blob: f19eae64071ff66cf940590ca6d6b0c34320dc69 [file] [log] [blame]
vk.relaxed.errorcheck.vert
Shader version: 460
0:? Sequence
0:9 Function Definition: foo( ( global highp 4-component vector of float)
0:9 Function Parameters:
0:10 Sequence
0:10 Branch: Return with expression
0:10 vector swizzle ( temp highp 4-component vector of float)
0:10 a: direct index for structure ( uniform highp 2-component vector of float)
0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:10 Constant:
0:10 0 (const uint)
0:10 Sequence
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:14 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:? 'gl_VertexID' ( in int VertexIndex)
0:? 'gl_InstanceID' ( in int InstanceIndex)
vk.relaxed.errorcheck.frag
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: foo( ( global highp 4-component vector of float)
0:10 Function Parameters:
0:11 Sequence
0:11 Branch: Return with expression
0:11 a: direct index for structure ( uniform highp 4-component vector of float)
0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
0:11 Constant:
0:11 0 (const uint)
0:14 Function Definition: main( ( global void)
0:14 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp highp 4-component vector of float)
0:15 'o' ( out highp 4-component vector of float)
0:15 add ( temp highp 4-component vector of float)
0:15 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:15 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:? 'o' ( out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
Linked vertex stage:
Linked fragment stage:
ERROR: Linking unknown stage stage: Types must match:
a: " uniform highp 2-component vector of float" versus " uniform highp 4-component vector of float"
Shader version: 460
0:? Sequence
0:9 Function Definition: foo( ( global highp 4-component vector of float)
0:9 Function Parameters:
0:10 Sequence
0:10 Branch: Return with expression
0:10 vector swizzle ( temp highp 4-component vector of float)
0:10 a: direct index for structure ( uniform highp 2-component vector of float)
0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:10 Constant:
0:10 0 (const uint)
0:10 Sequence
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:14 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a})
0:? 'gl_VertexID' ( in int VertexIndex)
0:? 'gl_InstanceID' ( in int InstanceIndex)
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: foo( ( global highp 4-component vector of float)
0:10 Function Parameters:
0:11 Sequence
0:11 Branch: Return with expression
0:11 a: direct index for structure ( uniform highp 4-component vector of float)
0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
0:11 Constant:
0:11 0 (const uint)
0:14 Function Definition: main( ( global void)
0:14 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp highp 4-component vector of float)
0:15 'o' ( out highp 4-component vector of float)
0:15 add ( temp highp 4-component vector of float)
0:15 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:15 Function Call: foo( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
0:? 'o' ( out highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a})
Validation failed
SPIR-V is not generated for failed compile or link