blob: 2feef9e9253d449df82bd169593ea47939466cf1 [file] [log] [blame]
hlsl.matpack-pragma-global.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: @main( ( temp 4-component vector of float)
0:6 Function Parameters:
0:? Sequence
0:7 Branch: Return with expression
0:7 direct index ( temp 4-component vector of float)
0:7 g_GlobalMat1: direct index for structure ( uniform 4X4 matrix of float)
0:7 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
0:7 Constant:
0:7 0 (const uint)
0:7 Constant:
0:7 0 (const int)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: @main( ( temp 4-component vector of float)
0:6 Function Parameters:
0:? Sequence
0:7 Branch: Return with expression
0:7 direct index ( temp 4-component vector of float)
0:7 g_GlobalMat1: direct index for structure ( uniform 4X4 matrix of float)
0:7 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
0:7 Constant:
0:7 0 (const uint)
0:7 Constant:
0:7 0 (const int)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 25
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 23
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "$Global"
MemberName 12($Global) 0 "g_GlobalMat1"
Name 14 ""
Name 23 "@entryPointOutput"
MemberDecorate 12($Global) 0 ColMajor
MemberDecorate 12($Global) 0 Offset 0
MemberDecorate 12($Global) 0 MatrixStride 16
Decorate 12($Global) Block
Decorate 14 DescriptorSet 0
Decorate 14 Binding 0
Decorate 23(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeMatrix 7(fvec4) 4
12($Global): TypeStruct 11
13: TypePointer Uniform 12($Global)
14: 13(ptr) Variable Uniform
15: TypeInt 32 1
16: 15(int) Constant 0
17: TypePointer Uniform 7(fvec4)
22: TypePointer Output 7(fvec4)
23(@entryPointOutput): 22(ptr) Variable Output
4(main): 2 Function None 3
5: Label
24: 7(fvec4) FunctionCall 9(@main()
Store 23(@entryPointOutput) 24
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
18: 17(ptr) AccessChain 14 16 16
19: 7(fvec4) Load 18
ReturnValue 19
FunctionEnd