second child to first child ( temp 3-component vector of float) |
| 0:218 'r039' ( temp 3-component vector of float) |
| 0:218 fwidth ( temp 3-component vector of float) |
| 0:218 'inF0' ( in 3-component vector of float) |
| 0:219 Sequence |
| 0:219 move second child to first child ( temp 3-component vector of bool) |
| 0:219 'r040' ( temp 3-component vector of bool) |
| 0:219 isinf ( temp 3-component vector of bool) |
| 0:219 'inF0' ( in 3-component vector of float) |
| 0:220 Sequence |
| 0:220 move second child to first child ( temp 3-component vector of bool) |
| 0:220 'r041' ( temp 3-component vector of bool) |
| 0:220 isnan ( temp 3-component vector of bool) |
| 0:220 'inF0' ( in 3-component vector of float) |
| 0:221 Sequence |
| 0:221 move second child to first child ( temp 3-component vector of float) |
| 0:221 'r042' ( temp 3-component vector of float) |
| 0:221 ldexp ( temp 3-component vector of float) |
| 0:221 'inF0' ( in 3-component vector of float) |
| 0:221 'inF1' ( in 3-component vector of float) |
| 0:222 Sequence |
| 0:222 move second child to first child ( temp 3-component vector of float) |
| 0:222 'r039a' ( temp 3-component vector of float) |
| 0:222 mix ( temp 3-component vector of float) |
| 0:222 'inF0' ( in 3-component vector of float) |
| 0:222 'inF1' ( in 3-component vector of float) |
| 0:222 'inF2' ( in 3-component vector of float) |
| 0:223 Sequence |
| 0:223 move second child to first child ( temp 3-component vector of float) |
| 0:223 'r039b' ( temp 3-component vector of float) |
| 0:223 mix ( temp 3-component vector of float) |
| 0:223 'inF0' ( in 3-component vector of float) |
| 0:223 'inF1' ( in 3-component vector of float) |
| 0:223 Constant: |
| 0:223 0.300000 |
| 0:224 Sequence |
| 0:224 move second child to first child ( temp float) |
| 0:224 'r043' ( temp float) |
| 0:224 length ( temp float) |
| 0:224 'inF0' ( in 3-component vector of float) |
| 0:225 Sequence |
| 0:225 move second child to first child ( temp 3-component vector of float) |
| 0:225 'r044' ( temp 3-component vector of float) |
| 0:225 log ( temp 3-component vector of float) |
| 0:225 'inF0' ( in 3-component vector of float) |
| 0:226 Sequence |
| 0:226 move second child to first child ( temp 3-component vector of float) |
| 0:226 'r045' ( temp 3-component vector of float) |
| 0:226 vector-scale ( temp 3-component vector of float) |
| 0:226 log2 ( temp 3-component vector of float) |
| 0:226 'inF0' ( in 3-component vector of float) |
| 0:226 Constant: |
| 0:226 0.301030 |
| 0:227 Sequence |
| 0:227 move second child to first child ( temp 3-component vector of float) |
| 0:227 'r046' ( temp 3-component vector of float) |
| 0:227 log2 ( temp 3-component vector of float) |
| 0:227 'inF0' ( in 3-component vector of float) |
| 0:228 Sequence |
| 0:228 move second child to first child ( temp 3-component vector of float) |
| 0:228 'r047' ( temp 3-component vector of float) |
| 0:228 max ( temp 3-component vector of float) |
| 0:228 'inF0' ( in 3-component vector of float) |
| 0:228 'inF1' ( in 3-component vector of float) |
| 0:229 Sequence |
| 0:229 move second child to first child ( temp 3-component vector of float) |
| 0:229 'r048' ( temp 3-component vector of float) |
| 0:229 min ( temp 3-component vector of float) |
| 0:229 'inF0' ( in 3-component vector of float) |
| 0:229 'inF1' ( in 3-component vector of float) |
| 0:230 Sequence |
| 0:230 move second child to first child ( temp 3-component vector of float) |
| 0:230 'r049' ( temp 3-component vector of float) |
| 0:230 normalize ( temp 3-component vector of float) |
| 0:230 'inF0' ( in 3-component vector of float) |
| 0:231 Sequence |
| 0:231 move second child to first child ( temp 3-component vector of float) |
| 0:231 'r050' ( temp 3-component vector of float) |
| 0:231 pow ( temp 3-component vector of float) |
| 0:231 'inF0' ( in 3-component vector of float) |
| 0:231 'inF1' ( in 3-component vector of float) |
| 0:232 Sequence |
| 0:232 move second child to first child ( temp 3-component vector of float) |
| 0:232 'r051' ( temp 3-component vector of float) |
| 0:232 radians ( temp 3-component vector of float) |
| 0:232 'inF0' ( in 3-component vector of float) |
| 0:233 Sequence |
| 0:233 move second child to first child ( temp 3-component vector of float) |
| 0:233 'r052' ( temp 3-component vector of float) |
| 0:233 divide ( temp 3-component vector of float) |
| 0:233 Constant: |
| 0:233 1.000000 |
| 0:233 'inF0' ( in 3-component vector of float) |
| 0:234 Sequence |
| 0:234 move second child to first child ( temp 3-component vector of float) |
| 0:234 'r053' ( temp 3-component vector of float) |
| 0:234 reflect ( temp 3-component vector of float) |
| 0:234 'inF0' ( in 3-component vector of float) |
| 0:234 'inF1' ( in 3-component vector of float) |
| 0:235 Sequence |
| 0:235 move second child to first child ( temp 3-component vector of float) |
| 0:235 'r054' ( temp 3-component vector of float) |
| 0:235 refract ( temp 3-component vector of float) |
| 0:235 'inF0' ( in 3-component vector of float) |
| 0:235 'inF1' ( in 3-component vector of float) |
| 0:235 Constant: |
| 0:235 2.000000 |
| 0:236 Sequence |
| 0:236 move second child to first child ( temp 3-component vector of uint) |
| 0:236 'r055' ( temp 3-component vector of uint) |
| 0:? bitFieldReverse ( temp 3-component vector of uint) |
| 0:? Constant: |
| 0:? 1 (const uint) |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:237 Sequence |
| 0:237 move second child to first child ( temp 3-component vector of float) |
| 0:237 'r056' ( temp 3-component vector of float) |
| 0:237 roundEven ( temp 3-component vector of float) |
| 0:237 'inF0' ( in 3-component vector of float) |
| 0:238 Sequence |
| 0:238 move second child to first child ( temp 3-component vector of float) |
| 0:238 'r057' ( temp 3-component vector of float) |
| 0:238 inverse sqrt ( temp 3-component vector of float) |
| 0:238 'inF0' ( in 3-component vector of float) |
| 0:239 Sequence |
| 0:239 move second child to first child ( temp 3-component vector of float) |
| 0:239 'r058' ( temp 3-component vector of float) |
| 0:239 clamp ( temp 3-component vector of float) |
| 0:239 'inF0' ( in 3-component vector of float) |
| 0:239 Constant: |
| 0:239 0.000000 |
| 0:239 Constant: |
| 0:239 1.000000 |
| 0:240 Sequence |
| 0:240 move second child to first child ( temp 3-component vector of float) |
| 0:240 'r059' ( temp 3-component vector of float) |
| 0:240 Sign ( temp 3-component vector of float) |
| 0:240 'inF0' ( in 3-component vector of float) |
| 0:241 Sequence |
| 0:241 move second child to first child ( temp 3-component vector of float) |
| 0:241 'r060' ( temp 3-component vector of float) |
| 0:241 sine ( temp 3-component vector of float) |
| 0:241 'inF0' ( in 3-component vector of float) |
| 0:242 Sequence |
| 0:242 move second child to first child ( temp 3-component vector of float) |
| 0:242 'inF1' ( in 3-component vector of float) |
| 0:242 sine ( temp 3-component vector of float) |
| 0:242 'inF0' ( in 3-component vector of float) |
| 0:242 move second child to first child ( temp 3-component vector of float) |
| 0:242 'inF2' ( in 3-component vector of float) |
| 0:242 cosine ( temp 3-component vector of float) |
| 0:242 'inF0' ( in 3-component vector of float) |
| 0:243 Sequence |
| 0:243 move second child to first child ( temp 3-component vector of float) |
| 0:243 'r061' ( temp 3-component vector of float) |
| 0:243 hyp. sine ( temp 3-component vector of float) |
| 0:243 'inF0' ( in 3-component vector of float) |
| 0:244 Sequence |
| 0:244 move second child to first child ( temp 3-component vector of float) |
| 0:244 'r062' ( temp 3-component vector of float) |
| 0:244 smoothstep ( temp 3-component vector of float) |
| 0:244 'inF0' ( in 3-component vector of float) |
| 0:244 'inF1' ( in 3-component vector of float) |
| 0:244 'inF2' ( in 3-component vector of float) |
| 0:245 Sequence |
| 0:245 move second child to first child ( temp 3-component vector of float) |
| 0:245 'r063' ( temp 3-component vector of float) |
| 0:245 sqrt ( temp 3-component vector of float) |
| 0:245 'inF0' ( in 3-component vector of float) |
| 0:246 Sequence |
| 0:246 move second child to first child ( temp 3-component vector of float) |
| 0:246 'r064' ( temp 3-component vector of float) |
| 0:246 step ( temp 3-component vector of float) |
| 0:246 'inF0' ( in 3-component vector of float) |
| 0:246 'inF1' ( in 3-component vector of float) |
| 0:247 Sequence |
| 0:247 move second child to first child ( temp 3-component vector of float) |
| 0:247 'r065' ( temp 3-component vector of float) |
| 0:247 tangent ( temp 3-component vector of float) |
| 0:247 'inF0' ( in 3-component vector of float) |
| 0:248 Sequence |
| 0:248 move second child to first child ( temp 3-component vector of float) |
| 0:248 'r066' ( temp 3-component vector of float) |
| 0:248 hyp. tangent ( temp 3-component vector of float) |
| 0:248 'inF0' ( in 3-component vector of float) |
| 0:250 Sequence |
| 0:250 move second child to first child ( temp 3-component vector of float) |
| 0:250 'r067' ( temp 3-component vector of float) |
| 0:250 trunc ( temp 3-component vector of float) |
| 0:250 'inF0' ( in 3-component vector of float) |
| 0:253 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) |
| 0:257 Function Parameters: |
| 0:257 'inF0' ( in 4-component vector of float) |
| 0:257 'inF1' ( in 4-component vector of float) |
| 0:257 'inF2' ( in 4-component vector of float) |
| 0:257 'inU0' ( in 4-component vector of uint) |
| 0:257 'inU1' ( in 4-component vector of uint) |
| 0:? Sequence |
| 0:260 Sequence |
| 0:260 move second child to first child ( temp bool) |
| 0:260 'r000' ( temp bool) |
| 0:260 all ( temp bool) |
| 0:260 'inF0' ( in 4-component vector of float) |
| 0:261 Sequence |
| 0:261 move second child to first child ( temp 4-component vector of float) |
| 0:261 'r001' ( temp 4-component vector of float) |
| 0:261 Absolute value ( temp 4-component vector of float) |
| 0:261 'inF0' ( in 4-component vector of float) |
| 0:262 Sequence |
| 0:262 move second child to first child ( temp 4-component vector of float) |
| 0:262 'r002' ( temp 4-component vector of float) |
| 0:262 arc cosine ( temp 4-component vector of float) |
| 0:262 'inF0' ( in 4-component vector of float) |
| 0:263 Sequence |
| 0:263 move second child to first child ( temp bool) |
| 0:263 'r003' ( temp bool) |
| 0:263 any ( temp bool) |
| 0:263 'inF0' ( in 4-component vector of float) |
| 0:264 Sequence |
| 0:264 move second child to first child ( temp 4-component vector of float) |
| 0:264 'r004' ( temp 4-component vector of float) |
| 0:264 arc sine ( temp 4-component vector of float) |
| 0:264 'inF0' ( in 4-component vector of float) |
| 0:265 Sequence |
| 0:265 move second child to first child ( temp 4-component vector of int) |
| 0:265 'r005' ( temp 4-component vector of int) |
| 0:265 floatBitsToInt ( temp 4-component vector of int) |
| 0:265 'inF0' ( in 4-component vector of float) |
| 0:266 Sequence |
| 0:266 move second child to first child ( temp 4-component vector of uint) |
| 0:266 'r006' ( temp 4-component vector of uint) |
| 0:266 floatBitsToUint ( temp 4-component vector of uint) |
| 0:266 'inF0' ( in 4-component vector of float) |
| 0:267 Sequence |
| 0:267 move second child to first child ( temp 4-component vector of float) |
| 0:267 'r007' ( temp 4-component vector of float) |
| 0:267 intBitsToFloat ( temp 4-component vector of float) |
| 0:267 'inU0' ( in 4-component vector of uint) |
| 0:269 Sequence |
| 0:269 move second child to first child ( temp 4-component vector of float) |
| 0:269 'r009' ( temp 4-component vector of float) |
| 0:269 arc tangent ( temp 4-component vector of float) |
| 0:269 'inF0' ( in 4-component vector of float) |
| 0:270 Sequence |
| 0:270 move second child to first child ( temp 4-component vector of float) |
| 0:270 'r010' ( temp 4-component vector of float) |
| 0:270 arc tangent ( temp 4-component vector of float) |
| 0:270 'inF0' ( in 4-component vector of float) |
| 0:270 'inF1' ( in 4-component vector of float) |
| 0:271 Sequence |
| 0:271 move second child to first child ( temp 4-component vector of float) |
| 0:271 'r011' ( temp 4-component vector of float) |
| 0:271 Ceiling ( temp 4-component vector of float) |
| 0:271 'inF0' ( in 4-component vector of float) |
| 0:272 Sequence |
| 0:272 move second child to first child ( temp 4-component vector of float) |
| 0:272 'r012' ( temp 4-component vector of float) |
| 0:272 clamp ( temp 4-component vector of float) |
| 0:272 'inF0' ( in 4-component vector of float) |
| 0:272 'inF1' ( in 4-component vector of float) |
| 0:272 'inF2' ( in 4-component vector of float) |
| 0:273 Test condition and select ( temp void) |
| 0:273 Condition |
| 0:273 any ( temp bool) |
| 0:273 Compare Less Than ( temp 4-component vector of bool) |
| 0:273 'inF0' ( in 4-component vector of float) |
| 0:273 Constant: |
| 0:273 0.000000 |
| 0:273 0.000000 |
| 0:273 0.000000 |
| 0:273 0.000000 |
| 0:273 true case |
| 0:273 Branch: Kill |
| 0:274 Sequence |
| 0:274 move second child to first child ( temp 4-component vector of float) |
| 0:274 'r013' ( temp 4-component vector of float) |
| 0:274 cosine ( temp 4-component vector of float) |
| 0:274 'inF0' ( in 4-component vector of float) |
| 0:275 Sequence |
| 0:275 move second child to first child ( temp 4-component vector of float) |
| 0:275 'r014' ( temp 4-component vector of float) |
| 0:275 hyp. cosine ( temp 4-component vector of float) |
| 0:275 'inF0' ( in 4-component vector of float) |
| 0:276 Sequence |
| 0:276 move second child to first child ( temp 4-component vector of uint) |
| 0:276 'r015' ( temp 4-component vector of uint) |
| 0:? bitCount ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 3 (const uint) |
| 0:? 5 (const uint) |
| 0:? 2 (const uint) |
| 0:277 Sequence |
| 0:277 move second child to first child ( temp 4-component vector of float) |
| 0:277 'r016' ( temp 4-component vector of float) |
| 0:277 dPdx ( temp 4-component vector of float) |
| 0:277 'inF0' ( in 4-component vector of float) |
| 0:278 Sequence |
| 0:278 move second child to first child ( temp 4-component vector of float) |
| 0:278 'r017' ( temp 4-component vector of float) |
| 0:278 dPdxCoarse ( temp 4-component vector of float) |
| 0:278 'inF0' ( in 4-component vector of float) |
| 0:279 Sequence |
| 0:279 move second child to first child ( temp 4-component vector of float) |
| 0:279 'r018' ( temp 4-component vector of float) |
| 0:279 dPdxFine ( temp 4-component vector of float) |
| 0:279 'inF0' ( in 4-component vector of float) |
| 0:280 Sequence |
| 0:280 move second child to first child ( temp 4-component vector of float) |
| 0:280 'r019' ( temp 4-component vector of float) |
| 0:280 dPdy ( temp 4-component vector of float) |
| 0:280 'inF0' ( in 4-component vector of float) |
| 0:281 Sequence |
| 0:281 move second child to first child ( temp 4-component vector of float) |
| 0:281 'r020' ( temp 4-component vector of float) |
| 0:281 dPdyCoarse ( temp 4-component vector of float) |
| 0:281 'inF0' ( in 4-component vector of float) |
| 0:282 Sequence |
| 0:282 move second child to first child ( temp 4-component vector of float) |
| 0:282 'r021' ( temp 4-component vector of float) |
| 0:282 dPdyFine ( temp 4-component vector of float) |
| 0:282 'inF0' ( in 4-component vector of float) |
| 0:283 Sequence |
| 0:283 move second child to first child ( temp 4-component vector of float) |
| 0:283 'r022' ( temp 4-component vector of float) |
| 0:283 degrees ( temp 4-component vector of float) |
| 0:283 'inF0' ( in 4-component vector of float) |
| 0:284 Sequence |
| 0:284 move second child to first child ( temp float) |
| 0:284 'r023' ( temp float) |
| 0:284 distance ( temp float) |
| 0:284 'inF0' ( in 4-component vector of float) |
| 0:284 'inF1' ( in 4-component vector of float) |
| 0:285 Sequence |
| 0:285 move second child to first child ( temp float) |
| 0:285 'r024' ( temp float) |
| 0:285 dot-product ( temp float) |
| 0:285 'inF0' ( in 4-component vector of float) |
| 0:285 'inF1' ( in 4-component vector of float) |
| 0:286 Sequence |
| 0:286 move second child to first child ( temp 4-component vector of float) |
| 0:286 'r025' ( temp 4-component vector of float) |
| 0:286 Construct vec4 ( temp 4-component vector of float) |
| 0:286 Constant: |
| 0:286 1.000000 |
| 0:286 component-wise multiply ( temp float) |
| 0:286 direct index ( temp float) |
| 0:286 'inF0' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 1 (const int) |
| 0:286 direct index ( temp float) |
| 0:286 'inF1' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 1 (const int) |
| 0:286 direct index ( temp float) |
| 0:286 'inF0' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 2 (const int) |
| 0:286 direct index ( temp float) |
| 0:286 'inF1' ( in 4-component vector of float) |
| 0:286 Constant: |
| 0:286 3 (const int) |
| 0:290 Sequence |
| 0:290 move second child to first child ( temp 4-component vector of float) |
| 0:290 'r029' ( temp 4-component vector of float) |
| 0:290 exp ( temp 4-component vector of float) |
| 0:290 'inF0' ( in 4-component vector of float) |
| 0:291 Sequence |
| 0:291 move second child to first child ( temp 4-component vector of float) |
| 0:291 'r030' ( temp 4-component vector of float) |
| 0:291 exp2 ( temp 4-component vector of float) |
| 0:291 'inF0' ( in 4-component vector of float) |
| 0:292 Sequence |
| 0:292 move second child to first child ( temp 4-component vector of float) |
| 0:292 'r031' ( temp 4-component vector of float) |
| 0:292 face-forward ( temp 4-component vector of float) |
| 0:292 'inF0' ( in 4-component vector of float) |
| 0:292 'inF1' ( in 4-component vector of float) |
| 0:292 'inF2' ( in 4-component vector of float) |
| 0:293 Sequence |
| 0:293 move second child to first child ( temp 4-component vector of uint) |
| 0:293 'r032' ( temp 4-component vector of uint) |
| 0:? findMSB ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:? 9 (const uint) |
| 0:? 10 (const uint) |
| 0:294 Sequence |
| 0:294 move second child to first child ( temp 4-component vector of uint) |
| 0:294 'r033' ( temp 4-component vector of uint) |
| 0:? findLSB ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:? 9 (const uint) |
| 0:? 10 (const uint) |
| 0:295 Sequence |
| 0:295 move second child to first child ( temp 4-component vector of float) |
| 0:295 'r034' ( temp 4-component vector of float) |
| 0:295 Floor ( temp 4-component vector of float) |
| 0:295 'inF0' ( in 4-component vector of float) |
| 0:297 Sequence |
| 0:297 move second child to first child ( temp 4-component vector of float) |
| 0:297 'r036' ( temp 4-component vector of float) |
| 0:297 mod ( temp 4-component vector of float) |
| 0:297 'inF0' ( in 4-component vector of float) |
| 0:297 'inF1' ( in 4-component vector of float) |
| 0:298 Sequence |
| 0:298 move second child to first child ( temp 4-component vector of float) |
| 0:298 'r037' ( temp 4-component vector of float) |
| 0:298 Fraction ( temp 4-component vector of float) |
| 0:298 'inF0' ( in 4-component vector of float) |
| 0:299 Sequence |
| 0:299 move second child to first child ( temp 4-component vector of float) |
| 0:299 'r039' ( temp 4-component vector of float) |
| 0:299 fwidth ( temp 4-component vector of float) |
