| hlsl.intrinsics.negative.comp |
| Shader version: 500 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:2 'inF2' ( in float) |
| 0:2 'inI0' ( in int) |
| 0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void) |
| 0:55 Function Parameters: |
| 0:55 'inF0' ( in 1-component vector of float) |
| 0:55 'inF1' ( in 1-component vector of float) |
| 0:55 'inF2' ( in 1-component vector of float) |
| 0:55 'inI0' ( in 1-component vector of int) |
| 0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void) |
| 0:62 Function Parameters: |
| 0:62 'inF0' ( in 2-component vector of float) |
| 0:62 'inF1' ( in 2-component vector of float) |
| 0:62 'inF2' ( in 2-component vector of float) |
| 0:62 'inI0' ( in 2-component vector of int) |
| 0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void) |
| 0:107 Function Parameters: |
| 0:107 'inF0' ( in 3-component vector of float) |
| 0:107 'inF1' ( in 3-component vector of float) |
| 0:107 'inF2' ( in 3-component vector of float) |
| 0:107 'inI0' ( in 3-component vector of int) |
| 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) |
| 0:150 Function Parameters: |
| 0:150 'inF0' ( in 4-component vector of float) |
| 0:150 'inF1' ( in 4-component vector of float) |
| 0:150 'inF2' ( in 4-component vector of float) |
| 0:150 'inI0' ( in 4-component vector of int) |
| 0:150 Function Definition: ComputeShaderFunction( ( temp void) |
| 0:150 Function Parameters: |
| 0:? Sequence |
| 0:150 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:150 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:150 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:150 move second child to first child ( temp 4-component vector of int) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? Linker Objects |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| |
| |
| Linked compute stage: |
| |
| |
| Shader version: 500 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:2 'inF2' ( in float) |
| 0:2 'inI0' ( in int) |
| 0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void) |
| 0:55 Function Parameters: |
| 0:55 'inF0' ( in 1-component vector of float) |
| 0:55 'inF1' ( in 1-component vector of float) |
| 0:55 'inF2' ( in 1-component vector of float) |
| 0:55 'inI0' ( in 1-component vector of int) |
| 0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void) |
| 0:62 Function Parameters: |
| 0:62 'inF0' ( in 2-component vector of float) |
| 0:62 'inF1' ( in 2-component vector of float) |
| 0:62 'inF2' ( in 2-component vector of float) |
| 0:62 'inI0' ( in 2-component vector of int) |
| 0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void) |
| 0:107 Function Parameters: |
| 0:107 'inF0' ( in 3-component vector of float) |
| 0:107 'inF1' ( in 3-component vector of float) |
| 0:107 'inF2' ( in 3-component vector of float) |
| 0:107 'inI0' ( in 3-component vector of int) |
| 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) |
| 0:150 Function Parameters: |
| 0:150 'inF0' ( in 4-component vector of float) |
| 0:150 'inF1' ( in 4-component vector of float) |
| 0:150 'inF2' ( in 4-component vector of float) |
| 0:150 'inI0' ( in 4-component vector of int) |
| 0:150 Function Definition: ComputeShaderFunction( ( temp void) |
| 0:150 Function Parameters: |
| 0:? Sequence |
| 0:150 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:150 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:150 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:150 move second child to first child ( temp 4-component vector of int) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? Linker Objects |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 79 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint GLCompute 4 "ComputeShaderFunction" 58 61 64 68 |
| ExecutionMode 4 LocalSize 1 1 1 |
| Source HLSL 500 |
| Name 4 "ComputeShaderFunction" |
| Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inI0" |
| Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;" |
