| float PixelShaderFunctionS(uint inF0) | |
| { | |
| return f16tof32(inF0); | |
| } | |
| float1 PixelShaderFunction1(uint1 inF0) | |
| { | |
| return f16tof32(inF0); | |
| } | |
| float2 PixelShaderFunction2(uint2 inF0) | |
| { | |
| return f16tof32(inF0); | |
| } | |
| float3 PixelShaderFunction3(uint3 inF0) | |
| { | |
| return f16tof32(inF0); | |
| } | |
| float4 PixelShaderFunction(uint4 inF0) | |
| { | |
| return f16tof32(inF0); | |
| } | |
| float4 main() : SV_Target0 | |
| { | |
| return 0; | |
| } |