#version 460 | |
layout(location = 5) in outBlock { | |
vec4 o3; | |
}; | |
in vec4 gfo1; | |
in vec2 gfo2; | |
out vec4 outColor; | |
layout (binding = 0) uniform sampler2D glass; | |
uniform crossStageBlock1 { | |
uniform vec4 a; | |
vec4 b; | |
}; | |
readonly buffer fragOnlyBlock { | |
vec2 fb1; | |
}; | |
uniform crossStageBlock2 { | |
uniform vec4 a; | |
vec2 b; | |
} blockName2 [2]; // instance name different from vert | |
vec2 Bar() { | |
return fb1 + | |
blockName2[0].b + | |
blockName2[1].b; | |
} | |
vec4 Foo() { | |
return a + | |
b + | |
blockName2[0].a + | |
blockName2[1].a + | |
vec4(Bar(), 0.0, 0.0); | |
} | |
void main() | |
{ | |
vec4 color = gfo1; // o1 is statically used | |
color = color + Foo(); | |
outColor = color; | |
} | |