| noMatchingFunction.frag |
| ERROR: 0:17: 'func' : no matching overloaded function found |
| ERROR: 1 compilation errors. No code generated. |
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| Shader version: 330 |
| ERROR: node is still EOpNull! |
| 0:8 Function Definition: func(struct-S-f11; ( global float) |
| 0:8 Function Parameters: |
| 0:8 's' ( in structure{ global float a}) |
| 0:10 Sequence |
| 0:10 Branch: Return with expression |
| 0:10 a: direct index for structure ( global float) |
| 0:10 's' ( in structure{ global float a}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:17 Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp float) |
| 0:17 'c' ( temp float) |
| 0:17 Constant: |
| 0:17 0.000000 |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:18 'o_color' (layout( location=0) out 4-component vector of float) |
| 0:18 Construct vec4 ( temp 4-component vector of float) |
| 0:18 'c' ( temp float) |
| 0:? Linker Objects |
| 0:? 'o_color' (layout( location=0) out 4-component vector of float) |
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| Linked fragment stage: |
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| Shader version: 330 |
| ERROR: node is still EOpNull! |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:17 Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp float) |
| 0:17 'c' ( temp float) |
| 0:17 Constant: |
| 0:17 0.000000 |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:18 'o_color' (layout( location=0) out 4-component vector of float) |
| 0:18 Construct vec4 ( temp 4-component vector of float) |
| 0:18 'c' ( temp float) |
| 0:? Linker Objects |
| 0:? 'o_color' (layout( location=0) out 4-component vector of float) |
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