| Name 17 "inF0" |
| Name 18 "inF1" |
| Name 19 "inF2" |
| Name 20 "inI0" |
| Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;" |
| Name 28 "inF0" |
| Name 29 "inF1" |
| Name 30 "inF2" |
| Name 31 "inI0" |
| Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;" |
| Name 39 "inF0" |
| Name 40 "inF1" |
| Name 41 "inF2" |
| Name 42 "inI0" |
| Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" |
| Name 50 "inF0" |
| Name 51 "inF1" |
| Name 52 "inF2" |
| Name 53 "inI0" |
| Name 56 "inF0" |
| Name 58 "inF0" |
| Name 60 "inF1" |
| Name 61 "inF1" |
| Name 63 "inF2" |
| Name 64 "inF2" |
| Name 66 "inI0" |
| Name 68 "inI0" |
| Name 70 "param" |
| Name 72 "param" |
| Name 74 "param" |
| Name 76 "param" |
| Decorate 58(inF0) Location 0 |
| Decorate 61(inF1) Location 1 |
| Decorate 64(inF2) Location 2 |
| Decorate 68(inI0) Location 3 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 1 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 9(ptr) |
| 23: TypeVector 6(float) 2 |
| 24: TypePointer Function 23(fvec2) |
| 25: TypeVector 8(int) 2 |
| 26: TypePointer Function 25(ivec2) |
| 27: TypeFunction 2 24(ptr) 24(ptr) 24(ptr) 26(ptr) |
| 34: TypeVector 6(float) 3 |
| 35: TypePointer Function 34(fvec3) |
| 36: TypeVector 8(int) 3 |
| 37: TypePointer Function 36(ivec3) |
| 38: TypeFunction 2 35(ptr) 35(ptr) 35(ptr) 37(ptr) |
| 45: TypeVector 6(float) 4 |
| 46: TypePointer Function 45(fvec4) |
| 47: TypeVector 8(int) 4 |
| 48: TypePointer Function 47(ivec4) |
| 49: TypeFunction 2 46(ptr) 46(ptr) 46(ptr) 48(ptr) |
| 57: TypePointer Input 45(fvec4) |
| 58(inF0): 57(ptr) Variable Input |
| 61(inF1): 57(ptr) Variable Input |
| 64(inF2): 57(ptr) Variable Input |
| 67: TypePointer Input 47(ivec4) |
| 68(inI0): 67(ptr) Variable Input |
| 4(ComputeShaderFunction): 2 Function None 3 |
| 5: Label |
| 56(inF0): 46(ptr) Variable Function |
| 60(inF1): 46(ptr) Variable Function |
| 63(inF2): 46(ptr) Variable Function |
| 66(inI0): 48(ptr) Variable Function |
| 70(param): 46(ptr) Variable Function |
| 72(param): 46(ptr) Variable Function |
| 74(param): 46(ptr) Variable Function |
| 76(param): 48(ptr) Variable Function |
| 59: 45(fvec4) Load 58(inF0) |
| Store 56(inF0) 59 |
| 62: 45(fvec4) Load 61(inF1) |
| Store 60(inF1) 62 |
| 65: 45(fvec4) Load 64(inF2) |
| Store 63(inF2) 65 |
| 69: 47(ivec4) Load 68(inI0) |
| Store 66(inI0) 69 |
| 71: 45(fvec4) Load 56(inF0) |
| Store 70(param) 71 |
| 73: 45(fvec4) Load 60(inF1) |
| Store 72(param) 73 |
| 75: 45(fvec4) Load 63(inF2) |
| Store 74(param) 75 |
| 77: 47(ivec4) Load 66(inI0) |
| Store 76(param) 77 |
| 78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(param) 76(param) |
| Return |
| FunctionEnd |
| 15(ComputeShaderFunctionS(f1;f1;f1;i1;): 2 Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inI0): 9(ptr) FunctionParameter |
| 16: Label |
| Return |
| FunctionEnd |
| 21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 2 Function None 10 |
| 17(inF0): 7(ptr) FunctionParameter |
| 18(inF1): 7(ptr) FunctionParameter |
| 19(inF2): 7(ptr) FunctionParameter |
| 20(inI0): 9(ptr) FunctionParameter |
| 22: Label |
| Return |
| FunctionEnd |
| 32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 2 Function None 27 |
| 28(inF0): 24(ptr) FunctionParameter |
| 29(inF1): 24(ptr) FunctionParameter |
| 30(inF2): 24(ptr) FunctionParameter |
| 31(inI0): 26(ptr) FunctionParameter |
| 33: Label |
| Return |
| FunctionEnd |
| 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 2 Function None 38 |
| 39(inF0): 35(ptr) FunctionParameter |
| 40(inF1): 35(ptr) FunctionParameter |
| 41(inF2): 35(ptr) FunctionParameter |
| 42(inI0): 37(ptr) FunctionParameter |
| 44: Label |
| Return |
| FunctionEnd |
| 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49 |
| 50(inF0): 46(ptr) FunctionParameter |
| 51(inF1): 46(ptr) FunctionParameter |
| 52(inF2): 46(ptr) FunctionParameter |
| 53(inI0): 48(ptr) FunctionParameter |
| 55: Label |
| Return |
| FunctionEnd |