| hlsl.w-recip.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'vpos_t' ( temp 4-component vector of float) |
| 0:6 Construct vec4 ( temp 4-component vector of float) |
| 0:6 vector swizzle ( temp 3-component vector of float) |
| 0:6 'vpos' ( in 4-component vector of float) |
| 0:6 Sequence |
| 0:6 Constant: |
| 0:6 0 (const int) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:6 divide ( temp float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 direct index ( temp float) |
| 0:6 'vpos' ( in 4-component vector of float) |
| 0:6 Constant: |
| 0:6 3 (const int) |
| 0:7 Test condition and select ( temp void) |
| 0:7 Condition |
| 0:7 Compare Less Than ( temp bool) |
| 0:7 direct index ( temp float) |
| 0:7 'vpos_t' ( temp 4-component vector of float) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 400.000000 |
| 0:7 true case |
| 0:8 Branch: Return with expression |
| 0:8 AmbientColor: direct index for structure ( uniform 4-component vector of float) |
| 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:7 false case |
| 0:10 Branch: Return with expression |
| 0:10 AmbientColor2: direct index for structure ( uniform 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:10 Constant: |
| 0:10 1 (const uint) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 vector swizzle ( temp 3-component vector of float) |
| 0:? 'vpos' ( in 4-component vector of float FragCoord) |
| 0:5 Sequence |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Constant: |
| 0:5 1 (const int) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:5 divide ( temp float) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:5 direct index ( temp float) |
| 0:? 'vpos' ( in 4-component vector of float FragCoord) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' ( in 4-component vector of float FragCoord) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'vpos_t' ( temp 4-component vector of float) |
| 0:6 Construct vec4 ( temp 4-component vector of float) |
| 0:6 vector swizzle ( temp 3-component vector of float) |
| 0:6 'vpos' ( in 4-component vector of float) |
| 0:6 Sequence |
| 0:6 Constant: |
| 0:6 0 (const int) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:6 divide ( temp float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 direct index ( temp float) |
| 0:6 'vpos' ( in 4-component vector of float) |
| 0:6 Constant: |
| 0:6 3 (const int) |
| 0:7 Test condition and select ( temp void) |
| 0:7 Condition |
| 0:7 Compare Less Than ( temp bool) |
| 0:7 direct index ( temp float) |
| 0:7 'vpos_t' ( temp 4-component vector of float) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 400.000000 |
| 0:7 true case |
| 0:8 Branch: Return with expression |
| 0:8 AmbientColor: direct index for structure ( uniform 4-component vector of float) |
| 0:8 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:7 false case |
| 0:10 Branch: Return with expression |
| 0:10 AmbientColor2: direct index for structure ( uniform 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:10 Constant: |
| 0:10 1 (const uint) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 vector swizzle ( temp 3-component vector of float) |
| 0:? 'vpos' ( in 4-component vector of float FragCoord) |
| 0:5 Sequence |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Constant: |
| 0:5 1 (const int) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:5 divide ( temp float) |
| 0:5 Constant: |
| 0:5 1.000000 |
| 0:5 direct index ( temp float) |
| 0:? 'vpos' ( in 4-component vector of float FragCoord) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform 4-component vector of float AmbientColor2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' ( in 4-component vector of float FragCoord) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 69 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 53 65 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "vpos" |
| Name 13 "vpos_t" |
| Name 36 "$Global" |
| MemberName 36($Global) 0 "AmbientColor" |
| MemberName 36($Global) 1 "AmbientColor2" |
| Name 38 "" |
| Name 51 "vpos" |
| Name 53 "vpos" |
| Name 65 "@entryPointOutput" |
| Name 66 "param" |
| MemberDecorate 36($Global) 0 Offset 0 |
| MemberDecorate 36($Global) 1 Offset 16 |
| Decorate 36($Global) Block |
| Decorate 38 DescriptorSet 0 |
| Decorate 38 Binding 0 |
| Decorate 53(vpos) BuiltIn FragCoord |
| Decorate 65(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 14: TypeVector 6(float) 3 |
| 17: 6(float) Constant 1065353216 |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 3 |
| 20: TypePointer Function 6(float) |
| 28: 18(int) Constant 0 |
| 31: 6(float) Constant 1137180672 |
| 32: TypeBool |
| 36($Global): TypeStruct 7(fvec4) 7(fvec4) |
| 37: TypePointer Uniform 36($Global) |
| 38: 37(ptr) Variable Uniform |
| 39: TypeInt 32 1 |
| 40: 39(int) Constant 0 |
| 41: TypePointer Uniform 7(fvec4) |
| 46: 39(int) Constant 1 |
| 52: TypePointer Input 7(fvec4) |
| 53(vpos): 52(ptr) Variable Input |
| 56: TypePointer Input 6(float) |
| 64: TypePointer Output 7(fvec4) |
| 65(@entryPointOutput): 64(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 51(vpos): 8(ptr) Variable Function |
| 66(param): 8(ptr) Variable Function |
| 54: 7(fvec4) Load 53(vpos) |
| 55: 14(fvec3) VectorShuffle 54 54 0 1 2 |
| 57: 56(ptr) AccessChain 53(vpos) 19 |
| 58: 6(float) Load 57 |
| 59: 6(float) FDiv 17 58 |
| 60: 6(float) CompositeExtract 55 0 |
| 61: 6(float) CompositeExtract 55 1 |
| 62: 6(float) CompositeExtract 55 2 |
| 63: 7(fvec4) CompositeConstruct 60 61 62 59 |
| Store 51(vpos) 63 |
| 67: 7(fvec4) Load 51(vpos) |
| Store 66(param) 67 |
| 68: 7(fvec4) FunctionCall 11(@main(vf4;) 66(param) |
| Store 65(@entryPointOutput) 68 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(vpos): 8(ptr) FunctionParameter |
| 12: Label |
| 13(vpos_t): 8(ptr) Variable Function |
| 15: 7(fvec4) Load 10(vpos) |
| 16: 14(fvec3) VectorShuffle 15 15 0 1 2 |
| 21: 20(ptr) AccessChain 10(vpos) 19 |
| 22: 6(float) Load 21 |
| 23: 6(float) FDiv 17 22 |
| 24: 6(float) CompositeExtract 16 0 |
| 25: 6(float) CompositeExtract 16 1 |
| 26: 6(float) CompositeExtract 16 2 |
| 27: 7(fvec4) CompositeConstruct 24 25 26 23 |
| Store 13(vpos_t) 27 |
| 29: 20(ptr) AccessChain 13(vpos_t) 28 |
| 30: 6(float) Load 29 |
| 33: 32(bool) FOrdLessThan 30 31 |
| SelectionMerge 35 None |
| BranchConditional 33 34 45 |
| 34: Label |
| 42: 41(ptr) AccessChain 38 40 |
| 43: 7(fvec4) Load 42 |
| ReturnValue 43 |
| 45: Label |
| 47: 41(ptr) AccessChain 38 46 |
| 48: 7(fvec4) Load 47 |
| ReturnValue 48 |
| 35: Label |
| Unreachable |
| FunctionEnd |