| hlsl.load.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:43 Function Definition: getOffset1( ( temp int) |
| 0:43 Function Parameters: |
| 0:? Sequence |
| 0:44 Branch: Return with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:48 Function Definition: getOffset2( ( temp 2-component vector of int) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:49 Branch: Return with expression |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 1 (const int) |
| 0:53 Function Definition: getOffset3( ( temp 3-component vector of int) |
| 0:53 Function Parameters: |
| 0:? Sequence |
| 0:54 Branch: Return with expression |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 1 (const int) |
| 0:54 1 (const int) |
| 0:58 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Function Parameters: |
| 0:? Sequence |
| 0:62 textureFetchOffset ( temp 4-component vector of float) |
| 0:62 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:62 vector swizzle ( temp int) |
| 0:62 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Function Call: getOffset1( ( temp int) |
| 0:63 textureFetchOffset ( temp 4-component vector of int) |
| 0:63 'g_tTex1di4' ( uniform itexture1D) |
| 0:63 vector swizzle ( temp int) |
| 0:63 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Function Call: getOffset1( ( temp int) |
| 0:64 textureFetchOffset ( temp 4-component vector of uint) |
| 0:64 'g_tTex1du4' ( uniform utexture1D) |
| 0:64 vector swizzle ( temp int) |
| 0:64 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Function Call: getOffset1( ( temp int) |
| 0:67 textureFetchOffset ( temp 4-component vector of float) |
| 0:67 'g_tTex2df4' ( uniform texture2D) |
| 0:67 vector swizzle ( temp 2-component vector of int) |
| 0:67 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:67 Constant: |
| 0:67 2 (const uint) |
| 0:67 Sequence |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:67 direct index ( temp int) |
| 0:67 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:67 Constant: |
| 0:67 2 (const uint) |
| 0:67 Constant: |
| 0:67 2 (const int) |
| 0:67 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:68 textureFetchOffset ( temp 4-component vector of int) |
| 0:68 'g_tTex2di4' ( uniform itexture2D) |
| 0:68 vector swizzle ( temp 2-component vector of int) |
| 0:68 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:68 Constant: |
| 0:68 2 (const uint) |
| 0:68 Sequence |
| 0:68 Constant: |
| 0:68 0 (const int) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 direct index ( temp int) |
| 0:68 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:68 Constant: |
| 0:68 2 (const uint) |
| 0:68 Constant: |
| 0:68 2 (const int) |
| 0:68 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:69 textureFetchOffset ( temp 4-component vector of uint) |
| 0:69 'g_tTex2du4' ( uniform utexture2D) |
| 0:69 vector swizzle ( temp 2-component vector of int) |
| 0:69 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:69 Constant: |
| 0:69 2 (const uint) |
| 0:69 Sequence |
| 0:69 Constant: |
| 0:69 0 (const int) |
| 0:69 Constant: |
| 0:69 1 (const int) |
| 0:69 direct index ( temp int) |
| 0:69 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:69 Constant: |
| 0:69 2 (const uint) |
| 0:69 Constant: |
| 0:69 2 (const int) |
| 0:69 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:72 textureFetchOffset ( temp 4-component vector of float) |
| 0:72 'g_tTex3df4' ( uniform texture3D) |