| 0:299 'inF0' ( in 4-component vector of float) |
| 0:300 Sequence |
| 0:300 move second child to first child ( temp 4-component vector of bool) |
| 0:300 'r040' ( temp 4-component vector of bool) |
| 0:300 isinf ( temp 4-component vector of bool) |
| 0:300 'inF0' ( in 4-component vector of float) |
| 0:301 Sequence |
| 0:301 move second child to first child ( temp 4-component vector of bool) |
| 0:301 'r041' ( temp 4-component vector of bool) |
| 0:301 isnan ( temp 4-component vector of bool) |
| 0:301 'inF0' ( in 4-component vector of float) |
| 0:302 Sequence |
| 0:302 move second child to first child ( temp 4-component vector of float) |
| 0:302 'r042' ( temp 4-component vector of float) |
| 0:302 ldexp ( temp 4-component vector of float) |
| 0:302 'inF0' ( in 4-component vector of float) |
| 0:302 'inF1' ( in 4-component vector of float) |
| 0:303 Sequence |
| 0:303 move second child to first child ( temp 4-component vector of float) |
| 0:303 'r039a' ( temp 4-component vector of float) |
| 0:303 mix ( temp 4-component vector of float) |
| 0:303 'inF0' ( in 4-component vector of float) |
| 0:303 'inF1' ( in 4-component vector of float) |
| 0:303 'inF2' ( in 4-component vector of float) |
| 0:304 Sequence |
| 0:304 move second child to first child ( temp float) |
| 0:304 'r043' ( temp float) |
| 0:304 length ( temp float) |
| 0:304 'inF0' ( in 4-component vector of float) |
| 0:305 Sequence |
| 0:305 move second child to first child ( temp 4-component vector of float) |
| 0:305 'r044' ( temp 4-component vector of float) |
| 0:305 log ( temp 4-component vector of float) |
| 0:305 'inF0' ( in 4-component vector of float) |
| 0:306 Sequence |
| 0:306 move second child to first child ( temp 4-component vector of float) |
| 0:306 'r045' ( temp 4-component vector of float) |
| 0:306 vector-scale ( temp 4-component vector of float) |
| 0:306 log2 ( temp 4-component vector of float) |
| 0:306 'inF0' ( in 4-component vector of float) |
| 0:306 Constant: |
| 0:306 0.301030 |
| 0:307 Sequence |
| 0:307 move second child to first child ( temp 4-component vector of float) |
| 0:307 'r046' ( temp 4-component vector of float) |
| 0:307 log2 ( temp 4-component vector of float) |
| 0:307 'inF0' ( in 4-component vector of float) |
| 0:308 Sequence |
| 0:308 move second child to first child ( temp 4-component vector of float) |
| 0:308 'r047' ( temp 4-component vector of float) |
| 0:308 max ( temp 4-component vector of float) |
| 0:308 'inF0' ( in 4-component vector of float) |
| 0:308 'inF1' ( in 4-component vector of float) |
| 0:309 Sequence |
| 0:309 move second child to first child ( temp 4-component vector of float) |
| 0:309 'r048' ( temp 4-component vector of float) |
| 0:309 min ( temp 4-component vector of float) |
| 0:309 'inF0' ( in 4-component vector of float) |
| 0:309 'inF1' ( in 4-component vector of float) |
| 0:310 Sequence |
| 0:310 move second child to first child ( temp 4-component vector of float) |
| 0:310 'r049' ( temp 4-component vector of float) |
| 0:310 normalize ( temp 4-component vector of float) |
| 0:310 'inF0' ( in 4-component vector of float) |
| 0:311 Sequence |
| 0:311 move second child to first child ( temp 4-component vector of float) |
| 0:311 'r050' ( temp 4-component vector of float) |
| 0:311 pow ( temp 4-component vector of float) |
| 0:311 'inF0' ( in 4-component vector of float) |
| 0:311 'inF1' ( in 4-component vector of float) |
| 0:312 Sequence |
| 0:312 move second child to first child ( temp 4-component vector of float) |
| 0:312 'r051' ( temp 4-component vector of float) |
| 0:312 radians ( temp 4-component vector of float) |
| 0:312 'inF0' ( in 4-component vector of float) |
| 0:313 Sequence |
| 0:313 move second child to first child ( temp 4-component vector of float) |
| 0:313 'r052' ( temp 4-component vector of float) |
| 0:313 divide ( temp 4-component vector of float) |
| 0:313 Constant: |
| 0:313 1.000000 |
| 0:313 'inF0' ( in 4-component vector of float) |
| 0:314 Sequence |
| 0:314 move second child to first child ( temp 4-component vector of float) |
| 0:314 'r053' ( temp 4-component vector of float) |
| 0:314 reflect ( temp 4-component vector of float) |
| 0:314 'inF0' ( in 4-component vector of float) |
| 0:314 'inF1' ( in 4-component vector of float) |
| 0:315 Sequence |
| 0:315 move second child to first child ( temp 4-component vector of float) |
| 0:315 'r054' ( temp 4-component vector of float) |
| 0:315 refract ( temp 4-component vector of float) |
| 0:315 'inF0' ( in 4-component vector of float) |
| 0:315 'inF1' ( in 4-component vector of float) |
| 0:315 Constant: |
| 0:315 2.000000 |
| 0:316 Sequence |
| 0:316 move second child to first child ( temp 4-component vector of uint) |
| 0:316 'r055' ( temp 4-component vector of uint) |
| 0:? bitFieldReverse ( temp 4-component vector of uint) |
| 0:? Constant: |
| 0:? 1 (const uint) |
| 0:? 2 (const uint) |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:317 Sequence |
| 0:317 move second child to first child ( temp 4-component vector of float) |
| 0:317 'r056' ( temp 4-component vector of float) |
| 0:317 roundEven ( temp 4-component vector of float) |
| 0:317 'inF0' ( in 4-component vector of float) |
| 0:318 Sequence |
| 0:318 move second child to first child ( temp 4-component vector of float) |
| 0:318 'r057' ( temp 4-component vector of float) |
| 0:318 inverse sqrt ( temp 4-component vector of float) |
| 0:318 'inF0' ( in 4-component vector of float) |
| 0:319 Sequence |
| 0:319 move second child to first child ( temp 4-component vector of float) |
| 0:319 'r058' ( temp 4-component vector of float) |
| 0:319 clamp ( temp 4-component vector of float) |
| 0:319 'inF0' ( in 4-component vector of float) |
| 0:319 Constant: |
| 0:319 0.000000 |
| 0:319 Constant: |
| 0:319 1.000000 |
| 0:320 Sequence |
| 0:320 move second child to first child ( temp 4-component vector of float) |
| 0:320 'r059' ( temp 4-component vector of float) |
| 0:320 Sign ( temp 4-component vector of float) |
| 0:320 'inF0' ( in 4-component vector of float) |
| 0:321 Sequence |
| 0:321 move second child to first child ( temp 4-component vector of float) |
| 0:321 'r060' ( temp 4-component vector of float) |
| 0:321 sine ( temp 4-component vector of float) |
| 0:321 'inF0' ( in 4-component vector of float) |
| 0:322 Sequence |
| 0:322 move second child to first child ( temp 4-component vector of float) |
| 0:322 'inF1' ( in 4-component vector of float) |
| 0:322 sine ( temp 4-component vector of float) |
| 0:322 'inF0' ( in 4-component vector of float) |
| 0:322 move second child to first child ( temp 4-component vector of float) |
| 0:322 'inF2' ( in 4-component vector of float) |
| 0:322 cosine ( temp 4-component vector of float) |
| 0:322 'inF0' ( in 4-component vector of float) |
| 0:323 Sequence |
| 0:323 move second child to first child ( temp 4-component vector of float) |
| 0:323 'r061' ( temp 4-component vector of float) |
| 0:323 hyp. sine ( temp 4-component vector of float) |
| 0:323 'inF0' ( in 4-component vector of float) |
| 0:324 Sequence |
| 0:324 move second child to first child ( temp 4-component vector of float) |
| 0:324 'r062' ( temp 4-component vector of float) |
| 0:324 smoothstep ( temp 4-component vector of float) |
| 0:324 'inF0' ( in 4-component vector of float) |
| 0:324 'inF1' ( in 4-component vector of float) |
| 0:324 'inF2' ( in 4-component vector of float) |
| 0:325 Sequence |
| 0:325 move second child to first child ( temp 4-component vector of float) |
| 0:325 'r063' ( temp 4-component vector of float) |
| 0:325 sqrt ( temp 4-component vector of float) |
| 0:325 'inF0' ( in 4-component vector of float) |
| 0:326 Sequence |
| 0:326 move second child to first child ( temp 4-component vector of float) |
| 0:326 'r064' ( temp 4-component vector of float) |
| 0:326 step ( temp 4-component vector of float) |
| 0:326 'inF0' ( in 4-component vector of float) |
| 0:326 'inF1' ( in 4-component vector of float) |
| 0:327 Sequence |
| 0:327 move second child to first child ( temp 4-component vector of float) |
| 0:327 'r065' ( temp 4-component vector of float) |
| 0:327 tangent ( temp 4-component vector of float) |
| 0:327 'inF0' ( in 4-component vector of float) |
| 0:328 Sequence |
| 0:328 move second child to first child ( temp 4-component vector of float) |
| 0:328 'r066' ( temp 4-component vector of float) |
| 0:328 hyp. tangent ( temp 4-component vector of float) |
| 0:328 'inF0' ( in 4-component vector of float) |
| 0:330 Sequence |
| 0:330 move second child to first child ( temp 4-component vector of float) |
| 0:330 'r067' ( temp 4-component vector of float) |
| 0:330 trunc ( temp 4-component vector of float) |
| 0:330 'inF0' ( in 4-component vector of float) |
| 0:333 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) |
| 0:396 Function Parameters: |
| 0:396 'inF0' ( in 2X2 matrix of float) |
| 0:396 'inF1' ( in 2X2 matrix of float) |
| 0:396 'inF2' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp bool) |
| 0:398 'r000' ( temp bool) |
| 0:398 all ( temp bool) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r001' ( temp 2X2 matrix of float) |
| 0:398 Absolute value ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 arc cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp bool) |
| 0:398 'r003' ( temp bool) |
| 0:398 any ( temp bool) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r004' ( temp 2X2 matrix of float) |
| 0:398 arc sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r005' ( temp 2X2 matrix of float) |
| 0:398 arc tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r006' ( temp 2X2 matrix of float) |
| 0:398 arc tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r007' ( temp 2X2 matrix of float) |
| 0:398 Ceiling ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Test condition and select ( temp void) |
| 0:398 Condition |
| 0:398 any ( temp bool) |
| 0:398 Compare Less Than ( temp 2X2 matrix of bool) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Constant: |
| 0:398 0.000000 |
| 0:398 0.000000 |
| 0:398 0.000000 |
| 0:398 0.000000 |
| 0:398 true case |
| 0:398 Branch: Kill |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r008' ( temp 2X2 matrix of float) |
| 0:398 clamp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r009' ( temp 2X2 matrix of float) |
| 0:398 cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r010' ( temp 2X2 matrix of float) |
| 0:398 hyp. cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r011' ( temp 2X2 matrix of float) |
| 0:398 dPdx ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r012' ( temp 2X2 matrix of float) |
| 0:398 dPdxCoarse ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r013' ( temp 2X2 matrix of float) |
| 0:398 dPdxFine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r014' ( temp 2X2 matrix of float) |
| 0:398 dPdy ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r015' ( temp 2X2 matrix of float) |
| 0:398 dPdyCoarse ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r016' ( temp 2X2 matrix of float) |
| 0:398 dPdyFine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r017' ( temp 2X2 matrix of float) |
| 0:398 degrees ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp float) |
| 0:398 'r018' ( temp float) |
| 0:398 determinant ( temp float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r019' ( temp 2X2 matrix of float) |
| 0:398 exp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'R020' ( temp 2X2 matrix of float) |
| 0:398 exp2 ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r021' ( temp 2X2 matrix of float) |
| 0:398 Floor ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r022' ( temp 2X2 matrix of float) |
| 0:398 mod ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r023' ( temp 2X2 matrix of float) |
| 0:398 Fraction ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r025' ( temp 2X2 matrix of float) |
| 0:398 fwidth ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r026' ( temp 2X2 matrix of float) |
| 0:398 ldexp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r026a' ( temp 2X2 matrix of float) |
| 0:398 mix ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r027' ( temp 2X2 matrix of float) |
| 0:398 log ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r028' ( temp 2X2 matrix of float) |
| 0:398 matrix-scale ( temp 2X2 matrix of float) |
| 0:398 log2 ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Constant: |
| 0:398 0.301030 |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r029' ( temp 2X2 matrix of float) |
| 0:398 log2 ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r030' ( temp 2X2 matrix of float) |
| 0:398 max ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r031' ( temp 2X2 matrix of float) |
| 0:398 min ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r032' ( temp 2X2 matrix of float) |
| 0:398 pow ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r033' ( temp 2X2 matrix of float) |
| 0:398 radians ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r034' ( temp 2X2 matrix of float) |
| 0:398 roundEven ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r035' ( temp 2X2 matrix of float) |
| 0:398 inverse sqrt ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r036' ( temp 2X2 matrix of float) |
| 0:398 clamp ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Constant: |
| 0:398 0.000000 |
| 0:398 Constant: |
| 0:398 1.000000 |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r037' ( temp 2X2 matrix of float) |
| 0:398 Sign ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r038' ( temp 2X2 matrix of float) |
| 0:398 sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 cosine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r039' ( temp 2X2 matrix of float) |
| 0:398 hyp. sine ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r049' ( temp 2X2 matrix of float) |
| 0:398 smoothstep ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 'inF2' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r041' ( temp 2X2 matrix of float) |
| 0:398 sqrt ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r042' ( temp 2X2 matrix of float) |
| 0:398 step ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 'inF1' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r043' ( temp 2X2 matrix of float) |
| 0:398 tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r044' ( temp 2X2 matrix of float) |
| 0:398 hyp. tangent ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 transpose ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2X2 matrix of float) |
| 0:398 'r046' ( temp 2X2 matrix of float) |
| 0:398 trunc ( temp 2X2 matrix of float) |
| 0:398 'inF0' ( in 2X2 matrix of float) |
| 0:401 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) |
| 0:405 Function Parameters: |
| 0:405 'inF0' ( in 3X3 matrix of float) |
| 0:405 'inF1' ( in 3X3 matrix of float) |
| 0:405 'inF2' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp bool) |
| 0:407 'r000' ( temp bool) |
| 0:407 all ( temp bool) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r001' ( temp 3X3 matrix of float) |
| 0:407 Absolute value ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 arc cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp bool) |
| 0:407 'r003' ( temp bool) |
| 0:407 any ( temp bool) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r004' ( temp 3X3 matrix of float) |
| 0:407 arc sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r005' ( temp 3X3 matrix of float) |
| 0:407 arc tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r006' ( temp 3X3 matrix of float) |
| 0:407 arc tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r007' ( temp 3X3 matrix of float) |
| 0:407 Ceiling ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Test condition and select ( temp void) |
| 0:407 Condition |
| 0:407 any ( temp bool) |
| 0:407 Compare Less Than ( temp 3X3 matrix of bool) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Constant: |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 0.000000 |
| 0:407 true case |
| 0:407 Branch: Kill |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r008' ( temp 3X3 matrix of float) |
| 0:407 clamp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r009' ( temp 3X3 matrix of float) |
| 0:407 cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r010' ( temp 3X3 matrix of float) |
| 0:407 hyp. cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r011' ( temp 3X3 matrix of float) |
| 0:407 dPdx ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r012' ( temp 3X3 matrix of float) |
| 0:407 dPdxCoarse ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r013' ( temp 3X3 matrix of float) |
| 0:407 dPdxFine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r014' ( temp 3X3 matrix of float) |
| 0:407 dPdy ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r015' ( temp 3X3 matrix of float) |
| 0:407 dPdyCoarse ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r016' ( temp 3X3 matrix of float) |
| 0:407 dPdyFine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r017' ( temp 3X3 matrix of float) |
| 0:407 degrees ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp float) |
| 0:407 'r018' ( temp float) |
| 0:407 determinant ( temp float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r019' ( temp 3X3 matrix of float) |
| 0:407 exp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'R020' ( temp 3X3 matrix of float) |
| 0:407 exp2 ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r021' ( temp 3X3 matrix of float) |
| 0:407 Floor ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r022' ( temp 3X3 matrix of float) |
| 0:407 mod ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r023' ( temp 3X3 matrix of float) |
| 0:407 Fraction ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r025' ( temp 3X3 matrix of float) |
| 0:407 fwidth ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r026' ( temp 3X3 matrix of float) |
| 0:407 ldexp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r026a' ( temp 3X3 matrix of float) |
| 0:407 mix ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r027' ( temp 3X3 matrix of float) |
| 0:407 log ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r028' ( temp 3X3 matrix of float) |
| 0:407 matrix-scale ( temp 3X3 matrix of float) |
| 0:407 log2 ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Constant: |
| 0:407 0.301030 |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r029' ( temp 3X3 matrix of float) |
| 0:407 log2 ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r030' ( temp 3X3 matrix of float) |
| 0:407 max ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r031' ( temp 3X3 matrix of float) |
| 0:407 min ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r032' ( temp 3X3 matrix of float) |
| 0:407 pow ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r033' ( temp 3X3 matrix of float) |
| 0:407 radians ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r034' ( temp 3X3 matrix of float) |
| 0:407 roundEven ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r035' ( temp 3X3 matrix of float) |
| 0:407 inverse sqrt ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r036' ( temp 3X3 matrix of float) |
| 0:407 clamp ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Constant: |
| 0:407 0.000000 |
| 0:407 Constant: |
