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Test
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vk.relaxed.changeSet.frag
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#version 460
layout
(
location
=
0
)
out
vec4 fragColor
;
uniform sampler2D sTexture
;
in
vec4
Color
;
in
vec2 UV
;
void
main
()
{
fragColor
=
Color
*
texture
(
sTexture
,
UV
.
st
).
r
;
}