| 0:72 vector swizzle ( temp 3-component vector of int) |
| 0:72 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:72 Constant: |
| 0:72 3 (const uint) |
| 0:72 Sequence |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1 (const int) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:72 direct index ( temp int) |
| 0:72 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:72 Constant: |
| 0:72 3 (const uint) |
| 0:72 Constant: |
| 0:72 3 (const int) |
| 0:72 Function Call: getOffset3( ( temp 3-component vector of int) |
| 0:73 textureFetchOffset ( temp 4-component vector of int) |
| 0:73 'g_tTex3di4' ( uniform itexture3D) |
| 0:73 vector swizzle ( temp 3-component vector of int) |
| 0:73 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:73 Constant: |
| 0:73 3 (const uint) |
| 0:73 Sequence |
| 0:73 Constant: |
| 0:73 0 (const int) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:73 direct index ( temp int) |
| 0:73 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:73 Constant: |
| 0:73 3 (const uint) |
| 0:73 Constant: |
| 0:73 3 (const int) |
| 0:73 Function Call: getOffset3( ( temp 3-component vector of int) |
| 0:74 textureFetchOffset ( temp 4-component vector of uint) |
| 0:74 'g_tTex3du4' ( uniform utexture3D) |
| 0:74 vector swizzle ( temp 3-component vector of int) |
| 0:74 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:74 Constant: |
| 0:74 3 (const uint) |
| 0:74 Sequence |
| 0:74 Constant: |
| 0:74 0 (const int) |
| 0:74 Constant: |
| 0:74 1 (const int) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:74 direct index ( temp int) |
| 0:74 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:74 Constant: |
| 0:74 3 (const uint) |
| 0:74 Constant: |
| 0:74 3 (const int) |
| 0:74 Function Call: getOffset3( ( temp 3-component vector of int) |
| 0:82 move second child to first child ( temp 4-component vector of float) |
| 0:82 Color: direct index for structure ( temp 4-component vector of float) |
| 0:82 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:82 Constant: |
| 0:82 0 (const int) |
| 0:82 Constant: |
| 0:82 1.000000 |
| 0:82 1.000000 |
| 0:82 1.000000 |
| 0:82 1.000000 |
| 0:83 move second child to first child ( temp float) |
| 0:83 Depth: direct index for structure ( temp float) |
| 0:83 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:83 Constant: |
| 0:83 1 (const int) |
| 0:83 Constant: |
| 0:83 1.000000 |
| 0:85 Branch: Return with expression |
| 0:85 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Function Definition: main( ( temp void) |
| 0:58 Function Parameters: |
| 0:? Sequence |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:58 Color: direct index for structure ( temp 4-component vector of float) |
| 0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:43 Function Definition: getOffset1( ( temp int) |
| 0:43 Function Parameters: |
| 0:? Sequence |
| 0:44 Branch: Return with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:48 Function Definition: getOffset2( ( temp 2-component vector of int) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:49 Branch: Return with expression |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 1 (const int) |
| 0:53 Function Definition: getOffset3( ( temp 3-component vector of int) |
| 0:53 Function Parameters: |
| 0:? Sequence |
| 0:54 Branch: Return with expression |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 1 (const int) |
