| hlsl.inoutquals.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void) |
| 0:8 Function Parameters: |
| 0:8 'x' ( in float) |
| 0:8 'y' ( out float) |
| 0:8 'z' ( inout float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 'y' ( out float) |
| 0:9 'x' ( in float) |
| 0:10 move second child to first child ( temp float) |
| 0:10 'z' ( inout float) |
| 0:10 'y' ( out float) |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( in float) |
| 0:11 Constant: |
| 0:11 -1.000000 |
| 0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Parameters: |
| 0:15 'inpos' ( in 4-component vector of float) |
| 0:15 'sampleMask' ( out int) |
| 0:? Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp float) |
| 0:18 'x' ( temp float) |
| 0:18 Constant: |
| 0:18 7.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 'z' ( temp float) |
| 0:18 Constant: |
| 0:18 3.000000 |
| 0:19 Function Call: MyFunc(f1;f1;f1; ( temp void) |
| 0:19 'x' ( temp float) |
| 0:19 'y' ( temp float) |
| 0:19 'z' ( temp float) |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 Color: direct index for structure ( temp 4-component vector of float) |
| 0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:21 'x' ( temp float) |
| 0:21 'y' ( temp float) |
| 0:21 'z' ( temp float) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:22 move second child to first child ( temp float) |
| 0:22 Depth: direct index for structure ( temp float) |
| 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 direct index ( temp float) |
| 0:22 'inpos' ( in 4-component vector of float) |
| 0:22 Constant: |
| 0:22 3 (const int) |
| 0:24 Branch: Return with expression |
| 0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'sampleMask' ( temp int) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:15 Color: direct index for structure ( temp 4-component vector of float) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:15 Depth: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 move second child to first child ( temp int) |
| 0:? 'sampleMask' ( out int SampleMaskIn) |
| 0:? 'sampleMask' ( temp int) |
| 0:? Linker Objects |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:? 'sampleMask' ( out int SampleMaskIn) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void) |
| 0:8 Function Parameters: |
| 0:8 'x' ( in float) |
| 0:8 'y' ( out float) |
| 0:8 'z' ( inout float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 'y' ( out float) |
| 0:9 'x' ( in float) |
| 0:10 move second child to first child ( temp float) |
| 0:10 'z' ( inout float) |
| 0:10 'y' ( out float) |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( in float) |
| 0:11 Constant: |
| 0:11 -1.000000 |
| 0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Parameters: |
| 0:15 'inpos' ( in 4-component vector of float) |
| 0:15 'sampleMask' ( out int) |
| 0:? Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp float) |
| 0:18 'x' ( temp float) |
| 0:18 Constant: |
| 0:18 7.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 'z' ( temp float) |
| 0:18 Constant: |
| 0:18 3.000000 |
| 0:19 Function Call: MyFunc(f1;f1;f1; ( temp void) |
| 0:19 'x' ( temp float) |
| 0:19 'y' ( temp float) |
| 0:19 'z' ( temp float) |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:21 Color: direct index for structure ( temp 4-component vector of float) |
| 0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:21 'x' ( temp float) |
| 0:21 'y' ( temp float) |
| 0:21 'z' ( temp float) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:22 move second child to first child ( temp float) |
| 0:22 Depth: direct index for structure ( temp float) |
| 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 direct index ( temp float) |
| 0:22 'inpos' ( in 4-component vector of float) |
| 0:22 Constant: |
| 0:22 3 (const int) |
| 0:24 Branch: Return with expression |
| 0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'sampleMask' ( temp int) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:15 Color: direct index for structure ( temp 4-component vector of float) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:15 Depth: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 move second child to first child ( temp int) |
| 0:? 'sampleMask' ( out int SampleMaskIn) |