| 0:407 1.000000 |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r037' ( temp 3X3 matrix of float) |
| 0:407 Sign ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r038' ( temp 3X3 matrix of float) |
| 0:407 sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 cosine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r039' ( temp 3X3 matrix of float) |
| 0:407 hyp. sine ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r049' ( temp 3X3 matrix of float) |
| 0:407 smoothstep ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 'inF2' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r041' ( temp 3X3 matrix of float) |
| 0:407 sqrt ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r042' ( temp 3X3 matrix of float) |
| 0:407 step ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 'inF1' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r043' ( temp 3X3 matrix of float) |
| 0:407 tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r044' ( temp 3X3 matrix of float) |
| 0:407 hyp. tangent ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 transpose ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3X3 matrix of float) |
| 0:407 'r046' ( temp 3X3 matrix of float) |
| 0:407 trunc ( temp 3X3 matrix of float) |
| 0:407 'inF0' ( in 3X3 matrix of float) |
| 0:410 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) |
| 0:414 Function Parameters: |
| 0:414 'inF0' ( in 4X4 matrix of float) |
| 0:414 'inF1' ( in 4X4 matrix of float) |
| 0:414 'inF2' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp bool) |
| 0:416 'r000' ( temp bool) |
| 0:416 all ( temp bool) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r001' ( temp 4X4 matrix of float) |
| 0:416 Absolute value ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 arc cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp bool) |
| 0:416 'r003' ( temp bool) |
| 0:416 any ( temp bool) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r004' ( temp 4X4 matrix of float) |
| 0:416 arc sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r005' ( temp 4X4 matrix of float) |
| 0:416 arc tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r006' ( temp 4X4 matrix of float) |
| 0:416 arc tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r007' ( temp 4X4 matrix of float) |
| 0:416 Ceiling ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Test condition and select ( temp void) |
| 0:416 Condition |
| 0:416 any ( temp bool) |
| 0:416 Compare Less Than ( temp 4X4 matrix of bool) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Constant: |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 0.000000 |
| 0:416 true case |
| 0:416 Branch: Kill |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r008' ( temp 4X4 matrix of float) |
| 0:416 clamp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r009' ( temp 4X4 matrix of float) |
| 0:416 cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r010' ( temp 4X4 matrix of float) |
| 0:416 hyp. cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r011' ( temp 4X4 matrix of float) |
| 0:416 dPdx ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r012' ( temp 4X4 matrix of float) |
| 0:416 dPdxCoarse ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r013' ( temp 4X4 matrix of float) |
| 0:416 dPdxFine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r014' ( temp 4X4 matrix of float) |
| 0:416 dPdy ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r015' ( temp 4X4 matrix of float) |
| 0:416 dPdyCoarse ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r016' ( temp 4X4 matrix of float) |
| 0:416 dPdyFine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r017' ( temp 4X4 matrix of float) |
| 0:416 degrees ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp float) |
| 0:416 'r018' ( temp float) |
| 0:416 determinant ( temp float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r019' ( temp 4X4 matrix of float) |
| 0:416 exp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'R020' ( temp 4X4 matrix of float) |
| 0:416 exp2 ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r021' ( temp 4X4 matrix of float) |
| 0:416 Floor ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r022' ( temp 4X4 matrix of float) |
| 0:416 mod ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r023' ( temp 4X4 matrix of float) |
| 0:416 Fraction ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r025' ( temp 4X4 matrix of float) |
| 0:416 fwidth ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r026' ( temp 4X4 matrix of float) |
| 0:416 ldexp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r026a' ( temp 4X4 matrix of float) |
| 0:416 mix ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r027' ( temp 4X4 matrix of float) |
| 0:416 log ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r028' ( temp 4X4 matrix of float) |
| 0:416 matrix-scale ( temp 4X4 matrix of float) |
| 0:416 log2 ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Constant: |
| 0:416 0.301030 |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r029' ( temp 4X4 matrix of float) |
| 0:416 log2 ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r030' ( temp 4X4 matrix of float) |
| 0:416 max ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r031' ( temp 4X4 matrix of float) |
| 0:416 min ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r032' ( temp 4X4 matrix of float) |
| 0:416 pow ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r033' ( temp 4X4 matrix of float) |
| 0:416 radians ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r034' ( temp 4X4 matrix of float) |
| 0:416 roundEven ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r035' ( temp 4X4 matrix of float) |
| 0:416 inverse sqrt ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r036' ( temp 4X4 matrix of float) |
| 0:416 clamp ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Constant: |
| 0:416 0.000000 |
| 0:416 Constant: |
| 0:416 1.000000 |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r037' ( temp 4X4 matrix of float) |
| 0:416 Sign ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r038' ( temp 4X4 matrix of float) |
| 0:416 sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 cosine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r039' ( temp 4X4 matrix of float) |
| 0:416 hyp. sine ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r049' ( temp 4X4 matrix of float) |
| 0:416 smoothstep ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 'inF2' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r041' ( temp 4X4 matrix of float) |
| 0:416 sqrt ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r042' ( temp 4X4 matrix of float) |
| 0:416 step ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 'inF1' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r043' ( temp 4X4 matrix of float) |
| 0:416 tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r044' ( temp 4X4 matrix of float) |
| 0:416 hyp. tangent ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 transpose ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:416 Sequence |
| 0:416 move second child to first child ( temp 4X4 matrix of float) |
| 0:416 'r046' ( temp 4X4 matrix of float) |
| 0:416 trunc ( temp 4X4 matrix of float) |
| 0:416 'inF0' ( in 4X4 matrix of float) |
| 0:419 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) |
| 0:437 Function Parameters: |
| 0:437 'inF0' ( in float) |
| 0:437 'inF1' ( in float) |
| 0:437 'inFV0' ( in 2-component vector of float) |
| 0:437 'inFV1' ( in 2-component vector of float) |
| 0:437 'inFM0' ( in 2X2 matrix of float) |
| 0:437 'inFM1' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp float) |
| 0:438 'r0' ( temp float) |
| 0:438 component-wise multiply ( temp float) |
| 0:438 'inF1' ( in float) |
| 0:438 'inF0' ( in float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r1' ( temp 2-component vector of float) |
| 0:438 vector-scale ( temp 2-component vector of float) |
| 0:438 'inF0' ( in float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r2' ( temp 2-component vector of float) |
| 0:438 vector-scale ( temp 2-component vector of float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 'inF0' ( in float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp float) |
| 0:438 'r3' ( temp float) |
| 0:438 dot-product ( temp float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 'inFV1' ( in 2-component vector of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r4' ( temp 2-component vector of float) |
| 0:438 vector-times-matrix ( temp 2-component vector of float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2-component vector of float) |
| 0:438 'r5' ( temp 2-component vector of float) |
| 0:438 matrix-times-vector ( temp 2-component vector of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 'inFV0' ( in 2-component vector of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2X2 matrix of float) |
| 0:438 'r6' ( temp 2X2 matrix of float) |
| 0:438 matrix-scale ( temp 2X2 matrix of float) |
| 0:438 'inF0' ( in float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2X2 matrix of float) |
| 0:438 'r7' ( temp 2X2 matrix of float) |
| 0:438 matrix-scale ( temp 2X2 matrix of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:438 'inF0' ( in float) |
| 0:438 Sequence |
| 0:438 move second child to first child ( temp 2X2 matrix of float) |
| 0:438 'r8' ( temp 2X2 matrix of float) |
| 0:438 matrix-multiply ( temp 2X2 matrix of float) |
| 0:438 'inFM1' ( in 2X2 matrix of float) |
| 0:438 'inFM0' ( in 2X2 matrix of float) |
| 0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) |
| 0:444 Function Parameters: |
| 0:444 'inF0' ( in float) |
| 0:444 'inF1' ( in float) |
| 0:444 'inFV0' ( in 3-component vector of float) |
| 0:444 'inFV1' ( in 3-component vector of float) |
| 0:444 'inFM0' ( in 3X3 matrix of float) |
| 0:444 'inFM1' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp float) |
| 0:445 'r0' ( temp float) |
| 0:445 component-wise multiply ( temp float) |
| 0:445 'inF1' ( in float) |
| 0:445 'inF0' ( in float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r1' ( temp 3-component vector of float) |
| 0:445 vector-scale ( temp 3-component vector of float) |
| 0:445 'inF0' ( in float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r2' ( temp 3-component vector of float) |
| 0:445 vector-scale ( temp 3-component vector of float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 'inF0' ( in float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp float) |
| 0:445 'r3' ( temp float) |
| 0:445 dot-product ( temp float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 'inFV1' ( in 3-component vector of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r4' ( temp 3-component vector of float) |
| 0:445 vector-times-matrix ( temp 3-component vector of float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3-component vector of float) |
| 0:445 'r5' ( temp 3-component vector of float) |
| 0:445 matrix-times-vector ( temp 3-component vector of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 'inFV0' ( in 3-component vector of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3X3 matrix of float) |
| 0:445 'r6' ( temp 3X3 matrix of float) |
| 0:445 matrix-scale ( temp 3X3 matrix of float) |
| 0:445 'inF0' ( in float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3X3 matrix of float) |
| 0:445 'r7' ( temp 3X3 matrix of float) |
| 0:445 matrix-scale ( temp 3X3 matrix of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:445 'inF0' ( in float) |
| 0:445 Sequence |
| 0:445 move second child to first child ( temp 3X3 matrix of float) |
| 0:445 'r8' ( temp 3X3 matrix of float) |
| 0:445 matrix-multiply ( temp 3X3 matrix of float) |
| 0:445 'inFM1' ( in 3X3 matrix of float) |
| 0:445 'inFM0' ( in 3X3 matrix of float) |
| 0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) |
| 0:451 Function Parameters: |
| 0:451 'inF0' ( in float) |
| 0:451 'inF1' ( in float) |
| 0:451 'inFV0' ( in 4-component vector of float) |
| 0:451 'inFV1' ( in 4-component vector of float) |
| 0:451 'inFM0' ( in 4X4 matrix of float) |
| 0:451 'inFM1' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp float) |
| 0:452 'r0' ( temp float) |
| 0:452 component-wise multiply ( temp float) |
| 0:452 'inF1' ( in float) |
| 0:452 'inF0' ( in float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r1' ( temp 4-component vector of float) |
| 0:452 vector-scale ( temp 4-component vector of float) |
| 0:452 'inF0' ( in float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r2' ( temp 4-component vector of float) |
| 0:452 vector-scale ( temp 4-component vector of float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 'inF0' ( in float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp float) |
| 0:452 'r3' ( temp float) |
| 0:452 dot-product ( temp float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 'inFV1' ( in 4-component vector of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r4' ( temp 4-component vector of float) |
| 0:452 vector-times-matrix ( temp 4-component vector of float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4-component vector of float) |
| 0:452 'r5' ( temp 4-component vector of float) |
| 0:452 matrix-times-vector ( temp 4-component vector of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 'inFV0' ( in 4-component vector of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4X4 matrix of float) |
| 0:452 'r6' ( temp 4X4 matrix of float) |
| 0:452 matrix-scale ( temp 4X4 matrix of float) |
| 0:452 'inF0' ( in float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4X4 matrix of float) |
| 0:452 'r7' ( temp 4X4 matrix of float) |
| 0:452 matrix-scale ( temp 4X4 matrix of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:452 'inF0' ( in float) |
| 0:452 Sequence |
| 0:452 move second child to first child ( temp 4X4 matrix of float) |
| 0:452 'r8' ( temp 4X4 matrix of float) |
| 0:452 matrix-multiply ( temp 4X4 matrix of float) |
| 0:452 'inFM1' ( in 4X4 matrix of float) |
| 0:452 'inFM0' ( in 4X4 matrix of float) |
| 0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) |
| 0:461 Function Parameters: |
| 0:461 'inF0' ( in float) |
| 0:461 'inF1' ( in float) |
| 0:461 'inFV2' ( in 2-component vector of float) |
| 0:461 'inFV3' ( in 3-component vector of float) |
| 0:461 'inFM2x3' ( in 2X3 matrix of float) |
| 0:461 'inFM3x2' ( in 3X2 matrix of float) |
| 0:461 'inFM3x3' ( in 3X3 matrix of float) |
| 0:461 'inFM3x4' ( in 3X4 matrix of float) |
| 0:461 'inFM2x4' ( in 2X4 matrix of float) |
| 0:? Sequence |
| 0:462 Sequence |
| 0:462 move second child to first child ( temp float) |
| 0:462 'r00' ( temp float) |
| 0:462 component-wise multiply ( temp float) |
| 0:462 'inF1' ( in float) |
| 0:462 'inF0' ( in float) |
| 0:463 Sequence |
| 0:463 move second child to first child ( temp 2-component vector of float) |
| 0:463 'r01' ( temp 2-component vector of float) |
| 0:463 vector-scale ( temp 2-component vector of float) |
| 0:463 'inF0' ( in float) |
| 0:463 'inFV2' ( in 2-component vector of float) |
| 0:464 Sequence |
| 0:464 move second child to first child ( temp 3-component vector of float) |
| 0:464 'r02' ( temp 3-component vector of float) |
| 0:464 vector-scale ( temp 3-component vector of float) |
| 0:464 'inF0' ( in float) |
| 0:464 'inFV3' ( in 3-component vector of float) |
| 0:465 Sequence |
| 0:465 move second child to first child ( temp 2-component vector of float) |
| 0:465 'r03' ( temp 2-component vector of float) |
| 0:465 vector-scale ( temp 2-component vector of float) |
| 0:465 'inFV2' ( in 2-component vector of float) |
| 0:465 'inF0' ( in float) |
| 0:466 Sequence |
| 0:466 move second child to first child ( temp 3-component vector of float) |
| 0:466 'r04' ( temp 3-component vector of float) |
| 0:466 vector-scale ( temp 3-component vector of float) |
| 0:466 'inFV3' ( in 3-component vector of float) |
| 0:466 'inF0' ( in float) |
| 0:467 Sequence |
| 0:467 move second child to first child ( temp float) |
| 0:467 'r05' ( temp float) |
| 0:467 dot-product ( temp float) |
| 0:467 'inFV2' ( in 2-component vector of float) |
| 0:467 'inFV2' ( in 2-component vector of float) |
| 0:468 Sequence |
| 0:468 move second child to first child ( temp float) |
| 0:468 'r06' ( temp float) |
| 0:468 dot-product ( temp float) |
| 0:468 'inFV3' ( in 3-component vector of float) |
| 0:468 'inFV3' ( in 3-component vector of float) |
| 0:469 Sequence |
| 0:469 move second child to first child ( temp 3-component vector of float) |
| 0:469 'r07' ( temp 3-component vector of float) |
| 0:469 matrix-times-vector ( temp 3-component vector of float) |
| 0:469 'inFM2x3' ( in 2X3 matrix of float) |
| 0:469 'inFV2' ( in 2-component vector of float) |
| 0:470 Sequence |
| 0:470 move second child to first child ( temp 2-component vector of float) |
| 0:470 'r08' ( temp 2-component vector of float) |
| 0:470 matrix-times-vector ( temp 2-component vector of float) |
| 0:470 'inFM3x2' ( in 3X2 matrix of float) |
| 0:470 'inFV3' ( in 3-component vector of float) |
| 0:471 Sequence |
| 0:471 move second child to first child ( temp 2-component vector of float) |
| 0:471 'r09' ( temp 2-component vector of float) |
| 0:471 vector-times-matrix ( temp 2-component vector of float) |
| 0:471 'inFV3' ( in 3-component vector of float) |
| 0:471 'inFM2x3' ( in 2X3 matrix of float) |
| 0:472 Sequence |
| 0:472 move second child to first child ( temp 3-component vector of float) |
| 0:472 'r10' ( temp 3-component vector of float) |
| 0:472 vector-times-matrix ( temp 3-component vector of float) |
| 0:472 'inFV2' ( in 2-component vector of float) |
| 0:472 'inFM3x2' ( in 3X2 matrix of float) |
| 0:473 Sequence |
| 0:473 move second child to first child ( temp 2X3 matrix of float) |
| 0:473 'r11' ( temp 2X3 matrix of float) |
| 0:473 matrix-scale ( temp 2X3 matrix of float) |
| 0:473 'inF0' ( in float) |
| 0:473 'inFM2x3' ( in 2X3 matrix of float) |
| 0:474 Sequence |
| 0:474 move second child to first child ( temp 3X2 matrix of float) |
| 0:474 'r12' ( temp 3X2 matrix of float) |
| 0:474 matrix-scale ( temp 3X2 matrix of float) |
| 0:474 'inF0' ( in float) |
| 0:474 'inFM3x2' ( in 3X2 matrix of float) |
| 0:475 Sequence |
| 0:475 move second child to first child ( temp 2X2 matrix of float) |
| 0:475 'r13' ( temp 2X2 matrix of float) |
| 0:475 matrix-multiply ( temp 2X2 matrix of float) |
| 0:475 'inFM3x2' ( in 3X2 matrix of float) |
| 0:475 'inFM2x3' ( in 2X3 matrix of float) |
| 0:476 Sequence |
| 0:476 move second child to first child ( temp 2X3 matrix of float) |
| 0:476 'r14' ( temp 2X3 matrix of float) |
| 0:476 matrix-multiply ( temp 2X3 matrix of float) |
| 0:476 'inFM3x3' ( in 3X3 matrix of float) |
| 0:476 'inFM2x3' ( in 2X3 matrix of float) |
| 0:477 Sequence |
| 0:477 move second child to first child ( temp 2X4 matrix of float) |
| 0:477 'r15' ( temp 2X4 matrix of float) |
| 0:477 matrix-multiply ( temp 2X4 matrix of float) |
| 0:477 'inFM3x4' ( in 3X4 matrix of float) |
| 0:477 'inFM2x3' ( in 2X3 matrix of float) |
| 0:478 Sequence |
| 0:478 move second child to first child ( temp 3X4 matrix of float) |
| 0:478 'r16' ( temp 3X4 matrix of float) |
| 0:478 matrix-multiply ( temp 3X4 matrix of float) |
| 0:478 'inFM2x4' ( in 2X4 matrix of float) |
| 0:478 'inFM3x2' ( in 3X2 matrix of float) |