| 0:54 1 (const int) |
| 0:58 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Function Parameters: |
| 0:? Sequence |
| 0:62 textureFetchOffset ( temp 4-component vector of float) |
| 0:62 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:62 vector swizzle ( temp int) |
| 0:62 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Function Call: getOffset1( ( temp int) |
| 0:63 textureFetchOffset ( temp 4-component vector of int) |
| 0:63 'g_tTex1di4' ( uniform itexture1D) |
| 0:63 vector swizzle ( temp int) |
| 0:63 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Function Call: getOffset1( ( temp int) |
| 0:64 textureFetchOffset ( temp 4-component vector of uint) |
| 0:64 'g_tTex1du4' ( uniform utexture1D) |
| 0:64 vector swizzle ( temp int) |
| 0:64 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Function Call: getOffset1( ( temp int) |
| 0:67 textureFetchOffset ( temp 4-component vector of float) |
| 0:67 'g_tTex2df4' ( uniform texture2D) |
| 0:67 vector swizzle ( temp 2-component vector of int) |
| 0:67 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:67 Constant: |
| 0:67 2 (const uint) |
| 0:67 Sequence |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:67 direct index ( temp int) |
| 0:67 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:67 Constant: |
| 0:67 2 (const uint) |
| 0:67 Constant: |
| 0:67 2 (const int) |
| 0:67 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:68 textureFetchOffset ( temp 4-component vector of int) |
| 0:68 'g_tTex2di4' ( uniform itexture2D) |
| 0:68 vector swizzle ( temp 2-component vector of int) |
| 0:68 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:68 Constant: |
| 0:68 2 (const uint) |
| 0:68 Sequence |
| 0:68 Constant: |
| 0:68 0 (const int) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 direct index ( temp int) |
| 0:68 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:68 Constant: |
| 0:68 2 (const uint) |
| 0:68 Constant: |
| 0:68 2 (const int) |
| 0:68 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:69 textureFetchOffset ( temp 4-component vector of uint) |
| 0:69 'g_tTex2du4' ( uniform utexture2D) |
| 0:69 vector swizzle ( temp 2-component vector of int) |
| 0:69 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:69 Constant: |
| 0:69 2 (const uint) |
| 0:69 Sequence |
| 0:69 Constant: |
| 0:69 0 (const int) |
| 0:69 Constant: |
| 0:69 1 (const int) |
| 0:69 direct index ( temp int) |
| 0:69 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:69 Constant: |
| 0:69 2 (const uint) |
| 0:69 Constant: |
| 0:69 2 (const int) |
| 0:69 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:72 textureFetchOffset ( temp 4-component vector of float) |
| 0:72 'g_tTex3df4' ( uniform texture3D) |
| 0:72 vector swizzle ( temp 3-component vector of int) |
| 0:72 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:72 Constant: |
| 0:72 3 (const uint) |
| 0:72 Sequence |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1 (const int) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:72 direct index ( temp int) |
| 0:72 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:72 Constant: |
| 0:72 3 (const uint) |
| 0:72 Constant: |
| 0:72 3 (const int) |
| 0:72 Function Call: getOffset3( ( temp 3-component vector of int) |
| 0:73 textureFetchOffset ( temp 4-component vector of int) |
| 0:73 'g_tTex3di4' ( uniform itexture3D) |
| 0:73 vector swizzle ( temp 3-component vector of int) |
