blob: 0074007836fd72287138bb172f72f888ec4c0d94 [file] [log] [blame]
spv.depthUnchanged.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 22
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 14 16
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
ExecutionMode 4 DepthUnchanged
Source GLSL 430
Name 4 "main"
Name 9 "outColor"
Name 14 "gl_FragDepth"
Name 16 "gl_FragCoord"
Decorate 9(outColor) Location 0
Decorate 14(gl_FragDepth) BuiltIn FragDepth
Decorate 16(gl_FragCoord) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(outColor): 8(ptr) Variable Output
10: 6(float) Constant 1065353216
11: 6(float) Constant 0
12: 7(fvec4) ConstantComposite 10 11 11 10
13: TypePointer Output 6(float)
14(gl_FragDepth): 13(ptr) Variable Output
15: TypePointer Input 7(fvec4)
16(gl_FragCoord): 15(ptr) Variable Input
17: TypeInt 32 0
18: 17(int) Constant 1
19: TypePointer Input 6(float)
4(main): 2 Function None 3
5: Label
Store 9(outColor) 12
20: 19(ptr) AccessChain 16(gl_FragCoord) 18
21: 6(float) Load 20
Store 14(gl_FragDepth) 21
Return
FunctionEnd