blob: ebb4411fb062ee4f521973ac2d7c83cd7a4d8970 [file] [log] [blame]
atomicCounterARBOps.vert
Shader version: 450
Requested GL_ARB_shader_atomic_counter_ops
Requested GL_ARB_shader_atomic_counters
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'outColor' ( temp 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:13 move second child to first child ( temp uint)
0:13 'ret' ( temp uint)
0:13 AtomicCounterAdd ( global uint)
0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:13 Constant:
0:13 4 (const uint)
0:14 move second child to first child ( temp uint)
0:14 'ret' ( temp uint)
0:14 AtomicCounterSubtract ( global uint)
0:14 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:14 Constant:
0:14 4 (const uint)
0:15 move second child to first child ( temp uint)
0:15 'ret' ( temp uint)
0:15 AtomicCounterMin ( global uint)
0:15 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:15 Constant:
0:15 4 (const uint)
0:16 move second child to first child ( temp uint)
0:16 'ret' ( temp uint)
0:16 AtomicCounterMax ( global uint)
0:16 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:16 Constant:
0:16 4 (const uint)
0:17 move second child to first child ( temp uint)
0:17 'ret' ( temp uint)
0:17 AtomicCounterAnd ( global uint)
0:17 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:17 Constant:
0:17 4 (const uint)
0:18 move second child to first child ( temp uint)
0:18 'ret' ( temp uint)
0:18 AtomicCounterOr ( global uint)
0:18 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:18 Constant:
0:18 4 (const uint)
0:19 move second child to first child ( temp uint)
0:19 'ret' ( temp uint)
0:19 AtomicCounterXor ( global uint)
0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:19 Constant:
0:19 4 (const uint)
0:20 move second child to first child ( temp uint)
0:20 'ret' ( temp uint)
0:20 AtomicCounterExchange ( global uint)
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:20 Constant:
0:20 4 (const uint)
0:21 move second child to first child ( temp uint)
0:21 'ret' ( temp uint)
0:21 AtomicCounterCompSwap ( global uint)
0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:21 Constant:
0:21 4 (const uint)
0:21 Constant:
0:21 4 (const uint)
0:23 Sequence
0:23 move second child to first child ( temp uint)
0:23 'after' ( temp uint)
0:23 AtomicCounter ( global uint)
0:23 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:24 Test condition and select ( temp void)
0:24 Condition
0:24 Compare Equal ( temp bool)
0:24 'after' ( temp uint)
0:24 'ret' ( temp uint)
0:24 true case
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'outColor' ( temp 4-component vector of float)
0:25 Constant:
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'vsColor' ( smooth out 4-component vector of float)
0:27 'outColor' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'vsColor' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 450
Requested GL_ARB_shader_atomic_counter_ops
Requested GL_ARB_shader_atomic_counters
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'outColor' ( temp 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:13 move second child to first child ( temp uint)
0:13 'ret' ( temp uint)
0:13 AtomicCounterAdd ( global uint)
0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:13 Constant:
0:13 4 (const uint)
0:14 move second child to first child ( temp uint)
0:14 'ret' ( temp uint)
0:14 AtomicCounterSubtract ( global uint)
0:14 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:14 Constant:
0:14 4 (const uint)
0:15 move second child to first child ( temp uint)
0:15 'ret' ( temp uint)
0:15 AtomicCounterMin ( global uint)
0:15 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:15 Constant:
0:15 4 (const uint)
0:16 move second child to first child ( temp uint)
0:16 'ret' ( temp uint)
0:16 AtomicCounterMax ( global uint)
0:16 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:16 Constant:
0:16 4 (const uint)
0:17 move second child to first child ( temp uint)
0:17 'ret' ( temp uint)
0:17 AtomicCounterAnd ( global uint)
0:17 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:17 Constant:
0:17 4 (const uint)
0:18 move second child to first child ( temp uint)
0:18 'ret' ( temp uint)
0:18 AtomicCounterOr ( global uint)
0:18 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:18 Constant:
0:18 4 (const uint)
0:19 move second child to first child ( temp uint)
0:19 'ret' ( temp uint)
0:19 AtomicCounterXor ( global uint)
0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:19 Constant:
0:19 4 (const uint)
0:20 move second child to first child ( temp uint)
0:20 'ret' ( temp uint)
0:20 AtomicCounterExchange ( global uint)
0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:20 Constant:
0:20 4 (const uint)
0:21 move second child to first child ( temp uint)
0:21 'ret' ( temp uint)
0:21 AtomicCounterCompSwap ( global uint)
0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:21 Constant:
0:21 4 (const uint)
0:21 Constant:
0:21 4 (const uint)
0:23 Sequence
0:23 move second child to first child ( temp uint)
0:23 'after' ( temp uint)
0:23 AtomicCounter ( global uint)
0:23 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:24 Test condition and select ( temp void)
0:24 Condition
0:24 Compare Equal ( temp bool)
0:24 'after' ( temp uint)
0:24 'ret' ( temp uint)
0:24 true case
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'outColor' ( temp 4-component vector of float)
0:25 Constant:
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:25 0.000000
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'vsColor' ( smooth out 4-component vector of float)
0:27 'outColor' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'vsColor' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)