blob: 6ea121a6788af6696273299f1a8b353cb1841984 [file] [log] [blame]
hlsl.intrinsics.negative.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:2 'inF2' ( in float)
0:2 'inI0' ( in int)
0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
0:55 Function Parameters:
0:55 'inF0' ( in 1-component vector of float)
0:55 'inF1' ( in 1-component vector of float)
0:55 'inF2' ( in 1-component vector of float)
0:55 'inI0' ( in 1-component vector of int)
0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
0:62 Function Parameters:
0:62 'inF0' ( in 2-component vector of float)
0:62 'inF1' ( in 2-component vector of float)
0:62 'inF2' ( in 2-component vector of float)
0:62 'inI0' ( in 2-component vector of int)
0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
0:107 Function Parameters:
0:107 'inF0' ( in 3-component vector of float)
0:107 'inF1' ( in 3-component vector of float)
0:107 'inF2' ( in 3-component vector of float)
0:107 'inI0' ( in 3-component vector of int)
0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:150 Function Parameters:
0:150 'inF0' ( in 4-component vector of float)
0:150 'inF1' ( in 4-component vector of float)
0:150 'inF2' ( in 4-component vector of float)
0:150 'inI0' ( in 4-component vector of int)
0:150 Function Definition: ComputeShaderFunction( ( temp void)
0:150 Function Parameters:
0:? Sequence
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:? Linker Objects
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:2 'inF2' ( in float)
0:2 'inI0' ( in int)
0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
0:55 Function Parameters:
0:55 'inF0' ( in 1-component vector of float)
0:55 'inF1' ( in 1-component vector of float)
0:55 'inF2' ( in 1-component vector of float)
0:55 'inI0' ( in 1-component vector of int)
0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
0:62 Function Parameters:
0:62 'inF0' ( in 2-component vector of float)
0:62 'inF1' ( in 2-component vector of float)
0:62 'inF2' ( in 2-component vector of float)
0:62 'inI0' ( in 2-component vector of int)
0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
0:107 Function Parameters:
0:107 'inF0' ( in 3-component vector of float)
0:107 'inF1' ( in 3-component vector of float)
0:107 'inF2' ( in 3-component vector of float)
0:107 'inI0' ( in 3-component vector of int)
0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:150 Function Parameters:
0:150 'inF0' ( in 4-component vector of float)
0:150 'inF1' ( in 4-component vector of float)
0:150 'inF2' ( in 4-component vector of float)
0:150 'inI0' ( in 4-component vector of int)
0:150 Function Definition: ComputeShaderFunction( ( temp void)
0:150 Function Parameters:
0:? Sequence
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:? Linker Objects
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 79
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 58 61 64 68
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;"
Name 11 "inF0"
Name 12 "inF1"
Name 13 "inF2"
Name 14 "inI0"
Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;"
Name 17 "inF0"
Name 18 "inF1"
Name 19 "inF2"
Name 20 "inI0"
Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;"
Name 28 "inF0"
Name 29 "inF1"
Name 30 "inF2"
Name 31 "inI0"
Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;"
Name 39 "inF0"
Name 40 "inF1"
Name 41 "inF2"
Name 42 "inI0"
Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;"
Name 50 "inF0"
Name 51 "inF1"
Name 52 "inF2"
Name 53 "inI0"
Name 56 "inF0"
Name 58 "inF0"
Name 60 "inF1"
Name 61 "inF1"
Name 63 "inF2"
Name 64 "inF2"
Name 66 "inI0"
Name 68 "inI0"
Name 70 "param"
Name 72 "param"
Name 74 "param"
Name 76 "param"
Decorate 58(inF0) Location 0
Decorate 61(inF1) Location 1
Decorate 64(inF2) Location 2
Decorate 68(inI0) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeInt 32 1
9: TypePointer Function 8(int)
10: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 9(ptr)
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
25: TypeVector 8(int) 2
26: TypePointer Function 25(ivec2)
27: TypeFunction 2 24(ptr) 24(ptr) 24(ptr) 26(ptr)
34: TypeVector 6(float) 3
35: TypePointer Function 34(fvec3)
36: TypeVector 8(int) 3
37: TypePointer Function 36(ivec3)
38: TypeFunction 2 35(ptr) 35(ptr) 35(ptr) 37(ptr)
45: TypeVector 6(float) 4
46: TypePointer Function 45(fvec4)
47: TypeVector 8(int) 4
48: TypePointer Function 47(ivec4)
49: TypeFunction 2 46(ptr) 46(ptr) 46(ptr) 48(ptr)
57: TypePointer Input 45(fvec4)
58(inF0): 57(ptr) Variable Input
61(inF1): 57(ptr) Variable Input
64(inF2): 57(ptr) Variable Input
67: TypePointer Input 47(ivec4)
68(inI0): 67(ptr) Variable Input
4(ComputeShaderFunction): 2 Function None 3
5: Label
56(inF0): 46(ptr) Variable Function
60(inF1): 46(ptr) Variable Function
63(inF2): 46(ptr) Variable Function
66(inI0): 48(ptr) Variable Function
70(param): 46(ptr) Variable Function
72(param): 46(ptr) Variable Function
74(param): 46(ptr) Variable Function
76(param): 48(ptr) Variable Function
59: 45(fvec4) Load 58(inF0)
Store 56(inF0) 59
62: 45(fvec4) Load 61(inF1)
Store 60(inF1) 62
65: 45(fvec4) Load 64(inF2)
Store 63(inF2) 65
69: 47(ivec4) Load 68(inI0)
Store 66(inI0) 69
71: 45(fvec4) Load 56(inF0)
Store 70(param) 71
73: 45(fvec4) Load 60(inF1)
Store 72(param) 73
75: 45(fvec4) Load 63(inF2)
Store 74(param) 75
77: 47(ivec4) Load 66(inI0)
Store 76(param) 77
78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(param) 76(param)
Return
FunctionEnd
15(ComputeShaderFunctionS(f1;f1;f1;i1;): 2 Function None 10
11(inF0): 7(ptr) FunctionParameter
12(inF1): 7(ptr) FunctionParameter
13(inF2): 7(ptr) FunctionParameter
14(inI0): 9(ptr) FunctionParameter
16: Label
Return
FunctionEnd
21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 2 Function None 10
17(inF0): 7(ptr) FunctionParameter
18(inF1): 7(ptr) FunctionParameter
19(inF2): 7(ptr) FunctionParameter
20(inI0): 9(ptr) FunctionParameter
22: Label
Return
FunctionEnd
32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 2 Function None 27
28(inF0): 24(ptr) FunctionParameter
29(inF1): 24(ptr) FunctionParameter
30(inF2): 24(ptr) FunctionParameter
31(inI0): 26(ptr) FunctionParameter
33: Label
Return
FunctionEnd
43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 2 Function None 38
39(inF0): 35(ptr) FunctionParameter
40(inF1): 35(ptr) FunctionParameter
41(inF2): 35(ptr) FunctionParameter
42(inI0): 37(ptr) FunctionParameter
44: Label
Return
FunctionEnd
54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49
50(inF0): 46(ptr) FunctionParameter
51(inF1): 46(ptr) FunctionParameter
52(inF2): 46(ptr) FunctionParameter
53(inI0): 48(ptr) FunctionParameter
55: Label
Return
FunctionEnd