| max_vertices_0.geom |
| Shader version: 330 |
| invocations = -1 |
| max_vertices = 0 |
| input primitive = points |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 EndPrimitive ( global void) |
| 0:11 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float) |
| 0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float) |
| |
| |
| Linked geometry stage: |
| |
| |
| Shader version: 330 |
| invocations = 1 |
| max_vertices = 0 |
| input primitive = points |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:8 Function Definition: main( ( global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 EndPrimitive ( global void) |
| 0:11 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float) |
| 0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float) |
| |