| 0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:484 Function Parameters: |
| 0:? Sequence |
| 0:486 move second child to first child ( temp 4-component vector of float) |
| 0:486 color: direct index for structure ( temp 4-component vector of float) |
| 0:486 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:486 Constant: |
| 0:486 0 (const int) |
| 0:486 Constant: |
| 0:486 1.000000 |
| 0:486 1.000000 |
| 0:486 1.000000 |
| 0:486 1.000000 |
| 0:487 Branch: Return with expression |
| 0:487 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:484 Function Definition: main( ( temp void) |
| 0:484 Function Parameters: |
| 0:? Sequence |
| 0:484 Sequence |
| 0:484 move second child to first child ( temp 4-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| 0:484 color: direct index for structure ( temp 4-component vector of float) |
| 0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:484 Constant: |
| 0:484 0 (const int) |
| 0:? Linker Objects |
| 0:? 'gs_ua' ( shared uint) |
| 0:? 'gs_ub' ( shared uint) |
| 0:? 'gs_uc' ( shared uint) |
| 0:? 'gs_ua2' ( shared 2-component vector of uint) |
| 0:? 'gs_ub2' ( shared 2-component vector of uint) |
| 0:? 'gs_uc2' ( shared 2-component vector of uint) |
| 0:? 'gs_ua3' ( shared 3-component vector of uint) |
| 0:? 'gs_ub3' ( shared 3-component vector of uint) |
| 0:? 'gs_uc3' ( shared 3-component vector of uint) |
| 0:? 'gs_ua4' ( shared 4-component vector of uint) |
| 0:? 'gs_ub4' ( shared 4-component vector of uint) |
| 0:? 'gs_uc4' ( shared 4-component vector of uint) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 1791 |
| |
| Capability Shader |
| Capability DerivativeControl |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 1772 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inU0" |
| Name 15 "inU1" |
| Name 22 "PixelShaderFunction1(vf1;vf1;vf1;" |
| Name 19 "inF0" |
| Name 20 "inF1" |
| Name 21 "inF2" |
| Name 34 "PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2;" |
| Name 29 "inF0" |
| Name 30 "inF1" |
| Name 31 "inF2" |
| Name 32 "inU0" |
| Name 33 "inU1" |
| Name 46 "PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;" |
| Name 41 "inF0" |
| Name 42 "inF1" |
| Name 43 "inF2" |
| Name 44 "inU0" |
| Name 45 "inU1" |
| Name 58 "PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;" |
| Name 53 "inF0" |
| Name 54 "inF1" |
| Name 55 "inF2" |
| Name 56 "inU0" |
| Name 57 "inU1" |
| Name 66 "PixelShaderFunction2x2(mf22;mf22;mf22;" |
| Name 63 "inF0" |
| Name 64 "inF1" |
| Name 65 "inF2" |
| Name 74 "PixelShaderFunction3x3(mf33;mf33;mf33;" |
| Name 71 "inF0" |
| Name 72 "inF1" |
| Name 73 "inF2" |
| Name 82 "PixelShaderFunction4x4(mf44;mf44;mf44;" |
| Name 79 "inF0" |
| Name 80 "inF1" |
| Name 81 "inF2" |
| Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;" |
| Name 85 "inF0" |
| Name 86 "inF1" |
| Name 87 "inFV0" |
| Name 88 "inFV1" |
| Name 89 "inFM0" |
| Name 90 "inFM1" |
| Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;" |
| Name 94 "inF0" |
| Name 95 "inF1" |
| Name 96 "inFV0" |
| Name 97 "inFV1" |
| Name 98 "inFM0" |
| Name 99 "inFM1" |
| Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;" |
| Name 103 "inF0" |
| Name 104 "inF1" |
| Name 105 "inFV0" |
| Name 106 "inFV1" |
| Name 107 "inFM0" |
| Name 108 "inFM1" |
| Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;" |
| Name 120 "inF0" |
| Name 121 "inF1" |
| Name 122 "inFV2" |
| Name 123 "inFV3" |
| Name 124 "inFM2x3" |
| Name 125 "inFM3x2" |
| Name 126 "inFM3x3" |
| Name 127 "inFM3x4" |
| Name 128 "inFM2x4" |
| Name 131 "PS_OUTPUT" |
| MemberName 131(PS_OUTPUT) 0 "color" |
| Name 133 "@main(" |
| Name 137 "r000" |
| Name 140 "r001" |
| Name 143 "r002" |
| Name 146 "r003" |
| Name 149 "r004" |
| Name 154 "r005" |
| Name 157 "r006" |
| Name 160 "r007" |
| Name 163 "r009" |
| Name 166 "r010" |
| Name 170 "r011" |
| Name 173 "r012" |
| Name 184 "r014" |
| Name 187 "r015" |
| Name 190 "r016" |
| Name 193 "r017" |
| Name 196 "r018" |
| Name 199 "r019" |
| Name 202 "r020" |
| Name 205 "r021" |
| Name 208 "r022" |
| Name 211 "r023" |
| Name 214 "r027" |
| Name 217 "r028" |
| Name 220 "r029" |
| Name 223 "r030" |
| Name 226 "r031" |
| Name 229 "r033" |
| Name 233 "r034" |
| Name 236 "r036" |
| Name 239 "r037" |
| Name 242 "r038" |
| Name 245 "r039" |
| Name 249 "r039a" |
| Name 254 "r040" |
| Name 257 "r041" |
| Name 262 "r042" |
| Name 265 "r043" |
| Name 269 "r044" |
| Name 273 "r045" |
| Name 277 "r046" |
| Name 280 "r047" |
| Name 284 "r048" |
| Name 288 "r049" |
| Name 291 "r050" |
| Name 294 "r051" |
| Name 297 "r052" |
| Name 300 "r053" |
| Name 307 "r055" |
| Name 310 "r056" |
| Name 315 "r057" |
| Name 318 "r058" |
| Name 322 "r059" |
| Name 325 "r060" |
| Name 328 "r061" |
| Name 335 "r000" |
| Name 338 "r001" |
| Name 341 "r002" |
| Name 344 "r003" |
| Name 347 "r004" |
| Name 352 "r005" |
| Name 355 "r006" |
| Name 358 "r007" |
| Name 361 "r009" |
| Name 364 "r010" |
| Name 368 "r011" |
| Name 371 "r012" |
| Name 384 "r013" |
| Name 387 "r015" |
| Name 390 "r016" |
| Name 394 "r017" |
| Name 397 "r018" |
| Name 400 "r019" |
| Name 403 "r020" |
| Name 406 "r021" |
| Name 409 "r022" |
| Name 412 "r023" |
| Name 415 "r026" |
| Name 419 "r027" |
| Name 423 "r028" |
| Name 426 "r029" |
| Name 429 "r030" |
| Name 434 "r031" |
| Name 439 "r032" |
| Name 441 "r033" |
| Name 444 "r035" |
| Name 448 "r036" |
| Name 451 "r038" |
| Name 455 "r039" |
| Name 458 "r040" |
| Name 461 "r041" |
| Name 465 "r039a" |
| Name 470 "r042" |
| Name 473 "r043" |
| Name 476 "r044" |
| Name 480 "r045" |
| Name 483 "r046" |
| Name 487 "r047" |
| Name 491 "r048" |
| Name 494 "r049" |
| Name 498 "r050" |
| Name 501 "r051" |
| Name 505 "r052" |
| Name 509 "r053" |
| Name 514 "r054" |
| Name 519 "r055" |
| Name 522 "r056" |
| Name 525 "r057" |
| Name 530 "r058" |
| Name 533 "r059" |
| Name 540 "r060" |
| Name 543 "r061" |
| Name 548 "r062" |
| Name 551 "r063" |
| Name 555 "r064" |
| Name 558 "r065" |
| Name 561 "r066" |
| Name 567 "r000" |
| Name 570 "r001" |
| Name 573 "r002" |
| Name 576 "r003" |
| Name 579 "r004" |
| Name 584 "r005" |
| Name 587 "r006" |
| Name 590 "r007" |
| Name 593 "r009" |
| Name 596 "r010" |
| Name 600 "r011" |
| Name 603 "r012" |
| Name 616 "r013" |
| Name 619 "r014" |
| Name 622 "r015" |
| Name 627 "r016" |
| Name 631 "r017" |
| Name 634 "r018" |
| Name 637 "r019" |
| Name 640 "r020" |
| Name 643 "r021" |
| Name 646 "r022" |
| Name 649 "r023" |
| Name 652 "r024" |
| Name 656 "r025" |
| Name 660 "r029" |
| Name 663 "r030" |
| Name 666 "r031" |
| Name 671 "r032" |
| Name 675 "r033" |
| Name 677 "r034" |
| Name 680 "r036" |
| Name 684 "r037" |
| Name 687 "r039" |
| Name 691 "r040" |
| Name 694 "r041" |
| Name 697 "r042" |
| Name 701 "r039a" |
| Name 706 "r039b" |
| Name 712 "r043" |
| Name 715 "r044" |
| Name 718 "r045" |
| Name 722 "r046" |
| Name 725 "r047" |
| Name 729 "r048" |
| Name 733 "r049" |
| Name 736 "r050" |
| Name 740 "r051" |
| Name 743 "r052" |
| Name 747 "r053" |
| Name 751 "r054" |
| Name 755 "r055" |
| Name 758 "r056" |
| Name 761 "r057" |
| Name 764 "r058" |
| Name 769 "r059" |
| Name 772 "r060" |
| Name 779 "r061" |
| Name 782 "r062" |
| Name 787 "r063" |
| Name 790 "r064" |
| Name 794 "r065" |
| Name 797 "r066" |
| Name 800 "r067" |
| Name 807 "r000" |
| Name 810 "r001" |
| Name 813 "r002" |
| Name 816 "r003" |
| Name 819 "r004" |
| Name 824 "r005" |
| Name 827 "r006" |
| Name 830 "r007" |
| Name 833 "r009" |
| Name 836 "r010" |
| Name 840 "r011" |
| Name 843 "r012" |
| Name 856 "r013" |
| Name 859 "r014" |
| Name 862 "r015" |
| Name 865 "r016" |
| Name 868 "r017" |
| Name 871 "r018" |
| Name 874 "r019" |
| Name 877 "r020" |
| Name 880 "r021" |
| Name 883 "r022" |
| Name 886 "r023" |
| Name 890 "r024" |
| Name 894 "r025" |
| Name 905 "r029" |
| Name 908 "r030" |
| Name 911 "r031" |
| Name 916 "r032" |
| Name 921 "r033" |
| Name 923 "r034" |
| Name 926 "r036" |
| Name 930 "r037" |
| Name 933 "r039" |
| Name 937 "r040" |
| Name 940 "r041" |
| Name 943 "r042" |
| Name 947 "r039a" |
| Name 952 "r043" |
| Name 955 "r044" |
| Name 958 "r045" |
| Name 962 "r046" |
| Name 965 "r047" |
| Name 969 "r048" |
| Name 973 "r049" |
| Name 976 "r050" |
| Name 980 "r051" |
| Name 983 "r052" |
| Name 987 "r053" |
| Name 991 "r054" |
| Name 995 "r055" |
| Name 998 "r056" |
| Name 1001 "r057" |
| Name 1004 "r058" |
| Name 1009 "r059" |
| Name 1012 "r060" |
| Name 1019 "r061" |
| Name 1022 "r062" |
| Name 1027 "r063" |
| Name 1030 "r064" |
| Name 1034 "r065" |
| Name 1037 "r066" |
| Name 1040 "r067" |
| Name 1047 "r000" |
| Name 1050 "r001" |
| Name 1055 "r003" |
| Name 1058 "r004" |
| Name 1061 "r005" |
| Name 1064 "r006" |
| Name 1068 "r007" |
| Name 1079 "r008" |
| Name 1084 "r009" |
| Name 1087 "r010" |
| Name 1090 "r011" |
| Name 1093 "r012" |
| Name 1096 "r013" |
| Name 1099 "r014" |
| Name 1102 "r015" |
| Name 1105 "r016" |
| Name 1108 "r017" |
| Name 1111 "r018" |
| Name 1114 "r019" |
| Name 1117 "R020" |
| Name 1120 "r021" |
| Name 1123 "r022" |
| Name 1133 "r023" |
| Name 1136 "r025" |
| Name 1139 "r026" |
| Name 1143 "r026a" |
| Name 1148 "r027" |
| Name 1151 "r028" |
| Name 1155 "r029" |
| Name 1158 "r030" |
| Name 1162 "r031" |
| Name 1166 "r032" |
| Name 1170 "r033" |
| Name 1173 "r034" |
| Name 1176 "r035" |
| Name 1179 "r036" |
| Name 1184 "r037" |
| Name 1187 "r038" |
| Name 1194 "r039" |
| Name 1197 "r049" |
| Name 1202 "r041" |
| Name 1205 "r042" |
| Name 1209 "r043" |
| Name 1212 "r044" |
| Name 1217 "r046" |
| Name 1224 "r000" |
| Name 1227 "r001" |
| Name 1232 "r003" |
| Name 1235 "r004" |
| Name 1238 "r005" |
| Name 1241 "r006" |
| Name 1245 "r007" |
| Name 1256 "r008" |
| Name 1261 "r009" |
| Name 1264 "r010" |
| Name 1267 "r011" |
| Name 1270 "r012" |
| Name 1273 "r013" |
| Name 1276 "r014" |
| Name 1279 "r015" |
| Name 1282 "r016" |
| Name 1285 "r017" |
| Name 1288 "r018" |
| Name 1291 "r019" |
| Name 1294 "R020" |
| Name 1297 "r021" |
| Name 1300 "r022" |
| Name 1313 "r023" |
| Name 1316 "r025" |
| Name 1319 "r026" |
| Name 1323 "r026a" |
| Name 1328 "r027" |
| Name 1331 "r028" |
| Name 1335 "r029" |
| Name 1338 "r030" |
| Name 1342 "r031" |
| Name 1346 "r032" |
| Name 1350 "r033" |
| Name 1353 "r034" |
| Name 1356 "r035" |
| Name 1359 "r036" |
| Name 1364 "r037" |
| Name 1367 "r038" |
| Name 1374 "r039" |
| Name 1377 "r049" |
| Name 1382 "r041" |
| Name 1385 "r042" |
| Name 1389 "r043" |
| Name 1392 "r044" |
| Name 1397 "r046" |
| Name 1404 "r000" |
| Name 1407 "r001" |
| Name 1412 "r003" |
| Name 1415 "r004" |
| Name 1418 "r005" |
| Name 1421 "r006" |
| Name 1425 "r007" |
| Name 1436 "r008" |
| Name 1441 "r009" |
| Name 1444 "r010" |
| Name 1447 "r011" |
| Name 1450 "r012" |
| Name 1453 "r013" |
| Name 1456 "r014" |
| Name 1459 "r015" |
| Name 1462 "r016" |
| Name 1465 "r017" |
| Name 1468 "r018" |
| Name 1471 "r019" |
| Name 1474 "R020" |
| Name 1477 "r021" |
| Name 1480 "r022" |
| Name 1496 "r023" |
| Name 1499 "r025" |
| Name 1502 "r026" |
| Name 1506 "r026a" |
| Name 1511 "r027" |
| Name 1514 "r028" |
| Name 1518 "r029" |
| Name 1521 "r030" |
| Name 1525 "r031" |
| Name 1529 "r032" |
| Name 1533 "r033" |
| Name 1536 "r034" |
| Name 1539 "r035" |
| Name 1542 "r036" |
| Name 1547 "r037" |
| Name 1550 "r038" |
| Name 1557 "r039" |
| Name 1560 "r049" |
| Name 1565 "r041" |
| Name 1568 "r042" |
| Name 1572 "r043" |
| Name 1575 "r044" |
| Name 1580 "r046" |
| Name 1587 "r0" |
| Name 1591 "r1" |
| Name 1595 "r2" |
| Name 1599 "r3" |
| Name 1603 "r4" |
| Name 1607 "r5" |
| Name 1611 "r6" |
| Name 1615 "r7" |
| Name 1619 "r8" |
| Name 1623 "r0" |
| Name 1627 "r1" |
| Name 1631 "r2" |
| Name 1635 "r3" |
| Name 1639 "r4" |
| Name 1643 "r5" |
| Name 1647 "r6" |
| Name 1651 "r7" |
| Name 1655 "r8" |
| Name 1659 "r0" |
| Name 1663 "r1" |
| Name 1667 "r2" |
| Name 1671 "r3" |
| Name 1675 "r4" |
| Name 1679 "r5" |
| Name 1683 "r6" |
| Name 1687 "r7" |
| Name 1691 "r8" |
| Name 1695 "r00" |
| Name 1699 "r01" |
| Name 1703 "r02" |
| Name 1707 "r03" |
| Name 1711 "r04" |
| Name 1715 "r05" |
| Name 1719 "r06" |
| Name 1723 "r07" |
| Name 1727 "r08" |
| Name 1731 "r09" |
| Name 1735 "r10" |
| Name 1739 "r11" |
| Name 1743 "r12" |
| Name 1747 "r13" |
| Name 1751 "r14" |
| Name 1755 "r15" |
| Name 1759 "r16" |
| Name 1764 "ps_output" |
| Name 1772 "color" |
| Name 1776 "gs_ua" |
| Name 1777 "gs_ub" |
| Name 1778 "gs_uc" |
| Name 1780 "gs_ua2" |
| Name 1781 "gs_ub2" |
| Name 1782 "gs_uc2" |
| Name 1784 "gs_ua3" |
| Name 1785 "gs_ub3" |
| Name 1786 "gs_uc3" |
| Name 1788 "gs_ua4" |
| Name 1789 "gs_ub4" |
| Name 1790 "gs_uc4" |
| Decorate 1772(color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 0 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr) |
| 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) |
| 24: TypeVector 6(float) 2 |
| 25: TypePointer Function 24(fvec2) |
| 26: TypeVector 8(int) 2 |
| 27: TypePointer Function 26(ivec2) |
| 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr) |
| 36: TypeVector 6(float) 3 |
| 37: TypePointer Function 36(fvec3) |
| 38: TypeVector 8(int) 3 |
| 39: TypePointer Function 38(ivec3) |
| 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) |
| 48: TypeVector 6(float) 4 |
| 49: TypePointer Function 48(fvec4) |
| 50: TypeVector 8(int) 4 |
| 51: TypePointer Function 50(ivec4) |
| 52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr) |
| 60: TypeMatrix 24(fvec2) 2 |
| 61: TypePointer Function 60 |
| 62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr) |
| 68: TypeMatrix 36(fvec3) 3 |
| 69: TypePointer Function 68 |
| 70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr) |
| 76: TypeMatrix 48(fvec4) 4 |
| 77: TypePointer Function 76 |
| 78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr) |
| 84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr) |
| 93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr) |
| 102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr) |
| 111: TypeMatrix 36(fvec3) 2 |
| 112: TypePointer Function 111 |
| 113: TypeMatrix 24(fvec2) 3 |
| 114: TypePointer Function 113 |
| 115: TypeMatrix 48(fvec4) 3 |
| 116: TypePointer Function 115 |
| 117: TypeMatrix 48(fvec4) 2 |
| 118: TypePointer Function 117 |
| 119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr) |
| 131(PS_OUTPUT): TypeStruct 48(fvec4) |
| 132: TypeFunction 131(PS_OUTPUT) |
| 135: TypeBool |
| 136: TypePointer Function 135(bool) |
| 152: TypeInt 32 1 |
| 153: TypePointer Function 152(int) |
| 179: 6(float) Constant 0 |
| 191: 152(int) Constant 7 |
| 260: 6(float) Constant 1050288283 |
| 281: 6(float) Constant 1065353216 |
| 285: 152(int) Constant 2 |
| 350: TypeVector 152(int) 2 |
| 351: TypePointer Function 350(ivec2) |
| 377: 24(fvec2) ConstantComposite 179 179 |
| 378: TypeVector 135(bool) 2 |
| 391: 152(int) Constant 3 |
| 392: 350(ivec2) ConstantComposite 191 391 |
| 435: 8(int) Constant 7 |
| 436: 8(int) Constant 8 |
| 437: 26(ivec2) ConstantComposite 435 436 |
| 454: TypePointer Function 378(bvec2) |
| 512: 6(float) Constant 1073741824 |
| 515: 8(int) Constant 1 |
| 516: 8(int) Constant 2 |
| 517: 26(ivec2) ConstantComposite 515 516 |
| 564: 24(fvec2) ConstantComposite 281 512 |
| 582: TypeVector 152(int) 3 |
| 583: TypePointer Function 582(ivec3) |
| 609: 36(fvec3) ConstantComposite 179 179 179 |
| 610: TypeVector 135(bool) 3 |
| 623: 8(int) Constant 3 |
| 624: 8(int) Constant 5 |
| 625: 38(ivec3) ConstantComposite 435 623 624 |
| 672: 8(int) Constant 4 |
| 673: 38(ivec3) ConstantComposite 516 623 672 |
| 690: TypePointer Function 610(bvec3) |
| 709: 6(float) Constant 1050253722 |
| 756: 38(ivec3) ConstantComposite 515 516 623 |
| 803: 6(float) Constant 1077936128 |
| 804: 36(fvec3) ConstantComposite 281 512 803 |
| 822: TypeVector 152(int) 4 |
| 823: TypePointer Function 822(ivec4) |
| 849: 48(fvec4) ConstantComposite 179 179 179 179 |
| 850: TypeVector 135(bool) 4 |
| 863: 50(ivec4) ConstantComposite 435 623 624 516 |
| 917: 8(int) Constant 9 |
| 918: 8(int) Constant 10 |
| 919: 50(ivec4) ConstantComposite 435 436 917 918 |
| 936: TypePointer Function 850(bvec4) |
| 996: 50(ivec4) ConstantComposite 515 516 623 672 |
| 1043: 6(float) Constant 1082130432 |
| 1044: 48(fvec4) ConstantComposite 281 512 803 1043 |
| 1072: 60 ConstantComposite 377 377 |
| 1073: TypeMatrix 378(bvec2) 2 |
| 1220: 24(fvec2) ConstantComposite 512 512 |
| 1221: 60 ConstantComposite 1220 1220 |
| 1249: 68 ConstantComposite 609 609 609 |
| 1250: TypeMatrix 610(bvec3) 3 |
| 1400: 36(fvec3) ConstantComposite 803 803 803 |
| 1401: 68 ConstantComposite 1400 1400 1400 |
| 1429: 76 ConstantComposite 849 849 849 849 |
| 1430: TypeMatrix 850(bvec4) 4 |
| 1583: 48(fvec4) ConstantComposite 1043 1043 1043 1043 |
| 1584: 76 ConstantComposite 1583 1583 1583 1583 |
| 1763: TypePointer Function 131(PS_OUTPUT) |
| 1765: 152(int) Constant 0 |
| 1766: 48(fvec4) ConstantComposite 281 281 281 281 |
| 1771: TypePointer Output 48(fvec4) |
| 1772(color): 1771(ptr) Variable Output |
| 1775: TypePointer Workgroup 8(int) |
| 1776(gs_ua): 1775(ptr) Variable Workgroup |
| 1777(gs_ub): 1775(ptr) Variable Workgroup |
| 1778(gs_uc): 1775(ptr) Variable Workgroup |
| 1779: TypePointer Workgroup 26(ivec2) |
| 1780(gs_ua2): 1779(ptr) Variable Workgroup |
| 1781(gs_ub2): 1779(ptr) Variable Workgroup |
| 1782(gs_uc2): 1779(ptr) Variable Workgroup |
| 1783: TypePointer Workgroup 38(ivec3) |
| 1784(gs_ua3): 1783(ptr) Variable Workgroup |
| 1785(gs_ub3): 1783(ptr) Variable Workgroup |
| 1786(gs_uc3): 1783(ptr) Variable Workgroup |
| 1787: TypePointer Workgroup 50(ivec4) |
| 1788(gs_ua4): 1787(ptr) Variable Workgroup |
| 1789(gs_ub4): 1787(ptr) Variable Workgroup |
| 1790(gs_uc4): 1787(ptr) Variable Workgroup |
| 4(main): 2 Function None 3 |
| 5: Label |
| 1773:131(PS_OUTPUT) FunctionCall 133(@main() |
| 1774: 48(fvec4) CompositeExtract 1773 0 |
| Store 1772(color) 1774 |
| Return |
| FunctionEnd |
| 16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inU0): 9(ptr) FunctionParameter |
| 15(inU1): 9(ptr) FunctionParameter |
| 17: Label |
| 137(r000): 136(ptr) Variable Function |
| 140(r001): 7(ptr) Variable Function |
| 143(r002): 7(ptr) Variable Function |
| 146(r003): 136(ptr) Variable Function |
| 149(r004): 7(ptr) Variable Function |
| 154(r005): 153(ptr) Variable Function |
| 157(r006): 9(ptr) Variable Function |
| 160(r007): 7(ptr) Variable Function |
| 163(r009): 7(ptr) Variable Function |
| 166(r010): 7(ptr) Variable Function |
| 170(r011): 7(ptr) Variable Function |
| 173(r012): 7(ptr) Variable Function |
| 184(r014): 7(ptr) Variable Function |
| 187(r015): 7(ptr) Variable Function |
| 190(r016): 153(ptr) Variable Function |
| 193(r017): 7(ptr) Variable Function |
| 196(r018): 7(ptr) Variable Function |
| 199(r019): 7(ptr) Variable Function |
| 202(r020): 7(ptr) Variable Function |
| 205(r021): 7(ptr) Variable Function |
| 208(r022): 7(ptr) Variable Function |
| 211(r023): 7(ptr) Variable Function |
| 214(r027): 7(ptr) Variable Function |
| 217(r028): 7(ptr) Variable Function |
| 220(r029): 9(ptr) Variable Function |
| 223(r030): 9(ptr) Variable Function |
| 226(r031): 7(ptr) Variable Function |
| 229(r033): 7(ptr) Variable Function |
| 233(r034): 7(ptr) Variable Function |
| 236(r036): 7(ptr) Variable Function |
| 239(r037): 136(ptr) Variable Function |
| 242(r038): 136(ptr) Variable Function |
| 245(r039): 7(ptr) Variable Function |
| 249(r039a): 7(ptr) Variable Function |
| 254(r040): 7(ptr) Variable Function |
