blob: b565a00552f3545be4e561dea2fa0b7e8daf7f5d [file] [log] [blame]
textureQueryLOD.frag
WARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
Shader version: 150
Requested GL_ARB_gpu_shader5
Requested GL_ARB_texture_query_lod
0:? Sequence
0:24 Function Definition: main( ( global void)
0:24 Function Parameters:
0:26 Sequence
0:26 switch
0:26 condition
0:26 'funct' ( uniform int)
0:26 body
0:26 Sequence
0:28 case: with expression
0:28 Constant:
0:28 0 (const int)
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp 2-component vector of int)
0:29 'iv2' ( temp 2-component vector of int)
0:29 textureSize ( global 2-component vector of int)
0:29 'sampler' ( uniform sampler2DShadow)
0:29 Constant:
0:29 0 (const int)
0:31 Sequence
0:31 move second child to first child ( temp 2-component vector of float)
0:31 'fv2' ( temp 2-component vector of float)
0:31 textureQueryLod ( global 2-component vector of float)
0:31 'sampler' ( uniform sampler2DShadow)
0:31 Constant:
0:31 0.000000
0:31 0.000000
0:33 move second child to first child ( temp 4-component vector of float)
0:33 'color' ( out 4-component vector of float)
0:33 Construct vec4 ( temp 4-component vector of float)
0:33 Convert int to float ( temp 2-component vector of float)
0:33 'iv2' ( temp 2-component vector of int)
0:33 'fv2' ( temp 2-component vector of float)
0:34 Branch: Break
0:35 default:
0:? Sequence
0:36 move second child to first child ( temp 4-component vector of float)
0:36 'color' ( out 4-component vector of float)
0:36 Constant:
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:37 Branch: Break
0:? Linker Objects
0:? 'vUV' ( smooth in 2-component vector of float)
0:? 'color' ( out 4-component vector of float)
0:? 'sampler' ( uniform sampler2DShadow)
0:? 'funct' ( uniform int)
Linked fragment stage:
Shader version: 150
Requested GL_ARB_gpu_shader5
Requested GL_ARB_texture_query_lod
0:? Sequence
0:24 Function Definition: main( ( global void)
0:24 Function Parameters:
0:26 Sequence
0:26 switch
0:26 condition
0:26 'funct' ( uniform int)
0:26 body
0:26 Sequence
0:28 case: with expression
0:28 Constant:
0:28 0 (const int)
0:? Sequence
0:29 Sequence
0:29 move second child to first child ( temp 2-component vector of int)
0:29 'iv2' ( temp 2-component vector of int)
0:29 textureSize ( global 2-component vector of int)
0:29 'sampler' ( uniform sampler2DShadow)
0:29 Constant:
0:29 0 (const int)
0:31 Sequence
0:31 move second child to first child ( temp 2-component vector of float)
0:31 'fv2' ( temp 2-component vector of float)
0:31 textureQueryLod ( global 2-component vector of float)
0:31 'sampler' ( uniform sampler2DShadow)
0:31 Constant:
0:31 0.000000
0:31 0.000000
0:33 move second child to first child ( temp 4-component vector of float)
0:33 'color' ( out 4-component vector of float)
0:33 Construct vec4 ( temp 4-component vector of float)
0:33 Convert int to float ( temp 2-component vector of float)
0:33 'iv2' ( temp 2-component vector of int)
0:33 'fv2' ( temp 2-component vector of float)
0:34 Branch: Break
0:35 default:
0:? Sequence
0:36 move second child to first child ( temp 4-component vector of float)
0:36 'color' ( out 4-component vector of float)
0:36 Constant:
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:36 1.000000
0:37 Branch: Break
0:? Linker Objects
0:? 'vUV' ( smooth in 2-component vector of float)
0:? 'color' ( out 4-component vector of float)
0:? 'sampler' ( uniform sampler2DShadow)
0:? 'funct' ( uniform int)