blob: 4a62b579fb9fa5c886f01e189537316b29e18b46 [file] [log] [blame]
GL_EXT_shader_integer_mix.vert
Shader version: 330
Requested GL_EXT_shader_integer_mix
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:12 Constant:
0:12 0 (const uint)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:? Linker Objects
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 330
Requested GL_EXT_shader_integer_mix
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:12 Constant:
0:12 0 (const uint)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:? Linker Objects
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)