| 257(r041): 7(ptr) Variable Function |
| 262(r042): 7(ptr) Variable Function |
| 265(r043): 7(ptr) Variable Function |
| 269(r044): 7(ptr) Variable Function |
| 273(r045): 7(ptr) Variable Function |
| 277(r046): 7(ptr) Variable Function |
| 280(r047): 7(ptr) Variable Function |
| 284(r048): 9(ptr) Variable Function |
| 288(r049): 7(ptr) Variable Function |
| 291(r050): 7(ptr) Variable Function |
| 294(r051): 7(ptr) Variable Function |
| 297(r052): 7(ptr) Variable Function |
| 300(r053): 7(ptr) Variable Function |
| 307(r055): 7(ptr) Variable Function |
| 310(r056): 7(ptr) Variable Function |
| 315(r057): 7(ptr) Variable Function |
| 318(r058): 7(ptr) Variable Function |
| 322(r059): 7(ptr) Variable Function |
| 325(r060): 7(ptr) Variable Function |
| 328(r061): 7(ptr) Variable Function |
| 138: 6(float) Load 11(inF0) |
| 139: 135(bool) All 138 |
| Store 137(r000) 139 |
| 141: 6(float) Load 11(inF0) |
| 142: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 141 |
| Store 140(r001) 142 |
| 144: 6(float) Load 11(inF0) |
| 145: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 144 |
| Store 143(r002) 145 |
| 147: 6(float) Load 11(inF0) |
| 148: 135(bool) Any 147 |
| Store 146(r003) 148 |
| 150: 6(float) Load 11(inF0) |
| 151: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 150 |
| Store 149(r004) 151 |
| 155: 6(float) Load 11(inF0) |
| 156: 152(int) Bitcast 155 |
| Store 154(r005) 156 |
| 158: 6(float) Load 11(inF0) |
| 159: 8(int) Bitcast 158 |
| Store 157(r006) 159 |
| 161: 8(int) Load 14(inU0) |
| 162: 6(float) Bitcast 161 |
| Store 160(r007) 162 |
| 164: 6(float) Load 11(inF0) |
| 165: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 164 |
| Store 163(r009) 165 |
| 167: 6(float) Load 11(inF0) |
| 168: 6(float) Load 12(inF1) |
| 169: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 167 168 |
| Store 166(r010) 169 |
| 171: 6(float) Load 11(inF0) |
| 172: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 171 |
| Store 170(r011) 172 |
| 174: 6(float) Load 11(inF0) |
| 175: 6(float) Load 12(inF1) |
| 176: 6(float) Load 13(inF2) |
| 177: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 174 175 176 |
| Store 173(r012) 177 |
| 178: 6(float) Load 11(inF0) |
| 180: 135(bool) FOrdLessThan 178 179 |
| SelectionMerge 182 None |
| BranchConditional 180 181 182 |
| 181: Label |
| Kill |
| 182: Label |
| 185: 6(float) Load 11(inF0) |
| 186: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 185 |
| Store 184(r014) 186 |
| 188: 6(float) Load 11(inF0) |
| 189: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 188 |
| Store 187(r015) 189 |
| 192: 152(int) BitCount 191 |
| Store 190(r016) 192 |
| 194: 6(float) Load 11(inF0) |
| 195: 6(float) DPdx 194 |
| Store 193(r017) 195 |
| 197: 6(float) Load 11(inF0) |
| 198: 6(float) DPdxCoarse 197 |
| Store 196(r018) 198 |
| 200: 6(float) Load 11(inF0) |
| 201: 6(float) DPdxFine 200 |
| Store 199(r019) 201 |
| 203: 6(float) Load 11(inF0) |
| 204: 6(float) DPdy 203 |
| Store 202(r020) 204 |
| 206: 6(float) Load 11(inF0) |
| 207: 6(float) DPdyCoarse 206 |
| Store 205(r021) 207 |
| 209: 6(float) Load 11(inF0) |
| 210: 6(float) DPdyFine 209 |
| Store 208(r022) 210 |
| 212: 6(float) Load 11(inF0) |
| 213: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 212 |
| Store 211(r023) 213 |
| 215: 6(float) Load 11(inF0) |
| 216: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 215 |
| Store 214(r027) 216 |
| 218: 6(float) Load 11(inF0) |
| 219: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 218 |
| Store 217(r028) 219 |
| 221: 152(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 191 |
| 222: 8(int) Bitcast 221 |
| Store 220(r029) 222 |
| 224: 152(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 191 |
| 225: 8(int) Bitcast 224 |
| Store 223(r030) 225 |
| 227: 6(float) Load 11(inF0) |
| 228: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 227 |
| Store 226(r031) 228 |
| 230: 6(float) Load 11(inF0) |
| 231: 6(float) Load 12(inF1) |
| 232: 6(float) FMod 230 231 |
| Store 229(r033) 232 |
| 234: 6(float) Load 11(inF0) |
| 235: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 234 |
| Store 233(r034) 235 |
| 237: 6(float) Load 11(inF0) |
| 238: 6(float) Fwidth 237 |
| Store 236(r036) 238 |
| 240: 6(float) Load 11(inF0) |
| 241: 135(bool) IsInf 240 |
| Store 239(r037) 241 |
| 243: 6(float) Load 11(inF0) |
| 244: 135(bool) IsNan 243 |
| Store 242(r038) 244 |
| 246: 6(float) Load 11(inF0) |
| 247: 6(float) Load 12(inF1) |
| 248: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 246 247 |
| Store 245(r039) 248 |
| 250: 6(float) Load 11(inF0) |
| 251: 6(float) Load 12(inF1) |
| 252: 6(float) Load 13(inF2) |
| 253: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 250 251 252 |
| Store 249(r039a) 253 |
| 255: 6(float) Load 11(inF0) |
| 256: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 255 |
| Store 254(r040) 256 |
| 258: 6(float) Load 11(inF0) |
| 259: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 258 |
| 261: 6(float) FMul 259 260 |
| Store 257(r041) 261 |
| 263: 6(float) Load 11(inF0) |
| 264: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 263 |
| Store 262(r042) 264 |
| 266: 6(float) Load 11(inF0) |
| 267: 6(float) Load 12(inF1) |
| 268: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 266 267 |
| Store 265(r043) 268 |
| 270: 6(float) Load 11(inF0) |
| 271: 6(float) Load 12(inF1) |
| 272: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 270 271 |
| Store 269(r044) 272 |
| 274: 6(float) Load 11(inF0) |
| 275: 6(float) Load 12(inF1) |
| 276: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 274 275 |
| Store 273(r045) 276 |
| 278: 6(float) Load 11(inF0) |
| 279: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 278 |
| Store 277(r046) 279 |
| 282: 6(float) Load 11(inF0) |
| 283: 6(float) FDiv 281 282 |
| Store 280(r047) 283 |
| 286: 152(int) BitReverse 285 |
| 287: 8(int) Bitcast 286 |
| Store 284(r048) 287 |
| 289: 6(float) Load 11(inF0) |
| 290: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 289 |
| Store 288(r049) 290 |
| 292: 6(float) Load 11(inF0) |
| 293: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 292 |
| Store 291(r050) 293 |
| 295: 6(float) Load 11(inF0) |
| 296: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 295 179 281 |
| Store 294(r051) 296 |
| 298: 6(float) Load 11(inF0) |
| 299: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 298 |
| Store 297(r052) 299 |
| 301: 6(float) Load 11(inF0) |
| 302: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 301 |
| Store 300(r053) 302 |
| 303: 6(float) Load 11(inF0) |
| 304: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 303 |
| Store 12(inF1) 304 |
| 305: 6(float) Load 11(inF0) |
| 306: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 305 |
| Store 13(inF2) 306 |
| 308: 6(float) Load 11(inF0) |
| 309: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 308 |
| Store 307(r055) 309 |
| 311: 6(float) Load 11(inF0) |
| 312: 6(float) Load 12(inF1) |
| 313: 6(float) Load 13(inF2) |
| 314: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 311 312 313 |
| Store 310(r056) 314 |
| 316: 6(float) Load 11(inF0) |
| 317: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 316 |
| Store 315(r057) 317 |
| 319: 6(float) Load 11(inF0) |
| 320: 6(float) Load 12(inF1) |
| 321: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 319 320 |
| Store 318(r058) 321 |
| 323: 6(float) Load 11(inF0) |
| 324: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 323 |
| Store 322(r059) 324 |
| 326: 6(float) Load 11(inF0) |
| 327: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 326 |
| Store 325(r060) 327 |
| 329: 6(float) Load 11(inF0) |
| 330: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 329 |
| Store 328(r061) 330 |
| ReturnValue 179 |
| FunctionEnd |
| 22(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 |
| 19(inF0): 7(ptr) FunctionParameter |
| 20(inF1): 7(ptr) FunctionParameter |
| 21(inF2): 7(ptr) FunctionParameter |
| 23: Label |
| ReturnValue 179 |
| FunctionEnd |
| 34(PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 |
| 29(inF0): 25(ptr) FunctionParameter |
| 30(inF1): 25(ptr) FunctionParameter |
| 31(inF2): 25(ptr) FunctionParameter |
| 32(inU0): 27(ptr) FunctionParameter |
| 33(inU1): 27(ptr) FunctionParameter |
| 35: Label |
| 335(r000): 136(ptr) Variable Function |
| 338(r001): 25(ptr) Variable Function |
| 341(r002): 25(ptr) Variable Function |
| 344(r003): 136(ptr) Variable Function |
| 347(r004): 25(ptr) Variable Function |
| 352(r005): 351(ptr) Variable Function |
| 355(r006): 27(ptr) Variable Function |
| 358(r007): 25(ptr) Variable Function |
| 361(r009): 25(ptr) Variable Function |
| 364(r010): 25(ptr) Variable Function |
| 368(r011): 25(ptr) Variable Function |
| 371(r012): 25(ptr) Variable Function |
| 384(r013): 25(ptr) Variable Function |
| 387(r015): 25(ptr) Variable Function |
| 390(r016): 351(ptr) Variable Function |
| 394(r017): 25(ptr) Variable Function |
| 397(r018): 25(ptr) Variable Function |
| 400(r019): 25(ptr) Variable Function |
| 403(r020): 25(ptr) Variable Function |
| 406(r021): 25(ptr) Variable Function |
| 409(r022): 25(ptr) Variable Function |
| 412(r023): 25(ptr) Variable Function |
| 415(r026): 7(ptr) Variable Function |
| 419(r027): 7(ptr) Variable Function |
| 423(r028): 25(ptr) Variable Function |
| 426(r029): 25(ptr) Variable Function |
| 429(r030): 25(ptr) Variable Function |
| 434(r031): 27(ptr) Variable Function |
| 439(r032): 27(ptr) Variable Function |
| 441(r033): 25(ptr) Variable Function |
| 444(r035): 25(ptr) Variable Function |
| 448(r036): 25(ptr) Variable Function |
| 451(r038): 25(ptr) Variable Function |
| 455(r039): 454(ptr) Variable Function |
| 458(r040): 454(ptr) Variable Function |
| 461(r041): 25(ptr) Variable Function |
| 465(r039a): 25(ptr) Variable Function |
| 470(r042): 7(ptr) Variable Function |
| 473(r043): 25(ptr) Variable Function |
| 476(r044): 25(ptr) Variable Function |
| 480(r045): 25(ptr) Variable Function |
| 483(r046): 25(ptr) Variable Function |
| 487(r047): 25(ptr) Variable Function |
| 491(r048): 25(ptr) Variable Function |
| 494(r049): 25(ptr) Variable Function |
| 498(r050): 25(ptr) Variable Function |
| 501(r051): 25(ptr) Variable Function |
| 505(r052): 25(ptr) Variable Function |
| 509(r053): 25(ptr) Variable Function |
| 514(r054): 27(ptr) Variable Function |
| 519(r055): 25(ptr) Variable Function |
| 522(r056): 25(ptr) Variable Function |
| 525(r057): 25(ptr) Variable Function |
| 530(r058): 25(ptr) Variable Function |
| 533(r059): 25(ptr) Variable Function |
| 540(r060): 25(ptr) Variable Function |
| 543(r061): 25(ptr) Variable Function |
| 548(r062): 25(ptr) Variable Function |
| 551(r063): 25(ptr) Variable Function |
| 555(r064): 25(ptr) Variable Function |
| 558(r065): 25(ptr) Variable Function |
| 561(r066): 25(ptr) Variable Function |
| 336: 24(fvec2) Load 29(inF0) |
| 337: 135(bool) All 336 |
| Store 335(r000) 337 |
| 339: 24(fvec2) Load 29(inF0) |
| 340: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 339 |
| Store 338(r001) 340 |
| 342: 24(fvec2) Load 29(inF0) |
| 343: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 342 |
| Store 341(r002) 343 |
| 345: 24(fvec2) Load 29(inF0) |
| 346: 135(bool) Any 345 |
| Store 344(r003) 346 |
| 348: 24(fvec2) Load 29(inF0) |
| 349: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 348 |
| Store 347(r004) 349 |
| 353: 24(fvec2) Load 29(inF0) |
| 354: 350(ivec2) Bitcast 353 |
| Store 352(r005) 354 |
| 356: 24(fvec2) Load 29(inF0) |
| 357: 26(ivec2) Bitcast 356 |
| Store 355(r006) 357 |
| 359: 26(ivec2) Load 32(inU0) |
| 360: 24(fvec2) Bitcast 359 |
| Store 358(r007) 360 |
| 362: 24(fvec2) Load 29(inF0) |
| 363: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 362 |
| Store 361(r009) 363 |
| 365: 24(fvec2) Load 29(inF0) |
| 366: 24(fvec2) Load 30(inF1) |
| 367: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 365 366 |
| Store 364(r010) 367 |
| 369: 24(fvec2) Load 29(inF0) |
| 370: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 369 |
| Store 368(r011) 370 |
| 372: 24(fvec2) Load 29(inF0) |
| 373: 24(fvec2) Load 30(inF1) |
| 374: 24(fvec2) Load 31(inF2) |
| 375: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 372 373 374 |
| Store 371(r012) 375 |
| 376: 24(fvec2) Load 29(inF0) |
| 379: 378(bvec2) FOrdLessThan 376 377 |
| 380: 135(bool) Any 379 |
| SelectionMerge 382 None |
| BranchConditional 380 381 382 |
| 381: Label |
| Kill |
| 382: Label |
| 385: 24(fvec2) Load 29(inF0) |
| 386: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 385 |
| Store 384(r013) 386 |
| 388: 24(fvec2) Load 29(inF0) |
| 389: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 388 |
| Store 387(r015) 389 |
| 393: 350(ivec2) BitCount 392 |
| Store 390(r016) 393 |
| 395: 24(fvec2) Load 29(inF0) |
| 396: 24(fvec2) DPdx 395 |
| Store 394(r017) 396 |
| 398: 24(fvec2) Load 29(inF0) |
| 399: 24(fvec2) DPdxCoarse 398 |
| Store 397(r018) 399 |
| 401: 24(fvec2) Load 29(inF0) |
| 402: 24(fvec2) DPdxFine 401 |
| Store 400(r019) 402 |
| 404: 24(fvec2) Load 29(inF0) |
| 405: 24(fvec2) DPdy 404 |
| Store 403(r020) 405 |
| 407: 24(fvec2) Load 29(inF0) |
| 408: 24(fvec2) DPdyCoarse 407 |
| Store 406(r021) 408 |
| 410: 24(fvec2) Load 29(inF0) |
| 411: 24(fvec2) DPdyFine 410 |
| Store 409(r022) 411 |
| 413: 24(fvec2) Load 29(inF0) |
| 414: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 413 |
| Store 412(r023) 414 |
| 416: 24(fvec2) Load 29(inF0) |
| 417: 24(fvec2) Load 30(inF1) |
| 418: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 416 417 |
| Store 415(r026) 418 |
| 420: 24(fvec2) Load 29(inF0) |
| 421: 24(fvec2) Load 30(inF1) |
| 422: 6(float) Dot 420 421 |
| Store 419(r027) 422 |
| 424: 24(fvec2) Load 29(inF0) |
| 425: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 424 |
| Store 423(r028) 425 |
| 427: 24(fvec2) Load 29(inF0) |
| 428: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 427 |
| Store 426(r029) 428 |
| 430: 24(fvec2) Load 29(inF0) |
| 431: 24(fvec2) Load 30(inF1) |
| 432: 24(fvec2) Load 31(inF2) |
| 433: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 430 431 432 |
| Store 429(r030) 433 |
| 438: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 437 |
| Store 434(r031) 438 |
| 440: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 437 |
| Store 439(r032) 440 |
| 442: 24(fvec2) Load 29(inF0) |
| 443: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 442 |
| Store 441(r033) 443 |
| 445: 24(fvec2) Load 29(inF0) |
| 446: 24(fvec2) Load 30(inF1) |
| 447: 24(fvec2) FMod 445 446 |
| Store 444(r035) 447 |
| 449: 24(fvec2) Load 29(inF0) |
| 450: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 449 |
| Store 448(r036) 450 |
| 452: 24(fvec2) Load 29(inF0) |
| 453: 24(fvec2) Fwidth 452 |
| Store 451(r038) 453 |
| 456: 24(fvec2) Load 29(inF0) |
| 457: 378(bvec2) IsInf 456 |
| Store 455(r039) 457 |
| 459: 24(fvec2) Load 29(inF0) |
| 460: 378(bvec2) IsNan 459 |
| Store 458(r040) 460 |
| 462: 24(fvec2) Load 29(inF0) |
| 463: 24(fvec2) Load 30(inF1) |
| 464: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 462 463 |
| Store 461(r041) 464 |
| 466: 24(fvec2) Load 29(inF0) |
| 467: 24(fvec2) Load 30(inF1) |
| 468: 24(fvec2) Load 31(inF2) |
| 469: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 466 467 468 |
| Store 465(r039a) 469 |
| 471: 24(fvec2) Load 29(inF0) |
| 472: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 471 |
| Store 470(r042) 472 |
| 474: 24(fvec2) Load 29(inF0) |
| 475: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 474 |
| Store 473(r043) 475 |
| 477: 24(fvec2) Load 29(inF0) |
| 478: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 477 |
| 479: 24(fvec2) VectorTimesScalar 478 260 |
| Store 476(r044) 479 |
| 481: 24(fvec2) Load 29(inF0) |
| 482: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 481 |
| Store 480(r045) 482 |
| 484: 24(fvec2) Load 29(inF0) |
| 485: 24(fvec2) Load 30(inF1) |
| 486: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 484 485 |
| Store 483(r046) 486 |
| 488: 24(fvec2) Load 29(inF0) |
| 489: 24(fvec2) Load 30(inF1) |
| 490: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 488 489 |
| Store 487(r047) 490 |
| 492: 24(fvec2) Load 29(inF0) |
| 493: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 492 |
| Store 491(r048) 493 |
| 495: 24(fvec2) Load 29(inF0) |
| 496: 24(fvec2) Load 30(inF1) |
| 497: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 495 496 |
| Store 494(r049) 497 |
| 499: 24(fvec2) Load 29(inF0) |
| 500: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 499 |
| Store 498(r050) 500 |
| 502: 24(fvec2) Load 29(inF0) |
| 503: 24(fvec2) CompositeConstruct 281 281 |
| 504: 24(fvec2) FDiv 503 502 |
| Store 501(r051) 504 |
| 506: 24(fvec2) Load 29(inF0) |
| 507: 24(fvec2) Load 30(inF1) |
| 508: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 506 507 |
| Store 505(r052) 508 |
| 510: 24(fvec2) Load 29(inF0) |
| 511: 24(fvec2) Load 30(inF1) |
| 513: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 510 511 512 |
| Store 509(r053) 513 |
| 518: 26(ivec2) BitReverse 517 |
| Store 514(r054) 518 |
| 520: 24(fvec2) Load 29(inF0) |
| 521: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 520 |
| Store 519(r055) 521 |
| 523: 24(fvec2) Load 29(inF0) |
| 524: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 523 |
| Store 522(r056) 524 |
| 526: 24(fvec2) Load 29(inF0) |
| 527: 24(fvec2) CompositeConstruct 179 179 |
| 528: 24(fvec2) CompositeConstruct 281 281 |
| 529: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 526 527 528 |
| Store 525(r057) 529 |
| 531: 24(fvec2) Load 29(inF0) |
| 532: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 531 |
| Store 530(r058) 532 |
| 534: 24(fvec2) Load 29(inF0) |
| 535: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 534 |
| Store 533(r059) 535 |
| 536: 24(fvec2) Load 29(inF0) |
| 537: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 536 |
| Store 30(inF1) 537 |
| 538: 24(fvec2) Load 29(inF0) |
| 539: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 538 |
| Store 31(inF2) 539 |
| 541: 24(fvec2) Load 29(inF0) |
| 542: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 541 |
| Store 540(r060) 542 |
| 544: 24(fvec2) Load 29(inF0) |
| 545: 24(fvec2) Load 30(inF1) |
| 546: 24(fvec2) Load 31(inF2) |
| 547: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 544 545 546 |
| Store 543(r061) 547 |
| 549: 24(fvec2) Load 29(inF0) |
| 550: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 549 |
| Store 548(r062) 550 |
| 552: 24(fvec2) Load 29(inF0) |
| 553: 24(fvec2) Load 30(inF1) |
| 554: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 552 553 |
| Store 551(r063) 554 |
| 556: 24(fvec2) Load 29(inF0) |
| 557: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 556 |
| Store 555(r064) 557 |
| 559: 24(fvec2) Load 29(inF0) |
| 560: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 559 |
| Store 558(r065) 560 |
| 562: 24(fvec2) Load 29(inF0) |
| 563: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 562 |
| Store 561(r066) 563 |
| ReturnValue 564 |
| FunctionEnd |
| 46(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 |
| 41(inF0): 37(ptr) FunctionParameter |
| 42(inF1): 37(ptr) FunctionParameter |
| 43(inF2): 37(ptr) FunctionParameter |
| 44(inU0): 39(ptr) FunctionParameter |
| 45(inU1): 39(ptr) FunctionParameter |
| 47: Label |
| 567(r000): 136(ptr) Variable Function |
