blob: d8274fa534f41ccda7f2dfe12a49e86fceee811c [file] [log] [blame]
hlsl.getsampleposition.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:13 'sample' ( in int)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of float)
0:16 'r00' ( temp 2-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 '@sampleCount' ( temp uint)
0:16 imageQuerySamples ( temp uint)
0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 2 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 4 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 8 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 16 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:16 'sample' ( in int)
0:16 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of float)
0:17 'r01' ( temp 2-component vector of float)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 '@sampleCount' ( temp uint)
0:17 imageQuerySamples ( temp uint)
0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 2 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 4 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 8 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 16 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:17 'sample' ( in int)
0:17 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Color: direct index for structure ( temp 4-component vector of float)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child ( temp float)
0:20 Depth: direct index for structure ( temp float)
0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Branch: Return with expression
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:? 'sample' ( temp int)
0:? 'sample' (layout( location=0) in int)
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'sample' ( temp int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:13 Depth: direct index for structure ( temp float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'sample' (layout( location=0) in int)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:13 'sample' ( in int)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of float)
0:16 'r00' ( temp 2-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 '@sampleCount' ( temp uint)
0:16 imageQuerySamples ( temp uint)
0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 2 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 4 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 8 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 16 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:16 'sample' ( in int)
0:16 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of float)
0:17 'r01' ( temp 2-component vector of float)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 '@sampleCount' ( temp uint)
0:17 imageQuerySamples ( temp uint)
0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 2 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 4 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 8 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 16 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:17 'sample' ( in int)
0:17 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Color: direct index for structure ( temp 4-component vector of float)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child ( temp float)
0:20 Depth: direct index for structure ( temp float)
0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Branch: Return with expression
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:? 'sample' ( temp int)
0:? 'sample' (layout( location=0) in int)
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'sample' ( temp int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:13 Depth: direct index for structure ( temp float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'sample' (layout( location=0) in int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 221
Capability Shader
Capability ImageMSArray
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 204 211 215
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "Color"
MemberName 10(PS_OUTPUT) 1 "Depth"
Name 13 "@main(i1;"
Name 12 "sample"
Name 17 "r00"
Name 20 "@sampleCount"
Name 23 "g_tTex2dmsf4"
Name 42 "indexable"
Name 65 "indexable"
Name 96 "indexable"
Name 129 "indexable"
Name 138 "r01"
