#version 310 es | |
float fn(float x){ return x + 4.0;} | |
int main(){ | |
gl_Position = vec4(1); | |
gl_Position = clamp(1, 2, 3); | |
gl_Position = vec4(1); | |
gl_Position = vec4(1, 2); | |
gl_Position = vec4(fn(3)); | |
[]. ++ -- | |
+ - * % / - ! ~ | |
<< >> < > <= >= | |
== != | |
& ^ | && ^^ || ? : | |
+= -= *= /= %= <<= >>= &= |= ^= | |
1.2 2E10 5u - 5 lf | |
} | |