| 570(r001): 37(ptr) Variable Function |
| 573(r002): 37(ptr) Variable Function |
| 576(r003): 136(ptr) Variable Function |
| 579(r004): 37(ptr) Variable Function |
| 584(r005): 583(ptr) Variable Function |
| 587(r006): 39(ptr) Variable Function |
| 590(r007): 37(ptr) Variable Function |
| 593(r009): 37(ptr) Variable Function |
| 596(r010): 37(ptr) Variable Function |
| 600(r011): 37(ptr) Variable Function |
| 603(r012): 37(ptr) Variable Function |
| 616(r013): 37(ptr) Variable Function |
| 619(r014): 37(ptr) Variable Function |
| 622(r015): 39(ptr) Variable Function |
| 627(r016): 37(ptr) Variable Function |
| 631(r017): 37(ptr) Variable Function |
| 634(r018): 37(ptr) Variable Function |
| 637(r019): 37(ptr) Variable Function |
| 640(r020): 37(ptr) Variable Function |
| 643(r021): 37(ptr) Variable Function |
| 646(r022): 37(ptr) Variable Function |
| 649(r023): 37(ptr) Variable Function |
| 652(r024): 7(ptr) Variable Function |
| 656(r025): 7(ptr) Variable Function |
| 660(r029): 37(ptr) Variable Function |
| 663(r030): 37(ptr) Variable Function |
| 666(r031): 37(ptr) Variable Function |
| 671(r032): 39(ptr) Variable Function |
| 675(r033): 39(ptr) Variable Function |
| 677(r034): 37(ptr) Variable Function |
| 680(r036): 37(ptr) Variable Function |
| 684(r037): 37(ptr) Variable Function |
| 687(r039): 37(ptr) Variable Function |
| 691(r040): 690(ptr) Variable Function |
| 694(r041): 690(ptr) Variable Function |
| 697(r042): 37(ptr) Variable Function |
| 701(r039a): 37(ptr) Variable Function |
| 706(r039b): 37(ptr) Variable Function |
| 712(r043): 7(ptr) Variable Function |
| 715(r044): 37(ptr) Variable Function |
| 718(r045): 37(ptr) Variable Function |
| 722(r046): 37(ptr) Variable Function |
| 725(r047): 37(ptr) Variable Function |
| 729(r048): 37(ptr) Variable Function |
| 733(r049): 37(ptr) Variable Function |
| 736(r050): 37(ptr) Variable Function |
| 740(r051): 37(ptr) Variable Function |
| 743(r052): 37(ptr) Variable Function |
| 747(r053): 37(ptr) Variable Function |
| 751(r054): 37(ptr) Variable Function |
| 755(r055): 39(ptr) Variable Function |
| 758(r056): 37(ptr) Variable Function |
| 761(r057): 37(ptr) Variable Function |
| 764(r058): 37(ptr) Variable Function |
| 769(r059): 37(ptr) Variable Function |
| 772(r060): 37(ptr) Variable Function |
| 779(r061): 37(ptr) Variable Function |
| 782(r062): 37(ptr) Variable Function |
| 787(r063): 37(ptr) Variable Function |
| 790(r064): 37(ptr) Variable Function |
| 794(r065): 37(ptr) Variable Function |
| 797(r066): 37(ptr) Variable Function |
| 800(r067): 37(ptr) Variable Function |
| 568: 36(fvec3) Load 41(inF0) |
| 569: 135(bool) All 568 |
| Store 567(r000) 569 |
| 571: 36(fvec3) Load 41(inF0) |
| 572: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 571 |
| Store 570(r001) 572 |
| 574: 36(fvec3) Load 41(inF0) |
| 575: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 574 |
| Store 573(r002) 575 |
| 577: 36(fvec3) Load 41(inF0) |
| 578: 135(bool) Any 577 |
| Store 576(r003) 578 |
| 580: 36(fvec3) Load 41(inF0) |
| 581: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 580 |
| Store 579(r004) 581 |
| 585: 36(fvec3) Load 41(inF0) |
| 586: 582(ivec3) Bitcast 585 |
| Store 584(r005) 586 |
| 588: 36(fvec3) Load 41(inF0) |
| 589: 38(ivec3) Bitcast 588 |
| Store 587(r006) 589 |
| 591: 38(ivec3) Load 44(inU0) |
| 592: 36(fvec3) Bitcast 591 |
| Store 590(r007) 592 |
| 594: 36(fvec3) Load 41(inF0) |
| 595: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 594 |
| Store 593(r009) 595 |
| 597: 36(fvec3) Load 41(inF0) |
| 598: 36(fvec3) Load 42(inF1) |
| 599: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 597 598 |
| Store 596(r010) 599 |
| 601: 36(fvec3) Load 41(inF0) |
| 602: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 601 |
| Store 600(r011) 602 |
| 604: 36(fvec3) Load 41(inF0) |
| 605: 36(fvec3) Load 42(inF1) |
| 606: 36(fvec3) Load 43(inF2) |
| 607: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 604 605 606 |
| Store 603(r012) 607 |
| 608: 36(fvec3) Load 41(inF0) |
| 611: 610(bvec3) FOrdLessThan 608 609 |
| 612: 135(bool) Any 611 |
| SelectionMerge 614 None |
| BranchConditional 612 613 614 |
| 613: Label |
| Kill |
| 614: Label |
| 617: 36(fvec3) Load 41(inF0) |
| 618: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 617 |
| Store 616(r013) 618 |
| 620: 36(fvec3) Load 41(inF0) |
| 621: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 620 |
| Store 619(r014) 621 |
| 626: 38(ivec3) BitCount 625 |
| Store 622(r015) 626 |
| 628: 36(fvec3) Load 41(inF0) |
| 629: 36(fvec3) Load 42(inF1) |
| 630: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 628 629 |
| Store 627(r016) 630 |
| 632: 36(fvec3) Load 41(inF0) |
| 633: 36(fvec3) DPdx 632 |
| Store 631(r017) 633 |
| 635: 36(fvec3) Load 41(inF0) |
| 636: 36(fvec3) DPdxCoarse 635 |
| Store 634(r018) 636 |
| 638: 36(fvec3) Load 41(inF0) |
| 639: 36(fvec3) DPdxFine 638 |
| Store 637(r019) 639 |
| 641: 36(fvec3) Load 41(inF0) |
| 642: 36(fvec3) DPdy 641 |
| Store 640(r020) 642 |
| 644: 36(fvec3) Load 41(inF0) |
| 645: 36(fvec3) DPdyCoarse 644 |
| Store 643(r021) 645 |
| 647: 36(fvec3) Load 41(inF0) |
| 648: 36(fvec3) DPdyFine 647 |
| Store 646(r022) 648 |
| 650: 36(fvec3) Load 41(inF0) |
| 651: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 650 |
| Store 649(r023) 651 |
| 653: 36(fvec3) Load 41(inF0) |
| 654: 36(fvec3) Load 42(inF1) |
| 655: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 653 654 |
| Store 652(r024) 655 |
| 657: 36(fvec3) Load 41(inF0) |
| 658: 36(fvec3) Load 42(inF1) |
| 659: 6(float) Dot 657 658 |
| Store 656(r025) 659 |
| 661: 36(fvec3) Load 41(inF0) |
| 662: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 661 |
| Store 660(r029) 662 |
| 664: 36(fvec3) Load 41(inF0) |
| 665: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 664 |
| Store 663(r030) 665 |
| 667: 36(fvec3) Load 41(inF0) |
| 668: 36(fvec3) Load 42(inF1) |
| 669: 36(fvec3) Load 43(inF2) |
| 670: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 667 668 669 |
| Store 666(r031) 670 |
| 674: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 673 |
| Store 671(r032) 674 |
| 676: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 673 |
| Store 675(r033) 676 |
| 678: 36(fvec3) Load 41(inF0) |
| 679: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 678 |
| Store 677(r034) 679 |
| 681: 36(fvec3) Load 41(inF0) |
| 682: 36(fvec3) Load 42(inF1) |
| 683: 36(fvec3) FMod 681 682 |
| Store 680(r036) 683 |
| 685: 36(fvec3) Load 41(inF0) |
| 686: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 685 |
| Store 684(r037) 686 |
| 688: 36(fvec3) Load 41(inF0) |
| 689: 36(fvec3) Fwidth 688 |
| Store 687(r039) 689 |
| 692: 36(fvec3) Load 41(inF0) |
| 693: 610(bvec3) IsInf 692 |
| Store 691(r040) 693 |
| 695: 36(fvec3) Load 41(inF0) |
| 696: 610(bvec3) IsNan 695 |
| Store 694(r041) 696 |
| 698: 36(fvec3) Load 41(inF0) |
| 699: 36(fvec3) Load 42(inF1) |
| 700: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 698 699 |
| Store 697(r042) 700 |
| 702: 36(fvec3) Load 41(inF0) |
| 703: 36(fvec3) Load 42(inF1) |
| 704: 36(fvec3) Load 43(inF2) |
| 705: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 702 703 704 |
| Store 701(r039a) 705 |
| 707: 36(fvec3) Load 41(inF0) |
| 708: 36(fvec3) Load 42(inF1) |
| 710: 36(fvec3) CompositeConstruct 709 709 709 |
| 711: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 707 708 710 |
| Store 706(r039b) 711 |
| 713: 36(fvec3) Load 41(inF0) |
| 714: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 713 |
| Store 712(r043) 714 |
| 716: 36(fvec3) Load 41(inF0) |
| 717: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 716 |
| Store 715(r044) 717 |
| 719: 36(fvec3) Load 41(inF0) |
| 720: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 719 |
| 721: 36(fvec3) VectorTimesScalar 720 260 |
| Store 718(r045) 721 |
| 723: 36(fvec3) Load 41(inF0) |
| 724: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 723 |
| Store 722(r046) 724 |
| 726: 36(fvec3) Load 41(inF0) |
| 727: 36(fvec3) Load 42(inF1) |
| 728: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 726 727 |
| Store 725(r047) 728 |
| 730: 36(fvec3) Load 41(inF0) |
| 731: 36(fvec3) Load 42(inF1) |
| 732: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 730 731 |
| Store 729(r048) 732 |
| 734: 36(fvec3) Load 41(inF0) |
| 735: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 734 |
| Store 733(r049) 735 |
| 737: 36(fvec3) Load 41(inF0) |
| 738: 36(fvec3) Load 42(inF1) |
| 739: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 737 738 |
| Store 736(r050) 739 |
| 741: 36(fvec3) Load 41(inF0) |
| 742: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 741 |
| Store 740(r051) 742 |
| 744: 36(fvec3) Load 41(inF0) |
| 745: 36(fvec3) CompositeConstruct 281 281 281 |
| 746: 36(fvec3) FDiv 745 744 |
| Store 743(r052) 746 |
| 748: 36(fvec3) Load 41(inF0) |
| 749: 36(fvec3) Load 42(inF1) |
| 750: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 748 749 |
| Store 747(r053) 750 |
| 752: 36(fvec3) Load 41(inF0) |
| 753: 36(fvec3) Load 42(inF1) |
| 754: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 752 753 512 |
| Store 751(r054) 754 |
| 757: 38(ivec3) BitReverse 756 |
| Store 755(r055) 757 |
| 759: 36(fvec3) Load 41(inF0) |
| 760: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 759 |
| Store 758(r056) 760 |
| 762: 36(fvec3) Load 41(inF0) |
| 763: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 762 |
| Store 761(r057) 763 |
| 765: 36(fvec3) Load 41(inF0) |
| 766: 36(fvec3) CompositeConstruct 179 179 179 |
| 767: 36(fvec3) CompositeConstruct 281 281 281 |
| 768: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 765 766 767 |
| Store 764(r058) 768 |
| 770: 36(fvec3) Load 41(inF0) |
| 771: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 770 |
| Store 769(r059) 771 |
| 773: 36(fvec3) Load 41(inF0) |
| 774: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 773 |
| Store 772(r060) 774 |
| 775: 36(fvec3) Load 41(inF0) |
| 776: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 775 |
| Store 42(inF1) 776 |
| 777: 36(fvec3) Load 41(inF0) |
| 778: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 777 |
| Store 43(inF2) 778 |
| 780: 36(fvec3) Load 41(inF0) |
| 781: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 780 |
| Store 779(r061) 781 |
| 783: 36(fvec3) Load 41(inF0) |
| 784: 36(fvec3) Load 42(inF1) |
| 785: 36(fvec3) Load 43(inF2) |
| 786: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 783 784 785 |
| Store 782(r062) 786 |
| 788: 36(fvec3) Load 41(inF0) |
| 789: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 788 |
| Store 787(r063) 789 |
| 791: 36(fvec3) Load 41(inF0) |
| 792: 36(fvec3) Load 42(inF1) |
| 793: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 791 792 |
| Store 790(r064) 793 |
| 795: 36(fvec3) Load 41(inF0) |
| 796: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 795 |
| Store 794(r065) 796 |
| 798: 36(fvec3) Load 41(inF0) |
| 799: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 798 |
| Store 797(r066) 799 |
| 801: 36(fvec3) Load 41(inF0) |
| 802: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 801 |
| Store 800(r067) 802 |
| ReturnValue 804 |
| FunctionEnd |
| 58(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 |
| 53(inF0): 49(ptr) FunctionParameter |
| 54(inF1): 49(ptr) FunctionParameter |
| 55(inF2): 49(ptr) FunctionParameter |
| 56(inU0): 51(ptr) FunctionParameter |
| 57(inU1): 51(ptr) FunctionParameter |
| 59: Label |
| 807(r000): 136(ptr) Variable Function |
| 810(r001): 49(ptr) Variable Function |
| 813(r002): 49(ptr) Variable Function |
| 816(r003): 136(ptr) Variable Function |
| 819(r004): 49(ptr) Variable Function |
| 824(r005): 823(ptr) Variable Function |
| 827(r006): 51(ptr) Variable Function |
| 830(r007): 49(ptr) Variable Function |
| 833(r009): 49(ptr) Variable Function |
| 836(r010): 49(ptr) Variable Function |
| 840(r011): 49(ptr) Variable Function |
| 843(r012): 49(ptr) Variable Function |
| 856(r013): 49(ptr) Variable Function |
| 859(r014): 49(ptr) Variable Function |
| 862(r015): 51(ptr) Variable Function |
| 865(r016): 49(ptr) Variable Function |
| 868(r017): 49(ptr) Variable Function |
| 871(r018): 49(ptr) Variable Function |
| 874(r019): 49(ptr) Variable Function |
| 877(r020): 49(ptr) Variable Function |
| 880(r021): 49(ptr) Variable Function |
| 883(r022): 49(ptr) Variable Function |
| 886(r023): 7(ptr) Variable Function |
| 890(r024): 7(ptr) Variable Function |
| 894(r025): 49(ptr) Variable Function |
| 905(r029): 49(ptr) Variable Function |
| 908(r030): 49(ptr) Variable Function |
| 911(r031): 49(ptr) Variable Function |
| 916(r032): 51(ptr) Variable Function |
| 921(r033): 51(ptr) Variable Function |
| 923(r034): 49(ptr) Variable Function |
| 926(r036): 49(ptr) Variable Function |
| 930(r037): 49(ptr) Variable Function |
| 933(r039): 49(ptr) Variable Function |
| 937(r040): 936(ptr) Variable Function |
| 940(r041): 936(ptr) Variable Function |
| 943(r042): 49(ptr) Variable Function |
| 947(r039a): 49(ptr) Variable Function |
| 952(r043): 7(ptr) Variable Function |
| 955(r044): 49(ptr) Variable Function |
| 958(r045): 49(ptr) Variable Function |
| 962(r046): 49(ptr) Variable Function |
| 965(r047): 49(ptr) Variable Function |
| 969(r048): 49(ptr) Variable Function |
| 973(r049): 49(ptr) Variable Function |
| 976(r050): 49(ptr) Variable Function |
| 980(r051): 49(ptr) Variable Function |
| 983(r052): 49(ptr) Variable Function |
| 987(r053): 49(ptr) Variable Function |
| 991(r054): 49(ptr) Variable Function |
| 995(r055): 51(ptr) Variable Function |
| 998(r056): 49(ptr) Variable Function |
| 1001(r057): 49(ptr) Variable Function |
| 1004(r058): 49(ptr) Variable Function |
| 1009(r059): 49(ptr) Variable Function |
| 1012(r060): 49(ptr) Variable Function |
| 1019(r061): 49(ptr) Variable Function |
| 1022(r062): 49(ptr) Variable Function |
| 1027(r063): 49(ptr) Variable Function |
| 1030(r064): 49(ptr) Variable Function |
| 1034(r065): 49(ptr) Variable Function |
| 1037(r066): 49(ptr) Variable Function |
| 1040(r067): 49(ptr) Variable Function |
| 808: 48(fvec4) Load 53(inF0) |
| 809: 135(bool) All 808 |
| Store 807(r000) 809 |
| 811: 48(fvec4) Load 53(inF0) |
| 812: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 811 |
| Store 810(r001) 812 |
| 814: 48(fvec4) Load 53(inF0) |
| 815: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 814 |
| Store 813(r002) 815 |
| 817: 48(fvec4) Load 53(inF0) |
| 818: 135(bool) Any 817 |
| Store 816(r003) 818 |
| 820: 48(fvec4) Load 53(inF0) |
| 821: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 820 |
| Store 819(r004) 821 |
| 825: 48(fvec4) Load 53(inF0) |
| 826: 822(ivec4) Bitcast 825 |
| Store 824(r005) 826 |
| 828: 48(fvec4) Load 53(inF0) |
| 829: 50(ivec4) Bitcast 828 |
| Store 827(r006) 829 |
| 831: 50(ivec4) Load 56(inU0) |
| 832: 48(fvec4) Bitcast 831 |
| Store 830(r007) 832 |
| 834: 48(fvec4) Load 53(inF0) |
| 835: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 834 |
| Store 833(r009) 835 |
| 837: 48(fvec4) Load 53(inF0) |
| 838: 48(fvec4) Load 54(inF1) |
| 839: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 837 838 |
| Store 836(r010) 839 |
| 841: 48(fvec4) Load 53(inF0) |
| 842: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 841 |
| Store 840(r011) 842 |
| 844: 48(fvec4) Load 53(inF0) |
| 845: 48(fvec4) Load 54(inF1) |
| 846: 48(fvec4) Load 55(inF2) |
| 847: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 844 845 846 |
| Store 843(r012) 847 |
| 848: 48(fvec4) Load 53(inF0) |
| 851: 850(bvec4) FOrdLessThan 848 849 |
| 852: 135(bool) Any 851 |
| SelectionMerge 854 None |
| BranchConditional 852 853 854 |
| 853: Label |
| Kill |
| 854: Label |
| 857: 48(fvec4) Load 53(inF0) |
| 858: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 857 |
| Store 856(r013) 858 |
| 860: 48(fvec4) Load 53(inF0) |
| 861: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 860 |
| Store 859(r014) 861 |
| 864: 50(ivec4) BitCount 863 |
| Store 862(r015) 864 |
| 866: 48(fvec4) Load 53(inF0) |
| 867: 48(fvec4) DPdx 866 |
| Store 865(r016) 867 |
| 869: 48(fvec4) Load 53(inF0) |
| 870: 48(fvec4) DPdxCoarse 869 |
| Store 868(r017) 870 |
| 872: 48(fvec4) Load 53(inF0) |
| 873: 48(fvec4) DPdxFine 872 |
| Store 871(r018) 873 |
| 875: 48(fvec4) Load 53(inF0) |
| 876: 48(fvec4) DPdy 875 |
| Store 874(r019) 876 |
| 878: 48(fvec4) Load 53(inF0) |
| 879: 48(fvec4) DPdyCoarse 878 |
| Store 877(r020) 879 |
| 881: 48(fvec4) Load 53(inF0) |
| 882: 48(fvec4) DPdyFine 881 |
| Store 880(r021) 882 |
| 884: 48(fvec4) Load 53(inF0) |
| 885: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 884 |
| Store 883(r022) 885 |
| 887: 48(fvec4) Load 53(inF0) |
| 888: 48(fvec4) Load 54(inF1) |
| 889: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 887 888 |
| Store 886(r023) 889 |
| 891: 48(fvec4) Load 53(inF0) |
| 892: 48(fvec4) Load 54(inF1) |
| 893: 6(float) Dot 891 892 |
| Store 890(r024) 893 |
| 895: 7(ptr) AccessChain 53(inF0) 515 |
| 896: 6(float) Load 895 |
| 897: 7(ptr) AccessChain 54(inF1) 515 |
| 898: 6(float) Load 897 |
| 899: 6(float) FMul 896 898 |
| 900: 7(ptr) AccessChain 53(inF0) 516 |
| 901: 6(float) Load 900 |
| 902: 7(ptr) AccessChain 54(inF1) 623 |
| 903: 6(float) Load 902 |
| 904: 48(fvec4) CompositeConstruct 281 899 901 903 |
| Store 894(r025) 904 |
| 906: 48(fvec4) Load 53(inF0) |
| 907: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 906 |
| Store 905(r029) 907 |
| 909: 48(fvec4) Load 53(inF0) |
| 910: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 909 |
| Store 908(r030) 910 |
| 912: 48(fvec4) Load 53(inF0) |
| 913: 48(fvec4) Load 54(inF1) |
| 914: 48(fvec4) Load 55(inF2) |
| 915: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 912 913 914 |
| Store 911(r031) 915 |
| 920: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 919 |
| Store 916(r032) 920 |
| 922: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 919 |
| Store 921(r033) 922 |
| 924: 48(fvec4) Load 53(inF0) |
| 925: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 924 |
| Store 923(r034) 925 |
| 927: 48(fvec4) Load 53(inF0) |
| 928: 48(fvec4) Load 54(inF1) |
| 929: 48(fvec4) FMod 927 928 |
| Store 926(r036) 929 |
| 931: 48(fvec4) Load 53(inF0) |
| 932: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 931 |
| Store 930(r037) 932 |
| 934: 48(fvec4) Load 53(inF0) |
| 935: 48(fvec4) Fwidth 934 |
| Store 933(r039) 935 |
| 938: 48(fvec4) Load 53(inF0) |
| 939: 850(bvec4) IsInf 938 |
| Store 937(r040) 939 |
| 941: 48(fvec4) Load 53(inF0) |
| 942: 850(bvec4) IsNan 941 |
| Store 940(r041) 942 |
| 944: 48(fvec4) Load 53(inF0) |
| 945: 48(fvec4) Load 54(inF1) |
| 946: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 944 945 |
| Store 943(r042) 946 |
| 948: 48(fvec4) Load 53(inF0) |
| 949: 48(fvec4) Load 54(inF1) |
| 950: 48(fvec4) Load 55(inF2) |
| 951: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 948 949 950 |
| Store 947(r039a) 951 |
| 953: 48(fvec4) Load 53(inF0) |
| 954: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 953 |
| Store 952(r043) 954 |
| 956: 48(fvec4) Load 53(inF0) |
| 957: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 956 |
| Store 955(r044) 957 |
| 959: 48(fvec4) Load 53(inF0) |
| 960: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 959 |
| 961: 48(fvec4) VectorTimesScalar 960 260 |
| Store 958(r045) 961 |
| 963: 48(fvec4) Load 53(inF0) |
| 964: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 963 |