| 0:73 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:73 Constant: |
| 0:73 3 (const uint) |
| 0:73 Sequence |
| 0:73 Constant: |
| 0:73 0 (const int) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:73 direct index ( temp int) |
| 0:73 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:73 Constant: |
| 0:73 3 (const uint) |
| 0:73 Constant: |
| 0:73 3 (const int) |
| 0:73 Function Call: getOffset3( ( temp 3-component vector of int) |
| 0:74 textureFetchOffset ( temp 4-component vector of uint) |
| 0:74 'g_tTex3du4' ( uniform utexture3D) |
| 0:74 vector swizzle ( temp 3-component vector of int) |
| 0:74 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:74 Constant: |
| 0:74 3 (const uint) |
| 0:74 Sequence |
| 0:74 Constant: |
| 0:74 0 (const int) |
| 0:74 Constant: |
| 0:74 1 (const int) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:74 direct index ( temp int) |
| 0:74 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:74 Constant: |
| 0:74 3 (const uint) |
| 0:74 Constant: |
| 0:74 3 (const int) |
| 0:74 Function Call: getOffset3( ( temp 3-component vector of int) |
| 0:82 move second child to first child ( temp 4-component vector of float) |
| 0:82 Color: direct index for structure ( temp 4-component vector of float) |
| 0:82 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:82 Constant: |
| 0:82 0 (const int) |
| 0:82 Constant: |
| 0:82 1.000000 |
| 0:82 1.000000 |
| 0:82 1.000000 |
| 0:82 1.000000 |
| 0:83 move second child to first child ( temp float) |
| 0:83 Depth: direct index for structure ( temp float) |
| 0:83 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:83 Constant: |
| 0:83 1 (const int) |
| 0:83 Constant: |
| 0:83 1.000000 |
| 0:85 Branch: Return with expression |
| 0:85 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Function Definition: main( ( temp void) |
| 0:58 Function Parameters: |
| 0:? Sequence |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:58 Color: direct index for structure ( temp 4-component vector of float) |
| 0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 205 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 159 163 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "getOffset1(" |
| Name 12 "getOffset2(" |
| Name 16 "getOffset3(" |
| Name 20 "PS_OUTPUT" |
| MemberName 20(PS_OUTPUT) 0 "Color" |
| MemberName 20(PS_OUTPUT) 1 "Depth" |
| Name 22 "@main(" |
| Name 35 "g_tTex1df4" |
| Name 38 "$Global" |
| MemberName 38($Global) 0 "c1" |
| MemberName 38($Global) 1 "c2" |
| MemberName 38($Global) 2 "c3" |
| MemberName 38($Global) 3 "c4" |
| Name 40 "" |
| Name 53 "g_tTex1di4" |
| Name 63 "g_tTex1du4" |
| Name 74 "g_tTex2df4" |
| Name 88 "g_tTex2di4" |
| Name 99 "g_tTex2du4" |
| Name 110 "g_tTex3df4" |
| Name 124 "g_tTex3di4" |
| Name 135 "g_tTex3du4" |
| Name 145 "psout" |
| Name 156 "flattenTemp" |
| Name 159 "@entryPointOutput.Color" |
| Name 163 "@entryPointOutput.Depth" |
| Name 168 "g_sSamp" |
| Name 171 "g_tTexcdf4" |
| Name 174 "g_tTexcdi4" |
| Name 177 "g_tTexcdu4" |
| Name 180 "g_tTex1df4a" |
| Name 183 "g_tTex1di4a" |
| Name 186 "g_tTex1du4a" |
| Name 189 "g_tTex2df4a" |
| Name 192 "g_tTex2di4a" |
| Name 195 "g_tTex2du4a" |
| Name 198 "g_tTexcdf4a" |
| Name 201 "g_tTexcdi4a" |
| Name 204 "g_tTexcdu4a" |
| Decorate 35(g_tTex1df4) DescriptorSet 0 |
| Decorate 35(g_tTex1df4) Binding 0 |
| MemberDecorate 38($Global) 0 Offset 0 |
| MemberDecorate 38($Global) 1 Offset 8 |
