blob: 9b6890e3a9b9f3564005b0a4a015f3bea4e0113f [file] [log] [blame]
#version 450
in vec4 Color;
in float Depth;
layout(depth_any) out float gl_FragDepth;
void main()
{
gl_FragDepth = Depth;
gl_FragColor = Color;
}