blob: 29da425ec94ed2f8f999c22f9ac71d3cc6a14d5f [file] [log] [blame]
450.tesc
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
vertices = -1
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_InvocationID' ( in int InvocationID)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
Linked tessellation control stage:
ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
Shader version: 450
vertices = -1
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_InvocationID' ( in int InvocationID)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})