| MemberDecorate 38($Global) 2 Offset 16 |
| MemberDecorate 38($Global) 3 Offset 32 |
| Decorate 38($Global) Block |
| Decorate 40 DescriptorSet 0 |
| Decorate 40 Binding 9 |
| Decorate 53(g_tTex1di4) DescriptorSet 0 |
| Decorate 53(g_tTex1di4) Binding 1 |
| Decorate 63(g_tTex1du4) DescriptorSet 0 |
| Decorate 63(g_tTex1du4) Binding 2 |
| Decorate 74(g_tTex2df4) DescriptorSet 0 |
| Decorate 74(g_tTex2df4) Binding 3 |
| Decorate 88(g_tTex2di4) DescriptorSet 0 |
| Decorate 88(g_tTex2di4) Binding 4 |
| Decorate 99(g_tTex2du4) DescriptorSet 0 |
| Decorate 99(g_tTex2du4) Binding 5 |
| Decorate 110(g_tTex3df4) DescriptorSet 0 |
| Decorate 110(g_tTex3df4) Binding 6 |
| Decorate 124(g_tTex3di4) DescriptorSet 0 |
| Decorate 124(g_tTex3di4) Binding 7 |
| Decorate 135(g_tTex3du4) DescriptorSet 0 |
| Decorate 135(g_tTex3du4) Binding 8 |
| Decorate 159(@entryPointOutput.Color) Location 0 |
| Decorate 163(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 168(g_sSamp) DescriptorSet 0 |
| Decorate 168(g_sSamp) Binding 0 |
| Decorate 171(g_tTexcdf4) DescriptorSet 0 |
| Decorate 171(g_tTexcdf4) Binding 0 |
| Decorate 174(g_tTexcdi4) DescriptorSet 0 |
| Decorate 174(g_tTexcdi4) Binding 0 |
| Decorate 177(g_tTexcdu4) DescriptorSet 0 |
| Decorate 177(g_tTexcdu4) Binding 0 |
| Decorate 180(g_tTex1df4a) DescriptorSet 0 |
| Decorate 180(g_tTex1df4a) Binding 0 |
| Decorate 183(g_tTex1di4a) DescriptorSet 0 |
| Decorate 183(g_tTex1di4a) Binding 0 |
| Decorate 186(g_tTex1du4a) DescriptorSet 0 |
| Decorate 186(g_tTex1du4a) Binding 0 |
| Decorate 189(g_tTex2df4a) DescriptorSet 0 |
| Decorate 189(g_tTex2df4a) Binding 0 |
| Decorate 192(g_tTex2di4a) DescriptorSet 0 |
| Decorate 192(g_tTex2di4a) Binding 0 |
| Decorate 195(g_tTex2du4a) DescriptorSet 0 |
| Decorate 195(g_tTex2du4a) Binding 0 |
| Decorate 198(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 198(g_tTexcdf4a) Binding 0 |
| Decorate 201(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 201(g_tTexcdi4a) Binding 0 |
| Decorate 204(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 204(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypeFunction 6(int) |
| 10: TypeVector 6(int) 2 |
| 11: TypeFunction 10(ivec2) |
| 14: TypeVector 6(int) 3 |
| 15: TypeFunction 14(ivec3) |
| 18: TypeFloat 32 |
| 19: TypeVector 18(float) 4 |
| 20(PS_OUTPUT): TypeStruct 19(fvec4) 18(float) |
| 21: TypeFunction 20(PS_OUTPUT) |
| 24: 6(int) Constant 1 |
| 27: 10(ivec2) ConstantComposite 24 24 |
| 30: 14(ivec3) ConstantComposite 24 24 24 |
| 33: TypeImage 18(float) 1D sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex1df4): 34(ptr) Variable UniformConstant |
| 37: TypeVector 6(int) 4 |
| 38($Global): TypeStruct 6(int) 10(ivec2) 14(ivec3) 37(ivec4) |
| 39: TypePointer Uniform 38($Global) |
| 40: 39(ptr) Variable Uniform |
| 41: TypeInt 32 0 |
| 42: 41(int) Constant 0 |
| 43: TypePointer Uniform 6(int) |
| 46: 41(int) Constant 1 |
| 51: TypeImage 6(int) 1D sampled format:Unknown |
| 52: TypePointer UniformConstant 51 |
| 53(g_tTex1di4): 52(ptr) Variable UniformConstant |
| 61: TypeImage 41(int) 1D sampled format:Unknown |
| 62: TypePointer UniformConstant 61 |
| 63(g_tTex1du4): 62(ptr) Variable UniformConstant |
| 70: TypeVector 41(int) 4 |
| 72: TypeImage 18(float) 2D sampled format:Unknown |
| 73: TypePointer UniformConstant 72 |
| 74(g_tTex2df4): 73(ptr) Variable UniformConstant |
| 76: 6(int) Constant 2 |
| 77: TypePointer Uniform 14(ivec3) |