| Store 962(r046) 964 |
| 966: 48(fvec4) Load 53(inF0) |
| 967: 48(fvec4) Load 54(inF1) |
| 968: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 966 967 |
| Store 965(r047) 968 |
| 970: 48(fvec4) Load 53(inF0) |
| 971: 48(fvec4) Load 54(inF1) |
| 972: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 970 971 |
| Store 969(r048) 972 |
| 974: 48(fvec4) Load 53(inF0) |
| 975: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 974 |
| Store 973(r049) 975 |
| 977: 48(fvec4) Load 53(inF0) |
| 978: 48(fvec4) Load 54(inF1) |
| 979: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 977 978 |
| Store 976(r050) 979 |
| 981: 48(fvec4) Load 53(inF0) |
| 982: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 981 |
| Store 980(r051) 982 |
| 984: 48(fvec4) Load 53(inF0) |
| 985: 48(fvec4) CompositeConstruct 281 281 281 281 |
| 986: 48(fvec4) FDiv 985 984 |
| Store 983(r052) 986 |
| 988: 48(fvec4) Load 53(inF0) |
| 989: 48(fvec4) Load 54(inF1) |
| 990: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 988 989 |
| Store 987(r053) 990 |
| 992: 48(fvec4) Load 53(inF0) |
| 993: 48(fvec4) Load 54(inF1) |
| 994: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 992 993 512 |
| Store 991(r054) 994 |
| 997: 50(ivec4) BitReverse 996 |
| Store 995(r055) 997 |
| 999: 48(fvec4) Load 53(inF0) |
| 1000: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 999 |
| Store 998(r056) 1000 |
| 1002: 48(fvec4) Load 53(inF0) |
| 1003: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1002 |
| Store 1001(r057) 1003 |
| 1005: 48(fvec4) Load 53(inF0) |
| 1006: 48(fvec4) CompositeConstruct 179 179 179 179 |
| 1007: 48(fvec4) CompositeConstruct 281 281 281 281 |
| 1008: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1005 1006 1007 |
| Store 1004(r058) 1008 |
| 1010: 48(fvec4) Load 53(inF0) |
| 1011: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1010 |
| Store 1009(r059) 1011 |
| 1013: 48(fvec4) Load 53(inF0) |
| 1014: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1013 |
| Store 1012(r060) 1014 |
| 1015: 48(fvec4) Load 53(inF0) |
| 1016: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1015 |
| Store 54(inF1) 1016 |
| 1017: 48(fvec4) Load 53(inF0) |
| 1018: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1017 |
| Store 55(inF2) 1018 |
| 1020: 48(fvec4) Load 53(inF0) |
| 1021: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1020 |
| Store 1019(r061) 1021 |
| 1023: 48(fvec4) Load 53(inF0) |
| 1024: 48(fvec4) Load 54(inF1) |
| 1025: 48(fvec4) Load 55(inF2) |
| 1026: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1023 1024 1025 |
| Store 1022(r062) 1026 |
| 1028: 48(fvec4) Load 53(inF0) |
| 1029: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1028 |
| Store 1027(r063) 1029 |
| 1031: 48(fvec4) Load 53(inF0) |
| 1032: 48(fvec4) Load 54(inF1) |
| 1033: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1031 1032 |
| Store 1030(r064) 1033 |
| 1035: 48(fvec4) Load 53(inF0) |
| 1036: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1035 |
| Store 1034(r065) 1036 |
| 1038: 48(fvec4) Load 53(inF0) |
| 1039: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1038 |
| Store 1037(r066) 1039 |
| 1041: 48(fvec4) Load 53(inF0) |
| 1042: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1041 |
| Store 1040(r067) 1042 |
| ReturnValue 1044 |
| FunctionEnd |
| 66(PixelShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62 |
| 63(inF0): 61(ptr) FunctionParameter |
| 64(inF1): 61(ptr) FunctionParameter |
| 65(inF2): 61(ptr) FunctionParameter |
| 67: Label |
| 1047(r000): 136(ptr) Variable Function |
| 1050(r001): 61(ptr) Variable Function |
| 1055(r003): 136(ptr) Variable Function |
| 1058(r004): 61(ptr) Variable Function |
| 1061(r005): 61(ptr) Variable Function |
| 1064(r006): 61(ptr) Variable Function |
| 1068(r007): 61(ptr) Variable Function |
| 1079(r008): 61(ptr) Variable Function |
| 1084(r009): 61(ptr) Variable Function |
| 1087(r010): 61(ptr) Variable Function |
| 1090(r011): 61(ptr) Variable Function |
| 1093(r012): 61(ptr) Variable Function |
| 1096(r013): 61(ptr) Variable Function |
| 1099(r014): 61(ptr) Variable Function |
| 1102(r015): 61(ptr) Variable Function |
| 1105(r016): 61(ptr) Variable Function |
| 1108(r017): 61(ptr) Variable Function |
| 1111(r018): 7(ptr) Variable Function |
| 1114(r019): 61(ptr) Variable Function |
| 1117(R020): 61(ptr) Variable Function |
| 1120(r021): 61(ptr) Variable Function |
| 1123(r022): 61(ptr) Variable Function |
| 1133(r023): 61(ptr) Variable Function |
| 1136(r025): 61(ptr) Variable Function |
| 1139(r026): 61(ptr) Variable Function |
| 1143(r026a): 61(ptr) Variable Function |
| 1148(r027): 61(ptr) Variable Function |
| 1151(r028): 61(ptr) Variable Function |
| 1155(r029): 61(ptr) Variable Function |
| 1158(r030): 61(ptr) Variable Function |
| 1162(r031): 61(ptr) Variable Function |
| 1166(r032): 61(ptr) Variable Function |
| 1170(r033): 61(ptr) Variable Function |
| 1173(r034): 61(ptr) Variable Function |
| 1176(r035): 61(ptr) Variable Function |
| 1179(r036): 61(ptr) Variable Function |
| 1184(r037): 61(ptr) Variable Function |
| 1187(r038): 61(ptr) Variable Function |
| 1194(r039): 61(ptr) Variable Function |
| 1197(r049): 61(ptr) Variable Function |
| 1202(r041): 61(ptr) Variable Function |
| 1205(r042): 61(ptr) Variable Function |
| 1209(r043): 61(ptr) Variable Function |
| 1212(r044): 61(ptr) Variable Function |
| 1217(r046): 61(ptr) Variable Function |
| 1048: 60 Load 63(inF0) |
| 1049: 135(bool) All 1048 |
| Store 1047(r000) 1049 |
| 1051: 60 Load 63(inF0) |
| 1052: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1051 |
| Store 1050(r001) 1052 |
| 1053: 60 Load 63(inF0) |
| 1054: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1053 |
| 1056: 60 Load 63(inF0) |
| 1057: 135(bool) Any 1056 |
| Store 1055(r003) 1057 |
| 1059: 60 Load 63(inF0) |
| 1060: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1059 |
| Store 1058(r004) 1060 |
| 1062: 60 Load 63(inF0) |
| 1063: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1062 |
| Store 1061(r005) 1063 |
| 1065: 60 Load 63(inF0) |
| 1066: 60 Load 64(inF1) |
| 1067: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1065 1066 |
| Store 1064(r006) 1067 |
| 1069: 60 Load 63(inF0) |
| 1070: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1069 |
| Store 1068(r007) 1070 |
| 1071: 60 Load 63(inF0) |
| 1074: 1073 FOrdLessThan 1071 1072 |
| 1075: 135(bool) Any 1074 |
| SelectionMerge 1077 None |
| BranchConditional 1075 1076 1077 |
| 1076: Label |
| Kill |
| 1077: Label |
| 1080: 60 Load 63(inF0) |
| 1081: 60 Load 64(inF1) |
| 1082: 60 Load 65(inF2) |
| 1083: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1080 1081 1082 |
| Store 1079(r008) 1083 |
| 1085: 60 Load 63(inF0) |
| 1086: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1085 |
| Store 1084(r009) 1086 |
| 1088: 60 Load 63(inF0) |
| 1089: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1088 |
| Store 1087(r010) 1089 |
| 1091: 60 Load 63(inF0) |
| 1092: 60 DPdx 1091 |
| Store 1090(r011) 1092 |
| 1094: 60 Load 63(inF0) |
| 1095: 60 DPdxCoarse 1094 |
| Store 1093(r012) 1095 |
| 1097: 60 Load 63(inF0) |
| 1098: 60 DPdxFine 1097 |
| Store 1096(r013) 1098 |
| 1100: 60 Load 63(inF0) |
| 1101: 60 DPdy 1100 |
| Store 1099(r014) 1101 |
| 1103: 60 Load 63(inF0) |
| 1104: 60 DPdyCoarse 1103 |
| Store 1102(r015) 1104 |
| 1106: 60 Load 63(inF0) |
| 1107: 60 DPdyFine 1106 |
| Store 1105(r016) 1107 |
| 1109: 60 Load 63(inF0) |
| 1110: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1109 |
| Store 1108(r017) 1110 |
| 1112: 60 Load 63(inF0) |
| 1113: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1112 |
| Store 1111(r018) 1113 |
| 1115: 60 Load 63(inF0) |
| 1116: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1115 |
| Store 1114(r019) 1116 |
| 1118: 60 Load 63(inF0) |
| 1119: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1118 |
| Store 1117(R020) 1119 |
| 1121: 60 Load 63(inF0) |
| 1122: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1121 |
| Store 1120(r021) 1122 |
| 1124: 60 Load 63(inF0) |
| 1125: 60 Load 64(inF1) |
| 1126: 24(fvec2) CompositeExtract 1124 0 |
| 1127: 24(fvec2) CompositeExtract 1125 0 |
| 1128: 24(fvec2) FMod 1126 1127 |
| 1129: 24(fvec2) CompositeExtract 1124 1 |
| 1130: 24(fvec2) CompositeExtract 1125 1 |
| 1131: 24(fvec2) FMod 1129 1130 |
| 1132: 60 CompositeConstruct 1128 1131 |
| Store 1123(r022) 1132 |
| 1134: 60 Load 63(inF0) |
| 1135: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1134 |
| Store 1133(r023) 1135 |
| 1137: 60 Load 63(inF0) |
| 1138: 60 Fwidth 1137 |
| Store 1136(r025) 1138 |
| 1140: 60 Load 63(inF0) |
| 1141: 60 Load 64(inF1) |
| 1142: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1140 1141 |
| Store 1139(r026) 1142 |
| 1144: 60 Load 63(inF0) |
| 1145: 60 Load 64(inF1) |
| 1146: 60 Load 65(inF2) |
| 1147: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1144 1145 1146 |
| Store 1143(r026a) 1147 |
| 1149: 60 Load 63(inF0) |
| 1150: 60 ExtInst 1(GLSL.std.450) 28(Log) 1149 |
| Store 1148(r027) 1150 |
| 1152: 60 Load 63(inF0) |
| 1153: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1152 |
| 1154: 60 MatrixTimesScalar 1153 260 |
| Store 1151(r028) 1154 |
| 1156: 60 Load 63(inF0) |
| 1157: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1156 |
| Store 1155(r029) 1157 |
| 1159: 60 Load 63(inF0) |
| 1160: 60 Load 64(inF1) |
| 1161: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1159 1160 |
| Store 1158(r030) 1161 |
| 1163: 60 Load 63(inF0) |
| 1164: 60 Load 64(inF1) |
| 1165: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1163 1164 |
| Store 1162(r031) 1165 |
| 1167: 60 Load 63(inF0) |
| 1168: 60 Load 64(inF1) |
| 1169: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1167 1168 |
| Store 1166(r032) 1169 |
| 1171: 60 Load 63(inF0) |
| 1172: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1171 |
| Store 1170(r033) 1172 |
| 1174: 60 Load 63(inF0) |
| 1175: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1174 |
| Store 1173(r034) 1175 |
| 1177: 60 Load 63(inF0) |
| 1178: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1177 |
| Store 1176(r035) 1178 |
| 1180: 60 Load 63(inF0) |
| 1181: 24(fvec2) CompositeConstruct 179 179 |
| 1182: 24(fvec2) CompositeConstruct 281 281 |
| 1183: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1180 1181 1182 |
| Store 1179(r036) 1183 |
| 1185: 60 Load 63(inF0) |
| 1186: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1185 |
| Store 1184(r037) 1186 |
| 1188: 60 Load 63(inF0) |
| 1189: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1188 |
| Store 1187(r038) 1189 |
| 1190: 60 Load 63(inF0) |
| 1191: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1190 |
| Store 64(inF1) 1191 |
| 1192: 60 Load 63(inF0) |
| 1193: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1192 |
| Store 65(inF2) 1193 |
| 1195: 60 Load 63(inF0) |
| 1196: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1195 |
| Store 1194(r039) 1196 |
| 1198: 60 Load 63(inF0) |
| 1199: 60 Load 64(inF1) |
| 1200: 60 Load 65(inF2) |
| 1201: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1198 1199 1200 |
| Store 1197(r049) 1201 |
| 1203: 60 Load 63(inF0) |
| 1204: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1203 |
| Store 1202(r041) 1204 |
| 1206: 60 Load 63(inF0) |
| 1207: 60 Load 64(inF1) |
| 1208: 60 ExtInst 1(GLSL.std.450) 48(Step) 1206 1207 |
| Store 1205(r042) 1208 |
| 1210: 60 Load 63(inF0) |
| 1211: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1210 |
| Store 1209(r043) 1211 |
| 1213: 60 Load 63(inF0) |
| 1214: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1213 |
| Store 1212(r044) 1214 |
| 1215: 60 Load 63(inF0) |
| 1216: 60 Transpose 1215 |
| 1218: 60 Load 63(inF0) |
| 1219: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1218 |
| Store 1217(r046) 1219 |
| ReturnValue 1221 |
| FunctionEnd |
| 74(PixelShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70 |
| 71(inF0): 69(ptr) FunctionParameter |
| 72(inF1): 69(ptr) FunctionParameter |
| 73(inF2): 69(ptr) FunctionParameter |
| 75: Label |
| 1224(r000): 136(ptr) Variable Function |
| 1227(r001): 69(ptr) Variable Function |
| 1232(r003): 136(ptr) Variable Function |
| 1235(r004): 69(ptr) Variable Function |
| 1238(r005): 69(ptr) Variable Function |
| 1241(r006): 69(ptr) Variable Function |
| 1245(r007): 69(ptr) Variable Function |
| 1256(r008): 69(ptr) Variable Function |
| 1261(r009): 69(ptr) Variable Function |
| 1264(r010): 69(ptr) Variable Function |
| 1267(r011): 69(ptr) Variable Function |
| 1270(r012): 69(ptr) Variable Function |
| 1273(r013): 69(ptr) Variable Function |
| 1276(r014): 69(ptr) Variable Function |
| 1279(r015): 69(ptr) Variable Function |
| 1282(r016): 69(ptr) Variable Function |
| 1285(r017): 69(ptr) Variable Function |
| 1288(r018): 7(ptr) Variable Function |
| 1291(r019): 69(ptr) Variable Function |
| 1294(R020): 69(ptr) Variable Function |
| 1297(r021): 69(ptr) Variable Function |
| 1300(r022): 69(ptr) Variable Function |
| 1313(r023): 69(ptr) Variable Function |
| 1316(r025): 69(ptr) Variable Function |
| 1319(r026): 69(ptr) Variable Function |
| 1323(r026a): 69(ptr) Variable Function |
| 1328(r027): 69(ptr) Variable Function |
| 1331(r028): 69(ptr) Variable Function |
| 1335(r029): 69(ptr) Variable Function |
| 1338(r030): 69(ptr) Variable Function |
| 1342(r031): 69(ptr) Variable Function |
| 1346(r032): 69(ptr) Variable Function |
| 1350(r033): 69(ptr) Variable Function |
| 1353(r034): 69(ptr) Variable Function |
| 1356(r035): 69(ptr) Variable Function |
| 1359(r036): 69(ptr) Variable Function |
| 1364(r037): 69(ptr) Variable Function |
| 1367(r038): 69(ptr) Variable Function |
| 1374(r039): 69(ptr) Variable Function |
| 1377(r049): 69(ptr) Variable Function |
| 1382(r041): 69(ptr) Variable Function |
| 1385(r042): 69(ptr) Variable Function |
| 1389(r043): 69(ptr) Variable Function |
| 1392(r044): 69(ptr) Variable Function |
| 1397(r046): 69(ptr) Variable Function |
| 1225: 68 Load 71(inF0) |
| 1226: 135(bool) All 1225 |
| Store 1224(r000) 1226 |
| 1228: 68 Load 71(inF0) |
| 1229: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1228 |
| Store 1227(r001) 1229 |
| 1230: 68 Load 71(inF0) |
| 1231: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1230 |
| 1233: 68 Load 71(inF0) |
| 1234: 135(bool) Any 1233 |
| Store 1232(r003) 1234 |
| 1236: 68 Load 71(inF0) |
| 1237: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1236 |
| Store 1235(r004) 1237 |
| 1239: 68 Load 71(inF0) |
| 1240: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1239 |
| Store 1238(r005) 1240 |
| 1242: 68 Load 71(inF0) |
| 1243: 68 Load 72(inF1) |
| 1244: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1242 1243 |
| Store 1241(r006) 1244 |
| 1246: 68 Load 71(inF0) |
| 1247: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1246 |
| Store 1245(r007) 1247 |
| 1248: 68 Load 71(inF0) |
| 1251: 1250 FOrdLessThan 1248 1249 |
| 1252: 135(bool) Any 1251 |
| SelectionMerge 1254 None |
| BranchConditional 1252 1253 1254 |
| 1253: Label |
| Kill |
| 1254: Label |
| 1257: 68 Load 71(inF0) |
| 1258: 68 Load 72(inF1) |
| 1259: 68 Load 73(inF2) |
| 1260: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1257 1258 1259 |
| Store 1256(r008) 1260 |
| 1262: 68 Load 71(inF0) |
| 1263: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1262 |
| Store 1261(r009) 1263 |
| 1265: 68 Load 71(inF0) |
| 1266: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1265 |
| Store 1264(r010) 1266 |
| 1268: 68 Load 71(inF0) |
| 1269: 68 DPdx 1268 |
| Store 1267(r011) 1269 |
| 1271: 68 Load 71(inF0) |
| 1272: 68 DPdxCoarse 1271 |
| Store 1270(r012) 1272 |
| 1274: 68 Load 71(inF0) |
| 1275: 68 DPdxFine 1274 |
| Store 1273(r013) 1275 |
| 1277: 68 Load 71(inF0) |
| 1278: 68 DPdy 1277 |
| Store 1276(r014) 1278 |
| 1280: 68 Load 71(inF0) |
| 1281: 68 DPdyCoarse 1280 |
| Store 1279(r015) 1281 |
| 1283: 68 Load 71(inF0) |
| 1284: 68 DPdyFine 1283 |
| Store 1282(r016) 1284 |
| 1286: 68 Load 71(inF0) |
| 1287: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1286 |
| Store 1285(r017) 1287 |
| 1289: 68 Load 71(inF0) |
| 1290: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1289 |
| Store 1288(r018) 1290 |
| 1292: 68 Load 71(inF0) |
| 1293: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1292 |
| Store 1291(r019) 1293 |
| 1295: 68 Load 71(inF0) |
| 1296: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1295 |
| Store 1294(R020) 1296 |
| 1298: 68 Load 71(inF0) |
| 1299: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1298 |
| Store 1297(r021) 1299 |
| 1301: 68 Load 71(inF0) |
| 1302: 68 Load 72(inF1) |
| 1303: 36(fvec3) CompositeExtract 1301 0 |
| 1304: 36(fvec3) CompositeExtract 1302 0 |
| 1305: 36(fvec3) FMod 1303 1304 |
| 1306: 36(fvec3) CompositeExtract 1301 1 |
| 1307: 36(fvec3) CompositeExtract 1302 1 |
| 1308: 36(fvec3) FMod 1306 1307 |
| 1309: 36(fvec3) CompositeExtract 1301 2 |
| 1310: 36(fvec3) CompositeExtract 1302 2 |
| 1311: 36(fvec3) FMod 1309 1310 |
| 1312: 68 CompositeConstruct 1305 1308 1311 |
| Store 1300(r022) 1312 |
| 1314: 68 Load 71(inF0) |
| 1315: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1314 |
| Store 1313(r023) 1315 |
| 1317: 68 Load 71(inF0) |
| 1318: 68 Fwidth 1317 |
| Store 1316(r025) 1318 |
| 1320: 68 Load 71(inF0) |
| 1321: 68 Load 72(inF1) |
| 1322: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1320 1321 |
| Store 1319(r026) 1322 |
| 1324: 68 Load 71(inF0) |
| 1325: 68 Load 72(inF1) |
| 1326: 68 Load 73(inF2) |
| 1327: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1324 1325 1326 |
| Store 1323(r026a) 1327 |
| 1329: 68 Load 71(inF0) |
| 1330: 68 ExtInst 1(GLSL.std.450) 28(Log) 1329 |
| Store 1328(r027) 1330 |
| 1332: 68 Load 71(inF0) |
| 1333: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1332 |
| 1334: 68 MatrixTimesScalar 1333 260 |
| Store 1331(r028) 1334 |
| 1336: 68 Load 71(inF0) |
| 1337: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1336 |
| Store 1335(r029) 1337 |
| 1339: 68 Load 71(inF0) |
| 1340: 68 Load 72(inF1) |
| 1341: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1339 1340 |
| Store 1338(r030) 1341 |
| 1343: 68 Load 71(inF0) |
| 1344: 68 Load 72(inF1) |
| 1345: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1343 1344 |
| Store 1342(r031) 1345 |
| 1347: 68 Load 71(inF0) |
| 1348: 68 Load 72(inF1) |
| 1349: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1347 1348 |
| Store 1346(r032) 1349 |
| 1351: 68 Load 71(inF0) |
| 1352: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1351 |
| Store 1350(r033) 1352 |
| 1354: 68 Load 71(inF0) |
| 1355: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1354 |
| Store 1353(r034) 1355 |
| 1357: 68 Load 71(inF0) |
| 1358: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1357 |
| Store 1356(r035) 1358 |
| 1360: 68 Load 71(inF0) |
| 1361: 36(fvec3) CompositeConstruct 179 179 179 |
| 1362: 36(fvec3) CompositeConstruct 281 281 281 |
| 1363: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1360 1361 1362 |
| Store 1359(r036) 1363 |
| 1365: 68 Load 71(inF0) |
| 1366: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1365 |
| Store 1364(r037) 1366 |
| 1368: 68 Load 71(inF0) |
| 1369: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1368 |
| Store 1367(r038) 1369 |
| 1370: 68 Load 71(inF0) |
| 1371: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1370 |
