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c94ec9356f1a12876ae959409ec67eddb8a90c16
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.
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Test
/
spv.uniformInitializer.frag
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#version 450
layout
(
location
=
0
)
out
vec4 color
;
layout
(
location
=
0
)
uniform vec4 in_color
=
vec4
(
0.0
,
1.0
,
0.0
,
1.0
);
void
main
()
{
color
=
in_color
;
}