Name 139 "@sampleCount"
Name 142 "g_tTex2dmsf4a"
Name 151 "indexable"
Name 161 "indexable"
Name 171 "indexable"
Name 181 "indexable"
Name 190 "psout"
Name 202 "sample"
Name 204 "sample"
Name 206 "flattenTemp"
Name 207 "param"
Name 211 "Color"
Name 215 "Depth"
Name 220 "g_sSamp"
Decorate 23(g_tTex2dmsf4) DescriptorSet 0
Decorate 142(g_tTex2dmsf4a) DescriptorSet 0
Decorate 204(sample) Location 0
Decorate 211(Color) Location 0
Decorate 215(Depth) BuiltIn FragDepth
Decorate 220(g_sSamp) DescriptorSet 0
Decorate 220(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4) 8(float)
11: TypeFunction 10(PS_OUTPUT) 7(ptr)
15: TypeVector 8(float) 2
16: TypePointer Function 15(fvec2)
18: TypeInt 32 0
19: TypePointer Function 18(int)
21: TypeImage 8(float) 2D multi-sampled sampled format:Unknown
22: TypePointer UniformConstant 21
23(g_tTex2dmsf4): 22(ptr) Variable UniformConstant
28: 6(int) Constant 2
29: TypeBool
33: 18(int) Constant 2
34: TypeArray 15(fvec2) 33
35: 8(float) Constant 1048576000
36: 15(fvec2) ConstantComposite 35 35
37: 8(float) Constant 3196059648
38: 15(fvec2) ConstantComposite 37 37
39: 34 ConstantComposite 36 38
41: TypePointer Function 34
48: 6(int) Constant 4
52: 18(int) Constant 4
53: TypeArray 15(fvec2) 52
54: 8(float) Constant 3187671040
55: 8(float) Constant 3200253952
56: 15(fvec2) ConstantComposite 54 55
57: 8(float) Constant 1052770304
58: 15(fvec2) ConstantComposite 57 54
59: 8(float) Constant 1040187392
60: 15(fvec2) ConstantComposite 55 59
61: 15(fvec2) ConstantComposite 59 57
62: 53 ConstantComposite 56 58 60 61
64: TypePointer Function 53
71: 6(int) Constant 8
75: 18(int) Constant 8
76: TypeArray 15(fvec2) 75
77: 8(float) Constant 1031798784
78: 8(float) Constant 3191865344
79: 15(fvec2) ConstantComposite 77 78
80: 8(float) Constant 3179282432
81: 8(float) Constant 1044381696
82: 15(fvec2) ConstantComposite 80 81
83: 8(float) Constant 1050673152
84: 15(fvec2) ConstantComposite 83 77
85: 8(float) Constant 3198156800
86: 15(fvec2) ConstantComposite 78 85
87: 15(fvec2) ConstantComposite 85 83
88: 8(float) Constant 3202351104
89: 15(fvec2) ConstantComposite 88 80
90: 8(float) Constant 1054867456
91: 15(fvec2) ConstantComposite 81 90
92: 15(fvec2) ConstantComposite 90 88
93: 76 ConstantComposite 79 82 84 86 87 89 91 92
95: TypePointer Function 76
102: 6(int) Constant 16
106: 18(int) Constant 16
107: TypeArray 15(fvec2) 106
108: 15(fvec2) ConstantComposite 77 77
109: 15(fvec2) ConstantComposite 80 78
110: 15(fvec2) ConstantComposite 78 59
111: 15(fvec2) ConstantComposite 35 80
112: 15(fvec2) ConstantComposite 85 54
113: 15(fvec2) ConstantComposite 59 83
114: 15(fvec2) ConstantComposite 83 81
115: 15(fvec2) ConstantComposite 81 85
116: 15(fvec2) ConstantComposite 54 57
117: 8(float) Constant 0
118: 15(fvec2) ConstantComposite 117 88
119: 15(fvec2) ConstantComposite 37 55
120: 15(fvec2) ConstantComposite 55 35
121: 8(float) Constant 3204448256
122: 15(fvec2) ConstantComposite 121 117
123: 15(fvec2) ConstantComposite 90 37
124: 15(fvec2) ConstantComposite 57 90
125: 15(fvec2) ConstantComposite 88 121
126: 107 ConstantComposite 108 109 110 111 112 113 114 115 116 118 119 120 122 123 124 125
128: TypePointer Function 107
133: 15(fvec2) ConstantComposite 117 117
140: TypeImage 8(float) 2D array multi-sampled sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex2dmsf4a): 141(ptr) Variable UniformConstant
189: TypePointer Function 10(PS_OUTPUT)
191: 6(int) Constant 0
192: 8(float) Constant 1065353216
193: 9(fvec4) ConstantComposite 192 192 192 192
194: TypePointer Function 9(fvec4)
196: 6(int) Constant 1
197: TypePointer Function 8(float)
203: TypePointer Input 6(int)
204(sample): 203(ptr) Variable Input
210: TypePointer Output 9(fvec4)
211(Color): 210(ptr) Variable Output
214: TypePointer Output 8(float)
215(Depth): 214(ptr) Variable Output
218: TypeSampler
219: TypePointer UniformConstant 218
220(g_sSamp): 219(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
202(sample): 7(ptr) Variable Function
206(flattenTemp): 189(ptr) Variable Function
207(param): 7(ptr) Variable Function
205: 6(int) Load 204(sample)
Store 202(sample) 205
208: 6(int) Load 202(sample)
Store 207(param) 208
209:10(PS_OUTPUT) FunctionCall 13(@main(i1;) 207(param)
