| link1.vk.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp highp 4-component vector of float) |
| 0:9 'color' ( out highp 4-component vector of float) |
| 0:9 Function Call: getColor( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'color' ( out highp 4-component vector of float) |
| |
| link2.vk.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: getColor( ( global highp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:7 Sequence |
| 0:7 Branch: Return with expression |
| 0:7 texture ( global highp 4-component vector of float) |
| 0:7 's2D' ( uniform highp sampler2D) |
| 0:7 Constant: |
| 0:7 0.500000 |
| 0:7 0.500000 |
| 0:? Linker Objects |
| 0:? 's2D' ( uniform highp sampler2D) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp highp 4-component vector of float) |
| 0:9 'color' ( out highp 4-component vector of float) |
| 0:9 Function Call: getColor( ( global highp 4-component vector of float) |
| 0:5 Function Definition: getColor( ( global highp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:7 Sequence |
| 0:7 Branch: Return with expression |
| 0:7 texture ( global highp 4-component vector of float) |
| 0:7 's2D' ( uniform highp sampler2D) |
| 0:7 Constant: |
| 0:7 0.500000 |
| 0:7 0.500000 |
| 0:? Linker Objects |
| 0:? 'color' ( out highp 4-component vector of float) |
| 0:? 's2D' ( uniform highp sampler2D) |
| |
| SPIR-V is not generated for failed compile or link |