| hlsl.precedence.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:7 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:7 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:7 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:8 component-wise multiply (temp 4-component vector of float) |
| 0:8 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:8 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:8 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:8 component-wise multiply (temp 3-component vector of float) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index (temp float) |
| 0:8 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'a4' (layout(location=3 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:7 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:7 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:7 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:8 component-wise multiply (temp 4-component vector of float) |
| 0:8 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:8 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:8 'a4' (layout(location=3 ) in 4-component vector of float) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:8 component-wise multiply (temp 3-component vector of float) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index (temp float) |
| 0:8 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'a1' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a2' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'a3' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'a4' (layout(location=3 ) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 15 19 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "@entryPointOutput" |
| Name 11 "a1" |
| Name 13 "a2" |
| Name 15 "a3" |
| Name 19 "a4" |
| Decorate 9(@entryPointOutput) Location 0 |
| Decorate 11(a1) Location 0 |
| Decorate 13(a2) Location 1 |
| Decorate 15(a3) Location 2 |
| Decorate 19(a4) Location 3 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(@entryPointOutput): 8(ptr) Variable Output |
| 10: TypePointer Input 7(fvec4) |
| 11(a1): 10(ptr) Variable Input |
| 13(a2): 10(ptr) Variable Input |
| 15(a3): 10(ptr) Variable Input |
| 19(a4): 10(ptr) Variable Input |
| 22: TypeVector 6(float) 3 |
| 28: TypeInt 32 0 |
| 29: 28(int) Constant 3 |
| 30: TypePointer Input 6(float) |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 12: 7(fvec4) Load 11(a1) |
| 14: 7(fvec4) Load 13(a2) |
| 16: 7(fvec4) Load 15(a3) |
| 17: 7(fvec4) FMul 14 16 |
| 18: 7(fvec4) FAdd 12 17 |
| 20: 7(fvec4) Load 19(a4) |
| 21: 7(fvec4) FAdd 18 20 |
| 23: 7(fvec4) Load 11(a1) |
| 24: 22(fvec3) VectorShuffle 23 23 0 1 2 |
| 25: 7(fvec4) Load 13(a2) |
| 26: 22(fvec3) VectorShuffle 25 25 0 1 2 |
| 27: 22(fvec3) FMul 24 26 |
| 31: 30(ptr) AccessChain 15(a3) 29 |
| 32: 6(float) Load 31 |
| 33: 6(float) CompositeExtract 27 0 |
| 34: 6(float) CompositeExtract 27 1 |
| 35: 6(float) CompositeExtract 27 2 |
| 36: 7(fvec4) CompositeConstruct 33 34 35 32 |
| 37: 7(fvec4) FAdd 21 36 |
| Store 9(@entryPointOutput) 37 |
| Return |
| FunctionEnd |