| coord_conventions.frag |
| Shader version: 140 |
| Requested GL_ARB_explicit_attrib_location |
| Requested GL_ARB_fragment_coord_conventions |
| gl_FragCoord pixel center is integer |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: main( ( global void) |
| 0:17 Function Parameters: |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:19 Constant: |
| 0:19 0.200000 |
| 0:19 0.200000 |
| 0:19 0.200000 |
| 0:19 0.200000 |
| 0:20 Test condition and select ( temp void) |
| 0:20 Condition |
| 0:20 Compare Greater Than or Equal ( temp bool) |
| 0:20 direct index ( temp float) |
| 0:20 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 10.000000 |
| 0:20 true case |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 direct index ( temp float) |
| 0:21 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:21 Constant: |
| 0:21 2 (const int) |
| 0:21 Constant: |
| 0:21 0.800000 |
| 0:23 Test condition and select ( temp void) |
| 0:23 Condition |
| 0:23 Compare Equal ( temp bool) |
| 0:23 direct index ( temp float) |
| 0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 trunc ( global float) |
| 0:23 direct index ( temp float) |
| 0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 true case |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp float) |
| 0:24 direct index ( temp float) |
| 0:24 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:24 Constant: |
| 0:24 0.800000 |
| 0:26 Test condition and select ( temp void) |
| 0:26 Condition |
| 0:26 Compare Equal ( temp bool) |
| 0:26 direct index ( temp float) |
| 0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 trunc ( global float) |
| 0:26 direct index ( temp float) |
| 0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 true case |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp float) |
| 0:27 direct index ( temp float) |
| 0:27 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Constant: |
| 0:27 0.800000 |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:30 'diff' ( temp 4-component vector of float) |
| 0:30 subtract ( temp 4-component vector of float) |
| 0:30 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:30 'i' ( smooth in 4-component vector of float) |
| 0:31 Test condition and select ( temp void) |
| 0:31 Condition |
| 0:31 Compare Greater Than ( temp bool) |
| 0:31 Absolute value ( global float) |
| 0:31 direct index ( temp float) |
| 0:31 'diff' ( temp 4-component vector of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 Constant: |
| 0:31 0.001000 |
| 0:31 true case |
| 0:32 move second child to first child ( temp float) |
| 0:32 direct index ( temp float) |
| 0:32 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:32 Constant: |
| 0:32 2 (const int) |
| 0:32 Constant: |
| 0:32 0.500000 |
| 0:33 Test condition and select ( temp void) |
| 0:33 Condition |
| 0:33 Compare Greater Than ( temp bool) |
| 0:33 Absolute value ( global float) |
| 0:33 direct index ( temp float) |
| 0:33 'diff' ( temp 4-component vector of float) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:33 Constant: |
| 0:33 0.001000 |
| 0:33 true case |
| 0:34 move second child to first child ( temp float) |
| 0:34 direct index ( temp float) |
| 0:34 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:34 Constant: |
| 0:34 0.500000 |
| 0:? Linker Objects |
| 0:? 'i' ( smooth in 4-component vector of float) |
| 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:? 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:? 'eps' ( const float) |
| 0:? 0.001000 |
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| Linked fragment stage: |
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| |
| Shader version: 140 |
| Requested GL_ARB_explicit_attrib_location |
| Requested GL_ARB_fragment_coord_conventions |
| gl_FragCoord pixel center is integer |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: main( ( global void) |
| 0:17 Function Parameters: |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:19 Constant: |
| 0:19 0.200000 |
| 0:19 0.200000 |
| 0:19 0.200000 |
| 0:19 0.200000 |
| 0:20 Test condition and select ( temp void) |
| 0:20 Condition |
| 0:20 Compare Greater Than or Equal ( temp bool) |
| 0:20 direct index ( temp float) |
| 0:20 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 10.000000 |
| 0:20 true case |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 direct index ( temp float) |
| 0:21 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:21 Constant: |
| 0:21 2 (const int) |
| 0:21 Constant: |
| 0:21 0.800000 |
| 0:23 Test condition and select ( temp void) |
| 0:23 Condition |
| 0:23 Compare Equal ( temp bool) |
| 0:23 direct index ( temp float) |
| 0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 trunc ( global float) |
| 0:23 direct index ( temp float) |
| 0:23 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 true case |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp float) |
| 0:24 direct index ( temp float) |
| 0:24 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:24 Constant: |
| 0:24 0.800000 |
| 0:26 Test condition and select ( temp void) |
| 0:26 Condition |
| 0:26 Compare Equal ( temp bool) |
| 0:26 direct index ( temp float) |
| 0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 trunc ( global float) |
| 0:26 direct index ( temp float) |
| 0:26 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 true case |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp float) |
| 0:27 direct index ( temp float) |
| 0:27 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Constant: |
| 0:27 0.800000 |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:30 'diff' ( temp 4-component vector of float) |
| 0:30 subtract ( temp 4-component vector of float) |
| 0:30 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:30 'i' ( smooth in 4-component vector of float) |
| 0:31 Test condition and select ( temp void) |
| 0:31 Condition |
| 0:31 Compare Greater Than ( temp bool) |
| 0:31 Absolute value ( global float) |
| 0:31 direct index ( temp float) |
| 0:31 'diff' ( temp 4-component vector of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 Constant: |
| 0:31 0.001000 |
| 0:31 true case |
| 0:32 move second child to first child ( temp float) |
| 0:32 direct index ( temp float) |
| 0:32 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:32 Constant: |
| 0:32 2 (const int) |
| 0:32 Constant: |
| 0:32 0.500000 |
| 0:33 Test condition and select ( temp void) |
| 0:33 Condition |
| 0:33 Compare Greater Than ( temp bool) |
| 0:33 Absolute value ( global float) |
| 0:33 direct index ( temp float) |
| 0:33 'diff' ( temp 4-component vector of float) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:33 Constant: |
| 0:33 0.001000 |
| 0:33 true case |
| 0:34 move second child to first child ( temp float) |
| 0:34 direct index ( temp float) |
| 0:34 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:34 Constant: |
| 0:34 0.500000 |
| 0:? Linker Objects |
| 0:? 'i' ( smooth in 4-component vector of float) |
| 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:? 'myColor' (layout( location=0) out 4-component vector of float) |
| 0:? 'eps' ( const float) |
| 0:? 0.001000 |
| |