| hlsl.namespace.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 'v1' ( global 4-component vector of float) |
| 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 'v2' ( global 4-component vector of float) |
| 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 'v2' ( global 4-component vector of float) |
| 0:15 Function Definition: N2::N3::C1::getVec( ( global 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Branch: Return with expression |
| 0:15 'v2' ( global 4-component vector of float) |
| 0:21 Function Definition: @main( ( temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:22 Branch: Return with expression |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:22 vector-scale ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::C1::getVec( ( global 4-component vector of float) |
| 0:22 'N2::gf' ( global float) |
| 0:21 Function Definition: main( ( temp void) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:21 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'v1' ( global 4-component vector of float) |
| 0:? 'v2' ( global 4-component vector of float) |
| 0:? 'N2::gf' ( global float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 'v1' ( global 4-component vector of float) |
| 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 'v2' ( global 4-component vector of float) |
| 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 'v2' ( global 4-component vector of float) |
| 0:15 Function Definition: N2::N3::C1::getVec( ( global 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Branch: Return with expression |
| 0:15 'v2' ( global 4-component vector of float) |
| 0:21 Function Definition: @main( ( temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:22 Branch: Return with expression |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:22 vector-scale ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::C1::getVec( ( global 4-component vector of float) |
| 0:22 'N2::gf' ( global float) |
| 0:21 Function Definition: main( ( temp void) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:21 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'v1' ( global 4-component vector of float) |
| 0:? 'v2' ( global 4-component vector of float) |
| 0:? 'N2::gf' ( global float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 50 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 48 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "N1::getVec(" |
| Name 11 "N2::getVec(" |
| Name 13 "N2::N3::getVec(" |
| Name 15 "N2::N3::C1::getVec(" |
| Name 17 "@main(" |
| Name 20 "v1" |
| Name 24 "v2" |
| Name 41 "N2::gf" |
| Name 48 "@entryPointOutput" |
| Decorate 48(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 19: TypePointer Private 7(fvec4) |
| 20(v1): 19(ptr) Variable Private |
| 24(v2): 19(ptr) Variable Private |
| 40: TypePointer Private 6(float) |
| 41(N2::gf): 40(ptr) Variable Private |
| 47: TypePointer Output 7(fvec4) |
| 48(@entryPointOutput): 47(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 49: 7(fvec4) FunctionCall 17(@main() |
| Store 48(@entryPointOutput) 49 |
| Return |
| FunctionEnd |
| 9(N1::getVec(): 7(fvec4) Function None 8 |
| 10: Label |
| 21: 7(fvec4) Load 20(v1) |
| ReturnValue 21 |
| FunctionEnd |
| 11(N2::getVec(): 7(fvec4) Function None 8 |
| 12: Label |
| 25: 7(fvec4) Load 24(v2) |
| ReturnValue 25 |
| FunctionEnd |
| 13(N2::N3::getVec(): 7(fvec4) Function None 8 |
| 14: Label |
| 28: 7(fvec4) Load 24(v2) |
| ReturnValue 28 |
| FunctionEnd |
| 15(N2::N3::C1::getVec(): 7(fvec4) Function None 8 |
| 16: Label |
| 31: 7(fvec4) Load 24(v2) |
| ReturnValue 31 |
| FunctionEnd |
| 17(@main(): 7(fvec4) Function None 8 |
| 18: Label |
| 34: 7(fvec4) FunctionCall 9(N1::getVec() |
| 35: 7(fvec4) FunctionCall 11(N2::getVec() |
| 36: 7(fvec4) FAdd 34 35 |
| 37: 7(fvec4) FunctionCall 13(N2::N3::getVec() |
| 38: 7(fvec4) FAdd 36 37 |
| 39: 7(fvec4) FunctionCall 15(N2::N3::C1::getVec() |
| 42: 6(float) Load 41(N2::gf) |
| 43: 7(fvec4) VectorTimesScalar 39 42 |
| 44: 7(fvec4) FAdd 38 43 |
| ReturnValue 44 |
| FunctionEnd |