| 81: 41(int) Constant 2 |
| 86: TypeImage 6(int) 2D sampled format:Unknown |
| 87: TypePointer UniformConstant 86 |
| 88(g_tTex2di4): 87(ptr) Variable UniformConstant |
| 97: TypeImage 41(int) 2D sampled format:Unknown |
| 98: TypePointer UniformConstant 97 |
| 99(g_tTex2du4): 98(ptr) Variable UniformConstant |
| 108: TypeImage 18(float) 3D sampled format:Unknown |
| 109: TypePointer UniformConstant 108 |
| 110(g_tTex3df4): 109(ptr) Variable UniformConstant |
| 112: 6(int) Constant 3 |
| 113: TypePointer Uniform 37(ivec4) |
| 117: 41(int) Constant 3 |
| 122: TypeImage 6(int) 3D sampled format:Unknown |
| 123: TypePointer UniformConstant 122 |
| 124(g_tTex3di4): 123(ptr) Variable UniformConstant |
| 133: TypeImage 41(int) 3D sampled format:Unknown |
| 134: TypePointer UniformConstant 133 |
| 135(g_tTex3du4): 134(ptr) Variable UniformConstant |
| 144: TypePointer Function 20(PS_OUTPUT) |
| 146: 6(int) Constant 0 |
| 147: 18(float) Constant 1065353216 |
| 148: 19(fvec4) ConstantComposite 147 147 147 147 |
| 149: TypePointer Function 19(fvec4) |
| 151: TypePointer Function 18(float) |
| 158: TypePointer Output 19(fvec4) |
| 159(@entryPointOutput.Color): 158(ptr) Variable Output |
| 162: TypePointer Output 18(float) |
| 163(@entryPointOutput.Depth): 162(ptr) Variable Output |
| 166: TypeSampler |
| 167: TypePointer UniformConstant 166 |
| 168(g_sSamp): 167(ptr) Variable UniformConstant |
| 169: TypeImage 18(float) Cube sampled format:Unknown |
| 170: TypePointer UniformConstant 169 |
| 171(g_tTexcdf4): 170(ptr) Variable UniformConstant |
| 172: TypeImage 6(int) Cube sampled format:Unknown |
| 173: TypePointer UniformConstant 172 |
| 174(g_tTexcdi4): 173(ptr) Variable UniformConstant |
| 175: TypeImage 41(int) Cube sampled format:Unknown |
| 176: TypePointer UniformConstant 175 |
| 177(g_tTexcdu4): 176(ptr) Variable UniformConstant |
| 178: TypeImage 18(float) 1D array sampled format:Unknown |
| 179: TypePointer UniformConstant 178 |
| 180(g_tTex1df4a): 179(ptr) Variable UniformConstant |
| 181: TypeImage 6(int) 1D array sampled format:Unknown |
| 182: TypePointer UniformConstant 181 |
| 183(g_tTex1di4a): 182(ptr) Variable UniformConstant |
| 184: TypeImage 41(int) 1D array sampled format:Unknown |
| 185: TypePointer UniformConstant 184 |
| 186(g_tTex1du4a): 185(ptr) Variable UniformConstant |
| 187: TypeImage 18(float) 2D array sampled format:Unknown |
| 188: TypePointer UniformConstant 187 |
| 189(g_tTex2df4a): 188(ptr) Variable UniformConstant |
| 190: TypeImage 6(int) 2D array sampled format:Unknown |
| 191: TypePointer UniformConstant 190 |
| 192(g_tTex2di4a): 191(ptr) Variable UniformConstant |
| 193: TypeImage 41(int) 2D array sampled format:Unknown |
| 194: TypePointer UniformConstant 193 |
| 195(g_tTex2du4a): 194(ptr) Variable UniformConstant |
| 196: TypeImage 18(float) Cube array sampled format:Unknown |
| 197: TypePointer UniformConstant 196 |
| 198(g_tTexcdf4a): 197(ptr) Variable UniformConstant |
| 199: TypeImage 6(int) Cube array sampled format:Unknown |
| 200: TypePointer UniformConstant 199 |
| 201(g_tTexcdi4a): 200(ptr) Variable UniformConstant |
| 202: TypeImage 41(int) Cube array sampled format:Unknown |
| 203: TypePointer UniformConstant 202 |
| 204(g_tTexcdu4a): 203(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 156(flattenTemp): 144(ptr) Variable Function |
| 157:20(PS_OUTPUT) FunctionCall 22(@main() |
| Store 156(flattenTemp) 157 |