| Store 72(inF1) 1371 |
| 1372: 68 Load 71(inF0) |
| 1373: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1372 |
| Store 73(inF2) 1373 |
| 1375: 68 Load 71(inF0) |
| 1376: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1375 |
| Store 1374(r039) 1376 |
| 1378: 68 Load 71(inF0) |
| 1379: 68 Load 72(inF1) |
| 1380: 68 Load 73(inF2) |
| 1381: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1378 1379 1380 |
| Store 1377(r049) 1381 |
| 1383: 68 Load 71(inF0) |
| 1384: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1383 |
| Store 1382(r041) 1384 |
| 1386: 68 Load 71(inF0) |
| 1387: 68 Load 72(inF1) |
| 1388: 68 ExtInst 1(GLSL.std.450) 48(Step) 1386 1387 |
| Store 1385(r042) 1388 |
| 1390: 68 Load 71(inF0) |
| 1391: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1390 |
| Store 1389(r043) 1391 |
| 1393: 68 Load 71(inF0) |
| 1394: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1393 |
| Store 1392(r044) 1394 |
| 1395: 68 Load 71(inF0) |
| 1396: 68 Transpose 1395 |
| 1398: 68 Load 71(inF0) |
| 1399: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1398 |
| Store 1397(r046) 1399 |
| ReturnValue 1401 |
| FunctionEnd |
| 82(PixelShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78 |
| 79(inF0): 77(ptr) FunctionParameter |
| 80(inF1): 77(ptr) FunctionParameter |
| 81(inF2): 77(ptr) FunctionParameter |
| 83: Label |
| 1404(r000): 136(ptr) Variable Function |
| 1407(r001): 77(ptr) Variable Function |
| 1412(r003): 136(ptr) Variable Function |
| 1415(r004): 77(ptr) Variable Function |
| 1418(r005): 77(ptr) Variable Function |
| 1421(r006): 77(ptr) Variable Function |
| 1425(r007): 77(ptr) Variable Function |
| 1436(r008): 77(ptr) Variable Function |
| 1441(r009): 77(ptr) Variable Function |
| 1444(r010): 77(ptr) Variable Function |
| 1447(r011): 77(ptr) Variable Function |
| 1450(r012): 77(ptr) Variable Function |
| 1453(r013): 77(ptr) Variable Function |
| 1456(r014): 77(ptr) Variable Function |
| 1459(r015): 77(ptr) Variable Function |
| 1462(r016): 77(ptr) Variable Function |
| 1465(r017): 77(ptr) Variable Function |
| 1468(r018): 7(ptr) Variable Function |
| 1471(r019): 77(ptr) Variable Function |
| 1474(R020): 77(ptr) Variable Function |
| 1477(r021): 77(ptr) Variable Function |
| 1480(r022): 77(ptr) Variable Function |
| 1496(r023): 77(ptr) Variable Function |
| 1499(r025): 77(ptr) Variable Function |
| 1502(r026): 77(ptr) Variable Function |
| 1506(r026a): 77(ptr) Variable Function |
| 1511(r027): 77(ptr) Variable Function |
| 1514(r028): 77(ptr) Variable Function |
| 1518(r029): 77(ptr) Variable Function |
| 1521(r030): 77(ptr) Variable Function |
| 1525(r031): 77(ptr) Variable Function |
| 1529(r032): 77(ptr) Variable Function |
| 1533(r033): 77(ptr) Variable Function |
| 1536(r034): 77(ptr) Variable Function |
| 1539(r035): 77(ptr) Variable Function |
| 1542(r036): 77(ptr) Variable Function |
| 1547(r037): 77(ptr) Variable Function |
| 1550(r038): 77(ptr) Variable Function |
| 1557(r039): 77(ptr) Variable Function |
| 1560(r049): 77(ptr) Variable Function |
| 1565(r041): 77(ptr) Variable Function |
| 1568(r042): 77(ptr) Variable Function |
| 1572(r043): 77(ptr) Variable Function |
| 1575(r044): 77(ptr) Variable Function |
| 1580(r046): 77(ptr) Variable Function |
| 1405: 76 Load 79(inF0) |
| 1406: 135(bool) All 1405 |
| Store 1404(r000) 1406 |
| 1408: 76 Load 79(inF0) |
| 1409: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1408 |
| Store 1407(r001) 1409 |
| 1410: 76 Load 79(inF0) |
| 1411: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1410 |
| 1413: 76 Load 79(inF0) |
| 1414: 135(bool) Any 1413 |
| Store 1412(r003) 1414 |
| 1416: 76 Load 79(inF0) |
| 1417: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1416 |
| Store 1415(r004) 1417 |
| 1419: 76 Load 79(inF0) |
| 1420: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1419 |
| Store 1418(r005) 1420 |
| 1422: 76 Load 79(inF0) |
| 1423: 76 Load 80(inF1) |
| 1424: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1422 1423 |
| Store 1421(r006) 1424 |
| 1426: 76 Load 79(inF0) |
| 1427: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1426 |
| Store 1425(r007) 1427 |
| 1428: 76 Load 79(inF0) |
| 1431: 1430 FOrdLessThan 1428 1429 |
| 1432: 135(bool) Any 1431 |
| SelectionMerge 1434 None |
| BranchConditional 1432 1433 1434 |
| 1433: Label |
| Kill |
| 1434: Label |
| 1437: 76 Load 79(inF0) |
| 1438: 76 Load 80(inF1) |
| 1439: 76 Load 81(inF2) |
| 1440: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1437 1438 1439 |
| Store 1436(r008) 1440 |
| 1442: 76 Load 79(inF0) |
| 1443: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1442 |
| Store 1441(r009) 1443 |
| 1445: 76 Load 79(inF0) |
| 1446: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1445 |
| Store 1444(r010) 1446 |
| 1448: 76 Load 79(inF0) |
| 1449: 76 DPdx 1448 |
| Store 1447(r011) 1449 |
| 1451: 76 Load 79(inF0) |
| 1452: 76 DPdxCoarse 1451 |
| Store 1450(r012) 1452 |
| 1454: 76 Load 79(inF0) |
| 1455: 76 DPdxFine 1454 |
| Store 1453(r013) 1455 |
| 1457: 76 Load 79(inF0) |
| 1458: 76 DPdy 1457 |
| Store 1456(r014) 1458 |
| 1460: 76 Load 79(inF0) |
| 1461: 76 DPdyCoarse 1460 |
| Store 1459(r015) 1461 |
| 1463: 76 Load 79(inF0) |
| 1464: 76 DPdyFine 1463 |
| Store 1462(r016) 1464 |
| 1466: 76 Load 79(inF0) |
| 1467: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1466 |
| Store 1465(r017) 1467 |
| 1469: 76 Load 79(inF0) |
| 1470: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1469 |
| Store 1468(r018) 1470 |
| 1472: 76 Load 79(inF0) |
| 1473: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1472 |
| Store 1471(r019) 1473 |
| 1475: 76 Load 79(inF0) |
| 1476: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1475 |
| Store 1474(R020) 1476 |
| 1478: 76 Load 79(inF0) |
| 1479: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1478 |
| Store 1477(r021) 1479 |
| 1481: 76 Load 79(inF0) |
| 1482: 76 Load 80(inF1) |
| 1483: 48(fvec4) CompositeExtract 1481 0 |
| 1484: 48(fvec4) CompositeExtract 1482 0 |
| 1485: 48(fvec4) FMod 1483 1484 |
| 1486: 48(fvec4) CompositeExtract 1481 1 |
| 1487: 48(fvec4) CompositeExtract 1482 1 |
| 1488: 48(fvec4) FMod 1486 1487 |
| 1489: 48(fvec4) CompositeExtract 1481 2 |
| 1490: 48(fvec4) CompositeExtract 1482 2 |
| 1491: 48(fvec4) FMod 1489 1490 |
| 1492: 48(fvec4) CompositeExtract 1481 3 |
| 1493: 48(fvec4) CompositeExtract 1482 3 |
| 1494: 48(fvec4) FMod 1492 1493 |
| 1495: 76 CompositeConstruct 1485 1488 1491 1494 |
| Store 1480(r022) 1495 |
| 1497: 76 Load 79(inF0) |
| 1498: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1497 |
| Store 1496(r023) 1498 |
| 1500: 76 Load 79(inF0) |
| 1501: 76 Fwidth 1500 |
| Store 1499(r025) 1501 |
| 1503: 76 Load 79(inF0) |
| 1504: 76 Load 80(inF1) |
| 1505: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1503 1504 |
| Store 1502(r026) 1505 |
| 1507: 76 Load 79(inF0) |
| 1508: 76 Load 80(inF1) |
| 1509: 76 Load 81(inF2) |
| 1510: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1507 1508 1509 |
| Store 1506(r026a) 1510 |
| 1512: 76 Load 79(inF0) |
| 1513: 76 ExtInst 1(GLSL.std.450) 28(Log) 1512 |
| Store 1511(r027) 1513 |
| 1515: 76 Load 79(inF0) |
| 1516: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1515 |
| 1517: 76 MatrixTimesScalar 1516 260 |
| Store 1514(r028) 1517 |
| 1519: 76 Load 79(inF0) |
| 1520: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1519 |
| Store 1518(r029) 1520 |
| 1522: 76 Load 79(inF0) |
| 1523: 76 Load 80(inF1) |
| 1524: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1522 1523 |
| Store 1521(r030) 1524 |
| 1526: 76 Load 79(inF0) |
| 1527: 76 Load 80(inF1) |
| 1528: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1526 1527 |
| Store 1525(r031) 1528 |
| 1530: 76 Load 79(inF0) |
| 1531: 76 Load 80(inF1) |
| 1532: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1530 1531 |
| Store 1529(r032) 1532 |
| 1534: 76 Load 79(inF0) |
| 1535: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1534 |
| Store 1533(r033) 1535 |
| 1537: 76 Load 79(inF0) |
| 1538: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1537 |
| Store 1536(r034) 1538 |
| 1540: 76 Load 79(inF0) |
| 1541: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1540 |
| Store 1539(r035) 1541 |
| 1543: 76 Load 79(inF0) |
| 1544: 48(fvec4) CompositeConstruct 179 179 179 179 |
| 1545: 48(fvec4) CompositeConstruct 281 281 281 281 |
| 1546: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1543 1544 1545 |
| Store 1542(r036) 1546 |
| 1548: 76 Load 79(inF0) |
| 1549: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1548 |
| Store 1547(r037) 1549 |
| 1551: 76 Load 79(inF0) |
| 1552: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1551 |
| Store 1550(r038) 1552 |
| 1553: 76 Load 79(inF0) |
| 1554: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1553 |
| Store 80(inF1) 1554 |
| 1555: 76 Load 79(inF0) |
| 1556: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1555 |
| Store 81(inF2) 1556 |
| 1558: 76 Load 79(inF0) |
| 1559: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1558 |
| Store 1557(r039) 1559 |
| 1561: 76 Load 79(inF0) |
| 1562: 76 Load 80(inF1) |
| 1563: 76 Load 81(inF2) |
| 1564: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1561 1562 1563 |
| Store 1560(r049) 1564 |
| 1566: 76 Load 79(inF0) |
| 1567: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1566 |
| Store 1565(r041) 1567 |
| 1569: 76 Load 79(inF0) |
| 1570: 76 Load 80(inF1) |
| 1571: 76 ExtInst 1(GLSL.std.450) 48(Step) 1569 1570 |
| Store 1568(r042) 1571 |
| 1573: 76 Load 79(inF0) |
| 1574: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1573 |
| Store 1572(r043) 1574 |
| 1576: 76 Load 79(inF0) |
| 1577: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1576 |
| Store 1575(r044) 1577 |
| 1578: 76 Load 79(inF0) |
| 1579: 76 Transpose 1578 |
| 1581: 76 Load 79(inF0) |
| 1582: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1581 |
| Store 1580(r046) 1582 |
| ReturnValue 1584 |
| FunctionEnd |
| 91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84 |
| 85(inF0): 7(ptr) FunctionParameter |
| 86(inF1): 7(ptr) FunctionParameter |
| 87(inFV0): 25(ptr) FunctionParameter |
| 88(inFV1): 25(ptr) FunctionParameter |
| 89(inFM0): 61(ptr) FunctionParameter |
| 90(inFM1): 61(ptr) FunctionParameter |
| 92: Label |
| 1587(r0): 7(ptr) Variable Function |
| 1591(r1): 25(ptr) Variable Function |
| 1595(r2): 25(ptr) Variable Function |
| 1599(r3): 7(ptr) Variable Function |
| 1603(r4): 25(ptr) Variable Function |
| 1607(r5): 25(ptr) Variable Function |
| 1611(r6): 61(ptr) Variable Function |
| 1615(r7): 61(ptr) Variable Function |
| 1619(r8): 61(ptr) Variable Function |
| 1588: 6(float) Load 86(inF1) |
| 1589: 6(float) Load 85(inF0) |
| 1590: 6(float) FMul 1588 1589 |
| Store 1587(r0) 1590 |
| 1592: 6(float) Load 85(inF0) |
| 1593: 24(fvec2) Load 87(inFV0) |
| 1594: 24(fvec2) VectorTimesScalar 1593 1592 |
| Store 1591(r1) 1594 |
| 1596: 24(fvec2) Load 87(inFV0) |
| 1597: 6(float) Load 85(inF0) |
| 1598: 24(fvec2) VectorTimesScalar 1596 1597 |
| Store 1595(r2) 1598 |
| 1600: 24(fvec2) Load 87(inFV0) |
| 1601: 24(fvec2) Load 88(inFV1) |
| 1602: 6(float) Dot 1600 1601 |
| Store 1599(r3) 1602 |
| 1604: 24(fvec2) Load 87(inFV0) |
| 1605: 60 Load 89(inFM0) |
| 1606: 24(fvec2) VectorTimesMatrix 1604 1605 |
| Store 1603(r4) 1606 |
| 1608: 60 Load 89(inFM0) |
| 1609: 24(fvec2) Load 87(inFV0) |
| 1610: 24(fvec2) MatrixTimesVector 1608 1609 |
| Store 1607(r5) 1610 |
| 1612: 6(float) Load 85(inF0) |
| 1613: 60 Load 89(inFM0) |
| 1614: 60 MatrixTimesScalar 1613 1612 |
| Store 1611(r6) 1614 |
| 1616: 60 Load 89(inFM0) |
| 1617: 6(float) Load 85(inF0) |
| 1618: 60 MatrixTimesScalar 1616 1617 |
| Store 1615(r7) 1618 |
| 1620: 60 Load 90(inFM1) |
| 1621: 60 Load 89(inFM0) |
| 1622: 60 MatrixTimesMatrix 1620 1621 |
| Store 1619(r8) 1622 |
| Return |
| FunctionEnd |
| 100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93 |
| 94(inF0): 7(ptr) FunctionParameter |
| 95(inF1): 7(ptr) FunctionParameter |
| 96(inFV0): 37(ptr) FunctionParameter |
| 97(inFV1): 37(ptr) FunctionParameter |
| 98(inFM0): 69(ptr) FunctionParameter |
| 99(inFM1): 69(ptr) FunctionParameter |
| 101: Label |
| 1623(r0): 7(ptr) Variable Function |
| 1627(r1): 37(ptr) Variable Function |
| 1631(r2): 37(ptr) Variable Function |
| 1635(r3): 7(ptr) Variable Function |
| 1639(r4): 37(ptr) Variable Function |
| 1643(r5): 37(ptr) Variable Function |
| 1647(r6): 69(ptr) Variable Function |
| 1651(r7): 69(ptr) Variable Function |
| 1655(r8): 69(ptr) Variable Function |
| 1624: 6(float) Load 95(inF1) |
| 1625: 6(float) Load 94(inF0) |
| 1626: 6(float) FMul 1624 1625 |
| Store 1623(r0) 1626 |
| 1628: 6(float) Load 94(inF0) |
| 1629: 36(fvec3) Load 96(inFV0) |
| 1630: 36(fvec3) VectorTimesScalar 1629 1628 |
| Store 1627(r1) 1630 |
| 1632: 36(fvec3) Load 96(inFV0) |
| 1633: 6(float) Load 94(inF0) |
| 1634: 36(fvec3) VectorTimesScalar 1632 1633 |
| Store 1631(r2) 1634 |
| 1636: 36(fvec3) Load 96(inFV0) |
| 1637: 36(fvec3) Load 97(inFV1) |
| 1638: 6(float) Dot 1636 1637 |
| Store 1635(r3) 1638 |
| 1640: 36(fvec3) Load 96(inFV0) |
| 1641: 68 Load 98(inFM0) |
| 1642: 36(fvec3) VectorTimesMatrix 1640 1641 |
| Store 1639(r4) 1642 |
| 1644: 68 Load 98(inFM0) |
| 1645: 36(fvec3) Load 96(inFV0) |
| 1646: 36(fvec3) MatrixTimesVector 1644 1645 |
| Store 1643(r5) 1646 |
| 1648: 6(float) Load 94(inF0) |
| 1649: 68 Load 98(inFM0) |
| 1650: 68 MatrixTimesScalar 1649 1648 |
| Store 1647(r6) 1650 |
| 1652: 68 Load 98(inFM0) |
| 1653: 6(float) Load 94(inF0) |
| 1654: 68 MatrixTimesScalar 1652 1653 |
| Store 1651(r7) 1654 |
| 1656: 68 Load 99(inFM1) |
| 1657: 68 Load 98(inFM0) |
| 1658: 68 MatrixTimesMatrix 1656 1657 |
| Store 1655(r8) 1658 |
| Return |
| FunctionEnd |
| 109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102 |
| 103(inF0): 7(ptr) FunctionParameter |
| 104(inF1): 7(ptr) FunctionParameter |
| 105(inFV0): 49(ptr) FunctionParameter |
| 106(inFV1): 49(ptr) FunctionParameter |
| 107(inFM0): 77(ptr) FunctionParameter |
| 108(inFM1): 77(ptr) FunctionParameter |
| 110: Label |
| 1659(r0): 7(ptr) Variable Function |
| 1663(r1): 49(ptr) Variable Function |
| 1667(r2): 49(ptr) Variable Function |
| 1671(r3): 7(ptr) Variable Function |
| 1675(r4): 49(ptr) Variable Function |
| 1679(r5): 49(ptr) Variable Function |
| 1683(r6): 77(ptr) Variable Function |
| 1687(r7): 77(ptr) Variable Function |
| 1691(r8): 77(ptr) Variable Function |
| 1660: 6(float) Load 104(inF1) |
| 1661: 6(float) Load 103(inF0) |
| 1662: 6(float) FMul 1660 1661 |
| Store 1659(r0) 1662 |
| 1664: 6(float) Load 103(inF0) |
| 1665: 48(fvec4) Load 105(inFV0) |
| 1666: 48(fvec4) VectorTimesScalar 1665 1664 |
| Store 1663(r1) 1666 |
| 1668: 48(fvec4) Load 105(inFV0) |
| 1669: 6(float) Load 103(inF0) |
| 1670: 48(fvec4) VectorTimesScalar 1668 1669 |
| Store 1667(r2) 1670 |
| 1672: 48(fvec4) Load 105(inFV0) |
| 1673: 48(fvec4) Load 106(inFV1) |
| 1674: 6(float) Dot 1672 1673 |
| Store 1671(r3) 1674 |
| 1676: 48(fvec4) Load 105(inFV0) |
| 1677: 76 Load 107(inFM0) |
| 1678: 48(fvec4) VectorTimesMatrix 1676 1677 |
| Store 1675(r4) 1678 |
| 1680: 76 Load 107(inFM0) |
| 1681: 48(fvec4) Load 105(inFV0) |
| 1682: 48(fvec4) MatrixTimesVector 1680 1681 |
| Store 1679(r5) 1682 |
| 1684: 6(float) Load 103(inF0) |
| 1685: 76 Load 107(inFM0) |
| 1686: 76 MatrixTimesScalar 1685 1684 |
| Store 1683(r6) 1686 |
| 1688: 76 Load 107(inFM0) |
| 1689: 6(float) Load 103(inF0) |
| 1690: 76 MatrixTimesScalar 1688 1689 |
| Store 1687(r7) 1690 |
| 1692: 76 Load 108(inFM1) |
| 1693: 76 Load 107(inFM0) |
| 1694: 76 MatrixTimesMatrix 1692 1693 |
| Store 1691(r8) 1694 |
| Return |
| FunctionEnd |
| 129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119 |
| 120(inF0): 7(ptr) FunctionParameter |
| 121(inF1): 7(ptr) FunctionParameter |
| 122(inFV2): 25(ptr) FunctionParameter |
| 123(inFV3): 37(ptr) FunctionParameter |
| 124(inFM2x3): 112(ptr) FunctionParameter |
| 125(inFM3x2): 114(ptr) FunctionParameter |
| 126(inFM3x3): 69(ptr) FunctionParameter |
| 127(inFM3x4): 116(ptr) FunctionParameter |
| 128(inFM2x4): 118(ptr) FunctionParameter |
| 130: Label |
| 1695(r00): 7(ptr) Variable Function |
| 1699(r01): 25(ptr) Variable Function |
| 1703(r02): 37(ptr) Variable Function |
| 1707(r03): 25(ptr) Variable Function |
| 1711(r04): 37(ptr) Variable Function |
| 1715(r05): 7(ptr) Variable Function |
| 1719(r06): 7(ptr) Variable Function |
| 1723(r07): 37(ptr) Variable Function |
| 1727(r08): 25(ptr) Variable Function |
| 1731(r09): 25(ptr) Variable Function |
| 1735(r10): 37(ptr) Variable Function |
| 1739(r11): 112(ptr) Variable Function |
| 1743(r12): 114(ptr) Variable Function |
| 1747(r13): 61(ptr) Variable Function |
| 1751(r14): 112(ptr) Variable Function |
| 1755(r15): 118(ptr) Variable Function |
| 1759(r16): 116(ptr) Variable Function |
| 1696: 6(float) Load 121(inF1) |
| 1697: 6(float) Load 120(inF0) |
| 1698: 6(float) FMul 1696 1697 |
| Store 1695(r00) 1698 |
| 1700: 6(float) Load 120(inF0) |
| 1701: 24(fvec2) Load 122(inFV2) |
| 1702: 24(fvec2) VectorTimesScalar 1701 1700 |
| Store 1699(r01) 1702 |
| 1704: 6(float) Load 120(inF0) |
| 1705: 36(fvec3) Load 123(inFV3) |
| 1706: 36(fvec3) VectorTimesScalar 1705 1704 |
| Store 1703(r02) 1706 |
| 1708: 24(fvec2) Load 122(inFV2) |
| 1709: 6(float) Load 120(inF0) |
| 1710: 24(fvec2) VectorTimesScalar 1708 1709 |
| Store 1707(r03) 1710 |
| 1712: 36(fvec3) Load 123(inFV3) |
| 1713: 6(float) Load 120(inF0) |
| 1714: 36(fvec3) VectorTimesScalar 1712 1713 |
| Store 1711(r04) 1714 |
| 1716: 24(fvec2) Load 122(inFV2) |
| 1717: 24(fvec2) Load 122(inFV2) |
| 1718: 6(float) Dot 1716 1717 |
| Store 1715(r05) 1718 |
| 1720: 36(fvec3) Load 123(inFV3) |
| 1721: 36(fvec3) Load 123(inFV3) |
| 1722: 6(float) Dot 1720 1721 |
| Store 1719(r06) 1722 |
| 1724: 111 Load 124(inFM2x3) |
| 1725: 24(fvec2) Load 122(inFV2) |
| 1726: 36(fvec3) MatrixTimesVector 1724 1725 |
| Store 1723(r07) 1726 |
| 1728: 113 Load 125(inFM3x2) |
| 1729: 36(fvec3) Load 123(inFV3) |
| 1730: 24(fvec2) MatrixTimesVector 1728 1729 |
| Store 1727(r08) 1730 |
| 1732: 36(fvec3) Load 123(inFV3) |
| 1733: 111 Load 124(inFM2x3) |
| 1734: 24(fvec2) VectorTimesMatrix 1732 1733 |
| Store 1731(r09) 1734 |
| 1736: 24(fvec2) Load 122(inFV2) |
| 1737: 113 Load 125(inFM3x2) |
| 1738: 36(fvec3) VectorTimesMatrix 1736 1737 |
| Store 1735(r10) 1738 |
| 1740: 6(float) Load 120(inF0) |
| 1741: 111 Load 124(inFM2x3) |
| 1742: 111 MatrixTimesScalar 1741 1740 |
| Store 1739(r11) 1742 |
| 1744: 6(float) Load 120(inF0) |
| 1745: 113 Load 125(inFM3x2) |
| 1746: 113 MatrixTimesScalar 1745 1744 |
| Store 1743(r12) 1746 |
| 1748: 113 Load 125(inFM3x2) |
| 1749: 111 Load 124(inFM2x3) |
| 1750: 60 MatrixTimesMatrix 1748 1749 |
| Store 1747(r13) 1750 |
| 1752: 68 Load 126(inFM3x3) |
| 1753: 111 Load 124(inFM2x3) |
| 1754: 111 MatrixTimesMatrix 1752 1753 |
| Store 1751(r14) 1754 |
| 1756: 115 Load 127(inFM3x4) |
| 1757: 111 Load 124(inFM2x3) |
| 1758: 117 MatrixTimesMatrix 1756 1757 |
| Store 1755(r15) 1758 |
| 1760: 117 Load 128(inFM2x4) |
| 1761: 113 Load 125(inFM3x2) |
| 1762: 115 MatrixTimesMatrix 1760 1761 |
| Store 1759(r16) 1762 |
| Return |
| FunctionEnd |
| 133(@main():131(PS_OUTPUT) Function None 132 |
| 134: Label |
| 1764(ps_output): 1763(ptr) Variable Function |
| 1767: 49(ptr) AccessChain 1764(ps_output) 1765 |
| Store 1767 1766 |
| 1768:131(PS_OUTPUT) Load 1764(ps_output) |
| ReturnValue 1768 |
| FunctionEnd |