blob: cc300d99ea0046a16eecf122d87e9849008aa264 [file] [log] [blame]
450.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:12: 'out' : cannot be bool
ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
ERROR: 0:27: '::' : not supported
ERROR: 3 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float CullDistance)
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
0:25 Function Definition: foo( ( global void)
0:25 Function Parameters:
0:? Linker Objects
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out sampler2D)
0:? 'outa' ( smooth out 4-element array of float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
0:? 'outs' ( smooth out structure{ global float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float CullDistance)
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out sampler2D)
0:? 'outa' ( smooth out 4-element array of float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
0:? 'outs' ( smooth out structure{ global float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)