Store 206(flattenTemp) 209
212: 194(ptr) AccessChain 206(flattenTemp) 191
213: 9(fvec4) Load 212
Store 211(Color) 213
216: 197(ptr) AccessChain 206(flattenTemp) 196
217: 8(float) Load 216
Store 215(Depth) 217
Return
FunctionEnd
13(@main(i1;):10(PS_OUTPUT) Function None 11
12(sample): 7(ptr) FunctionParameter
14: Label
17(r00): 16(ptr) Variable Function
20(@sampleCount): 19(ptr) Variable Function
26: 16(ptr) Variable Function
42(indexable): 41(ptr) Variable Function
46: 16(ptr) Variable Function
65(indexable): 64(ptr) Variable Function
69: 16(ptr) Variable Function
96(indexable): 95(ptr) Variable Function
100: 16(ptr) Variable Function
129(indexable): 128(ptr) Variable Function
138(r01): 16(ptr) Variable Function
139(@sampleCount): 19(ptr) Variable Function
145: 16(ptr) Variable Function
151(indexable): 41(ptr) Variable Function
155: 16(ptr) Variable Function
161(indexable): 64(ptr) Variable Function
165: 16(ptr) Variable Function
171(indexable): 95(ptr) Variable Function
175: 16(ptr) Variable Function
181(indexable): 128(ptr) Variable Function
190(psout): 189(ptr) Variable Function
24: 21 Load 23(g_tTex2dmsf4)
25: 18(int) ImageQuerySamples 24
Store 20(@sampleCount) 25
27: 18(int) Load 20(@sampleCount)
30: 29(bool) IEqual 27 28
SelectionMerge 32 None
BranchConditional 30 31 45
31: Label
40: 6(int) Load 12(sample)
Store 42(indexable) 39
43: 16(ptr) AccessChain 42(indexable) 40
44: 15(fvec2) Load 43
Store 26 44
Branch 32
45: Label
47: 18(int) Load 20(@sampleCount)
49: 29(bool) IEqual 47 48
SelectionMerge 51 None
BranchConditional 49 50 68
50: Label
63: 6(int) Load 12(sample)
Store 65(indexable) 62
66: 16(ptr) AccessChain 65(indexable) 63
67: 15(fvec2) Load 66
Store 46 67
Branch 51
68: Label
70: 18(int) Load 20(@sampleCount)
72: 29(bool) IEqual 70 71
SelectionMerge 74 None
BranchConditional 72 73 99
73: Label
94: 6(int) Load 12(sample)
Store 96(indexable) 93
97: 16(ptr) AccessChain 96(indexable) 94
98: 15(fvec2) Load 97
Store 69 98
Branch 74
99: Label
101: 18(int) Load 20(@sampleCount)
103: 29(bool) IEqual 101 102
SelectionMerge 105 None
BranchConditional 103 104 132
104: Label
127: 6(int) Load 12(sample)
Store 129(indexable) 126
130: 16(ptr) AccessChain 129(indexable) 127
131: 15(fvec2) Load 130
Store 100 131
Branch 105
132: Label
Store 100 133
Branch 105
105: Label
134: 15(fvec2) Load 100
Store 69 134
Branch 74
74: Label
135: 15(fvec2) Load 69
Store 46 135
Branch 51
51: Label
136: 15(fvec2) Load 46
Store 26 136
Branch 32
32: Label
137: 15(fvec2) Load 26
Store 17(r00) 137
143: 140 Load 142(g_tTex2dmsf4a)
144: 18(int) ImageQuerySamples 143
Store 139(@sampleCount) 144
146: 18(int) Load 139(@sampleCount)
147: 29(bool) IEqual 146 28
SelectionMerge 149 None
BranchConditional 147 148 154
148: Label
150: 6(int) Load 12(sample)
Store 151(indexable) 39
152: 16(ptr) AccessChain 151(indexable) 150
153: 15(fvec2) Load 152
Store 145 153
Branch 149
154: Label
156: 18(int) Load 139(@sampleCount)
157: 29(bool) IEqual 156 48
SelectionMerge 159 None
BranchConditional 157 158 164
158: Label
160: 6(int) Load 12(sample)
Store 161(indexable) 62
162: 16(ptr) AccessChain 161(indexable) 160
163: 15(fvec2) Load 162
Store 155 163
Branch 159
164: Label
166: 18(int) Load 139(@sampleCount)
167: 29(bool) IEqual 166 71
SelectionMerge 169 None
BranchConditional 167 168 174
168: Label
170: 6(int) Load 12(sample)
Store 171(indexable) 93
172: 16(ptr) AccessChain 171(indexable) 170
173: 15(fvec2) Load 172
Store 165 173
Branch 169
174: Label
176: 18(int) Load 139(@sampleCount)
177: 29(bool) IEqual 176 102
SelectionMerge 179 None
BranchConditional 177 178 184
178: Label
180: 6(int) Load 12(sample)
Store 181(indexable) 126
182: 16(ptr) AccessChain 181(indexable) 180
183: 15(fvec2) Load 182
Store 175 183
Branch 179
184: Label
Store 175 133
Branch 179
179: Label
185: 15(fvec2) Load 175
Store 165 185
Branch 169
169: Label
186: 15(fvec2) Load 165
Store 155 186
Branch 159
159: Label
187: 15(fvec2) Load 155
Store 145 187
Branch 149
149: Label
188: 15(fvec2) Load 145
Store 138(r01) 188
195: 194(ptr) AccessChain 190(psout) 191
Store 195 193
198: 197(ptr) AccessChain 190(psout) 196
Store 198 192
199:10(PS_OUTPUT) Load 190(psout)
ReturnValue 199
FunctionEnd