| 0:? 'sampleMask' ( temp int) |
| 0:? Linker Objects |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:? 'sampleMask' ( out int SampleMaskIn) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 80 |
| |
| Capability Shader |
| Capability SampleRateShading |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 60 70 74 78 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "MyFunc(f1;f1;f1;" |
| Name 9 "x" |
| Name 10 "y" |
| Name 11 "z" |
| Name 18 "PS_OUTPUT" |
| MemberName 18(PS_OUTPUT) 0 "Color" |
| MemberName 18(PS_OUTPUT) 1 "Depth" |
| Name 22 "@main(vf4;i1;" |
| Name 20 "inpos" |
| Name 21 "sampleMask" |
| Name 27 "x" |
| Name 29 "z" |
| Name 31 "y" |
| Name 32 "param" |
| Name 34 "param" |
| Name 35 "param" |
| Name 41 "psout" |
| Name 58 "inpos" |
| Name 60 "inpos" |
| Name 62 "flattenTemp" |
| Name 63 "sampleMask" |
| Name 64 "param" |
| Name 66 "param" |
| Name 70 "Color" |
| Name 74 "Depth" |
| Name 78 "sampleMask" |
| Decorate 60(inpos) NoPerspective |
| Decorate 60(inpos) BuiltIn FragCoord |
| Decorate 70(Color) Location 0 |
| Decorate 74(Depth) BuiltIn FragDepth |
| Decorate 78(sampleMask) BuiltIn SampleMask |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) |
| 14: TypeVector 6(float) 4 |
| 15: TypePointer Function 14(fvec4) |
| 16: TypeInt 32 1 |
| 17: TypePointer Function 16(int) |
| 18(PS_OUTPUT): TypeStruct 14(fvec4) 6(float) |
| 19: TypeFunction 18(PS_OUTPUT) 15(ptr) 17(ptr) |
| 26: 6(float) Constant 3212836864 |
| 28: 6(float) Constant 1088421888 |
| 30: 6(float) Constant 1077936128 |
| 40: TypePointer Function 18(PS_OUTPUT) |
| 42: 16(int) Constant 0 |
| 46: 6(float) Constant 1065353216 |
| 49: 16(int) Constant 1 |
| 50: TypeInt 32 0 |
| 51: 50(int) Constant 3 |
| 59: TypePointer Input 14(fvec4) |
| 60(inpos): 59(ptr) Variable Input |
| 69: TypePointer Output 14(fvec4) |
| 70(Color): 69(ptr) Variable Output |
| 73: TypePointer Output 6(float) |
| 74(Depth): 73(ptr) Variable Output |
| 77: TypePointer Output 16(int) |
| 78(sampleMask): 77(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 58(inpos): 15(ptr) Variable Function |
| 62(flattenTemp): 40(ptr) Variable Function |
| 63(sampleMask): 17(ptr) Variable Function |
| 64(param): 15(ptr) Variable Function |
| 66(param): 17(ptr) Variable Function |
| 61: 14(fvec4) Load 60(inpos) |
| Store 58(inpos) 61 |
| 65: 14(fvec4) Load 58(inpos) |
| Store 64(param) 65 |
| 67:18(PS_OUTPUT) FunctionCall 22(@main(vf4;i1;) 64(param) 66(param) |
| 68: 16(int) Load 66(param) |
| Store 63(sampleMask) 68 |
| Store 62(flattenTemp) 67 |
| 71: 15(ptr) AccessChain 62(flattenTemp) 42 |
| 72: 14(fvec4) Load 71 |
| Store 70(Color) 72 |
| 75: 7(ptr) AccessChain 62(flattenTemp) 49 |
| 76: 6(float) Load 75 |
| Store 74(Depth) 76 |
| 79: 16(int) Load 63(sampleMask) |
| Store 78(sampleMask) 79 |
| Return |
| FunctionEnd |
| 12(MyFunc(f1;f1;f1;): 2 Function None 8 |
| 9(x): 7(ptr) FunctionParameter |
| 10(y): 7(ptr) FunctionParameter |
| 11(z): 7(ptr) FunctionParameter |
| 13: Label |
| 24: 6(float) Load 9(x) |
| Store 10(y) 24 |
| 25: 6(float) Load 10(y) |
| Store 11(z) 25 |
| Store 9(x) 26 |
| Return |
| FunctionEnd |
| 22(@main(vf4;i1;):18(PS_OUTPUT) Function None 19 |
| 20(inpos): 15(ptr) FunctionParameter |
| 21(sampleMask): 17(ptr) FunctionParameter |
| 23: Label |
| 27(x): 7(ptr) Variable Function |
| 29(z): 7(ptr) Variable Function |
| 31(y): 7(ptr) Variable Function |
| 32(param): 7(ptr) Variable Function |
| 34(param): 7(ptr) Variable Function |
| 35(param): 7(ptr) Variable Function |
| 41(psout): 40(ptr) Variable Function |
| Store 27(x) 28 |
| Store 29(z) 30 |
| 33: 6(float) Load 27(x) |
| Store 32(param) 33 |
| 36: 6(float) Load 29(z) |
| Store 35(param) 36 |
| 37: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 32(param) 34(param) 35(param) |
| 38: 6(float) Load 34(param) |
| Store 31(y) 38 |
| 39: 6(float) Load 35(param) |
| Store 29(z) 39 |
| 43: 6(float) Load 27(x) |
| 44: 6(float) Load 31(y) |
| 45: 6(float) Load 29(z) |
| 47: 14(fvec4) CompositeConstruct 43 44 45 46 |
| 48: 15(ptr) AccessChain 41(psout) 42 |
| Store 48 47 |
| 52: 7(ptr) AccessChain 20(inpos) 51 |
| 53: 6(float) Load 52 |
| 54: 7(ptr) AccessChain 41(psout) 49 |
| Store 54 53 |
| 55:18(PS_OUTPUT) Load 41(psout) |
| ReturnValue 55 |
| FunctionEnd |