| 160: 149(ptr) AccessChain 156(flattenTemp) 146 |
| 161: 19(fvec4) Load 160 |
| Store 159(@entryPointOutput.Color) 161 |
| 164: 151(ptr) AccessChain 156(flattenTemp) 24 |
| 165: 18(float) Load 164 |
| Store 163(@entryPointOutput.Depth) 165 |
| Return |
| FunctionEnd |
| 8(getOffset1(): 6(int) Function None 7 |
| 9: Label |
| ReturnValue 24 |
| FunctionEnd |
| 12(getOffset2(): 10(ivec2) Function None 11 |
| 13: Label |
| ReturnValue 27 |
| FunctionEnd |
| 16(getOffset3(): 14(ivec3) Function None 15 |
| 17: Label |
| ReturnValue 30 |
| FunctionEnd |
| 22(@main():20(PS_OUTPUT) Function None 21 |
| 23: Label |
| 145(psout): 144(ptr) Variable Function |
| 36: 33 Load 35(g_tTex1df4) |
| 44: 43(ptr) AccessChain 40 24 42 |
| 45: 6(int) Load 44 |
| 47: 43(ptr) AccessChain 40 24 46 |
| 48: 6(int) Load 47 |
| 49: 6(int) FunctionCall 8(getOffset1() |
| 50: 19(fvec4) ImageFetch 36 45 Lod Offset 48 49 |
| 54: 51 Load 53(g_tTex1di4) |
| 55: 43(ptr) AccessChain 40 24 42 |
| 56: 6(int) Load 55 |
| 57: 43(ptr) AccessChain 40 24 46 |
| 58: 6(int) Load 57 |
| 59: 6(int) FunctionCall 8(getOffset1() |
| 60: 37(ivec4) ImageFetch 54 56 Lod Offset 58 59 |
| 64: 61 Load 63(g_tTex1du4) |
| 65: 43(ptr) AccessChain 40 24 42 |
| 66: 6(int) Load 65 |
| 67: 43(ptr) AccessChain 40 24 46 |
| 68: 6(int) Load 67 |
| 69: 6(int) FunctionCall 8(getOffset1() |
| 71: 70(ivec4) ImageFetch 64 66 Lod Offset 68 69 |
| 75: 72 Load 74(g_tTex2df4) |
| 78: 77(ptr) AccessChain 40 76 |
| 79: 14(ivec3) Load 78 |
| 80: 10(ivec2) VectorShuffle 79 79 0 1 |
| 82: 43(ptr) AccessChain 40 76 81 |
| 83: 6(int) Load 82 |
| 84: 10(ivec2) FunctionCall 12(getOffset2() |
| 85: 19(fvec4) ImageFetch 75 80 Lod Offset 83 84 |
| 89: 86 Load 88(g_tTex2di4) |
| 90: 77(ptr) AccessChain 40 76 |
| 91: 14(ivec3) Load 90 |
| 92: 10(ivec2) VectorShuffle 91 91 0 1 |
| 93: 43(ptr) AccessChain 40 76 81 |
| 94: 6(int) Load 93 |
| 95: 10(ivec2) FunctionCall 12(getOffset2() |
| 96: 37(ivec4) ImageFetch 89 92 Lod Offset 94 95 |
| 100: 97 Load 99(g_tTex2du4) |
| 101: 77(ptr) AccessChain 40 76 |
| 102: 14(ivec3) Load 101 |
| 103: 10(ivec2) VectorShuffle 102 102 0 1 |
| 104: 43(ptr) AccessChain 40 76 81 |
| 105: 6(int) Load 104 |
| 106: 10(ivec2) FunctionCall 12(getOffset2() |
| 107: 70(ivec4) ImageFetch 100 103 Lod Offset 105 106 |
| 111: 108 Load 110(g_tTex3df4) |
| 114: 113(ptr) AccessChain 40 112 |
| 115: 37(ivec4) Load 114 |
| 116: 14(ivec3) VectorShuffle 115 115 0 1 2 |
| 118: 43(ptr) AccessChain 40 112 117 |
| 119: 6(int) Load 118 |
| 120: 14(ivec3) FunctionCall 16(getOffset3() |
| 121: 19(fvec4) ImageFetch 111 116 Lod Offset 119 120 |
| 125: 122 Load 124(g_tTex3di4) |
| 126: 113(ptr) AccessChain 40 112 |
| 127: 37(ivec4) Load 126 |
| 128: 14(ivec3) VectorShuffle 127 127 0 1 2 |
| 129: 43(ptr) AccessChain 40 112 117 |
| 130: 6(int) Load 129 |
| 131: 14(ivec3) FunctionCall 16(getOffset3() |
| 132: 37(ivec4) ImageFetch 125 128 Lod Offset 130 131 |
| 136: 133 Load 135(g_tTex3du4) |
| 137: 113(ptr) AccessChain 40 112 |
| 138: 37(ivec4) Load 137 |
| 139: 14(ivec3) VectorShuffle 138 138 0 1 2 |
| 140: 43(ptr) AccessChain 40 112 117 |
| 141: 6(int) Load 140 |
| 142: 14(ivec3) FunctionCall 16(getOffset3() |
| 143: 70(ivec4) ImageFetch 136 139 Lod Offset 141 142 |
| 150: 149(ptr) AccessChain 145(psout) 146 |
| Store 150 148 |
| 152: 151(ptr) AccessChain 145(psout) 24 |
| Store 152 147 |
| 153:20(PS_OUTPUT) Load 145(psout) |
| ReturnValue 153 |
| FunctionEnd |